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Phat Lewt
22 Mar 2006, 21:24
I've been thinking it over, and a Worms board game just might work. I'd need to think about the specifics for a bit, since it would appear as if it might be fairly complex.

And before you say that it won't work, Blizzard has made a board game about Warcraft III. (http://www.fantasyflightgames.com/warcraft.html)

Pieboy337
22 Mar 2006, 22:03
It would most likely be very complex if there were a worms board game. I am sure that you could determine the power of a hit with the dice and the accuracy ect. But it would be all over the place. So it most likely just wouldnt work.

Run
22 Mar 2006, 22:05
It would work with the right thought put into it.

But I think a card game would be easier than a board game. If it were a board game and your worms had actual locations, then it would have to be grid based, which would suck.

A card game would be "less realistic" but it would play better I imagine.

Shockdude
22 Mar 2006, 22:15
maybe one similar to risk or horoscape

bonz
22 Mar 2006, 22:19
How would you implement the skill factor?
If you base the game on luck (throwing the dice, drawing cards, spinning a wheel,...) everyone will be statistically equally good.

Run
22 Mar 2006, 23:19
Well like any other board game really
Presumably you'd have a choice between various weapons, which each weapon having certain outcomes and probabilities attached to each outcome... it's just a case of manipulating the probabilities. That's where the skill lies.

(well, strategy really, there is no skill in a board game)

bonz
22 Mar 2006, 23:40
(well, strategy really, there is no skill in a board game)
The only skill I can see is a minimum motoric skill to grab the dice & throw it.

Pieboy337
23 Mar 2006, 12:54
For the worms card game it could be kind of a trumps kind of game

Run
23 Mar 2006, 12:59
For the worms card game it could be kind of a trumps kind of game

That seems like a waste of a good opportunity to me. The whole Worms theme clearly implies some sort of battle with a crazy variety of weapons going on, so I imagine it would be somewhat similar to Munchkin.

http://en.wikipedia.org/wiki/Munchkin_%28card_game%29

Xinos
23 Mar 2006, 23:25
I wouldn't say it wouldn't work. Every big franchice has made a boardgame, and their all only their for raking in the moneys.

Worms is a boring concept taking out of it's original use.
Sure you could take any card rpg and redraw the cards so they have worms weapons, but how fun is that? And what would the point be?

joe90
24 Mar 2006, 18:40
There is always the line of the Warhammer \ epic 40k style games where there is no specific board as such.

Having an open board leads into a very complex game but dice rolls could detrmine accuracy and power of shot very easily.

Does anyone ever remember Bloodbowl by Games Workshop - the accuracy idea in that where the further away you shoot the higher the dice roll needed etc, would work.

Would seriously be intrigued at putting this as an idea to someone like Games Workshop - i know it's not their usual style but could lead them to a younger audience...

Who knows :)

Phat Lewt
24 Mar 2006, 19:02
The only skill I can see is a minimum motoric skill to grab the dice & throw it.Perhaps there would be a 'gold' concept like in Worms World Party, and each opponent could choose a certain arsenal of weapons and utilities (rope? utilization? magnets, anyone?), and there would be certain classes of Worms.

...

Perhaps formulae to measure the arcs of grenades, along with your dice throws?

-edit- For certain ranged weapons. maybe you could select a point on a grid for your weapon to land, and correlate that distance with your firing worms' distance, and create a sort of chaos theory? eh?

Worms is a boring concept taking out of it's original use.
Sure you could take any card rpg and redraw the cards so they have worms weapons, but how fun is that? And what would the point be?It would be interesting to see Team17 do something other than a Worms game, which just seem to be repeats of one another up until Forts.:rolleyes:

Plainplane
28 Mar 2006, 16:34
I am thinking of a Worms monopoly in which each player (max 6) controls a worm that is a team color (red, blue, green, yellow, purple, teal) and they buy weapons with money point dollars. Armageddon would be most expensive, Concrete Donkey 2nd most expensive.

Plainplane:)

Pieboy337
28 Mar 2006, 19:18
I am thinking of a Worms monopoly in which each player (max 6) controls a worm that is a team color (red, blue, green, yellow, purple, teal) and they buy weapons with money point dollars. Armageddon would be most expensive, Concrete Donkey 2nd most expensive.

Plainplane:)
not really a bad idea acutally. I kinda like it. Although there would be some problems with it here and there. Like what would go in the chance and comunity chest. and how would you gain money? perhaps it could be hp. when a foe lands on a weapon of yours or somthign they give you some of their hp. When all your hp is out you lose. It would need some thinking of course...

Phat Lewt
29 Mar 2006, 18:57
I am thinking of a Worms monopoly in which each player (max 6) controls a worm that is a team color (red, blue, green, yellow, purple, teal) and they buy weapons with money point dollars. Armageddon would be most expensive, Concrete Donkey 2nd most expensive.

Plainplane:)It would be a good idea, but would it sell?

Not very many people know about Worms as it is, and they might see it as just another desperate marketing scheme by assimilating into the Monopoly theme. Do we really need another Monopoly clone? (http://en.wikipedia.org/wiki/List_of_licensed_Monopoly_game_boards)

Terra Worm
4 Apr 2006, 21:38
Theres another thing woring adout a boad game of worms with the guns must come soft bullets and they can easly get lost but the card game is a good idea and you can make them yourself

Paul.Power
5 Apr 2006, 16:00
I am thinking of a Worms monopoly in which each player (max 6) controls a worm that is a team color (red, blue, green, yellow, purple, teal) and they buy weapons with money point dollars. Armageddon would be most expensive, Concrete Donkey 2nd most expensive.

Plainplane:)Nothing new there ;): http://forum.team17.co.uk/showthread.php?t=16177

super_frea
5 Apr 2006, 16:07
I am thinking of a Worms monopoly in which each player (max 6) controls a worm that is a team color (red, blue, green, yellow, purple, teal) and they buy weapons with money point dollars. Armageddon would be most expensive, Concrete Donkey 2nd most expensive.

Plainplane:)

Or, and this could really take off, but how about we don't make yet another version of what is perhaps the most boring board game known to man?

I am inclined to agree with S2k, Monopoly is so very very boring.

Paul.Power
5 Apr 2006, 16:13
Heh, I've just thought of a few more additions:

GO --> Health Crate
Chance --> Weapons Crate
Com. Chest --> Utility Crate
House --> Two units of ammo
Hotel --> The infinity sign from the Ammo screen.
Free Parking --> Freeze
Jail --> Skip Go

...

Wormbot2.0
5 Apr 2006, 17:37
Maybe it could be a digital board game like Sorry!. You can play Sorry! on a board or the com.

WeXzuZ
5 Apr 2006, 19:08
Maybe more like the Warhammer 40k games? They are more with shooting goin up close and fight closecombats.
You play on a big table. You and your enemy decides how many points you can buy for. Have one team in the red corner and another in the blue corner. Now you take turns, the more weapons a worm is equipped the less inches it can go.
Weapons costs points aswell as the ammunition does. Crates could be placed somewhere in the middle. Worms have health and lose an amount by each weapon.

May sound confusing but it was just a thought:)

Plasma
5 Apr 2006, 19:12
Maybe it could be a digital board game like Sorry!. You can play Sorry! on a board or the com.
*hands the 'stupidity' award to Wrombot*
Dont worry all, theres plenty more to go around.

Pieboy337
5 Apr 2006, 19:24
Maybe more like the Warhammer 40k games? They are more with shooting goin up close and fight closecombats.
You play on a big table. You and your enemy decides how many points you can buy for. Have one team in the red corner and another in the blue corner. Now you take turns, the more weapons a worm is equipped the less inches it can go.
Weapons costs points aswell as the ammunition does. Crates could be placed somewhere in the middle. Worms have health and lose an amount by each weapon.

May sound confusing but it was just a thought:)
I actually quite like that idea. But I doubt people would get to into the game. After set up they would probibly get bored.

Phat Lewt
5 Apr 2006, 19:52
Maybe it could be a digital board game like Sorry!. You can play Sorry! on a board or the com.Have you ever played Sorry before? You just move around a board by drawing cards. No skill involved, heh.:p :rolleyes:

Let's try to create a game that's *not* a complete clone of another...has anyone officially from Team17 looked at this? It would be a good way to increase revenue, which they kind of need.

Maybe more like the Warhammer 40k games? They are more with shooting goin up close and fight closecombats.
You play on a big table. You and your enemy decides how many points you can buy for. Have one team in the red corner and another in the blue corner. Now you take turns, the more weapons a worm is equipped the less inches it can go.
Weapons costs points aswell as the ammunition does. Crates could be placed somewhere in the middle. Worms have health and lose an amount by each weapon.

May sound confusing but it was just a thought:)A good idea, but the board would be too one dimensional. As in, there's no bending a bazooka shot around a corner, and air strikes would just be way too easy to use. Not that I have a better idea, or that a horizontal/vertical map would do...unless the map was top-bottom based, like the actual 2D Worms maps...

Speaking of maps, would you have to only play on one map? You could get certain cloth-based covers for your board, which could be made of iron or another metal that attracts magnets. I guess adding magnets so that you can create terrain and deform it, and place girders would do.

complete23
22 Apr 2006, 13:26
i made a worms game once it was the same as submarine where you guess the coordinates and you start with 100 points which you spend on weapons ecah weapons hurt the worm differntly like in the game. It was good until i lost the pieces

Plasma
22 Apr 2006, 13:37
Have you ever played Sorry before? You just move around a board by drawing cards. No skill involved, heh.:p :rolleyes:

Let's try to create a game that's *not* a complete clone of another...has anyone officially from Team17 looked at this? It would be a good way to increase revenue, which they kind of need.

A good idea, but the board would be too one dimensional. As in, there's no bending a bazooka shot around a corner, and air strikes would just be way too easy to use. Not that I have a better idea, or that a horizontal/vertical map would do...unless the map was top-bottom based, like the actual 2D Worms maps...

Speaking of maps, would you have to only play on one map? You could get certain cloth-based covers for your board, which could be made of iron or another metal that attracts magnets. I guess adding magnets so that you can create terrain and deform it, and place girders would do.
1: I like the tabletop worms idea. Adds a good bit of strategy to the game too.
2: Warhammer 40k had a good way of dealing with 'strike' weapons. They used 'scatter dice' to determine where the shot lands.

Phat Lewt
26 Apr 2006, 20:52
1: I like the tabletop worms idea. Adds a good bit of strategy to the game too.
2: Warhammer 40k had a good way of dealing with 'strike' weapons. They used 'scatter dice' to determine where the shot lands.Hm...i've never had the chance to play Warhammer's board game, I think I have enough to buy it. Off topic, but is it worth getting? The dice would seem good if the firing and targeted worm(s) were at a straight line, but what about curving a shot, like a grenade or a bazooka? I dunno, add a mathematical concept, a few formulas, and explanations on how to substitute numbers...

I fear i may have stumbled on something nerdier than D&D! I deserve a medal.:p

i made a worms game once it was the same as submarine where you guess the coordinates and you start with 100 points which you spend on weapons ecah weapons hurt the worm differntly like in the game. It was good until i lost the piecesSubmarine? Is that supposed to be the English version of Battleship? Sounds like a good game, if you elaborate on it we could try to incorporate some concepts of it if you'd like.

Plasma
26 Apr 2006, 21:11
Hm...i've never had the chance to play Warhammer's board game, I think I have enough to buy it. Off topic, but is it worth getting? The dice would seem good if the firing and targeted worm(s) were at a straight line, but what about curving a shot, like a grenade or a bazooka? I dunno, add a mathematical concept, a few formulas, and explanations on how to substitute numbers...
...actually, that would be dependant on the accuracy of the worm.

Phat Lewt
26 Apr 2006, 21:23
...actually, that would be dependant on the accuracy of the worm.Wait a bit. Were the dice meant to calculate where the shot actually landed, how the shot curved, or both? I think we only need the curving part, because the end of the parabola would be where the shot lands.

Unless that's what you were already saying, or I have completely misinterpreted your post.:p

Plasma
26 Apr 2006, 21:29
No, just dice to see if it hits the opponent. A bazooka isn't really gonna hit anyone else if it misses the first worm.

Phat Lewt
26 Apr 2006, 21:31
No, just dice to see if it hits the opponent. A bazooka isn't really gonna hit anyone else if it misses the first worm.So you just say 'fire' or something, roll the dice, and see if it hits? That seems a little simple. But actually having to write out formulae seems to be a little time-consuming. Maybe if there could be a sequence of dice....ah got to go report due tomorrow.

Plasma
26 Apr 2006, 21:33
So you just say 'fire' or something, roll the dice, and see if it hits? That seems a little simple. But actually having to write out formulae seems to be a little time-consuming. Maybe if there could be a sequence of dice....ah got to go report due tomorrow.
1: Yes, it is simple, but it's how you use the worms that's the strategy. That's how all tabletob games work.
2: Yes, there would be a sequence of dice. For example, aanother die for how much damage the shot would do.

Dexxa Worm
27 Apr 2006, 06:56
Speaking of maps, would you have to only play on one map? You could get certain cloth-based covers for your board, which could be made of iron or another metal that attracts magnets. I guess adding magnets so that you can create terrain and deform it, and place girders would do.

I just had the crazy idea of collecting small magnetic peices and using them to create maps. And 3 silver magnetic peices equals a girder. Many together equals many girders.

Phat Lewt
27 Apr 2006, 14:14
I just had the crazy idea of collecting small magnetic peices and using them to create maps. And 3 silver magnetic peices equals a girder. Many together equals many girders.Your logic is mind blowing.

2: Yes, there would be a sequence of dice. For example, aanother die for how much damage the shot would do.Okay I suppose, it's either that or formulas.

But another note, how would we keep track or ammunition? Should there be a sort of minicomputer that comes with it, or should we do it the old fashioned way with paper and pencils?

Paul.Power
27 Apr 2006, 14:18
You could go with Top Trumps, I suppose. Max damage, reliability, skill, entertainment... admittedly a lot of these are subjective, but there you go...

Phat Lewt
27 Apr 2006, 14:21
You could go with Top Trumps, I suppose. Max damage, reliability, skill, entertainment... admittedly a lot of these are subjective, but there you go...Reliability? The game would seem as if it would take a half an hour to set up. :p

Squad No.1
27 Apr 2006, 23:16
It would be easier to go with Top Trumps than a board game though, wouldn't it?

Phat Lewt
28 Apr 2006, 18:08
It would be easier to go with Top Trumps than a board game though, wouldn't it?What exactly IS Top Trumps? Is that a British term? I've never heard it before.

abdallah
28 Apr 2006, 19:58
Good idea!

My take would be a topdown game. The board is devided into squares. The dice decides how many squares your worm can move, you pick a card every turn for weapon, and you have destructable terrain using square shaped cards that can be placed on the board.
Water cards could start filling up from the edges of the board after a set amount of turns. This would be a pretty action oriented board game.

bonz
28 Apr 2006, 20:07
What exactly IS Top Trumps? Is that a British term? I've never heard it before.
What? You don't know these cards?
http://en.wikipedia.org/wiki/Top_Trumps

Plasma
28 Apr 2006, 20:51
What exactly IS Top Trumps? Is that a British term? I've never heard it before.
http://www.puncher.co.uk/hum_trumps.php
Online version. Free.

But I think we should do a Worms Top Trumps. It's not like we dont have any artists.

Phat Lewt
1 May 2006, 14:00
http://www.puncher.co.uk/hum_trumps.php
Online version. Free.Teh link are not worketh.

But I think we should do a Worms Top Trumps. It's not like we dont have any artists.But isn't Top Trumps a card game? Are we still doing a board game?:confused:

Plasma
1 May 2006, 14:02
But isn't Top Trumps a card game? Are we still doing a board game?:confused:
I see no reason to dismiss the idea because it wasn't what you origionally wanted. Besides, both could be done.

Phat Lewt
1 May 2006, 18:52
I see no reason to dismiss the idea because it wasn't what you origionally wanted. Besides, both could be done.Yeah, but...

Hey, so what should we do about this? Should we try to propose the idea to team 17?

Plasma
1 May 2006, 19:53
Hey, so what should we do about this? Should we try to propose the idea to team 17?
I was thinking more along the lines of usmaking it.

Phat Lewt
1 May 2006, 19:54
I was thinking more along the lines of usmaking it.No, i'm talking about an actual board game.

And Team 17 mass-marketing it.

:p

Plasma
1 May 2006, 19:59
No, i'm talking about an actual board game.

And Team 17 mass-marketing it.

:p
1: I was thinking more along the lines of us making it.
2: I doubt Team17 would unless it was a very good game.

bonz
2 May 2006, 01:30
1: I was thinking more along the lines of us making it.
Wouldn't be for a mass market then.
2: I doubt Team17 would unless it was a very good game.
T17 are a computer game developer, not a board/card/tabletop game developer.
They'd need a publisher for such stuff then.

I'd suggest a combination of a boardgame AND a card game.
The board should be made of hexagonal cardboard tiles with different level structures on them (both sides), to provide random levels with different features for advantage and disatvantage.
With a row of water tiles surrounding them.
(I'm thinking about the board of the "Settlers of Catarn" here.)

The cards could be used for for weapons & utilities. Which can be randomly drawn from the deck too (=crates).
Moving and fireing weapons could be pulled of by either rolling various dices or by drawing cards from the deck.
Cards would have additional symbols then.

All in all I'm thinking about the card game "Bang!" with it's expansions, which also has a boardgame expansion.
http://www.boardgamegeek.com/game/3955
http://www.boardgamegeek.com/game/8269
http://www.boardgamegeek.com/game/9653
http://www.boardgamegeek.com/game/20237
http://www.boardgamegeek.com/game/18954
BTW, I highly reccomend this spagetthi western styled shoot-out game.

Plasma
2 May 2006, 22:31
I'd suggest a combination of a boardgame AND a card game.
The board should be made of hexagonal cardboard tiles with different level structures on them (both sides), to provide random levels with different features for advantage and disatvantage.
With a row of water tiles surrounding them.
(I'm thinking about the board of the "Settlers of Catarn" here.)

The cards could be used for for weapons & utilities. Which can be randomly drawn from the deck too (=crates).
Moving and fireing weapons could be pulled of by either rolling various dices or by drawing cards from the deck.
Cards would have additional symbols then.

All in all I'm thinking about the card game "Bang!" with it's expansions, which also has a boardgame expansion.
http://www.boardgamegeek.com/game/3955
http://www.boardgamegeek.com/game/8269
http://www.boardgamegeek.com/game/9653
http://www.boardgamegeek.com/game/20237
http://www.boardgamegeek.com/game/18954
BTW, I highly reccomend this spagetthi western styled shoot-out game.
The game "Frag" istantly comes to mind.

bonz
2 May 2006, 22:47
The game "Frag" istantly comes to mind.
As far as I have seen, this seems to be a good idea.
Only with the addition of random maps to play on with different tiles.

Plasma
2 May 2006, 22:49
Hmm...
And what does everyone else think about this idea.
Personally, I like it.

Darkside_1
5 May 2006, 16:45
Hmm...
And what does everyone else think about this idea.
Personally, I like it.

This is definately the best Idea so far, you could even make your own weapon schemes by selecting different combinations of weapon cards from the deck!

There'd have be a copies of each weapon card so the weapon schemes could be the same for each player, just like the game.
:cool:

Phat Lewt
5 May 2006, 19:41
This is definately the best Idea so far, you could even make your own weapon schemes by selecting different combinations of weapon cards from the deck!

There'd have be a copies of each weapon card so the weapon schemes could be the same for each player, just like the game.
:cool:Hm. Good idea, seems logical.

But I think i've found a hitch: How do we do the actual worm movement?

And how in bloody hell do we use the rope?:p

Plasma
5 May 2006, 19:46
But I think i've found a hitch: How do we do the actual worm movement?

And how in bloody hell do we use the rope?:p
1: In frag, the movement depended on the character you're playing as. They'd all be able to move a set number of spaces.
2: The rope could just make you able to go extra spaces, but in one direction only. That would add a bit more strategy to the game.

bonz
5 May 2006, 20:20
2: The rope could just make you able to go extra spaces, but in one direction only. That would add a bit more strategy to the game.
Or allow you to go to locations you can't reach at all.
The terrain tiles could also provide different heights.

MC123
29 May 2006, 14:26
ok, i always love making games like this, i have ideas, but never get around to doing it:)

i disscused it with a friend a few days ago while we were playing a tabletop game called "Heroscape" its abit wired, but a worms remake(basicly a new game) would be possible, e.g. the terain peices can be single hexes(if you have ever played "heroscape" before you should know what i mean), and sure, the terain would take a while to make, but it could be destructible.

no wepon figurines needed, jus some modeled worms. move them around a set amount of hexes and have a wepon chart, where you have ammo markers.

come to think of it, i might try it :eek: