PDA

View Full Version : How do you tweak the jetpack to have 100 fuel?


cybot2008
7 Dec 2006, 08:36
I am new in tweaking worms 4 and i want to know how to tweak the jetpack
to have more fuel.:)

ahameed
24 Dec 2006, 17:15
Easy, Just Go To Your Worms 4 Folder, Enter The Folder "Data" Then The Folder "Tweak".

You'll See A lot Of XML Files, Right Click "Tweak.xml", Choose Open With Notepad.

Search "Tweak.xml" Until You See This Line :
<XIntResourceDetails id='Jetpack.InitFuel'>

Below It Is A Number Change It To Some Thing Like 999999999, Because The Number Gets Divided.


-Ahameed

Basti@n
9 Jan 2007, 00:02
That can be do also on worms armageddon or worms world party (I modified it for infinite fuel!) and i think that is similar for Worms 4, but i dont know... :(

quakerworm
9 Jan 2007, 00:36
have anybody tried setting a negative number? used to be an old trick for 'infinite' ammo in some games. they had an if(ammo) check, which evaluated true if ammo was negative, and since ammo only gets subtracted, weapon keeps firing until value overflows, goes to positive, and drains to 0, which, realistically, just isn't going to happen. of course, some games do an if(ammo>0) check, and then it doesn't work.

Muzer
11 Jan 2007, 20:11
Does anyone know how to add comments in xml?

EDIT: nvm

EDIT2: Doesn't work. Set fuel=-1, and in game when you click nothing happens! As if you had no ammo, except you can still select the weapon and put the kit on.

I think the game must have If(fuel<1) then stop_the_jetpack

or whatever

cybot2008
21 Jan 2007, 03:21
Can it be tweaked for infinite then?

quakerworm
21 Jan 2007, 04:55
no, but it seems that it can be tweaked to have enough fuel for you to run out of turn time before fuel.

cybot2008
21 Jan 2007, 06:59
can the shotgun be tweaked so you can shoot 8 rounds instead of the usual 2 rounds

Metal Alex
21 Jan 2007, 21:12
can the shotgun be tweaked so you can shoot 8 rounds instead of the usual 2 rounds

Actually yes, but all the shots do a total of 50 damage, added.

quakerworm
21 Jan 2007, 21:41
can't you tweak that as well?

GrimOswald
21 Jan 2007, 23:58
I'm not sure where you got that idea from Alex...each shot deals 25 damage no matter how many you get. (And you can tweak the damage, yes)

Sadly the number of shots you can set seems to have a maximum. (For those of you who might not have known) I'm not sure exactly what it is but when I tried 50 it gives you three shots and you lose one life...which is really rather odd.

quakerworm
22 Jan 2007, 02:16
in worms 2 you could set shotgun to fire 50 shots, each dealing same damage as a hhg explosion. now that was one deadly weapon.

Plasma
23 Jan 2007, 03:01
have anybody tried setting a negative number? used to be an old trick for 'infinite' ammo in some games. they had an if(ammo) check, which evaluated true if ammo was negative, and since ammo only gets subtracted, weapon keeps firing until value overflows, goes to positive, and drains to 0, which, realistically, just isn't going to happen. of course, some games do an if(ammo>0) check, and then it doesn't work.
Setting it to a minus number brings you to the minus world... Oops! Wrong game!