PDA

View Full Version : Scheme Works and Super Weapons


AndrewAni2
3 Jul 2006, 10:07
Heyheyhey,

I use Scheme Works for my schemes, and I wanted to allow super weapons into a couple of them, so I checked the box that said to allow some crates to contain super weapons, as seen in this screen shot:

http://www.andrewanimation.com/schemes.jpg

And as you can see, just one example, the Sally Army, has a crate frequency of 3, but other super weaps have that frequency too, yet for a few games using these schemes, no super weapons have appeared in crates, and the schemes had lots of crates, like mole shoppa and shoppa. I'm not sure if the Scales of Justice count as a super weap, but that one appeared in my shoppa game, even though I gave it a crate frequency of 0 in Scheme Works.

So is there something up with Scheme Works or am I doing something wrong?
Thanks

Run
3 Jul 2006, 11:14
The crate frequency option doesn't work for super weapons.

It's a red herring.

AndrewAni2
3 Jul 2006, 11:49
Ah, I see. Well that's good to know. It sounds like something that can't be changed, but if anyone knows of any scheme editors that can do it, please let us know.

Run
3 Jul 2006, 13:25
Sadly there are none (not sure why), but the feature is planned for a future update.

Etho
4 Jul 2006, 01:22
The problem isn't with the scheme editors, it is with the game. The w:a game does not read the data stored in the files for superweapon crate frequency or superweapon power settings. Someone did a half hearted job when they implemented superweapons into the schemes. (the first w:a patch made)