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View Full Version : some things i found


dany25
18 Oct 2006, 10:37
i using two dlls GLIntercept0_5 and ogle-0.3b.bin
i can recover the models of this game

http://img137.imageshack.us/img137/5921/niveaupetroliereuf2.jpg

http://img132.imageshack.us/img132/9329/wormcowboypv3.jpg

i modded the hexadécimal of cheese xom file with Ultraedit:

into the file object_cheese.xom of directory "C:\Program Files\Codemasters\Worms 4 Mayhem\data\Weapons\Custom" after CTNR

at ligne 0000cca0h:

http://img132.imageshack.us/img132/7294/objcheesenormalzb1.jpg

http://img132.imageshack.us/img132/6863/objcheesemodifrg9.jpg


by dany25:D

robowurmz
18 Oct 2006, 10:53
WOW! This is really great! A whole new world of tweaking opens right before our eyes! The possibility of recreating the PIPEGUN IS REALISED! Together! We can! Thankyou so much for finding this!

quakerworm
18 Oct 2006, 17:27
to do the modifications in a non-random fassion, someone still needs to write tools capable of extracting and importing 3d data from some common format.

robowurmz
19 Oct 2006, 10:25
Yeah, but it looks easy to edit the polygons of the worm in that screenshot up there. New hats maybe could be created...

_Kilburn
19 Oct 2006, 11:50
You can "capture" the worm model from the game, but you can't save it, unfortunately. :( The modified cheese has been done with an hexadecimal editor.

dany25
23 Oct 2006, 11:04
!!!news discovery things!!!

texture: i found where are they in hexadécimal

into the file object_cheese.xom after number 8 of CTNR

and number 9 of CTNR

(textures are always in a rather large section towards beginning of the file between 2 CTNR (much pixel))

http://img135.imageshack.us/img135/2426/grossemodiffromagegw7.jpg

http://img362.imageshack.us/img362/7417/bombefromageqv4.jpg

http://img362.imageshack.us/img362/7011/fromagetexturevm5.jpg

and the obj_cheese modded:

http://www13.rapidupload.com/d.php?file=dl&filepath=8041

GREAT :)

dany25
31 Oct 2006, 10:06
i found new things about the texture

Pixel: for object_cheese.xom after 80 03

the 3 values give the color of the pixel which can be always modified of 3 by 3 for a pixel...

ED = red

C8 = green

5F = blue

one can copied the data textures files xom and integrated in a bmp and reverse bmp to xom

and i made some test with the worm model

http://img270.imageshack.us/img270/2278/wormscouleurfromagegr6.jpg

http://img406.imageshack.us/img406/6883/wormsmodiftexturebmpng9.jpg

the step how i'ts work:

http://img264.imageshack.us/img264/4580/wormsmodificationsws6.jpg

the worm modded:

http://www15.rapidupload.com/d.php?file=dl&filepath=16

Mr. Moto
1 Nov 2006, 14:56
I'd like to know 2 things:
1. How do you extract the texture (programs used, etc.)
2. How do you put it back.
Thanks for sharing.

AndrewTaylor
1 Nov 2006, 15:01
I did a similar thing with Worms Forts, so that my round-time extender would integrate more seamlessly, and I found XVI32 (Find it on Google) was pretty good for that. You could easily get the texture into a raw file with that, edit it in Paint Shop Pro, and put it back with XVI32. Any decent hex-editor ought to work.