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View Full Version : Why Deadcode Is Not Patching WWP


AndrewTaylor
2 Dec 2005, 14:57
It comes up every couple of months, so I thought I'd put up a sticky. Also, the WWP forum doesn't have many stickies and I thought it might be feeling a bit left out. So here goes:

The simple answer is that Deadcode bought W:A. He's a W:A player and probably always will be. He started writing things to change W:A, and then Team17 made it "official" and granted him access to the source code. Now he updates the programme directly rather than with external applications. These days, more people play W:A because of the patches, and the patches are made for W:A almost because more people play it.

Of course, this left a lot of WWP users feeling a tad annoyed. But worry not, for there are two routes to patch-related happiness:

1. Buy W:A. Seriously. It costs almost nothing these days. And buy it on a CD; TryMedia versions don't patch.

2. Wait. The theory is that once W:A hits version 4.0, a version will be released that plays from a WWP CD, meaning that you can play WWP or W:A with your existing WWP CD. This version will be ready when it's ready. Trying to pin an exact date on it would be impossible and pointless.

There will be no WWP patch, ever. Merely a version of W:A that WWP owners can play for free. And in many ways, isn't that better?

So, there you go.

SecretID
11 Dec 2005, 07:26
I don't think so. >_> I own both, and I NEVER play W:A because the colors are UGLY and you have to do al the training before any missions! Mainly because the colors are ugly though. :P

KRD
11 Dec 2005, 16:34
What colours? In the menus? Sig-material if that's what you meant.

MrBunsy
11 Dec 2005, 17:41
I don't think so.
No one said you had to agree, it's just an explaination.

thacount
31 Dec 2005, 14:11
this sucks. just grant access to the source code for a good coder like DC. I dont think there arent any talented guys on wwp. Believe me. wwp and wa arent the same community. and they CANT be put together. nt. :eek: .
ps. i play both, do the same

bonz
31 Dec 2005, 15:51
wwp and wa arent the same community. and they CANT be put together.
i don't think so!
like everywhere, there are heavy fluctuations in game communities.
every few years a new generation of gamers comes up and most of the old ones fade away.

if both communities are merged, only the hardcore fraction of both will remain after some time.
and a merged community will be very normal for the rest then.

Master_FX
1 Jan 2006, 16:38
In my opinion WWP has a lot more features than Armageddon ... I don'r undestand why W A should be better O_o

AndrewTaylor
1 Jan 2006, 16:45
this sucks. just grant access to the source code for a good coder like DC. I dont think there arent any talented guys on wwp.
Wouldn't that be incredibly frustrating and innefficient, though, haveing two teams updating two games adding probably much the same features to each, and resulting in two games with different feature sets?

Seems far more sensible to me to concentrate on one and make that one have everything and make the other obsolete.
In my opinion WWP has a lot more features than Armageddon ... I don'r undestand why W A should be better O_o
I submit that perhaps that is because you haven't read this thread.

Master_FX
1 Jan 2006, 23:13
I submit that perhaps that is because you haven't read this thread.

I have read the thread..but what I'm trying to say is...that some features of WWP are missing in Armageddon.. like these special... "Things" you can activate in WWP (Aquasheep ... 2x Explosion Damage ... Blood. ... and stuff like that)

are these going to be in WA .. sometime, or what? !

...

Run
1 Jan 2006, 23:20
some features of WWP are missing in Armageddon

True, but this does not imply that:

WWP has a lot more features than Armageddon

which is a patently absurd claim to make.

are these going to be in WA .. sometime, or what? !

Yes, yes they are. Everything that is in WWP will be in WA. Eventually.

Glenn
2 Jan 2006, 02:28
Here's my monthly rant on the issue. I don't feel like typing it out again for the fourth consecutive month, so I'll just copy and paste:

Here's the basic idea behind making WWP, split into a number of key points:

1) Team17 gets Worms: Armageddon released on the Dreamcast.
2) It's successful, but has no online play.
3) Sega wants a version of Worms on Dreamcast that will have online support.
4) Team17 proposes Worms World Party; is accepted.
5) Team17 also develops game for other platforms, as making a game for only one platform (and at this time, Dreamcast is going into its turn-down) could be potentially ruinous financially.
6) Worms World Party is whole-heartedly embraced by the Dreamcast community, half-heartedly by the PC community (most that accepted it never had W:A to begin with).

So, really, WWP wasn't specifically targeted for the PC market, which is why it feels more like an extention of W:A than a different game. In other words, Dreamcast Worms players benefited much more from WWP than PC players.

That's my story and I'm sticking to it.

alex atkin
2 Jan 2006, 06:52
This is a shame because im also of the opinion that WWP is a better looking and playing game than W:A. I tried to play W:A but the graphics look SO dated compared to WWP which still looks decent by todays standards.

"Dreamcast Worms players benefited much more from WWP than PC players."
I disagree, the Dreamcast version sucked as it looked scaled down with less graphical effects than the Dreamcast was capable of.
Things like napalm didnt look or act like the PC version. The PC version also seemed to work and look better on modern machines than W:A ever did (or ever will).

Still, at least I understand now WHY seemingly official patches are coming out for the OLDER version of the game.
Although I still don't understand the reasoning as doesnt WWP have everything W:A has and more, but written for a better colour depth and more modern PCs?

Master_FX
2 Jan 2006, 07:55
Yes, yes they are. Everything that is in WWP will be in WA. Eventually.

hmmm....okay.

But I'm still struggling, what to play with my friends :D ...

KRD
2 Jan 2006, 10:37
I'm going to have to ask this again, apparently.

What graphics are better on WWP? What colour depth is deeper? Is there a reason everyone who prefers WWP blocks out all the posts explaining why Deadcode is working on WA and not WWP scattered throughout this forum? What is the reason? Should the Loch Ness Monster be a protected specie?

Run
2 Jan 2006, 11:12
I tried to play W:A but the graphics look SO dated compared to WWP

Would these be the same graphics that didn't change at (http://biphome.spray.se/boggy_b/WASHOT2.gif) all (http://upload.wikimedia.org/wikipedia/en/0/08/Worms_World_Party_screenshot.png) between the two games?

The only graphics you could possibly be referring to, in order to have a valid point, is those of the Front End. And if that's the case.... who cares? Front End graphics are hardly important.

Alien King
2 Jan 2006, 11:41
The only graphics you could possibly be referring to, in order to have a valid point, is those of the Front End. And if that's the case.... who cares? Front End graphics are hardly important.

but the front end graphics in W:A don't look dated when compared to WWP. they just look a little bit plain and simple.

oh, and all of the sprites and most of the files for WWP are on the CD and are not on the HDD.

This is a shame because im also of the opinion that WWP is a better looking and playing game than W:A. I tried to play W:A but the graphics look SO dated compared to WWP which still looks decent by todays standards.

what you said there has no valid point

I don't think so. >_> I own both, and I NEVER play W:A because the colors are UGLY and you have to do al the training before any missions! Mainly because the colors are ugly though. :P

1. the colours are not ugly

2. so what? the basic training missions are easy. you only need gold on the basic training to get all the missions.

Nyo
2 Jan 2006, 12:23
AndrewTaylor
so you are saying that WA will have the same things that WWP has right?
like those 3 options you can select before the match (super-rope, 2x damage, blood, more weapon crates etc.)

YES or NO?

IF NO then WA HAS and will have less features
This would need to change the menu graphics etc thing that WWP already has

Will WA have updated graphics to WWP level?

YES or NO?

Run
2 Jan 2006, 12:46
AndrewTaylor
so you are saying that WA will have the same things that WWP has right?
like those 3 options you can select before the match (super-rope, 2x damage, blood, more weapon crates etc.)

YES or NO?

IF NO then WA HAS and will have less features

No it wouldn't.

For every unique feature that WWP has, WA has got roughly 5. Would you like me to count them out for you?

Nyo
2 Jan 2006, 12:49
No it wouldn't.

For every unique feature that WWP has, WA has got roughly 5. Would you like me to count them out for you?

yes becouse i really cant find any with the newest patch (except that the games just runs ok now and i had no problems with it)
and i mean a gamplay features not fixes for issues and compatibility

Alien King
2 Jan 2006, 12:49
Will WA have updated graphics to WWP level?

there is no difference!

the only difference is the actual images loaded for the frontend

Nyo
2 Jan 2006, 13:18
there is no difference!

the only difference is the actual images loaded for the frontend

of this is a thing we can forget but what about the gamplay features
the game itself is more flexible in WWP and can be changed in the way i and my girlfriend like it better
(super rope, more more more creates, blood)

IN WA there is no option, we can make rope stronger but it will never be as strong like IN WWP

and we are a bit annoyed everytime we have to change the drivers for out 6600gt to play WWP becouse the most recent drivers give a big boost in performance in more 3D games but also get us the slow menu issue with WWP

this has been fixed in WA

Deadcode and Team17 could make a quickfix for the 6xxx series of graphic cards, they fixed it in WA so they must know witch part of the game code is making problems and they could fix it fast i think

if you dont want to make patches for WWP, fine
but please make a patch that makes it PLAYABLE _PLEASE_

Run
2 Jan 2006, 14:18
yes becouse i really cant find any with the newest patch (except that the games just runs ok now and i had no problems with it)
and i mean a gamplay features not fixes for issues and compatibility

You couldn't find any? What's wrong with you?

If you haven't even tried WA with the latest patch, then I have no interest in continuing this dicussion. I don't see how you can possibly back up your claims having not played it.

Nyo
2 Jan 2006, 14:34
i noticed the neat volume control
and nice "minimize game" button etc.
but those are changes that not effect the gameplay itself
i again say please point out GAMEPLAY changes OR net functions that allow changing gameplay

the one thing i noticed is lack of WWP _gameplay_ features and options
nothing new

http://forum.team17.co.uk/showthread.php?t=27012

i see only bugfixes

Run
2 Jan 2006, 16:22
I see.

Well, in answer to your previous question, then, yes, WA will get all of those features.

Nyo
2 Jan 2006, 17:12
If this will happen then WA will be the best worms 2d game ever
but the next question is _when_ :rolleyes: :D

Glenn
2 Jan 2006, 19:25
blood

You fail at Worms. You get bleeding worms when you finish Basic Training in W:A.

IN WA there is no option, we can make rope stronger but it will never be as strong like IN WWP
Did you ever stop to think that maybe people DON'T LIKE the Super Rope option? It's the biggest crutch I've seen in any game period. Sure, it's fun for a few matches, but after that you see how silly and useless it is to have a ninja rope that can stretch across the entire screen, and how negatively it impacts any roping skills you have.

Nyo
2 Jan 2006, 22:18
You fail at Worms. You get bleeding worms when you finish Basic Training in W:A.


Did you ever stop to think that maybe people DON'T LIKE the Super Rope option? It's the biggest crutch I've seen in any game period. Sure, it's fun for a few matches, but after that you see how silly and useless it is to have a ninja rope that can stretch across the entire screen, and how negatively it impacts any roping skills you have.

you know this is the kind of thinking that is very selfish
becouse you dont like super rope someone else who likes it should not have it?
...
oh and tell me you speak for "people" or that you are the head of worms community and know everyone to make a claim that everyone dont likes this or that... just stop

oh and not everyone like you wants to play missions and traning to unlock things, some of us simply dont have the time
i`m a student and i have better thing to do than trying to unlock features in a game i play from time to time with my friends, i`d rather have all those features so that we can play the game with maximum pleasure.

besides i stoped playing against the computer a long time ago, when i play again its only against some other human opponent, this is the other thing that keeps me from playing missions and training.
The last "campaing" or mission a played in a game was starcraft a good few years ago and i didnt play any SP game from that time.

oh and another thing me and my friends play this game for fun, i bet that most of people comming to these forums would beat us all the way, this is becouse we play the game for fun
we dont develop "skills" in this game the super rope thing is something that makes this game more fun (for us)

Alien King
2 Jan 2006, 22:29
Did you ever stop to think that maybe people DON'T LIKE the Super Rope option? It's the biggest crutch I've seen in any game period. Sure, it's fun for a few matches, but after that you see how silly and useless it is to have a ninja rope that can stretch across the entire screen, and how negatively it impacts any roping skills you have.

people would still like the option, even though they may never even bother to use it. people seem to think like this

Glenn
2 Jan 2006, 22:44
oh and not everyone like you wants to play missions and traning to unlock things, some of us simply dont have the time
i`m a student and i have better thing to do than trying to unlock features in a game i play from time to time with my friends, i`d rather have all those features so that we can play the game with maximum pleasure.
It takes 5 minutes to complete Basic Training. FIVE minutes. If you don't have five minutes to spend doing something, how on earth do you play Worms? But, fair enough. If you don't want to spend time unlocking things in W:A, use TeamEd. It'll allow you to edit a team so that it's unlocked every option, thus making available to all the other teams as well.

you know this is the kind of thinking that is very selfish
becouse you dont like super rope someone else who likes it should not have it?
...
oh and tell me you speak for "people" or that you are the head of worms community and know everyone to make a claim that everyone dont likes this or that... just stop
I never said that I speak for everyone in the Worms community. I said people. That implies multiple persons of varying age, gender, or ethnicity. At no point did I say everyone doesn't like it. And also, at no point did I say that it should never be put into Worms: Armageddon. So how about you stop putting words into my mouth, and actually read the post for what it is, and not for what you percieve.

people would still like the option, even though they may never even bother to use it. people seem to think like this
Yeah, I realize that. But I don't exactly like what the Super Rope option did to WWP. When I used to play it online, you couldn't walk 5 feet without running into a room that had Super Rope enabled. And to reiterate, at no point did I say it should never be implemented in W:A.

AndrewTaylor
2 Jan 2006, 23:56
I found that a lot of people on WWP's Wormnet would refuse to play you unless you turned on SuperRope, which in turn ruined the game. So including that option made the game worse. I don't think that's selfish.

You could use the same argument for any idea, observe: I think murder should be legal. If you don't like it, you should just not murder anybody. Easy.

Personally, I solved it by turning on Super Rope and removing all the ropes from the inventory, but many people aren't as clever as I am.

Nyo
3 Jan 2006, 00:18
Andrew _LOL_ no its not the same idea becouse it involves hurting someone, super-rope is not killing anybody
If you want to argue about stupid things then go to a chatroom, Christ this is a game people

STILL you BOTH act selfish
Andrew said that A LOT of people used super-rope, that means more then just a few enjoyed that feature

You still are looking at this problem by whats the best for you
You thing super-rope is making the game worse, fine but for YOU
For some people this function makes the game better and as Taylor said, not for me but for lots of people.
And this is not just about super-rope.
And once again THIS IS A GAME, this is not something we should die for, You both are not the only poeple on earth, there are other people that enjoy diffrent things and like diffrent parts and function of this game so just quit arguing becouse that doesnt help anyone.

oh and bout TeamED, thanks Glenn i will use it.

AndrewTaylor
3 Jan 2006, 00:47
If you add a "SuperRope" option to W:A you will very possibly ruin WormNEt for a large number of people for the benefit of a group who frankly aren't proper wormers at all*. Please explain again how we are being selfish in suggesting that this not happen.

_______________
*I know this sounds elitist, but thef act is that if you need SuperRope turned on you are bad at Worms. You ought to be able to kill people from afar, using long parabolic shots. I think the movement tools went to far in W2 -- if you can get anywhere on the map in a couple of seconds, drop a grenade, and then retreat to safety before it blows up then the game holds no challenge whatsoever and is therefore purely a question of who has the best worm placement.

Glenn
3 Jan 2006, 00:52
WE ARE NOT SAYING THAT IT SHOULDN'T BE IMPLEMENTED. WE ARE SAYING THAT WE DON'T LIKE IT, AND WE'RE GIVING A REASONABLE EXPLINATION FOR WHY WE FEEL THAT WAY. SOME FEEL THE EXACT SAME WAY THAT WE DO. OTHERS DO NOT, AND THAT'S THEIR PREROGATIVE. IF YOU CAN'T RESPECT OUT OPINION ON THE MATTER, THEN STOP COMMENTING ON IT!

As a side note, I don't really think that a lot of people found it to be a better way to play the game. I feel that some people refused to play games without the Super Rope feature, and thus everyone else caved in and started using it so they could actually play a game online. And trust me, I had WWP when it came out, I was online in the first few months of its release, I watched it happen.

AndrewTaylor
3 Jan 2006, 01:00
[B][I][U]WE ARE NOT SAYING THAT IT SHOULDN'T BE IMPLEMENTED.
Well, I was, but I think I shall withdraw the request because I never intend to go on WormNET again anyway. The people there are, in my experience, a pack of morons intent on hosting the worst possible option schemes and ruining any games I host myself. This isn't a problem intrinsic to WormNET, I suspect, so much as a problem with people in general. If I want to play anything online I shall arrange my games using MSN Messenger instead of central game servers. In the meantime I shall play against real life people.

Alien King
3 Jan 2006, 12:19
Well, I was, but I think I shall withdraw the request because I never intend to go on WormNET again anyway. The people there are, in my experience, a pack of morons intent on hosting the worst possible option schemes and ruining any games I host myself.

This is pretty much the case whatever you play.

Nyo
3 Jan 2006, 18:23
Glenn - ultra-lol YOU are the one who started commenting on my ability to play worms and that


quoted:
blood

You fail at Worms. You get bleeding worms when you finish Basic Training in W:A.

quoted:
IN WA there is no option, we can make rope stronger but it will never be as strong like IN WWP
Did you ever stop to think that maybe people DON'T LIKE the Super Rope option? It's the biggest crutch I've seen in any game period. Sure, it's fun for a few matches, but after that you see how silly and useless it is to have a ninja rope that can stretch across the entire screen, and how negatively it impacts any roping skills you have.

lets see:
First you comment on my playstyle.
"You fail at worms"
And you start commenting on a function other people like a lot of people...

"It's the biggest crutch I've seen in any game period."
"Sure, it's fun for a few matches, but after that you see how silly and useless it is..."
"...and how negatively it impacts any roping skills you have."

--------------------------------------------------------------------------------
Taylor
We are alway playing with random placement and super-rope and crate rain so we use rope to get to weapons
becouse WE LIKE IT THAT WAY becouse we play it for fun not to become elite granade-snipers

oh and remember we are talking on a subject called
"Why Deadcode Is Not Patching WWP"

on every step you tell me that WA is better then WWP and that features that WWP has ruined the game, and you agree that there is a bunch oh sorry A LOT of people that prefer to play with the features that WWP gives... find the logic here

oh and you are selfish becouse you dont want to give the WWP community the ability to play the game (right now many series 6 geforce users and many FX users cant get past the menu screen)

you dont want to patch the game becouse you think its worse (in your view) than W:A

and you dont want to give W:A the options WWP gives...
i think no comment is necesery

MrBunsy
3 Jan 2006, 18:50
A LOT of people that prefer to play with the features that WWP gives... find the logic here
That may be the case, but Deadcode obviously prefers WA. He doesn't want to patch WWP (I presume), so he's not going to.

That is more or less the end of the story as far as I can see.

AndrewTaylor
3 Jan 2006, 18:56
WWP has several features I liked: the mission editor, Smart Mines, team weapons, some Wormpot modes, and so on, but that doesn't mean I like all of them. In particular, I don't agree with making the game easier instead of simply learning how to play it. Roping, at least to a level where you can get around the map, is not difficult. A few games' practice at it and you wouldn't need or want Super Rope mode. If it was called "Baby's Tutorial Rope" then you'd have it turned off from day 2.

Why not just use the jetpack instead? That's easy as pie.

Glenn
3 Jan 2006, 22:39
But you see, it is MY opinion that it's the world's biggest crutch. It's MY opinion that it's silly and useless. And it's MY opinion that it negatively impacts your roping skills or development thereof. And it happens to be an opinion that others share. That's the beauty of democracy. I am entitled to my own opinion. You don't have to like it, you may even hate it, but there isn't anything that you can do to stop me from telling you my opinion. I don't agree with your opinion of the super rope, but you don't see me telling you to shut the **** up and stop speaking like you know the rest of the community, do you? I think Voltaire said it best (or may not have said it for the matter, but meh):

"I disapprove of what you say, but I will defend to the death your right to say it"

"You fail at worms"
It's an Internet running gag, get over it. It can be argued that all of us here 'fail at life' because we sit here and talk to each other using unefficient delayed, electronic means instead of using speech and gestures. But such is life.
If you've never heard the phrase, 'You fail at...' in your time on the Internet, you need to spend more time on it.

Fission Mailed.

(Before you say anything, that's a reference to a specific area in MGS2).

Nyo
3 Jan 2006, 23:45
Taylor fine, maybe i would have time for this if i`d been a few years younger but now i have much more things to do.
I don't agree with making the game easier instead of simply learning how to play it
WWP doesnt make the game easier just lets you make it that way. The way some people like it.

Glenn groovy go hug a rainbow, there is no point in talking to you.

AndrewTaylor
3 Jan 2006, 23:52
Taylor fine, maybe i would have time for this if i`d been a few years younger but now i have much more things to do.
Practice doesn't actually take any time: what you do is, play Worms and not turn on Super Rope mode. As you would be playing Worms anyway, no extra time is required. And soon you'll be a better player and you won't have to have what is essentially a tutorial mode turned on every time you play. Ultimately, you'll save time by not having to turn on Super Rope mode every time.

Sure, the next five or ten games you play might be a tad frustrating because you're not the almighty Spiderman figure you were in Easy Mode, but the hundred games after that will be a lot more rewarding, and you might even win a couple of them.

bonz
4 Jan 2006, 00:23
to the mods:
couldn't you just merge this thread here with that (http://forum.team17.co.uk/showthread.php?t=27434) one?

then Nyo could argue with xPaulxPpZx, and we would have 2 problems less to worry about, and only one spammy thread!

:D

Glenn
4 Jan 2006, 01:31
Glenn groovy go hug a rainbow, there is no point in talking to you.

Hooray, I don't have to deal with this fantastic waste of my time anymore :rolleyes: .

to the mods:
couldn't you just merge this thread here with that one?

then Nyo could argue with xPaulxPpZx, and we would have 2 problems less to worry about, and only one spammy thread!

Capital idea. You get a cookie. Unfortunately, I'm not paying for it to be shipped to Austria ;) .

alex atkin
7 Jan 2006, 11:48
What did the super-rope do?

Because if its what allowed people to rope around the level at light speed dropping mines then its the single reason I NEVER played WWP online. People just were playing a totally different game from me. I like to play a REAL deathmatch like against the computer, except against humans. NOBODY ever hosts those kinds of games on WWP!

If that IS the case then I can't wait until the patch allows me to play W:A with my WWP CD.

bonz
7 Jan 2006, 14:49
What did the super-rope do?
try it!
it makes the rope insanely long. (which, of course, changes it's physics)
I like to play a REAL deathmatch like against the computer, except against humans. NOBODY ever hosts those kinds of games on WWP!
well, then try to get w:a somewhere!
there are much more people that play oldschool games. (e.g. me!)

GoDxWyvern
7 Jan 2006, 15:39
In fact, I see many more hosts with normal games in WWP than in W:A. ;>

Plutonic
7 Jan 2006, 19:02
ahhhh super rope.... those were the days. Flying around happily in a nice shopper map and, whooops my rope has missed the ceiling!!! eek! what to do!!!!! Not a problem, i will just fire another one..... oh wait, I can't, it seems my rope is still flying up to what is practically an infinate distance so I cant fire again, great... what a gift that was.

Ok so shopper is hardly my favourite game, and propers just depress me but I spent alot of time, years infact, playing them because that was what was played at the time. And I too saw what happened with WWP.
Everyone crowded on wondering what new treats there were to play with and the catchy Super-Rope name made people go, oooOOOOOoo.
So, yes, fine, add it as an option if you must but I realy think that more damage would be done with it added than ignored. Things like Fort Mode, Sticky mode etc will be a much nicer addition and once you have played around with Batty-Ropes you wouldn't look back at Super-Rope.

Soczek
12 Jan 2006, 11:15
Hello

In particular, I don't agree with making the game easier instead of simply learning how to play it. Roping, at least to a level where you can get around the map, is not difficult.

You don't agree? Why DC is making patches? To make the game easier and nicer to you (didn't you get rid of fd bug coz you didn't learned how to play with it?).

Best regards
Marcin

P.S. Also i agree with Wyvern, at wn2 you can find more normals then at wn.

AndrewTaylor
12 Jan 2006, 11:22
(didn't you get rid of fd bug coz you didn't learned how to play with it?)
I suspect that bug was removed because it was a bug.

The patches are to fix bugs and add features, not to make the game easier. I do agree with removing annoying and unpredictably gameplay glitches from the game to make it smoother and more playable. I do not agree with making aspects of the game you are worse at embarrasingly simplistic. There's no Laser Guided Grenade Mode for people who can't aim; there's no Flying Worms mode for people who can't judge jumps. There's no "You Should Aim Here" Arrows Mode for people with no tactical mind. Why should there be a "Roping Is Easy As Pie" mode for those who can't rope?

bonz
12 Jan 2006, 11:23
didn't you get rid of fd bug coz you didn't learned how to play with it?
you can't really learn much to cope with bugs that desynchronise & crash the game, huh?

Lawd
12 Jan 2006, 14:31
Initiate "Death-By-Words" mode.

There is no such thing as perfection. You can either play Worms: Armageddon and get the patches or play Worms World Party and get the "Super " Rope.

Deadcode doesn't play WWP, he plays W:A, therefore he is more interested in W:A. If he's more interested in W:A than WWP, he is more likely to want to make patches that affect W:A than WWP. If he doesn't want to patch WWP, he isn't going to. He's not paid to make patches for W:A, but he wants to do it.

I'm not going to say Super Rope is completely bad here, but I am going to give you more bad points than good about it.

Points against "Super" Rope

1) IMHO, someone who can use a normal rope to get around the map using a basic level of skill, not from days, weeks, even (Gods forbid) months of practice, but from an hour or two of learning how it works will have a lot more fun using the rope than he would if he just grabbed the "Super" Rope.
2) A person who has had a lot of practice with a normal rope and can use it to do tricks that even Spiderman would be proud of looks infinitely cooler than someone who just grabs a rope that can hit anywhere.
3) It takes a lot of the skill out of the game, and part of the reason that a game is fun is that it's challenging. Do you buy games that take five minutes to complete on "Impossible" (or whatever) difficulty? No. Do you buy games that still have (fun) things to do and new techniques to learn in them a year later? Yes.
4) If you don't use Super Rope, there's more room for other Wormpot options! Aren't HUGE explosions from Banana Bombs (ehehe, ehehe... getting evil thoughts...) better than a rope longer than the Golden Gate Bridge?
5) It completely defeats the Lightside/Greyside "Shoot-and-Duck" and Darksider's hiding tactics and makes pretty much every area of the map accessible instantly, which means that the game simply has no tactics whatsoever in it. What's the point in being able to drop a grenade anywhere on the map?

Points for "Super" Rope

1) It makes it easier to move around the map if you're just getting to grip with Worms and can't aim from further away.
2) It can allow you to get to the entrances to Darksider's holes faster.
3) If you've somehow managed to get stuck on an island with the water rising and no nearby places to get a rope latched onto, it can let you live to fight another day.

"My Conclusion", or "A Summary Of My Waffling":
The Super Rope is alright in its place, but for pity's sake don't over-use it.

Nyo
12 Jan 2006, 17:14
Deadcode will make W:A have _everything_ WWP has just wait for the patch.
And he will not patch WWP, no answer to that, he is a free person and can do what he wants to do.

this thread should be locked

Lawd
12 Jan 2006, 19:57
this thread should be locked
I whole-heartedly agree.