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View Full Version : Tweaking Home-Made Weapons?


robowurmz
9 Jan 2007, 17:46
It is possible to tweak your team weapons, but I do not know how. The only person I have seen do this was _Kilburn, and he hasn't shared the secret yet. Does anyone else know how to do this?

_Kilburn
9 Jan 2007, 18:40
Hint :

Local.xml

WeaponFactoryCollective

:)

robowurmz
9 Jan 2007, 18:43
I managed to stop the dial going up at all by using this...hmmm.

_Kilburn
9 Jan 2007, 22:34
Nice, but search "WeaponFactoryCollective" in the script. :)

<WeaponFactoryCollective id='DATA.LockedWeapons-0'>
<Weapons href='DATA.LockedWeapons-1'/>
<Weapons href='DATA.LockedWeapons-4'/>
<Weapons href='DATA.LockedWeapons-7'/>
<Weapons href='DATA.LockedWeapons-10'/>
<Weapons href='DATA.LockedWeapons-13'/>
<Weapons href='DATA.LockedWeapons-16'/>
<Weapons href='DATA.LockedWeapons-19'/>
</WeaponFactoryCollective>
...

just scroll a few lines down, and... W00t !

robowurmz
10 Jan 2007, 07:21
Wow! Nice finding there!

Hmm. When I name one of the weapons differently, it always has > and < around it like this: ">Doom<"

My first attempt created a homing go-thru-walls-and-floor dollop of poo with a fuse. And 30 clusters. Which homed.

_Kilburn
10 Jan 2007, 12:15
Oh, and... this may help :)


0 8 ball
1 Special banana
2 Baseball
3 Special shell
4 Beans
5 Beachball
6 Trooper
7 Book
8 Boot
9 Bowling ball
10 Brick
11 Burger
12 Explosive
13 Canary
14 Cheese
15 Chicken
16 Classic bomb
17 Special cluster bomb
18 Dice
19 Russian doll
20 Donut
21 Dumbell
22 Easter head
23 Eye
24 Fish
25 Foot
26 Globe
27 Special grenade
28 Hamster
29 Hotdog
30 Kitten
31 Loo roll
32 Magic bullet
33 Meat
34 Ming vase
35 Ape head
36 Morning star
37 Conker
38 Parcel
39 Penguin
40 Pineapple
41 Er...
42 Present
43 Rabbit
44 Razor ball
45 Fun cube
46 Shrunken head
47 Sick bucket
48 Skull
49 Snow Globe
50 Old teeth
51 Mystical weight
52 ?
53 ?
54 ?
55 ?
56 [Invisible]

robowurmz
10 Jan 2007, 16:44
Thankyou to the EXTREMES. I was going to ask, do you have an index of the payload id's and you do! Keep Tweaking!

(Would the edited team weapons work online, do you think?)

EDIT: Ooh, and should I add "WXP_" to the ariel FX or should I just have the "Firework1" or whatever by itself?

_Kilburn
10 Jan 2007, 18:07
Ooh, and should I add "WXP_" to the ariel FX or should I just have the "Firework1" or whatever by itself?

PartTwk.xml

...
<ContainerResources href='WXPF_BlueTrails_1'/>
<ContainerResources href='WXPF_BlueTrails_2'/>
<ContainerResources href='WXPF_EndGlowGreen'/>
<ContainerResources href='WXPF_ExploderGreen'/>
<ContainerResources href='WXPF_Exploder_1'/>
<ContainerResources href='WXPF_Exploder_2'/>
<ContainerResources href='WXPF_Exploder_3'/>
<ContainerResources href='WXPF_Firework1'/>
<ContainerResources href='WXPF_Firework2'/>
<ContainerResources href='WXPF_Firework3'/>
<ContainerResources href='WXPF_Firework4'/>
<ContainerResources href='WXPF_Firework5'/>
<ContainerResources href='WXPF_Firework6'/>
<ContainerResources href='WXPF_GreenGlowBang'/>
<ContainerResources href='WXPF_GreenGlowBigBang'/>
...

:p