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View Full Version : BUG: Complete crash


canofworms
2 Jan 2007, 08:30
I was playing a game of WA using a slightly modified version of the Full Wormage (as in, I made my own scheme very similar to it). When I launched the Mail Strike at the enemy worms (see wagame), the sound started looping. Later on (after I had lost many worms), the game appeared to lock up, so I ctrl+alt+deleted it, but Task Manager wouldn't come up.

Going back to the game, it was extremily slow, with funky colours.

My specs can be found in the slow frontend thread, only I am using the latest drivers.

p.s. please ignore the bad spellings, i was very little when I made this team =)

EDIT: Uploaded another WAgame, dies at the very end, had to surrender.

franpa
3 Jan 2007, 15:30
hi valued weapons have been known to crash the game... so if you set a weapons power higher then that thats used in the full wormage then thats most likely the cause of the problem.

canofworms
3 Jan 2007, 16:49
Well, both schemes do not have any higher power.

bonz
3 Jan 2007, 17:21
Weapon power settings:
http://forum.team17.co.uk/showpost.php?p=297782&postcount=13

canofworms
3 Jan 2007, 17:29
Weapon power settings:
http://forum.team17.co.uk/showpost.php?p=297782&postcount=13

sigh.

They are at scheme defaults (Blast Zone I think)

UPDATE! UPDATE!

The game goes funky when trying to load a certain sound file off the CD. I also noted that removing the CD would cause Windows to kill W:A, reporting it is trying to read memory from 0x00000000 (Real-mode IDT).

THE BUG HAS BEEN FOUND!

W:A will attempt to load up all music files, even bad corrupted ones, which crash it.