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Obi_Worm
16 Dec 2006, 06:52
I know this will sound ridiculous to some, but why not make a spinoff worms title that is an RTS?

You know, with worms wielding different weapons for unit differentiation as well as adding vehicles. (i.e. Worm + jetpack = jumpjet worms infantry)

Pieboy337
17 Dec 2006, 06:50
I know this will sound ridiculous to some, but why not make a spinoff worms title that is an RTS?

You know, with worms wielding different weapons for unit differentiation as well as adding vehicles. (i.e. Worm + jetpack = jumpjet worms infantry)
who knows, could be done. Could be a nice idea for a mod for starcraft or command and conquer or somthing. I am sure though it would be hard to give the game alot of depth.

Metal Alex
17 Dec 2006, 19:06
who knows, could be done. Could be a nice idea for a mod for starcraft or command and conquer or somthing. I am sure though it would be hard to give the game alot of depth.

I once though of it...

but think of THIS:

Get different games, and get civilizations/races... then, like starcraft, each is unique. This could be like smash bros, but in RTS.
Example:

Worms vs those from halo, vs yoshi army, vs lego people, vs age of empires guys... (now cell shaded)

This won't likely happen, but it could be quite fun.

Lex
20 Dec 2006, 01:18
From the first little blurb of description I read of Worms 2 back in 1997 or something, I imagined it was a top-down turn-based strategy game.

Edit: changed "RTS" to "turn-based strategy". Note that "top-down" is still present.

Akuryou13
20 Dec 2006, 12:53
I think the Worms series should stick to what it's good at. however, it WOULD be rather amusing to see a Starcraft/CnC mod based on worms, as pieboy suggested.

AndrewTaylor
20 Dec 2006, 12:56
How would the Worms RTS be any different from any other RTS?

RTS is generally, I find, one of the least varied genres there is, and for a suggestion like this to grip me there'd have to be some element of Worms gameplay involved -- otherwise we're in Lemmings Paintball territory.

Worms Blast and Worms Forts did it by keeping the shooting mechanic and the basic weapons intact even though the gameplay changed radically, but I don't think that would work in RTS because the units aim and shoot on their own.

Pieboy337
20 Dec 2006, 15:19
How would the Worms RTS be any different from any other RTS?

RTS is generally, I find, one of the least varied genres there is, and for a suggestion like this to grip me there'd have to be some element of Worms gameplay involved -- otherwise we're in Lemmings Paintball territory.

Worms Blast and Worms Forts did it by keeping the shooting mechanic and the basic weapons intact even though the gameplay changed radically, but I don't think that would work in RTS because the units aim and shoot on their own.

Thats true, so what could be done is creating a game thats sort of like freedom force or somthing. Were you can controll each of the characers and its all in real time. You still get buildings and stuff that you build but it dosnt take up a turn beacuse there are no turns. Buildings can give you differnets weapons, level up armor/damage, and give you more worms. But if you are going to be controlling each worm individually like they do in freedom force and other games like that, then you should be allowed only 4 max. Perhaps you start off with one worm and he works on buildings and stuff and only buildings and you can get certain buildings to build worms that fight (you controll them and 4 max) or other builder worms (you dont really controll them. you just tell them what to by clicking on what to build ect.) so you keep the worms eliment in a way because then you still select what weapons to use when your that worm, and you still hold down for certain power and stuff. Just a thought.

Obi_Worm
21 Dec 2006, 22:57
Worms Blast and Worms Forts did it by keeping the shooting mechanic and the basic weapons intact even though the gameplay changed radically, but I don't think that would work in RTS because the units aim and shoot on their own.

Well, ofcourse, the gameplay would change radically from the 'normal' worms game we play. But if it is really designed to be a RTS, it should play like a RTS ,shouldn't it?

But if you are going to be controlling each worm individually like they do in freedom force and other games like that, then you should be allowed only 4 max. Perhaps you start off with one worm and he works on buildings and stuff and only buildings and you can get certain buildings to build worms that fight (you controll them and 4 max) or other builder worms (you dont really controll them. you just tell them what to by clicking on what to build ect.) so you keep the worms eliment in a way because then you still select what weapons to use when your that worm, and you still hold down for certain power and stuff. Just a thought.

Yes, that does sound interesting. A concept similar to freedom force might work well. But i thought people nowadays are getting tired of RTS games being RT tactics instead of strategy. It wouldn't have nearly as much depth if the game remains at a squad based combat level.

AndrewTaylor
22 Dec 2006, 19:24
Well, ofcourse, the gameplay would change radically from the 'normal' worms game we play. But if it is really designed to be a RTS, it should play like a RTS ,shouldn't it?

Well, yes, but we already have thousands of games that "play like an RTS". If all a new one took from Worms was the graphics and sounds then I'll just stick to Command and Conquer.

Obi_Worm
22 Dec 2006, 23:29
Well, yes, but we already have thousands of games that "play like an RTS". If all a new one took from Worms was the graphics and sounds then I'll just stick to Command and Conquer.

Certainly. There would be no merit at all if the Worms game is only to differentiate from others by graphics and sounds alone. But like any genre, RTS games are constantly evolving. Just like SupCom with the radically new ideas is being better received than a seuqel to C&C. What i was saying is that i wouldn't mind seeing worms in another form or genre.

From the first little blurb of description I read of Worms 2 back in 1997 or something, I imagined it was a top-down turn-based strategy game.

Well, not exactly a TBS, but worms would qualify as one from the sheer amount of tactical depth alone.

SupSuper
25 Dec 2006, 16:49
I once though of it...

but think of THIS:

Get different games, and get civilizations/races... then, like starcraft, each is unique. This could be like smash bros, but in RTS.
Example:

Worms vs those from halo, vs yoshi army, vs lego people, vs age of empires guys... (now cell shaded)

This won't likely happen, but it could be quite fun.If you take out the sheer lack of balance, wildly different styles, colossal size, copyright infringements and all that, yes, I can definitely see it being fun. :rolleyes:

Tell you what. Since everyone seems to come up with this surprisingly original idea of a "Worms RTS" every month or so, I'll make a "Worms RTS" mod for Red Alert 2 if anyone else makes the graphics. Seriously.

Liketyspli
25 Dec 2006, 19:17
If you take out the sheer lack of balance, wildly different styles, colossal size, copyright infringements and all that, yes, I can definitely see it being fun. :rolleyes:

Tell you what. Since everyone seems to come up with this surprisingly original idea of a "Worms RTS" every month or so, I'll make a "Worms RTS" mod for Red Alert 2 if anyone else makes the graphics. Seriously.

Great idea... but uhhh.. only worms or also yoshi's, lego people, and those from halo etc. that would be cooler, i'd be pleased to help you with that.

SupSuper
25 Dec 2006, 23:23
Great idea... but uhhh.. only worms or also yoshi's, lego people, and those from halo etc. that would be cooler, i'd be pleased to help you with that.If you can afford to draw all that and still ignore copyright-infringment, knock yourself out.

Pieboy337
26 Dec 2006, 08:04
I think we seriously should all work on a worms RTS. Its not hard to make mods for C&C and red alert. Is it hard for red alert 2?

Vercetti
26 Dec 2006, 11:40
There are already worms in Dune 2 and Dune 2k :)

Plasma
26 Dec 2006, 13:23
There are already worms in Dune 2
Not since I killled them all.

kikumbob
26 Dec 2006, 18:05
All this talk of RTS is making me hungry.

RTS games arnt very versatile, very true. A worms RTS is possibly as pointless as my first comment.

SupSuper
27 Dec 2006, 00:35
I think we seriously should all work on a worms RTS. Its not hard to make mods for C&C and red alert. Is it hard for red alert 2?Red Alert 2 / Yuri's Revenge is said to be the most easily moddable. (and the one with more features) Much the same as all the C&C games, they all use MIX files with mostly pallete-based SHPs for graphics (convertable to standard image formats) and INIs for settings. Although Red Alert 2 no longer uses SHPs for the vehicles and turrets but the 3D-esque VXL format. So all you'd need is XCC Mixer, a graphics package, a VXL Editor, a map/mission editor (FinalAlert2 for RA2) and you're all set. If you're still interested by this point, I congratulate you. :p

If you are actually serious about making a Worms RTS mod, you better take into consideration that modding a RTS will still make it the same RTS as it always was, only looking different. You can't utterly change the gameplay into something incredibly awesome, as it has been pointed out. It will still be an RTS with units and buildings and credits and all that jazz. And it's a hell of a lot of work and not to be taken lightly. But if you seriously think you, can make a forum filled with incomplete fangames made with stuff like GameMaker and with the attention span and ideas of a raisin, make a RA2 mod, knock yourself out. I won't stop you. I might even help out if it actually seems you're focused on what you're doing, because I'm not wasting time on brainless scheming.

WormOfFire
30 Dec 2006, 17:07
Yay for C&C (i have the first decade :D)
Is there actually any better RTS's than RA2?
(mabey C&C3 :p)
Worms RTS...lol,what would the worms base look like? :-/
Red alert 2 (with YR) is so damn fun...sending 11 V3 rockets at the enemys Weather controller is unbeatable, destroying/nuking the enemys construction yard is also fun...(Black eagles FTW)

Paul.Power
30 Dec 2006, 18:11
SupCom with the radically new ideasThey're not that radically new. They only seem radically new because Total Annihilation failed to sell despite being a good game. Now that had radically new ideas.

Akuryou13
31 Dec 2006, 03:40
Is there actually any better RTS's than RA2?how about one that actually requires strategy.

90% of the RTS games I know of are games of "who can build the biggest tank" C&C especially

kikumbob
1 Jan 2007, 15:18
how about one that actually requires strategy.

90% of the RTS games I know of are games of "who can build the biggest tank" C&C especially Battle For Middle Earth is not about that, mainly because they don't have tanks in middle earth. But it does end up being a game of who can churn out the most units the fastest. A game of attrition. Its actually quite fun when you play. It just dosn't have enough strategy to seem appealing.

Akuryou13
2 Jan 2007, 08:43
Battle For Middle Earth is not about that, mainly because they don't have tanks in middle earth. But it does end up being a game of who can churn out the most units the fastest. A game of attrition. Its actually quite fun when you play. It just dosn't have enough strategy to seem appealing.well all RTS games are fun, to me, but they all also lack any strategy, and as such lose any appeal they had after about a week or two.

Pieboy337
3 Jan 2007, 03:08
well all RTS games are fun, to me, but they all also lack any strategy, and as such lose any appeal they had after about a week or two.
that is true. Most of the time on red alert it would just be non stop tank rushing. Can be pretty frustrating. I liked dawn of war alot because of having to hold differnet points and stuff. Made it a little more stratigic than most other RTS games.

Ter
8 Jan 2007, 00:52
I think there should be a Worms/Settlers/Sim Ant combo game where you can build your own underground lairs then attack other Worm colonies using an array of worm themed vehicles and weapons. Hmmm.

SupSuper
9 Jan 2007, 17:35
You lost me with "worm themed vehicles".

Akuryou13
10 Jan 2007, 11:58
You lost me with "worm themed vehicles".oh come now, those tank and motorcycle ideas were just amazing! they should SO get made! :rolleyes:

kikumbob
11 Jan 2007, 21:32
oh come now, those tank and motorcycle ideas were just amazing! they should SO get made! :rolleyes:I have absolutely no idea how any worm could possibly ride a motorcycle. If you find out how, god forbid, please do patientyl explain it to me;)

Ok forget the RTS style for a bit. Now imagine this: Unreal Tournament, but with Worms!...

Pieboy337
11 Jan 2007, 23:24
Ok forget the RTS style for a bit. Now imagine this: Unreal Tournament, but with Worms!...
Not sure if it would work out so well. Have you ever played the worms half life mod? That was nice, but I wouldn't want to play it too much. Worms just is best left at strategy I would say.

SupSuper
12 Jan 2007, 10:45
I have absolutely no idea how any worm could possibly ride a motorcycle. If you find out how, god forbid, please do patientyl explain it to me;)

Ok forget the RTS style for a bit. Now imagine this: Unreal Tournament, but with Worms!...You mean Worms-HL (http://www.servergamers.com/wormshl/english/index.php3)-style, or UT with a Worms player model?

quakerworm
12 Jan 2007, 15:31
I have absolutely no idea how any worm could possibly ride a motorcycle. If you find out how, god forbid, please do patientyl explain it to me;)
you know how old etiquette required a lady to ride a horse with both legs on one side? something like that, with the tail off to one side of a motorcycle.