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CyberShadow
23 May 2006, 02:16
27683

As suggested by bonz (http://forum.team17.co.uk/showthread.php?p=503615#post503615), with some inspirational help from NotWorthy :)

http://worms.thecybershadow.net/misc/

TonY
23 May 2006, 02:42
Oh my god, I love you!!

The lava preset is great...

bonz
23 May 2006, 02:46
Very nice job there! :D

Kelster23
23 May 2006, 06:53
Does it work for WWP? I don't have W:A, and I want to try it... all I have is WWP.

Jerry
23 May 2006, 08:11
Hi!
Good job. Greet

Run
23 May 2006, 10:50
Wow, that's sophisticated. And coded all in one night! Blimey.

However I don't have a "water" folder in my "data" directory.... do I just create the path? Or is there some sort of full installation needed that I haven't got?

Lex
23 May 2006, 11:07
Yes, you create the path. Read what wkFileOverride does. ;)

CyberShadow
23 May 2006, 11:08
Thanks, everybody :)

Can you not make something on WWP at last ???Not only WA exists.Much I am nervous people that anything has on WWP. Though make this water on WWP.
I'm sorry, but WWP's file format of Water.dir is totally different. Not only there aren't publicly available tools to process images encoded in it, it also uses a different internal directory structure (the sprites are held in a .bnk file).

However I don't have a "water" folder in my "data" directory.... do I just create the path?
Indeed. I have also updated the site.

Wow, that's sophisticated. And coded all in one night! Blimey.
Indeed :) You won't imagine my disappointment when by the end of that night, which already turned into day, there was no one online to test my creation. ;)

bonz
23 May 2006, 12:01
You won't imagine my disappointment when by the end of that night, which already turned into day, there was no one online to test my creation. ;)
What?
I was online.

GoDxWyvern
23 May 2006, 12:10
Hey, really nice stuff, good you merged it with the transparency option as well. x)

CyberShadow
23 May 2006, 12:39
What?
I was online.
27684
As you can see, you were either off-line or N/A all day (except for a short period).

Plutonic
23 May 2006, 12:43
very nice, made myself a nice yellow/green slime.

One suggestion is to have a 'last used' preset or a way of saving the settings so you can edit water rather than starting from scratch each time, but v nice :D

Lex
23 May 2006, 13:07
Maybe a "Load Current" of some sort.

CyberShadow
23 May 2006, 13:53
Maybe a "Load Current" of some sort.
The problem is, the palette parameters aren't written to the Water.dir file, but replaces the RGB values contained in the file with modified RGB values.

The current solution to this would be to just not close the program until you're done tweaking your water ;)
(or take a screenshot of your parameters, which is nice anyway because you save the preview as well).

Alien King
23 May 2006, 18:23
How the hell did you do that!?

Very nice job whatever you did.

CyberShadow
23 May 2006, 18:26
Just playing with Fudge Boy's sprite editor, and a few programs that batch-edit the RGB palettes inside BMP files (all for research and not included in the final version).
Thanks :)

Alien King
23 May 2006, 18:27
Just playing with Fudge Boy's sprite editor, and a few programs that batch-edit the RGB palettes inside BMP files (all for research and not included in the final version).
Thanks :)

But the game runs on a fixed palette doesn't it?

[UFP]Ghost
23 May 2006, 22:23
dude ur sooo my new hero

Plutonic
24 May 2006, 00:01
The problem is, the palette parameters aren't written to the Water.dir file, but replaces the RGB values contained in the file with modified RGB values.

The current solution to this would be to just not close the program until you're done tweaking your water ;)
(or take a screenshot of your parameters, which is nice anyway because you save the preview as well).
What you need to do is to save the values to a separate file when saving water.dir, just a simple text file should do. then in presets have 'last saved configuration' or something. maybe a list of all saved configs?

CyberShadow
24 May 2006, 13:18
But the game runs on a fixed palette doesn't it?
Indeed, yet not really fixed. The water sprites get a chunk of palette on their own, so no other objects re-use the colors used by Water.dir.
What you need to do is to save the values to a separate file when saving water.dir, just a simple text file should do. then in presets have 'last saved configuration' or something. maybe a list of all saved configs?
Alright already! Done (re-download the zip file).
I never expected configuration saving/loading would be such a highly requested feature. Have fun.

Alien King
24 May 2006, 16:32
Indeed, yet not really fixed.

So you changed the bit of the palette that the water sprites use?

CyberShadow
24 May 2006, 16:34
That part of the palette is recalculated after loading all Water.dir sprites (it basically contains all colors used in that directory). So I just change the palette of all sprites contained in that directory - I simply recolor all the graphics inside it.

Muzer
24 May 2006, 20:16
I haven't tried it yet, but here is mine: The radioactive ghosts
Steps to recreate:
Colour - 3 down, 3 across in the picker (The bright green used in paint)
Method: 0
Contrast: 200
Saturation: 95
Tint: 0
Trans. Waves: Off
Invert colours: On
Or, you can put this in the /presets file in a txt file named anything you like.txt

65280
0
200
95
0
8272690
FALSE
TRUE

This only works in the updated version.
You load it by clicking presets - user presets, then the file name you chose.
This creates glowing radioactive water with ghost worms in it!
EDIT: Just tried it in WA and it's AWESOME!
Here is a piccy (the bad quality of paint doesn't do it justice: Recreate it properly in the program to see it at it's full extent):

CyberShadow
24 May 2006, 21:40
Or, you can put this in the /presets file in a txt file named anything you like.txt
You could have just uploaded your TXT :)
Here is a piccy (the bad quality of paint doesn't do it justice: Recreate it properly in the program to see it at it's full extent):
Don't blame paint, the quality is bad because you saved it as a JPEG picture. JPEG is a lossy format meant for photos of real life stuff, not for screenshots. Use PNG if you want high compression and to preserve the image to the finest detail.

Alien King
24 May 2006, 21:45
Here is a piccy (the bad quality of paint doesn't do it justice: Recreate it properly in the program to see it at it's full extent):

It hurts my eyes looking at that. It's too bright. Tone it down a bit.

I have some sort of cheap oil effect. Can't remember how though.

Run
24 May 2006, 22:11
cheap oil

The noise you just heard is the sound of 300 million americans coming this way.

Plutonic
25 May 2006, 00:02
Alright already! Done (re-download the zip file).
I never expected configuration saving/loading would be such a highly requested feature. Have fun.
very nice :D

robowurmz
25 May 2006, 11:12
I made an Irn-bru one...
Just choose the second orange one and then that's all there is to it!

Squiddle
25 May 2006, 11:44
Do you think this could be used to make the infamous coloured water in the Fiddler work?

bonz
25 May 2006, 14:45
Do you think this could be used to make the infamous coloured water in the Fiddler work?
Huh?
The water color option in Fiddler does work.
Only thing is, you need to have all the water files on your CD, which is not the case for some releases.

But yes, like you could already copy the missing water files (http://files.filefront.com/worms_missing_water_colorszip/;4955819;;/fileinfo.html) to the correct directory and burn/mount a new CD, you could possible make them with this editor.

Distrance
25 May 2006, 14:50
Wow,this is just what I asked for. Very good job out there !
Thanks alot

CyberShadow
25 May 2006, 16:47
Huh?
The water color option in Fiddler does work.
Only thing is, you need to have all the water files on your CD, which is not the case for some releases.

But yes, like you could already copy the missing water files (http://files.filefront.com/worms_missing_water_colorszip/;4955819;;/fileinfo.html) to the correct directory and burn/mount a new CD, you could possible make them with this editor.
Correction.

First of all, I've included 5 presets that have the same solid water color as the 5 standard Water.dir files from Worms 2 and some W:A CDs. While the underwater objects might not match perfectly, it's essentially the same color.

Then, since you probably already installed WormKit and wkFileOverride, you don't need to burn/mount a new CD, since you can just copy whatever Water.dir to Data\Water\Blue\Water.dir - any Water.dir from a compatible version of Worms will work.

bonz
25 May 2006, 17:51
Correction.

First of all, I've included 5 presets that have the same solid water color as the 5 standard Water.dir files from Worms 2 and some W:A CDs. While the underwater objects might not match perfectly, it's essentially the same color.

Then, since you probably already installed WormKit and wkFileOverride, you don't need to burn/mount a new CD, since you can just copy whatever Water.dir to Data\Water\Blue\Water.dir - any Water.dir from a compatible version of Worms will work.
In my previous post I described how one would do it prior to your tool.

Muzer
25 May 2006, 17:57
Offtopic, but CyberShdw, where did you get that cool windows skin?

CyberShadow
25 May 2006, 17:59
Offtopic, but CyberShdw, where did you get that cool windows skin?
http://bb4win.sourceforge.net/bblean/
http://www.boxshots.org/

[UFP]Ghost
28 May 2006, 19:38
you know what you could make that would be cool. an even better version of the fiddler (if thats possible :P) with more customization n stuff. like my friend wanted to be able to have an aqua sheep strike from underground.... that would be cool. random stuff like that or just make it compatible with the newest patch. thats if u know his stuff and coding n stuff, n stuff thats all leters n numbers n symbols and u know junk like thats :D

-------------------
o and when i close the second version of the water color it says like fileanme incorrect or soemthing kinda error, i dun really get it but it still works.

CyberShadow
28 May 2006, 19:39
Deadcode is adding fiddler scheme file support to Worms, it might be there with the next patch.

[UFP]Ghost
28 May 2006, 20:04
yes but the patch is probbobly a long time away.

redwraith
16 Jun 2006, 14:31
CyberShdw, you are awesome! You're Water Editor is extremely nice. Very good job, man! I appreciate your work.

Metal Alex
17 Jun 2006, 16:22
Deadcode is adding fiddler scheme file support to Worms, it might be there with the next patch.

Maybe something like loading the water files from a file... Just like graves, but in the landscape edit part... Since we can create them now, there could be a new folder for those ones!!

If things are done like that, I would be quite pleased :)

Edit: Also, instead of attaching the water files to a map, we could attach them to a terrain set instead... since deadcode was planning to make them editable, too... like a darkness set, with pitch black transperant water... (try that water... I call it Darkness)

Think about it


Reedit!: The only problem is, that the replays should have the water properties too... easy to do, but just a point...


ALSO! Are the sprites of the water like a gif? I mean, can that water image be switched easily? and place needles, fire, mice or whatever?

MadEwokHerd
18 Jun 2006, 03:48
Seems to me it doesn't have any effect on gameplay so there's no need for replays to bother with it. If the information were in the replays, it would only need to make a link to a file, and if it's not there it can use normal water.

Alien King
18 Jun 2006, 10:39
ALSO! Are the sprites of the water like a gif? I mean, can that water image be switched easily? and place needles, fire, mice or whatever?

The water sprites (like most of the gameplay sprites), are in the a sprite directory file. These can be opened with Fudgeboy's sprite editor. The individual sprites can then be exported into .bmp images, each has a small .txt file that contains some small important information. These can the be imported back into the directory.

The water sprites use a fixed part of the W:A colour palette. It's this part of the palette that this Water Colour Editor changes.

The only problem is, that the replays should have the water properties too... easy to do, but just a point...

Not so sure about that. The replay files only contain information on what happend in a match. Therefore, if I change all the game sprites and looked at any replay, it will play using those edited sprites. If I create a replay using my unique sprites and water colours and gave it to someone else, they would not see my sprites or water settings because the replay file tells their computer to load the sprites from their W:A directory or disc. The replay files don't contain sprite or colour data themselves.

Metal Alex
18 Jun 2006, 14:31
The replay files don't contain sprite or colour data themselves.

There are some minor exceptions:
-The custom graves are stored in the replay.
-Also the flags.
-If Deadcode finally implements the terrain set editor, then there are 2 options: save it to the replay, or link it, if not found, then use the terrain as a bmp or some image, and the background, anyone as default.

The water could be like the terrain set editor.

CyberShadow
18 Jun 2006, 16:19
How about saving the water palette together with the replay. It's only a few hundred bytes that way - and since the custom terrains would probably have to be saved inside the replays, the water palette would just be a component of the custom terrain data.

Metal Alex
18 Jun 2006, 17:21
well... I created a few presets.
I also include here Muzer's "Radioactive ghosts"

Ones are better than others... but give me your opinion... if u want :p


Edit: and lol! There are some Alex Challenge replays in an image in the site! :D

New Edit: Added 2 or 3 more. Changed the zip.

Chip
19 Jun 2006, 13:13
How did I miss this?
Ok then, I'm about to download this little handy dandy tool but before I do I would just like to know: Does this work with the latest beta patch for WA?

bonz
19 Jun 2006, 13:18
Does this work with the latest beta patch for WA?
Ehrm, yes. :rolleyes:
It only edits the water sprites client-side.

Metal Alex
19 Jun 2006, 20:34
one question:
does the water file save a full palette, or just the same numbers as the presets? because we could edit them more if it was saved as a full palette...

CyberShadow
19 Jun 2006, 21:14
It changes the palette. And you could modify it further if you'd like to - just change the palette in some image editing tool like Photoshop.
You'd have to do that for every sprite if you want underwater objects to look good.

Dark Horse
22 Jun 2006, 09:46
Good software you have made.

I have installed Wormskit on my machine and unzipped the files into the Worms Armageddon folder. I have installed the Water Color editor and created a Water file (red water) which I have saved in C:Team17\Worms Armageddon\Data\Water\Blue ( I has to create 2 folders "Water" and "Blue".

The problem when I click on the "Wormskit" exe icon, A windows prompt comes up that says no Wormskit modeules were activated and when I load up the level, the water is still blue. Can someone tell me what to do next?

I am running WA 3.0.5 beta without the CD (using Virtual Drive) on Windows 98. The Virtual Drive is D:

Cheers :)

CyberShadow
22 Jun 2006, 09:49
The problem when I click on the "Wormskit" exe icon, A windows prompt comes up that says no Wormskit modeules were activated and when I load up the level, the water is still blue. Can someone tell me what to do next?

You forgot to activate the wkFileOverride module. Simply copy over wkFileOverride.dll from the WormkitModules folder to your W:A folder.
(I know this is a dumb method of activating/deactivating features, it will be amended in WormKit2).

Dark Horse
22 Jun 2006, 15:43
You forgot to activate the wkFileOverride module. Simply copy over wkFileOverride.dll from the WormkitModules folder to your W:A folder.
(I know this is a dumb method of activating/deactivating features, it will be amended in WormKit2).

Cheers, I appreciate your help, this is now working. I presume that if you want to change the water colour, then you need to save over the existing water file.

Thanks :)

Lex
23 Jun 2006, 04:15
Yes, you do, but not over the default water file. It doesn't matter that you have to save over the existing water file because of the new format CyberShadow made for colour presets.

Genexi2
23 Jun 2006, 05:13
Heh, be cool if such an option was built into the game, and give custom maps the option to set the water up to complement the map more....

Anyway, cool tool regardless.

iamgood
23 Jun 2006, 15:21
This is NICE, good work CyberShdw!

CyberShadow
23 Jun 2006, 18:49
I presume that if you want to change the water colour, then you need to save over the existing water file.

Huh? What default water file?
Normally the water data files are stored on the CD.
Of course, if you have copied the contents of your CD's Data folder into your W:A's Data folder, then you'd have to replace the default data file - otherwise you're overriding the default with the default :)

Dark Horse
23 Jun 2006, 22:33
I created a Water.dir file in the directory C:Team\Worms Armageddon\Data\Water\Blue. Say that I want change the colour of the water say brown then do I need to save over the existing Water.dir file so that I play the levels with brown water. I should have explained this clearly earlier on.

Cheers :)

[UFP]Ghost
23 Jun 2006, 23:30
so do what i do, name it like blue.dat, orange.dat, funky.dat and rename it to water for the one u want to use.

Jerry
9 Oct 2006, 21:07
CyberShadow, I can't download it at this moment. :confused:
You make this "Water Color Editor" in a new update?

CyberShadow
9 Oct 2006, 22:09
Looks like you missed the post where I stated that the WormKit-related pages have moved.

Get it from http://worms.thecybershadow.net/misc/.

franpa
10 Oct 2006, 00:09
hey cybershdw... my cd has multiple water colours on it... why cant i choose which to use like in worms 2?

franpa
10 Oct 2006, 00:13
heh i clicked the quick post instead of advance... i was editing my post as you spoke.

CyberShadow
10 Oct 2006, 02:02
Ah.

That's because not all CDs have these files.

franpa
10 Oct 2006, 02:46
could a dynamic lister be made in game that detects what colours are availible on the disc and list them accordingly in the in-game map editor?

Jerry
10 Oct 2006, 14:50
I can download it at the moment?

CyberShadow
10 Oct 2006, 15:16
Yes, you can download it at the moment.

robowurmz
10 Oct 2006, 17:57
Oh, uh CyberShdw, would it be possible to use the "Blue2" template and change the colour of that?

That would be handy, because I really want to see blue2.

CyberShadow
10 Oct 2006, 17:59
WWP's Blue2 is in WWP's water directory format, which is incompatible with W:A.

robowurmz
10 Oct 2006, 18:05
Oh.

I'm sure I saw it on my W:A cd...

Oh well...

Vader
11 Oct 2006, 22:42
I absolutely love this app.

I have my water blood red. :)

147
0
29
111
60
255
FALSE
FALSE

robowurmz
12 Oct 2006, 07:21
Try using the invert colours option to get water that's like blood but has a scabby sort of blood clot scum on the top...

EDIT: Like this:

Lex
12 Oct 2006, 15:07
To be honest, Vader's looks more like blood than yours, Robowurmz.

Alien King
12 Oct 2006, 16:17
Try using the invert colours option to get water that's like blood but has a scabby sort of blood clot scum on the top...

EDIT: Like this:

Er...

Blood is never bright red, it's generally referred to as Crimson. Plus, the brighter bit should be on top as that's where it would be highlighted.

Vader
12 Oct 2006, 17:22
I have quite a few presets (see the attached screenshot) so if any of you are curious about what they might look like, feel free to ask. My favourites include one of the Lava ones (I forget which), the cola one and the river water one.

I may one day set up a page on my site with downloadable presets. It'd be easy to do and quite good fun. :)

robowurmz
12 Oct 2006, 17:58
Er...

Blood is never bright red, it's generally referred to as Crimson. Plus, the brighter bit should be on top as that's where it would be highlighted.

Well, reffering to my post, I said the dark stuff at the top is a blood clot-scab type scum. That's why it's dark.

Vader
12 Oct 2006, 18:09
Since the water is waving, it would be difficult to argue that it is still enough for coagulation to take place.

That is why you fail. I'd like to see you try to.

bonz
12 Oct 2006, 18:24
Blood is never bright red, it's generally referred to as Crimson. Plus, the brighter bit should be on top as that's where it would be highlighted.
Also, blood is not transparent.

Run
12 Oct 2006, 18:36
Also, blood is not transparent.

If it's 2-dimensional I don't think transparency is an issue ;)

bonz
12 Oct 2006, 18:45
If it's 2-dimensional I don't think transparency is an issue ;)
Well, if it was 2D it wouldn't be red at all.
Besides, there are multiple layers of water. :)

Vader
12 Oct 2006, 19:01
I made the blood style water a bit thicker but it would have been silly to have the transparency set as high as normal.

I think it looks good. :)

Edit: Also, the saturation on submerged objects is lower... maybe they're the same things, I haven't opened Water Editor (other than for that screenshot) since I made the blood. Mmmm... blood.

Alien King
12 Oct 2006, 19:34
I forgot to note down the settings I used for my water, but I'll try to recreate it.

0
0
164
106
100
8421440
TRUE
FALSE

There

mr_awesome
20 Oct 2006, 07:38
I save my water file as water.dir in the file WA\DATA\Water\Blue and then when I close down the water editor it says invalid file name. Then I start up WA and start a match and the water is just normal blue. What am I doing wrong? Oh and yes I did unpack the files from FileOverride into WA.

CyberShadow
20 Oct 2006, 07:49
"Invalid file name"? Are you running the editor from inside an archive, or read-only media?

mr_awesome
20 Oct 2006, 07:55
I can run the editor. And I'm running it from a folder in my documents. I have no idea what read-only media is.

mr_awesome
20 Oct 2006, 08:00
Here's more info:

I installed wormkit and fileoverride blah,blah,blah. Then I ran the water editor and made that radioactive ghosts thing. Then I saved it in the folder (this is the directory on my computer) C:\Games\Worms Armageddon\Data\Water\Blue as Water.dir. Then I closed down the water editor and it says Invalid File Name and the editor closes. Then I run WA and the water is normal.

CyberShadow
20 Oct 2006, 08:17
Then I run WA

It's not clear from your post - are you launching WormKit.exe instead of WA.exe ?

mr_awesome
20 Oct 2006, 08:22
No I am not.

CyberShadow
20 Oct 2006, 08:25
No I am not.
Then please do. :)

mr_awesome
20 Oct 2006, 08:27
Still blue water.

robowurmz
20 Oct 2006, 08:31
Unpack the files, from file override to wherever wormkit.exe is, NOT where W:A is.

CyberShadow
20 Oct 2006, 08:34
robowurmz, WormKit must be in the same folder as W:A, your comment is thus useless.

Mr. Awesome, Recap.

In your C:\Games\Worms Armageddon, you have:
* WA.exe
* WormKit.exe
* HookLib.dll
* wkFileOverride.dll

In your C:\Games\Worms Armageddon\Data\Water\Blue folder, you have a water.dir which contains a non-standard water.

You launch WormKit.exe, and in-game you don't see the Water.dir you have saved to the abovementioned folder?

mr_awesome
20 Oct 2006, 08:39
Yep. Still blue water.

CyberShadow
20 Oct 2006, 09:04
Then, something doesn't work.

If you're using a limited user account, try using an administrator account.
If all else fails, you could consider editing your CD image (with a tool like PowerISO), and replace the standard water file there.

mr_awesome
20 Oct 2006, 09:35
I'm the only user and I couldn't be bothered to do that. It might have something to do with Windows XP x64.........

CyberShadow
20 Oct 2006, 14:42
Ah! Why didn't you mention that in the first place.

API hooking doesn't work in 64 bits.

Bad luck.

You're stuck with editing the CD image, I guess.

2009 edit: disregard that (http://forum.team17.co.uk/showpost.php?p=708218&postcount=9).

mr_awesome
22 Oct 2006, 01:58
Is there any way that you can make the hooking work for me? Or would that just be to hard or impossible?

CyberShadow
22 Oct 2006, 03:03
Only if/when Borland will make a 64-bit version of Delphi (around 2008) and madshi will update his madCodeHook library to support 64-bit API hooking.

Vader
22 Oct 2006, 19:41
I've made a deeper, darker red. I think it's a bit more horrific if only because it reminds me more of Hellsing et al than the previous blood.

I have been given the impression that my monitor settings are a bit wrong (although they look good to me), so this preset may appear much darker on your monitor than mine. It's pretty dark on mine and looks much better in-game than in the screenshot*.

*Edit: I've uploaded a wider version which gives a slightly better impression of how it looks in-game.

mr_awesome
23 Oct 2006, 07:22
This doesn't have anything to do with this subject but I just had a look at your site Vader and it is great! I love some of the speech banks, especially Darth Vader! But I never knew that people accross the net can't here my own speech! Because I made my own and I was boasting about it accross the net and all they would of heard would have been the default speech! Damn!

mr_awesome
23 Oct 2006, 11:55
Well CyberShadow, I took WormKit and WaterColor down stairs to the P.O.S computer and it runs fine. Great work. This is a great add-on to WA. :)

bonz
23 Oct 2006, 13:26
Because I made my own and I was boasting about it accross the net and all they would of heard would have been the default speech! Damn!
You should upload it then.
If people download it and don't change the folder name they'll hear your speechbanks.

mr_awesome
24 Oct 2006, 08:52
Upload it to where?

franpa
24 Oct 2006, 08:58
anywhere .

Run
24 Oct 2006, 09:05
The internet!

mr_awesome
24 Oct 2006, 11:26
I knew that! I just don't have a site or anything (not very good with that kind of stuff) to put it on and I don't know any sites with WA files to upload it on.

Metal Alex
24 Oct 2006, 12:51
Now, the best thing that could happen, is that with the next update, water can be selected in a folder, just like custom graves. It can't be hard to do, it was already done on graves!

Even the editor can be ingame... but not needed since we already have this great program!

Just one thing: if this is done, I suggest some water palettes are already included. (like the green, red, etc, or the presets), because not everyone knows the editor... yet.

bonz
24 Oct 2006, 14:24
I just don't have a site or anything (not very good with that kind of stuff) to put it on and I don't know any sites with WA files to upload it on.
www.blamethepixel.com has a file upload section.
"Submit file" in the menu on the left, if you are registered.

Vader
24 Oct 2006, 20:58
I knew that! I just don't have a site or anything (not very good with that kind of stuff) to put it on and I don't know any sites with WA files to upload it on.

Send it to me and I'll host it if it's not offensive.

I'm glad you like the site. You're the first to comment unprovoked! :D

[UFP]Ghost
24 Oct 2006, 22:38
btw would you be willing to host my speechbank collection Vader?

mr_awesome
25 Oct 2006, 07:51
Ok I'll send it to you vader. It isn't offensive. The worst word is crap.

Oh and I tried to upload it to BTW, but even compressed as a RAR, it was to big.

franpa
25 Oct 2006, 09:38
heh vader, gj with the blood... changes the feel to the game :)

Vader
25 Oct 2006, 12:15
To avoid thread hijacking, I have started a new thread for the purpose of file hosting: Vader's File Hosting: Doing things the hard way since 1734. (http://forum.team17.co.uk/showthread.php?t=30831)

Now, back on topic, urchins!

Joeyjoejoe
19 Nov 2006, 01:23
Ok I want to do this by editing a CD image/iso. Who knows how to create a CD image using Nero Express OEM?

CyberShadow
19 Nov 2006, 01:24
I doubt this is the correct forum for such questions. Try asking on the Ahead software official forum.

franpa
19 Nov 2006, 01:52
i use magicISO for editing cd images... and alcohol 120% for copying and nero for compilations and music.

Joeyjoejoe
19 Nov 2006, 02:18
I doubt this is the correct forum for such questions. Try asking on the Ahead software official forum.

Ok I will.

Joeyjoejoe
20 Nov 2006, 05:32
Here are some presets I made on the other PC.

Hope you like them.
Feedback is good!

Joeyjoejoe
20 Nov 2006, 05:33
Here's 3 more.

Joeyjoejoe
22 Nov 2006, 05:28
A made a lot more so here's the lot. Some of them (acid, blood and some others) were made by other people. Full credit to them.

Oh and Vader, I saw a screenshot of your preset list. Would you kindly compress it and post it?

rednecks
22 Nov 2006, 08:37
Ghost;504088']dude ur sooo my new hero

im telling dude you said that ;)

nice work cyber, good to see some talent being shared with the world

Vader
22 Nov 2006, 10:52
Oh and Vader, I saw a screenshot of your preset list. Would you kindly compress it and post it?

You saw a whatnow?

I have plans for presets which don't involve posting them here.

Vader
23 Nov 2006, 00:45
And here those plans are:

http://vader.wurmz.net/water/

Enjoy :)

Joeyjoejoe
23 Nov 2006, 06:33
Great work putting a water submit section on your site. I put in my 5 best. Hope you like them!

And I love your version of lava!

bonz
23 Nov 2006, 07:47
Damn!
Somehow we need to get back the real fire and goo from W1 (including the sounds when something fell in it: "fssshhh" and "blop", respectively.)
And the unused wavy Blue2 water from WWP.

Joeyjoejoe
23 Nov 2006, 07:55
It would be so cool if you could get multi-coloured water where the colours move in the opposite direction to the waves.

Kurrus
23 Nov 2006, 09:53
This program KICKASS! Its AWESOME!

BTW I added my color to Vader's Database. Its the Carrot Juice (quite similar to Lava). I think its funny :)

EDIT: I explored a bit Vader's page and I must say, its truly amazing. It needs more content tho (specially flags 'n graves).

Vader
23 Nov 2006, 19:52
Ack, it broke.

I clearly need to iron out more bugs which weren't found during testing*. Don't worry though, it will be back.

*I uploaded it and went "Weeeeeee it works!"

Vader
16 Dec 2006, 15:45
Hooray!

I finally got around to fixing this. Kurrus, I'm afraid your Carrot Juice preset got lost in the process. :(

It's back up again and is ready to take your presets, so GOGOGOGOGOGOGO!

http://vader.wurmz.net/water/

Kurrus
16 Dec 2006, 20:47
Hooray!

I finally got around to fixing this. Kurrus, I'm afraid your Carrot Juice preset got lost in the process. :(

It's back up again and is ready to take your presets, so GOGOGOGOGOGOGO!

http://vader.wurmz.net/water/

Thanks for fixing it, I've already submitted my carrot juice fanta-like preset ;)

I have created several other presets too, you will hear about me soon, MWAHAHAHAHAHAHAHA-*cough* *cough* smoking is *cough* just so bad

ShyGuy
7 Jan 2007, 23:26
i downloaded wormkit. downloaded water editor. i saved the water in the right folder but water is still blue. what do i do to make this work. btw i suck a lot on stuff like this, i can never figure it out on my own. and sorry for post revive!!!!¡ΏΈ

CyberShadow
7 Jan 2007, 23:27
Did you install the wkFileOverride module by copying wkFileOverride.dll from the WormKitModules folder to your W:A folder?

ShyGuy
7 Jan 2007, 23:39
nope hehe, i do that after bro leaves.

p.s. my egnlish sucks cushion i write this on wii. takes some time to write long posts

franpa
8 Jan 2007, 02:05
did you replace the original water file? or just place it along side the original with a different name?

CyberShadow
8 Jan 2007, 03:04
franpa: the water file is stored on the CD, so no actual replacing is necessary - that's why wkFileOverride is needed to make the game read the custom file instead of the one from the CD.

ShyGuy
8 Jan 2007, 03:09
it works now, ty

franpa
8 Jan 2007, 11:10
o_O mental block... was thinking the default water files got installed aswell... guess i was wrong :P

pubby8
9 Oct 2007, 23:18
I know I shouldn't bump old topics but I like this program :D

pic of my water:

http://img115.imageshack.us/img115/7277/screen0005mt3.png

e30fanat
5 Mar 2009, 21:26
27684
As you can see, you were either off-line or N/A all day (except for a short period).

Hi!
Can I download that program, looks good :)

CyberShadow
6 Mar 2009, 04:40
That's Miranda IM (http://www.miranda-im.org/) and the Last Seen (http://addons.miranda-im.org/details.php?action=viewfile&id=202) plugin.

bonz
6 Mar 2009, 08:49
That's Miranda IM (http://www.miranda-im.org/) and the Last Seen (http://addons.miranda-im.org/details.php?action=viewfile&id=202) plugin.
Yeah, Stasi espionage tools.

e30fanat
6 Mar 2009, 16:51
Thank you :)
But... I dont understund what need do next, should I need register and I think this software is when I can see who is in wormnet2 connected and when he going offline...
I can connect to wormnet2 via this software and how?
Thanks :)

CyberShadow
6 Mar 2009, 18:24
This has nothing to do with WormNET.

FoxHound
21 Jun 2010, 04:47
I loved a black water that i created. Worms seems to be drowning in the oil!

Xtreme038
21 Jun 2010, 18:20
I wonder is'nt there some kind of a Background editor?
Or is there maybe a way to change the in-game background?
Cuz those backgrounds are so fricking boring..

Soz if i'm goin off-topic, just dunno where else to ask this tbh..

Explorer
22 Jun 2010, 11:47
I wonder is'nt there some kind of a Background editor?
Or is there maybe a way to change the in-game background?
Cuz those backgrounds are so fricking boring..

Soz if i'm goin off-topic, just dunno where else to ask this tbh..

First, you should start a new thread instead of resurrecting an old one, unless you think your topic is (really) closely related to it.

Second, the in-game background cannot be changed, with only one exception:
if the map you are playing has specific color palette, then the background *may* be altered due to the palette limitation. like this
(http://worms2d.info/Image:113-colour_game.png)

GreeN
22 Jun 2010, 13:08
The backround images are only stored in IMG or DIR files on the CD aren't they? I'm sure there'd be a couple of ways to decompress and edit them.

Pac-Man
22 Jun 2010, 23:01
Well someone extracted the images in there, if you mean this: http://www.yoda.arachsys.com/worms/wa/anims/level/

franpa
23 Jun 2010, 05:31
First, you should start a new thread instead of resurrecting an old one, unless you think your topic is (really) closely related to it.

Second, the in-game background cannot be changed, with only one exception:
if the map you are playing has specific color palette, then the background *may* be altered due to the palette limitation. like this
(http://worms2d.info/Image:113-colour_game.png)

Yeah I never understood why Cybershadow and Deadcode changed the backgrounds so they are horrible gradients instead of just discoloured or black.

CyberShadow
23 Jun 2010, 06:02
Did the Insert key disappear from all keyboards worldwide overnight? :rolleyes:

franpa
23 Jun 2010, 13:52
But I rather the discoloured backgrounds or no background then a butt ugly gradient or no background. :/

CyberShadow
23 Jun 2010, 14:04
Now you're not making any sense. What we did is generate a background gradient with whatever colors we have instead of turning off the background completely (which you can do yourself anyway).

GreeN
23 Jun 2010, 14:18
I'm not exactly sure what franpa means here (or 99% of the time he posts), but I suppose it would be nice to have a single colour choice of background in some game types instead of the gradient effect we get from the over-zealous maps. Is it possible to add another display option in the 'insert' string? Or is it simply one or the other?

CyberShadow
23 Jun 2010, 14:30
We were planning to allow map makers to customize map background gradients and water colour, as well as allow customizing the available detail levels (for example, some people would like falling debris on a black background). For the second one we could allow you to add a detail level with a solid background. What colour would that be, though? A pre-set one (meaning it would be the same for all maps), or just a single colour from the gradient (for example, the same colour as the sky above the gradient)?

Plutonic
25 Jun 2010, 10:27
I think he means he would rather see colour banding than a divered gradient.

Personally I'd love to see the sky colour used instead of the black, always found the black BG on lowest detail realy depressing...

Xtreme038
28 Oct 2010, 18:23
I suppose this no longer works, with the newest beta patch, does it?
:rolleyes:

KRD
28 Oct 2010, 18:55
I don't see why it wouldn't, actually. :p

Xtreme038
28 Oct 2010, 19:37
I don't see why it wouldn't, actually. :p

Neither do I, but I just noticed that it does'nt work anymore. :(

CakeDoer
28 Oct 2010, 19:43
What? It works for me. I haven't even touched anything since I used it in 3.6.29.0.

Xtreme038
28 Oct 2010, 20:06
What? It works for me. I haven't even touched anything since I used it in 3.6.29.0.

Wtf, now i'm confused, have'nt touched anything either..
Allthough I ran WA thru WormKit on 63.6.29.0.

And now I just run WA thru the original WA.exe.
Maybe that explains something?

KRD
28 Oct 2010, 20:57
Yeeees it does. It all relies on WormKit's wkFileOverride module, this water changing voodoo.

It really has been a while since the last update, heh.

Xtreme038
28 Oct 2010, 22:46
Yeeees it does. It all relies on WormKit's wkFileOverride module, this water changing voodoo.

It really has been a while since the last update, heh.

I see, so only CyberShadow can change this..

Muzer
28 Oct 2010, 23:52
Um, no, wkFileOverride still works with 3.6.30.0.

See http://blog.worms2d.info/wormkit-and-3-6-30-0

Xtreme038
29 Oct 2010, 00:25
Aaah, disabled RubberWorm and it works just fine now, thnx! :)