View Full Version : Zook glitch
mr_awesome
8 Oct 2006, 02:44
On WormNET I've seen people shoot zooks, and one time a petrol bomb, from a ninja rope whilst right next to another worm and the zook just stays there and after a few seconds it blows up. How do I do this?
make sure the worm is on flat ground longer then where he sits... walk 2 pixels up his back shoot the rope stright up and shoot the zook.
dont swing on the rope till you have shot it.
Works on both sides of the worm.
mr_awesome
8 Oct 2006, 08:22
Thanks. :)
Does this work with petrol too? Because i have another method.
They're doing it the newbie way! The manly method is to [precisely] match the coordinates of the worm you're attacking, shoot the rope up and pull up just enough for the zook/mortar/homing/petrol/whatever to be gently placed on the worm's head.
They're doing it the newbie way! The manly method is to [precisely] match the coordinates of the worm you're attacking, shoot the rope up and pull up just enough for the zook/mortar/homing/petrol/whatever to be gently placed on the worm's head.
Yes, wich is about 1 pixel just before you can't get down anymore because you're "out" of the piled worm.
But this only works with petrols for me... um?
Edit: I can get everything to work with the back climbing. With the other method only petrols work for me.
Hmm, yah. Apparently it works that way with petrols only. Ah well.
hence we don't do it the n00bish way... and yes you can do this for most F1 weapons altho the homing weapons are much harder to use ;) (petrol bombs are done like yakuza and krd have said.)
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