PDA

View Full Version : Deadcode - 3 simple requests


jcikal
23 Jul 2006, 19:06
1) Increase total worms on map to be 24 instead of 18

2) Better worm placement (sometimes teams are clumped together or too close, making them easy targets)

3) Give us a fiddler-like program that can allow us to implement full wormage, the bloody worms effect, and such, that works with XP. Right now, we have to fiddle with the computer's registry, and install fiddler twice if we want it to work under XP.

Thanks for reading.

Muzer
23 Jul 2006, 19:19
as I said, you have full wormage and blood without the fiddler! You just have to complete missions!

Chip
24 Jul 2006, 14:17
I just want:

1. An ingame fiddler like program to modify weapons and make new ones,
2. More wroms to a map,
3. Bigger maps.

That's me done, Goodbye *vanishes in a poof of smoke*

Plutonic
24 Jul 2006, 20:16
my top 3 are:

1. Wormnet ranks
2. Scriptable maps
3. True Colour support

StaTich
24 Jul 2006, 21:03
I just want one:

Wormnet Ranks

Run
24 Jul 2006, 21:04
Oh this is a favourites thread isn't it?

My top two are:

1. Bigger maps
2. Some sort of weapon-doesn't-end-turn thingy

And that would do me nicely.

TintinWorm
24 Jul 2006, 21:26
Well, I'll just join in on the requests that probably won't be granted:

1. Like Run said, bigger maps
2. Wormnet ranks, clans, buddy lists, etc.
3. Built-in battyropes and fiddler.

[UFP]Ghost
24 Jul 2006, 21:35
agreed.
1. bigger maps
2. more options (like fiddler style)
3. ranks

bonz
24 Jul 2006, 21:57
I'd like to see:

1. Sheep-on-a-rope
2. Laser
3. Black gun

:)

Metal Alex
24 Jul 2006, 22:13
My top 3...

-Mission editor
-Bigger maps (these two make a combo ;))
-more options (batty ropes, etc) (maybe triple combo! :D )

Plasma
25 Jul 2006, 01:11
My main concern is the WA-WWP compatibility thingamajiggle.

Cyclaws
25 Jul 2006, 14:17
I just want an update on progress from Deadcode. :p

Plutonic
25 Jul 2006, 16:07
I just want an update on progress from Deadcode. :p

yeah that too, good to know what hes been up too.

_Kilburn
26 Jul 2006, 21:50
1. Ability to kick players (cows) when playing online
2. Battyropes
3. Ability to send trojans to other players on WormNet (i'm dumb :p)

bonz
26 Jul 2006, 22:42
1. Ability to kick players (cows) when playing online
Already rejected by Deadcode.
Also, all 3rd party tools have been rejected by the community (here at the T17 forum at least) before they have been released.
Besides, you can always do that if you know how.
2. Battyropes
Already confirmed to be released sometime.
A leaked 2+ years version of it is available around.
3. Ability to send trojans to other players on WormNet (i'm dumb :p)
You're dumb. :p

Lex
27 Jul 2006, 08:56
1. Ability to kick players (cows) when playing onlineAlready rejected by Deadcode.Not completely. I can't share any details on this, but I can tell you not to go around saying that.

realfoe
27 Jul 2006, 13:28
1 :Bigger maps

2: animated spots on maps (fire sprites or something that when you walk into it either ends turn or does damage or both)
3: teleport blocks (wants this for brs so if fall onto it at spot b it sends you back to spot a)
cha cha cha

evilworm2
27 Jul 2006, 16:22
3: teleport blocks (wants this for brs so if fall onto it at spot b it sends you back to spot a)

very nice!

KRD
27 Jul 2006, 17:27
It's been suggested before. Just like everything else in this thread, heh.

The new scheme and map formats will take care of most of this and quite a bit more.

Glenn
28 Jul 2006, 23:19
My 3 simple requests:

1. Deadcode comes back to Team17 forums.
2. Deadcode posts on Team17 forums.
3. Deadcode CONTINUES to post on Team17 forums.

And then I could be happy.

bonz
28 Jul 2006, 23:28
My 3 simple requests:

1. Deadcode comes back to Team17 forums.
2. Deadcode posts on Team17 forums.
3. Deadcode CONTINUES to post on Team17 forums.

And then I could be happy.
4. Deadcode plays a game of W:A with me and shows off the new stuff. :)

Lex
29 Jul 2006, 09:29
I want a parabolic microphone!

[UFP]Ghost
29 Jul 2006, 16:32
I just want deadcode to post something in this thread now, i'd rather he be here to tell us hes doing this stuff or planning to do this stuff really soon.

_Kilburn
30 Jul 2006, 00:43
I want a parabolic microphone!

I want the moon! XD

realfoe
30 Jul 2006, 23:59
on a stick ?

JackeD42
6 Aug 2006, 20:25
There is an anoying glitch that when indie border is on, droppable weapons just sink. It is veryyy annoying...

Squirminator2k
6 Aug 2006, 20:41
I just want the WormPot included in WA. Give me that and I will die a happy man.

KRD
6 Aug 2006, 23:42
There is an anoying glitch that when indie border is on, droppable weapons just sink. It is veryyy annoying...

You have something called "water drop" enabled. Disable it by dragging the water level to its lowest position in the map editor.

bonz
7 Aug 2006, 00:01
You have something called "water drop" enabled.
Which is the lowest possible water height. Only the tip of two waves are visible.

Seita
7 Aug 2006, 09:27
Actually, that's the second lowest, since there's another water heigth possible between nothing and water-drop.

Lex
7 Aug 2006, 10:25
Thank you for the correction, there, Seita. I was going to post the same thing earlier, but decided not to bother. :)

jcikal
10 Aug 2006, 20:01
Would it be possible for Deadcode to perhaps make it so that each Team has its own particular worms? Meaning that Team 1 would have your common looking worms, Team 2 would have worms with hats, Team 3 would have worms with mustaches, and so on.

I know there's a program that lets you change the worm graphics (sprites) but since it's the same sprite for all worms, they would all look the same.

Anyways, it's a thought.

robowurmz
10 Aug 2006, 20:07
1. Blacklist (so people who you don't like or have hacked in the past are blocked from your games online)
2. More weaponry...
3. When worms die a little angel worm flies upwards...how cute.

[UFP]Ghost
10 Aug 2006, 20:08
like u mean per team, or per worm per team?, i would suggest worm per team but just the whole team would be nice. but like a grave it owuld only be good if everyoen could see the dfferent ones.

Squirminator2k
10 Aug 2006, 20:57
If jcikal and I were sat in a Starbucks, having coffee and discussing possibilities for the WA patch, and he suggested this idea, this is how the discussion would go:

Me: So, what's your big idea?
jcikal: Would it be possible for Deadcode to perhaps make it so that each Team has its own particular worms?
Me: Ah. Er... no. Not really.
jcikal:Meaning that Team 1 would have your common looking worms, Team 2 would have worms with hats, Team 3 would have wo--...
Me: No. A thousand times, no. You have any idea how many people have suggested this? It's just not feasable.
jcikal: I know there's a program that lets you change the worm graphics but--...
Me: No. Just... just no.

Uncomfortable silence

jcikal: Anyways, it's a thought.
Me: Get out.

jcikal
10 Aug 2006, 22:40
Well mind you that it basically means that each of the worm sprites would be duplicated 5 times (actually 4 since there's already worms with hats built into the game). Then it's just a matter of deciding which team would use which version of the worm sprites (original, hats, mustache, etc.)

Squirminator2k
10 Aug 2006, 22:57
Well mind you that it basically means that each of the worm sprites would be duplicated 5 times (actually 4 since there's already worms with hats built into the game). Then it's just a matter of deciding which team would use which version of the worm sprites (original, hats, mustache, etc.)
No, it's nothing like that at all. Remember that the worms with the hats have six sets - one for each team colour - and there are only sprites for when they are not moving. There's nothing for when they're moving at all. Add those sprites, plus the sprites you'd have to animate for every single holding-weapon action, plus falling sprites, rope sprites, Kamikaze, etc. - it's just too much work for one man and it's certainly not worth adding it as a new feature in an engine that is very nearly a decade old.

It's better to wait until a new 2D Worms comes out, perhaps for the PSP, that incorporates a tweaked method of team customisation such as that seen in W4.

bonz
11 Aug 2006, 00:12
Add those sprites, plus the sprites you'd have to animate for every single holding-weapon action, plus falling sprites, rope sprites, Kamikaze, etc. - it's just too much work for one man
Yes, there are ~5800 single frames of wormy images you'd have to edit to add 1(!) of your fancy accessories.

jcikal
22 Aug 2006, 16:25
Would be cool if animated GIF images could be implemented into the maps.

Plutonic
23 Aug 2006, 16:52
oh good god stop, just stop.....

jcikal
24 Aug 2006, 13:31
Would also be cool if it had 3d surround sound. :)

Plasma
24 Aug 2006, 14:05
Would also be cool if it had 3d surround sound. :)
How the hell are you supposed to have 3D surround sound in a 2D game?

Run
24 Aug 2006, 14:06
I think he was being rhetorically extreme.

Is that even a phrase? Well I've said it so there.

CyberShadow
24 Aug 2006, 15:24
Even stereo sound would be great for effects.

bonz
24 Aug 2006, 15:36
Even stereo sound would be great for effects.
A very nice idea!
Though most of the time the camera is focussed on the action where most of the sounds would happen.

jcikal
24 Aug 2006, 18:43
Attention Kmart Shoppers, the post I made on page 1 was real, the post I made on page 2 was :o

franpa
2 Sep 2006, 08:10
1) Increase total worms on map to be 24 instead of 18

2) Better worm placement (sometimes teams are clumped together or too close, making them easy targets)

3) Give us a fiddler-like program that can allow us to implement full wormage, the bloody worms effect, and such, that works with XP. Right now, we have to fiddle with the computer's registry, and install fiddler twice if we want it to work under XP.

Thanks for reading.


24 worms max is as i see it illogical... 26 however isn't... and runs idea on bigger levels is good and i would like to see the ability to have multiple images in a level... for instance having a level composed of 100's of animated gifs and have them animate accurately (gif idea already suggested and wasn't liked possibly due to a) requiring lots of work to make a level. b) you would need at least say a 3.00ghz processor to render all the images dynamically.)... ability to store peoples IP addresses so you can block them from your games all the time and the ability to at least customize super weapons in game as much as all the standard weapons (ie: set chance 1 appears in a crate, manage its power, manage its delay)... make the weapon editor accept numbers instead thus allowing higher values to be set.

realfoe
8 Sep 2006, 19:20
Some kind of anti cheat would be nice, something lke what valve have got there be some nasty evil cheats turning up on worms armagedon, infact its kind of made me not want to play it anymore.

CyberShadow
8 Sep 2006, 19:27
Some kind of anti cheat would be nice, something lke what valve have got there be some nasty evil cheats turning up on worms armagedon, infact its kind of made me not want to play it anymore.

Really? It would help if you could enumerate with what kind of cheating you ran into.

realfoe
8 Sep 2006, 22:49
ok i did say i would not say who cheated but the cheat was for the nade to land where ever the person wanted even after bouncing loads of times...
had a bit of lag i it though..kind of like a stutter just after the shot was made..
is meant to be one that shows whre you will land when jumpin on brs aswell with no stutter..
me heart breaks

Also the person could read the whispers.

Edit : Cheaters suxs they should just watch people using skill instead of using cheat program to do the hard work,maybe if you cant play the game without cheats you should ask your mum to help.
this game is broke..

franpa
9 Sep 2006, 03:59
how bout instead of "kick players in game" we have "force a draw during a game" allowing people to get kicked between rounds... and somehow block the macro program "constipated silkworm"?

Lex
9 Sep 2006, 13:28
Constipated Silkworm has nothing to do with these cheats. Constipated Silkworm is a harmless macro program which doesn't help anyone rope better or anything of the like. The cheats mentioned by realfoe are definitely not the product of Megaworm's and Annelid's harmless Constipated Silkworm.

Run
9 Sep 2006, 15:07
ok i did say i would not say who cheated but the cheat was for the nade to land where ever the person wanted even after bouncing loads of times...
had a bit of lag i it though..kind of like a stutter just after the shot was made..
is meant to be one that shows whre you will land when jumpin on brs aswell with no stutter..
me heart breaks

Also the person could read the whispers.

You got a replay of this game? I'd like to see it.

franpa
9 Sep 2006, 15:13
Constipated Silkworm has nothing to do with these cheats. Constipated Silkworm is a harmless macro program which doesn't help anyone rope better or anything of the like. The cheats mentioned by realfoe are definitely not the product of Megaworm's and Annelid's harmless Constipated Silkworm.

i know what silkworm is and i'd still like it blocked somehow.

CyberShadow
9 Sep 2006, 15:17
By your statement I'd say that you had no idea that Deadcode's Silkworm and Annelid's and Megaworm's Constipated Silkworm are two entirely and completely different programs.

[UFP]Ghost
9 Sep 2006, 15:40
i don't want to insinuate anyone here made it but with the knowledge u guys have I'm sure you could, can't one of you make one of those aimer things that make it land wherever and find a way to block it?

realfoe
9 Sep 2006, 23:31
cant post the replay unless i can edit the names out.

CyberShadow
10 Sep 2006, 00:00
realfoe, I sent you a private message a few days ago. Did you receive it?

franpa
10 Sep 2006, 02:23
lol i meant constipated silkworm in my above post... i know the diff between silkworm and the constipated one.... silkworm actually allowed cheating (like a trainer) where as the constipated one is just a macro proggie.

WormZ
12 Sep 2006, 09:15
24 worms max is as i see it illogical... 26 however isn't...

the reason for having it as 18 in the first place is that it divides wholely by 2, 3 and 6..... with 24 thats an even friendlier figure, it divides wholely but 2, 3, 4 and 6. 26 will only divide by 2 without leaving a decimal. That is the main logical argument for the current, and suggested worm limits

Flamie
15 Sep 2006, 21:24
*edited out* dum dum

realfoe
15 Sep 2006, 22:24
just watch out for people who just before they play a shot they wait a little, then when they make the shot it lags. i have heard the shot has to e full power for it to work. when you see this its your right to call these people noobs or lame or just laugh at them the way they laugh at you because they think they are getting one over on you.:)

Lyndon
16 Sep 2006, 06:05
http://www.qytis.com/cheated.wagame

this is the demo that realfoe is talking about, all real names have been erased, caused some checksum errors but doesnt effect the gameplay.

franpa
16 Sep 2006, 06:25
lol but why would it cause lag? (unless his comp is too slow to calculate the trajectories for him i don't see why there would be lag)

CyberShadow
16 Sep 2006, 06:29
Hey,

You don't have to worry about these BnG cheats any more. The cheater has been contacted and he promised that he won't do that again. His cheating devices are well contained - so, the situation is under control.

realfoe
18 Sep 2006, 17:58
If its weakness in the game then it might need to be looked into, even if the person has had a good spanking and been told not to use the cheats.
I can see an offline version of the jump cheat being very handy for making battlerace maps if it was a single player version only and could not be exploited.

CyberShadow
19 Sep 2006, 00:13
Unfortunately, it is impossible to completely protect a game against cheating - unless the game is run in a black box, only allowing the user to interact with the game controls (like in arcade machines). However, it is practically impossible to prevent someone from fiddling with the game's memory, or sending precise input directly to the game. Additional software protection could only slow down the attacker - thus, unfortunately, not much can be done to completely stop cheaters from ruining the game.

I can tell you that it is not easy at all to create such precise and powerful cheats, so we can only hope that no one will again misuse their or someone else's reverse-engineering skills to cheat or otherwise disrupt the enjoyment of other players.

franpa
19 Sep 2006, 02:27
is the cheater willing to help deadcode protect W:A via giving them a copy and permission to dissect his cheating tool?

KRD
19 Sep 2006, 13:56
The so called cheater already did that. Oslt, heh.

realfoe
19 Sep 2006, 18:16
Cant it be made so that worms wont load in if the tools that the hackers use are in memory.
i thought worms dysinked <spelt wrong if the versions were not the same on host and client sides

Even if you cant stop the hacking it might be good if you can make it harder for the Amiture hackers test their skills on worms.

CyberShadow
19 Sep 2006, 23:38
realfoe, you are not paying attention to what I have already posted in this thread. Thus, I will not repeat myself.

franpa
19 Sep 2006, 23:53
a amature hacker would most likely only be able to edit dynamicaly what weapons/health a team has during a game... and this causes desyncs online.

the "pro" hacker only made an auto targeting program... thus no new info has to be sent to anyone else while using that tool thus no desync will occur.

Lex
20 Sep 2006, 02:18
You are correct, Franpa.

This threat is contained, though. There's no need to worry about it any longer. :)

realfoe
20 Sep 2006, 22:29
realfoe, you are not paying attention to what I have already posted in this thread. Thus, I will not repeat myself.


i did and i liked this bit the most "slow down the attacker"

realfoe
20 Sep 2006, 22:44
a amature hacker would most likely only be able to edit dynamicaly what weapons/health a team has during a game... and this causes desyncs online.

the "pro" hacker only made an auto targeting program... thus no new info has to be sent to anyone else while using that tool thus no desync will occur.


I guess the ones that just change the memory don't need to be looked into then if they just desync unless the other other players change the memory values also especially seems its mutual with no advantage.

Evil
6 Nov 2007, 20:26
Emm, off-topic:

Where can I get that BnG map? :cool:

Seriously, I've looking for it on the net, and nothing yet =(

That Mario Worm Bng Map is so cool, and didn't notice any reference on it to the author. ;)

Oh, never mind. A friend of mine told me about right clicking the replay and "extract map" ;)

KRD
8 Nov 2007, 19:09
That's not a BnG map at all, which is probably why you couldn't find anything. It's a Walk For Weapons map made by FatalFanatic. Both her WFW maps are available on the Worms Map Database, as are quite a few made by others.

http://www.wmdb.org/maps?type=wfw

Evil
10 Nov 2007, 03:28
Thanks for the advice. Yes, you are right. It's walk for weapons. =)

Square
15 Nov 2007, 19:15
1-Remove country flag from players
2-Don't add ranks
3-WormNET 2.0 (HTTP redirect downloads, custom worms, remove the extra spec slot, up to 8 players, spectate a game that has already started, fix that waiting for players lag, )

Muzer
15 Nov 2007, 19:26
1-Remove country flag from players
Why? Wouldn't it suffice just to add more countries? It's very rare that the flags lie when the flag is in the game, and when they do it's because of incorrect settings.
2-Don't add ranks
Again, why not? As long as they're secure, it will be fine.
3-WormNET 2.0 (HTTP redirect downloads,
That could be quite nice
custom worms,
What?
remove the extra spec slot,
Why? I like spectating.
up to 8 players,
Good idea, but already planned..
spectate a game that has already started,
Again, good idea, but again, already plann... wait, didn't you just request for the spectator slot to be removed?
fix that waiting for players lag, )
You mean at the end or beginning of the game? The one at the end, I agree, is pointless, but the one at the beginning is called LOADING TIME!

KRD
15 Nov 2007, 19:34
Hasn't the "waiting for players" thing already been cropped down to the minimum? I think it has.

Square
15 Nov 2007, 19:39
*- Custom worm colors or clothes
**-Player disconnect waits
***- Player slots match the team slots.

Run
15 Nov 2007, 21:15
*- Custom worm colors or clothes

yes an excellent suggestion, please stop posting forever

franpa
16 Nov 2007, 01:00
1-Remove country flag from players
2-Don't add ranks
3-WormNET 2.0 (HTTP redirect downloads, custom worms, remove the extra spec slot, up to 8 players, spectate a game that has already started, fix that waiting for players lag, )
Don't add ranks - 2 channels taking you to the same place but with one not showing everyones ranks would be good, id hate having my behavior changed sub consciously based on some small stupid graphics.
HTTP redirect downloads - what does this mean?
custom worms - elaborate? if you want custom worms, you draw the thousands of images yourself and find some tools to import them into the game.
remove the extra spec slot - 8 players would be good, people can spectator whenever they want by simply not adding a team... so why is that last slot reserved for spectators?
spectator a game that has already started - too hard, wait a few years for this.
fix that waiting for players lag - ??? as soon as you hit start it syncs the clients (i believe) then starts loading the match then the lag there is from others loading slower... there is however a 3 second buffer (lag) between turns to keep gameplay smooth tho.

bonz
21 Nov 2007, 11:36
Custom worms and clothes is actually very easy:

Buy an old copy of Cambridge Animation's Animo. (IIRC, only v1.7 works with WA.)
Buy the original workstation it ran on. (I think it was some Sparc thing from Sun.)
Send both to either Los Angeles (Deadcode) or Chişinău (CyberShadow).
Pay for the galleon of beer to those locations. http://www.trailerparkboys.org/forums/Smileys/default/beer.gif

Easy, huh? :rolleyes:

Plainplane
22 Nov 2007, 19:12
The only thing that I feel that W:A needs is "Using a weapon doesn't end your turn mode" like WWP has.

Plainplane :)

Run
22 Nov 2007, 21:20
Yes.

That's probably my most-wanted thing.

Melon
22 Nov 2007, 21:25
Already possible.

http://forum.team17.co.uk/showthread.php?t=34025

franpa
23 Nov 2007, 00:03
yea but only works against others doing that :P

bonz
23 Nov 2007, 09:10
Yes.

That's probably my most-wanted thing.
No!
The laser and SOAR are your most-wanted thing.
It's everyone's most-wanted thing!

Run
23 Nov 2007, 12:58
Already possible.

http://forum.team17.co.uk/showthread.php?t=34025

yeah but no

It's a virtually useless feature without a restriction as to how many weapons can be used in any given turn... :P

franpa
23 Nov 2007, 13:41
set turn time to 10 seonds and voila good :) but still sux because everyone needs to turn on the mode themselves (not set the time tho :P )

XNiKoX
13 Jan 2008, 06:56
1 - I'd like, like a lot of people else, Wormpot. But this, more flexible, like the option of 'A weapon doesnt end your turn' could have more than 10 seconds, or you could RISE a huge amount of power to anything, anyways, 'custom' Wormpot options.

2 - It sounds a bit 'impossible' but I've always wanted a simultaneus game with another person, I mean, all the player's turns at time. If you're not getting my idea, think about a simultaneus roper war where you can hit your enemy with a zooka when he is also roping too :o.

3 - No more key changers, I'd like an option INSIDE Worms Armageddon for setting up your own hotkeys. I think this could be easy and really, really useful.

Well, I hope this things come truth some day, I hope soon.
Bye. ;)

CyberShadow
13 Jan 2008, 07:03
This is the third wishlist thread on the forum. I'm considering taking some action.

Chip
14 Jan 2008, 22:02
You should turn everyone into mush!!! with the exception of me, of course.