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View Full Version : Miyamoto's future: unique, simple, nonviolent games


Iguana
20 Feb 2007, 21:23
http://www.joystiq.com/2007/02/15/miyamotos-future-unique-simple-nonviolent-games/
I'll post my thoughts on this later.

AndrewTaylor
20 Feb 2007, 23:39
I'll post my thoughts on this later.

Me too.

"Later" referring to after a couple of games come out. I've taken to ignoring almost everything that videogame companies say (except that delightful Mister Kuturagi; he's hilarious).

Xinos
21 Feb 2007, 01:28
Not enough information to form an opinion around really.

Perhaps Miayamoto is taking a break or retiring from big projects and is just taking it easy. :p

Iguana
21 Feb 2007, 01:38
Copypasta from a post I made on another forum:

Personally, I hope he was only refering to his upcoming projects. The 3D Zeldas have always been fairly violent games at heart. Family-friendly? Yes, just like a fairy tale, book, movie or a cartoon aimed at everyone (including younger audiences) that also has its dark bits. However, I think Ganon's graphic deaths, the aerial stab 'finishing moves' in Twilight Princess and even the somewhat dark backstories of the series (half of Hyrule getting killed in a cataclism of biblical proportions, people dying sometimes, the blood on the botttom of the well) COULD be defined as "direct violence", which is why some people are worried by Miyamoto's recent announcement.

Violence that isn't completely pointless can truly add to some games. Having tetris blocks or koopas bleed is quite silly, but there IS a feeling of satisfaction over defeating a really difficult boss in a game like Zelda or Metroid, watching the ******* fall over and bleed for a while.

If he isn't refering to stuff like Zelda, I wouldn't mind it at all. As much as I've been spending my gaming time blowing heads off lately, I love innovative, simple yet challenging games like Rhythm Tengoku and Wario Ware which aren't about combat, trying to explore new themes that haven't been done before. It's what Nintendo were always about: finding new stuff to base games on.