View Full Version : Thanks Team 17!
velocity
9 Mar 2007, 10:26
Had the lads round last night for the first serious worms session since the dreamcast and it was fantastic! Thanks for bringing worms back into my life, you've done a top job. I can't believe people are complaining, this is a million times better than no worms at all, but some people will never be happy. If you gave them everything they wanted they probably wouldn't even know how to ENJOY the game.
As with any worms there's always a bit of 'why didn't they put this in' but it is slimmed down. I think there'd be room for a full scale game for the 360 (not £D!), so it could all be played in HD and all the functionality of the older games would be an option (or even just straight ports of a couple of the games on one disc). Although I think the weapon set in this one is spot on, just the customisation of other small things I like to do, like remove the round time, options on maps (mines!), objects on landscape etc.
One quick question. There were 7 of us playing last night (winner stays on!) but we could only enter 4 customisable teams, with another 4 selectable. It also only seemed to track stats of just the customisable teams. I didn't have time to be checking it out but can this be worked around using different player profiles or anything?
thanks again and I look forward to that DL content.
Vb
Lebowski
9 Mar 2007, 10:56
Glad your enjoying it. All your options including customised teams and schemes are saved in your profile which has limited space per game. Unfortunatly we could only fit 4 custom teams and 4 customs schemes in that space due to all the names and stats that are stored.
The profile that controls the frontend, usually the first profile who presses a button on the start screen is the one whos saved game is loaded. so every profile can have 4 teams and 4 schemes but you can only have 1 profile save loaded at any one time. Hope that makes some kind of sense.
To how much memory are the saves limited, if there's only four teams and four schemes possible? 1 Kilobyte? I mean, Worms 1 managed it to save more than four teams on an a PS1 Memory Card that had 16 Kilobytes and was used by other games, too.
Lebowski
9 Mar 2007, 12:17
Your not far wrong with your guess but I don't think I can say NDAs and all.
here here - well said that man! Back into Worms after a long long time away (since Armageddon) and multiplay will ensue this weekend :D
PS - Can I have my bat back please ;)
Yep brill game, like a return to Worms 2, also re: bat, i had the perfect opertunity to use one this morning had to make do with dragon punch.
Also miss petrol bomb, but it seems flames are completely out of the game(I thought barrels used to burst in to flames)
First game i've bought on XBLA
quakerworm
9 Mar 2007, 12:55
Your not far wrong with your guess but I don't think I can say NDAs and all.
bah, that's horrible. was it an option to make the team data of flexible size to allow people to cram in more teams in the space? maybe even run a huffman, so that team/worm names can be written with an average of 4.2 bits per letter? it's ridiculous that you'd need something like that, but it would allow people to store more than 4 teams.
robowurmz
9 Mar 2007, 13:08
This game has style, it has to be said.
bah, that's horrible.
Indeed, I didn't actually think that 1KB is somewhere near reality...
was it an option to make the team data of flexible size to allow people to cram in more teams in the space? maybe even run a huffman, so that team/worm names can be written with an average of 4.2 bits per letter? it's ridiculous that you'd need something like that, but it would allow people to store more than 4 teams.
When the metioned size is true I wouldn't be surprised if they already did something like that.
quakerworm
9 Mar 2007, 14:50
unlikely. compression results are unpredictable, so if they needed to compress to fit in 4 teams, they wouldn't be able to guarantee that these 4 teams would always fit. most likely, the size of team data is currently fixed, regardless of name lengths (within fixed limit, obviously) or letter frequency. with compression on that, you'd be able to say that at least 4 teams could be created, but if you use short names, and if names compress well, you could create more than 4.
btw, 1KB is actually quite a bit of data if all you need is to save some text and a few settings. roughly half of a printed page fits onto 1KB. if you are to use huffman to compress your data, you'd use up about 128 bytes for the table (8th of total), but then you would be storing the rest with an average of 4-5 bits per byte, so you should be able to fit in 6 teams in the place of four, and that's not even counting the data you'd save by using short names.
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