Koopa68
25 Dec 2005, 12:39
Iīve tested the game Worms 4, and i got to say: it is realy better than Worms Forts.
I have checked the strategy and weapons, too. If you accumulate all different weapons, there is one slot free: the bottom righter slot.
You should try to fill it, it is always bad if there are free weapon slots in a game: becaouse the game always looks incomplet with this bug.
I think you should put something in with the next patch: Blizzard did this, too.
And the problem to imagine a weapon canīt be so difficult, just look the "weapon-topics" in this forum.
Iīve an idea, too, if you wanna hear: I developed with Psygnosis the game: "Global Dom.", my idea to reach new strategic was the weapon, that destroys all and everything (it destroys everything of your enemys, but it destroys yourself, too). The round will end draw.
Truly: Only the players who are near loose will use it, to get a new chance in next round. But: the possibility that your loosing enemy may have this weapon makes the game often more exciting. And it is always funny, if one who was near loose blow everything up with it.
In GD this kind of strategic weapon was called: Armageddon-System. (May be: They Copyright this term, too).
My idea for this is: you can put it in secret boxes, possibility to find it 5%-2%, so very rare.
It should make a nice visual effect: if gfx-engine hold this: blow all the land, or let it disapear (there are many possibilitys).
My advice for "cool superweapons" are: donīt make them to funny, because to strange things donīt become accepted by many peoples, and they donīt like the game then.
(By the way: the "Alien-Kidnapping" was a very good idea).
And: Do not use things that already exists: Like the Nuclearbomb, the Atomic-Bomb-Test, or the Armageddons-Airstrike: There is already one in older Worm-Games, so do not change it during your game developement. (If you use it for new games: keep the properties, make only small changes.
The third is: Best is using thinks, that are unsearchable. Just imagine a name that sounds "cool" and make a very great effect to it. This is ideal for "superweapons". If you use a name like "Nykto-Bomb" or "Sandora-Effect" noone will know what that is: So everyone can use his own imagination to fill the spaces. Then the one get the feeling, this thing hits his fantasy (and a bit, he is part of developing that thing). The conclusion is: he like it.
This is best tactic to develop the "superweapon" or "the best weapon of the game".
Next topic that you should debug is: If you use a weapon of the Weaponfactory that has Homing + Extended-Homing and you aim directly on a worm from above: the missile wonīt hit the land and fly around the worm in small circles for nearly 15 sec. That is a standard thing that you should debug soon.
As third i want to point out the things that are realy felicitous in my opinion:
The graphic fit the gameidea of worms very good: so in my opinion its very good for the game concept.
The new strategic elements like: Hammer (force artellery mode) or spring gun (that shots on enemy moving worms) are very useful to creat a good gameplay. The Bubble-Machine counts there, too.
The Icarus-Potation, where you have to find a rhythm to fly is very good, too. The players have to learn to find a rhythm to fly, for some it is very easy, other canīt it anyway. So this mix up the skills of the players, and hat is positiv. (and by the way: Be happy you donīt make publicity in your games: for me that look very negativ (!!) ).
My last thing is: iam happy that you kicked out the "Uzi". It would be same for me, if you kick it, or if you rename it. The thing is: The Uzi is an Israeli Machinepistol: and everyone know, that Israel is convoluted in a conflict. And I think: it is very bad to use "cool" things of a seriously conflict. It is kind of unethically for me. Especially in games for younger players you should desist it. (If you want to use it again: just call it Machine-Pistol (not MP) or Machine-Gun. For next Worm-Games you should not use names like: M-16(A-2), Uzi, AK, M-67 Fraggrenade, or any other sort of military-declaration. (By the way: īthe weapons can look like real M16 or AKs, but donīt call it like them. If someone identify the weapon: he knew it before, but you should not make a military weapon encyclopaedia. Thats was one of the faults Activison did.
Greetings and Congrats to your new game @T17.
And i hope you read your forum (Email you can forgot.)
2nd i hope is: that my English is not to bad.
If you think: I suck you: You do, too =þ .
Tom "SniperWizard" Sawi
I have checked the strategy and weapons, too. If you accumulate all different weapons, there is one slot free: the bottom righter slot.
You should try to fill it, it is always bad if there are free weapon slots in a game: becaouse the game always looks incomplet with this bug.
I think you should put something in with the next patch: Blizzard did this, too.
And the problem to imagine a weapon canīt be so difficult, just look the "weapon-topics" in this forum.
Iīve an idea, too, if you wanna hear: I developed with Psygnosis the game: "Global Dom.", my idea to reach new strategic was the weapon, that destroys all and everything (it destroys everything of your enemys, but it destroys yourself, too). The round will end draw.
Truly: Only the players who are near loose will use it, to get a new chance in next round. But: the possibility that your loosing enemy may have this weapon makes the game often more exciting. And it is always funny, if one who was near loose blow everything up with it.
In GD this kind of strategic weapon was called: Armageddon-System. (May be: They Copyright this term, too).
My idea for this is: you can put it in secret boxes, possibility to find it 5%-2%, so very rare.
It should make a nice visual effect: if gfx-engine hold this: blow all the land, or let it disapear (there are many possibilitys).
My advice for "cool superweapons" are: donīt make them to funny, because to strange things donīt become accepted by many peoples, and they donīt like the game then.
(By the way: the "Alien-Kidnapping" was a very good idea).
And: Do not use things that already exists: Like the Nuclearbomb, the Atomic-Bomb-Test, or the Armageddons-Airstrike: There is already one in older Worm-Games, so do not change it during your game developement. (If you use it for new games: keep the properties, make only small changes.
The third is: Best is using thinks, that are unsearchable. Just imagine a name that sounds "cool" and make a very great effect to it. This is ideal for "superweapons". If you use a name like "Nykto-Bomb" or "Sandora-Effect" noone will know what that is: So everyone can use his own imagination to fill the spaces. Then the one get the feeling, this thing hits his fantasy (and a bit, he is part of developing that thing). The conclusion is: he like it.
This is best tactic to develop the "superweapon" or "the best weapon of the game".
Next topic that you should debug is: If you use a weapon of the Weaponfactory that has Homing + Extended-Homing and you aim directly on a worm from above: the missile wonīt hit the land and fly around the worm in small circles for nearly 15 sec. That is a standard thing that you should debug soon.
As third i want to point out the things that are realy felicitous in my opinion:
The graphic fit the gameidea of worms very good: so in my opinion its very good for the game concept.
The new strategic elements like: Hammer (force artellery mode) or spring gun (that shots on enemy moving worms) are very useful to creat a good gameplay. The Bubble-Machine counts there, too.
The Icarus-Potation, where you have to find a rhythm to fly is very good, too. The players have to learn to find a rhythm to fly, for some it is very easy, other canīt it anyway. So this mix up the skills of the players, and hat is positiv. (and by the way: Be happy you donīt make publicity in your games: for me that look very negativ (!!) ).
My last thing is: iam happy that you kicked out the "Uzi". It would be same for me, if you kick it, or if you rename it. The thing is: The Uzi is an Israeli Machinepistol: and everyone know, that Israel is convoluted in a conflict. And I think: it is very bad to use "cool" things of a seriously conflict. It is kind of unethically for me. Especially in games for younger players you should desist it. (If you want to use it again: just call it Machine-Pistol (not MP) or Machine-Gun. For next Worm-Games you should not use names like: M-16(A-2), Uzi, AK, M-67 Fraggrenade, or any other sort of military-declaration. (By the way: īthe weapons can look like real M16 or AKs, but donīt call it like them. If someone identify the weapon: he knew it before, but you should not make a military weapon encyclopaedia. Thats was one of the faults Activison did.
Greetings and Congrats to your new game @T17.
And i hope you read your forum (Email you can forgot.)
2nd i hope is: that my English is not to bad.
If you think: I suck you: You do, too =þ .
Tom "SniperWizard" Sawi