View Full Version : some things i found
i using two dlls GLIntercept0_5 and ogle-0.3b.bin
i can recover the models of this game
http://img137.imageshack.us/img137/5921/niveaupetroliereuf2.jpg
http://img132.imageshack.us/img132/9329/wormcowboypv3.jpg
i modded the hexadécimal of cheese xom file with Ultraedit:
into the file object_cheese.xom of directory "C:\Program Files\Codemasters\Worms 4 Mayhem\data\Weapons\Custom" after CTNR
at ligne 0000cca0h:
http://img132.imageshack.us/img132/7294/objcheesenormalzb1.jpg
http://img132.imageshack.us/img132/6863/objcheesemodifrg9.jpg
by dany25:D
robowurmz
18 Oct 2006, 10:53
WOW! This is really great! A whole new world of tweaking opens right before our eyes! The possibility of recreating the PIPEGUN IS REALISED! Together! We can! Thankyou so much for finding this!
quakerworm
18 Oct 2006, 17:27
to do the modifications in a non-random fassion, someone still needs to write tools capable of extracting and importing 3d data from some common format.
robowurmz
19 Oct 2006, 10:25
Yeah, but it looks easy to edit the polygons of the worm in that screenshot up there. New hats maybe could be created...
_Kilburn
19 Oct 2006, 11:50
You can "capture" the worm model from the game, but you can't save it, unfortunately. :( The modified cheese has been done with an hexadecimal editor.
!!!news discovery things!!!
texture: i found where are they in hexadécimal
into the file object_cheese.xom after number 8 of CTNR
and number 9 of CTNR
(textures are always in a rather large section towards beginning of the file between 2 CTNR (much pixel))
http://img135.imageshack.us/img135/2426/grossemodiffromagegw7.jpg
http://img362.imageshack.us/img362/7417/bombefromageqv4.jpg
http://img362.imageshack.us/img362/7011/fromagetexturevm5.jpg
and the obj_cheese modded:
http://www13.rapidupload.com/d.php?file=dl&filepath=8041
GREAT :)
i found new things about the texture
Pixel: for object_cheese.xom after 80 03
the 3 values give the color of the pixel which can be always modified of 3 by 3 for a pixel...
ED = red
C8 = green
5F = blue
one can copied the data textures files xom and integrated in a bmp and reverse bmp to xom
and i made some test with the worm model
http://img270.imageshack.us/img270/2278/wormscouleurfromagegr6.jpg
http://img406.imageshack.us/img406/6883/wormsmodiftexturebmpng9.jpg
the step how i'ts work:
http://img264.imageshack.us/img264/4580/wormsmodificationsws6.jpg
the worm modded:
http://www15.rapidupload.com/d.php?file=dl&filepath=16
Mr. Moto
1 Nov 2006, 14:56
I'd like to know 2 things:
1. How do you extract the texture (programs used, etc.)
2. How do you put it back.
Thanks for sharing.
AndrewTaylor
1 Nov 2006, 15:01
I did a similar thing with Worms Forts, so that my round-time extender would integrate more seamlessly, and I found XVI32 (Find it on Google) was pretty good for that. You could easily get the texture into a raw file with that, edit it in Paint Shop Pro, and put it back with XVI32. Any decent hex-editor ought to work.
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