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View Full Version : I gone done made a pixel animation


Vader
30 Jul 2006, 01:27
Observe!

A skilled team of pixels balancing upon one another in an fashioned ordered to look like a worm maniacally firing an uzi!

Hoorj!

Akuryou13
30 Jul 2006, 01:39
lol! that's great!

worm shape is kinda strange to me, but in general it's awesome. good one:D

farazparsa
30 Jul 2006, 01:47
ZOMG IT'S VADER!!!!

Anyway....Nice animation. I like the fake motion blur and how it trails. But it's lacking a purpose.

"And without purpose, there is no point in living" -Smith

Vader
30 Jul 2006, 01:57
Its purpose was to experiment with held body animation, a low budget animation technique.

The shape is alittle strange but I figured I'd try something a bit new... it was half based on how the W:OW worms look to me but with some alterations of my own.

Glad you like it :)

farazparsa
30 Jul 2006, 02:05
Hope to see more animations from you! You were legendary at still art and I bet you'll be better like this! By the way, what program did you use? Flash? Easy Toon?

Vader
30 Jul 2006, 02:11
For thi I did the initial worm image in MS Paint then did the rest in ImageReady using the pencil too to draw each pixel.

It's very satisfying to do it that way.

I might do more pictures for old time's sake... we shall see.

Zero72
30 Jul 2006, 04:28
It's very nice, but it would be better if the fire rate looked faster, and maybe with the shell casings flying out of it.

farazparsa
30 Jul 2006, 04:48
It's very nice, but it would be better if the fire rate looked faster, and maybe with the shell casings flying out of it.
He did say it was a test. But yeah, that would be cool.

Iguana
30 Jul 2006, 05:18
Welcome back, I swear I'll try to be less stupid and make more sense that I did back when you left.
About the gif, that's pretty great. Better than anything I could do, but that's not saying much. I like the motion blur, lighting and stuff, though the lack of an overbite sort of makes it different from your other pics. Still works with the sprite perfectly, though. Hope to see more stuff from you, while this forum lasts.

Slick
30 Jul 2006, 07:07
Vary goud.
I think you should do...MORE. :D

Gardy Looo
30 Jul 2006, 07:26
More indeed. That is very good.

farazparsa
30 Jul 2006, 09:16
Vary goud.
I think you should do...MORE. :D
THE SLICKSTER HAS SPOKEN!!! :eek: :eek: :eek:

Iguana
30 Jul 2006, 09:54
THE SLICKSTER HAS SPOKEN!!! :eek: :eek: :eek:
Sorry for the offtopic-ness, but you should stop posting comments like this. They're not all that funny and could easily get you watched.

pilot62
30 Jul 2006, 11:15
Great, the lighting's especially good, as are the facial expressions.

wigwam the
30 Jul 2006, 11:22
yes, the lighting on his back is fab.
most would not go to that ammount of detail for a test subject. I certainly wouldn't.

Vader
30 Jul 2006, 13:09
It's very nice, but it would be better if the fire rate looked faster, and maybe with the shell casings flying out of it.

I thought about adding the shell casings but it was very late at night/early in the morning and stuff.

Also, the fire rate is as high as it will go. It runs faster in ImageReady and I was a little disappointed with how it looks in Firefox but oh well.

Thanks for commenting :)

WormOfFire
30 Jul 2006, 13:13
Hm...very nice,i remember when everyone used animated avs,and bothered to do them,i tried to make an nice animation with Imageready,but when i tried to change worm's expression,i couldn't without affecting ALL the frames.
Fireworks FTW!

Vader
30 Jul 2006, 13:17
Yeah, back-tracking through frames making layers invisible is a pain.

Can Fireworks do pixels? I assumed, given that it Macromedia and all I use of theirs is Flash, that it was all vectors.

Akuryou13
30 Jul 2006, 14:14
I thought about adding the shell casings but it was very late at night/early in the morning and stuff.

Also, the fire rate is as high as it will go. It runs faster in ImageReady and I was a little disappointed with how it looks in Firefox but oh well.

Thanks for sommenting :)don't remember if Firefox is affected by it, but some browsers slow down animations so that anything 5/100 of a second or less is changed to 10/100 of a second. to get the top speed, put your frames at 6/100 of a second.

Preasure
30 Jul 2006, 14:53
Very nicely done. Like the style, good animation and very nice lighting. An excellent job.

I thought about adding the shell casings but it was very late at night/early in the morning and stuff.
Would they have shown up alright? It's only small, they'd have to be pretty tiny too.

AndrewTaylor
30 Jul 2006, 15:15
Is that where you've been all this time? Making that?

I mean, it's very good, but it isn't three weeks' work good.

:p

Vader
30 Jul 2006, 21:17
Ha, it took me all of an hour and a half :P

I have been a very busy bunny at work up until now.

Also, the shell casings would have shown up fine as 2 pixels if I antialiased them but I wanted to avoid AA in this piece... so, who knows.

farazparsa
30 Jul 2006, 22:27
So any plans for other work?

Vader
31 Jul 2006, 09:29
The best laid plans of mice and men...

Slick
31 Jul 2006, 16:04
Again, I think you should do more work.
:p

*lures*

Vader
31 Jul 2006, 23:43
You'll be pleased to know I'm working on more to make the animation a bit more interesting :)

I'm about 20% through animating the new stuff and then I'll have to try and sort of mush the two animations toge... I've said too much.

farazparsa
1 Aug 2006, 01:54
You'll be pleased to know I'm working on more to make the animation a bit more interesting :)

I'm about 20% through animating the new stuff and then I'll have to try and sort of mush the two animations toge... I've said too much.
Me Likey! :confused:

Vader
1 Aug 2006, 02:31
I might not have the time to finish this any time soon so here's what I've done tonight. It's not 100% finished but I'm still pretty pleased with it so far.

farazparsa
1 Aug 2006, 02:40
I might not have the time to finish this any time soon so here's what I've done tonight. It's not 100% finished but I'm still pretty pleased with it so far.
THAT IS THE SICKEST THING I'VE EVER SEEN IN MY LIFE!!! :eek: :eek: :eek: :eek: :eek: But it's cool how it loops though.

Zero72
1 Aug 2006, 09:09
Bizarre, and excellently animated.

farazparsa
1 Aug 2006, 09:11
Bizarre, and excellently animated.
Indeed.
Any plans on an animation comic series?

Preasure
1 Aug 2006, 10:26
Very nicely done, excellent looping.

pilot62
1 Aug 2006, 12:02
Is he sucking up the blood?

How odd.

Still very good though.

farazparsa
1 Aug 2006, 12:04
Is he sucking up the blood?

How odd.

Still very good though.
Indeed he is. If only that could really bring you back to life when you die/get shot.

Vader
1 Aug 2006, 12:24
Notice his green skin?

That's because he's an undead worm. Not all worms can revive themselves that way.

WormOfFire
1 Aug 2006, 12:32
Ahahah....brilliant.

Vader
1 Aug 2006, 13:30
Bizarre, and excellently animated.

Cheers muchly, dude. I only just saw your post :)

Vader
2 Aug 2006, 20:22
Sorry to double post, but I figured it'd be better than starting a new thread...

I've almost finished my animation but I'm having problems with ImageReady and saving as a gif.

I can do it fine, but some of my frames are being drawn in despite me not having them in those frames. It's not like that on other frames, though.

Frame 30-35 all have remaining frames which have been removed in those frames. The rest are fine.

WHY!!??

SupSuper
2 Aug 2006, 20:25
Do you mean the frames getting drawn on top of the previous ones, instead of clearing them before drawing?

Vader
2 Aug 2006, 20:31
Yes, yes I do.

edit: Also, I need it have a transparent background. If I give it a solid background it works fine (obviously). I just don't understand why it clears them late :(

SupSuper
2 Aug 2006, 20:43
That's a common problem in transparent animations, since frames can either be drawn on top of the previous one (to save space) or always cleared and redrawn every frame, and you have to use the proper setting. But I've never used ImageReady, in GMG it's in the frame properties, so let me look...


Ok, when you right-click on a frame, there's a menu that has Automatic, Do not dispose, Restore to background. Try messing with that. I couldn't really test it out because my ImageReady makes every frame the same for some reason.

Vader
2 Aug 2006, 20:50
Aha! Now I remember! I wondered what I'd misclicked when I was trying to change the frame timings on those frames ;)

Many thanks to SupSuper for helping me sort this out:

Plasma
2 Aug 2006, 20:53
*full animation*
Brilliant!

The only thing I dont like in that is that the front of the worms is completely straight.

Vader
2 Aug 2006, 21:07
Yeah, it's similar to the way the worms look in Open Warfare.

I wanted to build on that style, adding my own flavour. I like the way the worms look; I didn't want to use anti-aliasing and at that size giving them curves would look less nice.

Cheers though :D

farazparsa
2 Aug 2006, 23:08
Haha, Love how they link together!

Good Job!

Preasure
3 Aug 2006, 11:49
Very nice. They do look a little too far apart though.

Vader
3 Aug 2006, 12:35
Do you think so?

I think if I was a worm and I was up against a self-reviving zombie worm, I'd want to keep my distance a bit.

wigwam the
3 Aug 2006, 21:08
ah- I was wondering why that worm was falling to peices for no reason.

it looks grand- but maybe the zombie worm should be a little more shaded

Akuryou13
4 Aug 2006, 03:48
it looks grand- but maybe the zombie worm should be a little more shadedwhat is it with this place and shading?! these are sprites! it's not that uncommon for sprites to not have shading on them. also, it can't be a little more shaded when it's not at all shaded right now. there's got to be something to be a little more than :p

farazparsa
4 Aug 2006, 04:01
Protecting Blasted's Graphics, Aku?

Akuryou13
4 Aug 2006, 04:16
Protecting Blasted's Graphics, Aku?lol, gee, thanks :p

and no, I'm not. just saying shading isn't necessary for every single thing under the sun, and not everything is improved with more shading, as seems to be the general opinion around here.

Slick
4 Aug 2006, 07:16
Ahahaha! That is great how you put them together! :D

Vader
4 Aug 2006, 18:54
not everything is improved with more shading

True that.

There is shading on the worm firing the uzi. That's as complex as I wanted to make this piece. It's supposed to be simple and you're supposed to be able to see the pixels.

:)

farazparsa
4 Aug 2006, 19:45
Yeah that's why its Pixel Art/Animation.

wigwam the
4 Aug 2006, 20:53
True that.

There is shading on the worm firing the uzi. That's as complex as I wanted to make this piece. It's supposed to be simple and you're supposed to be able to see the pixels.

:)

ah, I get it now.

Vader
5 Aug 2006, 04:02
I did something in a different style but got bored so it's only short :p

Slick
5 Aug 2006, 08:12
Very well done.

pilot62
5 Aug 2006, 10:26
Hey, nice expressions there!

maveristef
5 Aug 2006, 12:35
Excellent animation there Vader.