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View Full Version : Internet - Annoying Game Connection Problems!


Vanchatron
22 Nov 2006, 14:06
I'm having a very big problem connecting to around 90% of games I try to connect to.

When I click a game it goes into the pre-game menu which shows all the other players in that game but it just stays there with the 'clock' icon thingy for about a minute and then it sends me back into the main lobby with a message saying something like "host could not be contacted" or "could not connect to the game".

It's very rare that I am actually able to connect to a game. What could be the problem?


HK

_Kilburn
22 Nov 2006, 15:07
Do you have a router ? Is your firewall correctly configured ?

Vanchatron
22 Nov 2006, 15:34
Do you have a router ? Is your firewall correctly configured ?

I have a router yes


HK

_Kilburn
22 Nov 2006, 16:22
Just open these ports on your router and allow them in your firewall. ;)

http://www.wormsmayhem.com/support.html?subsection=online&online=1

quakerworm
22 Nov 2006, 21:22
the router should only prevent a person from hosting a game. not from joining one.

_Kilburn
23 Nov 2006, 16:24
No, I also had problems for joining games before configuring my router.

quakerworm
23 Nov 2006, 19:21
seriously? that would be a new low for t17's net code.

df095z
24 Nov 2006, 16:24
it could be that the fella's connection cannot connect well with the hosted games direct ip

i have a router; and the relevant ports are all open, not to mention my local ip is already a demilitarized zone under the router config...

but i am not able to join some games; especially games with already 3 ppl in there, probably because i live in singapore, and unable to connect with 2 out of the 3 ppl in the hosted game menu

to find out; lets ask what type of connection he uses

besides, in a previous thread, he already mentions he's able to connect with 'foreign' game hosts, so probably the 90% value maybe overvaluated by him due to being frustrated from not being able to connect to 'english' game hosts

quakerworm
24 Nov 2006, 20:34
you shouldn't need to connect to anyone other than w-net server and the game's host. standard procedure for the kind of networking that all of the pc worms games from w2 to w4 use is for all data to be sent from clients to the host, and the host redistributes it among the clients. once the client is connected to the host via tcp, the client's lan router, if present, establishes a bridge, allowing packets from host to reach client through the router. since the game data essentially consists of key strokes, and each client runs their own copy of the game engine, the overhead of sending data back and forward is low. i'm not sure how the chat system is done, but usually, the messages would be sent either to the host, w-net server, or a dedicated chat server. either way, they are never sent client-to-client. one of the primary reasons all of this is done is to ensure that clients do not need to open up their routers.

df095z, you probably know all this, but just in case you don't, putting a pc into a dmz is nearly equivalent to connecting it to the internet directly. this allows all packets to circumvent your router's hardware firewall and exposes your pc to all kinds of internet attacks. even with a good software firewall, this puts you under great risk.

df095z
25 Nov 2006, 10:10
i do know that connecting to worms 4 servers do not require changing configurations of router settings; i just added that to show that the problem still occurs even after the suggested router changes...

precisely this is because you need to establish a good connection with the host and the other clients like you mentioned...usually connections get broken when there are more clients connecting as well...which explains why sometimes you can connect to a server if there is only the host in there, rather than the same host and 2 other clients and you are the last player to connect
of course the simplest solution is to host your own games, or keep retrying to join the hosted game, or use gamespy to see how many players are already in the hosted games and join those with fewer players already connected

the main point is that the fella was probably overestimating the 90% of the times he was unable to connect and trying to blame it on anything other than his own connection which could be the source of his bad online experience.

anyway as for the DMZ, i didnt set it purely because of worms 4, i use other applications that require my original IP to be exposed such as streaming music
and thanks for the concern, but i don't just use DMZ without protection...

quakerworm
26 Nov 2006, 05:37
precisely this is because you need to establish a good connection with the host and the other clients like you mentioned...usually connections get broken when there are more clients connecting as well...which explains why sometimes you can connect to a server if there is only the host in there, rather than the same host and 2 other clients and you are the last player to connect
you don't need to connect to the other clients. as far as your system is concerned, they don't exist. unless the host is incapable of keeping enough connections open, the number of other clients shouldn't matter at all.