View Full Version : Worms Breakout 2 - RELEASED!
Hello fellow wormers :)
You have been waiting for this day to come for more than a year and this waiting is now over.
First, I would like to thank everyone that made this day possible (In no particular order):
- Team17 for worms and for allowing us once again to use the graphics and sounds in our game.
- Clarky for the original idea of worms breakout.
- Plutonic for helping us by hosting the game on his server.
- You for reading this and playing the game.
- Everyone else not listed here.. Thanks!
Remember you can spread this game for free and put it in your website. If you do put it please contact us on www.anykeysoft.net and we might link back to your site.
So, without further delays.. AnyKeySoft presents......... Worms Breakout 2!
http://anykeysoft.net/games.php?act=wbo2
Alternative site: www.wormscc.com/download/programs/files/WBO2install.exe
Remember to post any bugs, comments, suggestions you have.
Happy new year everyone!
Swed Simon
1 Jan 2005, 10:16
After all Worms breakout is the best Worms fan game in the globe so it's worth to have a look on part 2, and it looks like I'm going to be the first public tester in the T17 forum. Its downloading right it right now, I'll give a feedback later.
''Later''>
I can already now say that its the best version of breakout ever. It easily beats all the official Worms spinoffs.
E-102 Worm
1 Jan 2005, 12:39
I've played Worms Breakout 1 and I didn't get very far in the game, but Worms Breakout 2 is a different matter. It has to be one of the best Worms Breakout games as Swed Simon said and I already love it. :D
I've already seen what the effects of the weapons are, even the super weapons, it's totally awesome and I'm already over half-way through the game. That's on Easy of course. ;)
All I can say left is 'Good Job'.
Well I loved WormsBreakout 1, so I'm downloading it right now! :)
Worm Mad
1 Jan 2005, 12:51
It's certainly a good game and a great improvement on the original. Well done! :)
Heh, thanks everyone. A couple of notes:
- Remember you can select weapons with Z & X instead of the number keys.
- You can mute the sounds or music with the F5 and F6 keys.
- Press P to pause the game.
- The level editor is being programmed and doesnt have an official release date.
beaver2009
1 Jan 2005, 13:34
Is Win ME supported?
Is Win ME supported?
We havn't tested it on Win ME but im pretty sure it will work...
beaver2009
1 Jan 2005, 13:37
We havn't tested it on Win ME but im pretty sure it will work...
Good.I loved the last game and I'm sure this will be a worthy sequel.
I've just lost for the fourth consecutive time, good god it rocks though.
Well done, thats a fantastic improvement upon the last one!
FatWhitey
1 Jan 2005, 15:33
It easily beats all the official Worms spinoffs.
Agreed, I like this game better than Worms Blast.
beaver2009
1 Jan 2005, 19:03
I got to 17000 before dieing(sp?)
This is the best free game I've ever played.
Well done.
I got to 17000 before dieing(sp?)
This is the best free game I've ever played.
Well done.
Thanks... I got to 75000 when I finished the game :)
I've only got to level 3 :o
OK now 5.
beaver2009
1 Jan 2005, 23:19
I've only got to level 3 :o
OK now 5.
Lol I got to 13
I can't get past 3, but I'll keep trying. Once again, great work Darky and co!
Plutonic
2 Jan 2005, 00:05
Nice one darky ;)
I swear once, the ball went right through the paddle.
Plutonic
2 Jan 2005, 13:35
ah, if you want a bugs list... :
sometimes on collision with the with 2 objects they dont dissapear.
when colliding at certain angles the ball withh jump a few pixels to the side before moving away again
if the ball hits the side of the paddle it acts like it was hit by the top and moves up instead of continuing down.
but to be honest, its very nicely done ;)
Also, my balls exploded a couple of times.
philby4000
2 Jan 2005, 14:26
you should see a doctor.
I can confirm that worms breakout 2 works with windows 95.
I loved worms breakout and the new super weapons and the new powerups realy make alll the difference.
the easy weapon switching is very useful too.
Very nicely done.
beaver2009
2 Jan 2005, 16:01
Works with ME too.
Got to level 27 and got 70000.
My annoyances are the Mega Ball:If offers no advantage IMO and in one level it wouldn't go through a space between two unbreakable balls to the bricks inside and I had to let it drop to complete the level.
My other annoyance in the under-power-ness of the mole.
Otherwise great game.The best things in it IMO are shooting down sheep with a shotgun and the power of the mortar
Fantastic. I completed it with 73000 points on Easy this morning. Can't wait for a level editor :D
SargeMcCluck
2 Jan 2005, 17:10
Okay.
On the good side, it seems cool - I managed to play one level.
On the bad side, I couldn't get past one level because the program runs at 60Hz and as it doesn't use DirectX I can't use dxdiag to force the refresh rate like I can do with most games.
Can you figure out how to allow us to select a refresh rate? I'd love to play it, but after completing Level 1 on easy my eyes hurt too much for me to carry on - I have sensitive eyes, and I don't like low refresh rates anyway.
Cheers!
(p.s. If this is too hard/impossible, a windowed mode would work - Then it would use my desktop refresh rate).
beaver2009
2 Jan 2005, 19:22
Completed on easy!
Do you get a different cheat for each different difficulty level?
shooting down sheep with a shotgun
Oooooh I never thought of that!
Mr.cosmico
2 Jan 2005, 19:46
I was loved good fan games
This is one of them
congratulations, anykey :)
im stuck in level 6...:p
MadEwokHerd
2 Jan 2005, 19:53
Surprisingly enough, it has given me no problems. I'm running this game under wine.
It's very slow though..
Try the harder settings if it isn't fast enough :P I did and I regretted it, and went back to Easy.
MadEwokHerd
2 Jan 2005, 20:34
I mean slow as in framerate.
It technically works, but it's not fast enough to be fun.
E-102 Worm
2 Jan 2005, 22:07
I've just completed the game in Easy with the score of 72860. :D
Plutonic
2 Jan 2005, 23:45
for the most part its fast enough on my machine, but when theres alot going on it dies.
It's hard to make a good breakout game, players often find them boring because of the length of time they take to play versus the simplicity of breakout.
Great game, the mega ball power up is fun! I love the bungeeing worms that grab the ball(s) when you finish a level too! One thing I have to ask is why the starting aim always begins at horizontal? It's silly to make every new player release their first ball straight into the water, and then make us aim it again every time. It would be nice if it kept the last aim like Worms does ;)
I had the same problem as Sarge, the game changes my screen refresh rate to a level at which it flickers. Talk about endangering the health of the Worms community, geez! :P
I use medium, IMO easy is too slow, but hard is too fast, I think its cheapm that you get the same scores on easy as you do on hard though.
Well, scores are somewhat irrelevant anyway. For any given level, you can only score so many points, and it's not likely you'll get many more if you try again and again and again. It's down to luck, really. Notice how those who have completed it have all got around 75000 points - not much variation.
The game shouldn't be about the number of points you can score, it should be about how many levels you can beat, and instead of the same levels on different, optional difficulties, there should be one difficulty that gets harder and harder as you beat more and more levels (i.e. faster ball). For one, it saves repetition of levels, and you'll always know there's a level ahead that you haven't seen and will be completely new (motivation to continue)
I don't see much motivation at all for beating the game again on Hard, personally. That's why I'm waiting for the level editor now :)
beaver2009
3 Jan 2005, 13:18
I don't see much motivation at all for beating the game again on Hard, personally. That's why I'm waiting for the level editor now :)
I'll try if there is another cheat to be revealed for the different difficulty.
Plutonic
3 Jan 2005, 13:58
if the level editor code is released i'd make you all a level generator ;) well... id try anyway, lol
Perhaps it would be good to base the score on how fast you complete the level.
But then it'd mostly rely on how many sheep you hit, and thats alot to do with luck.
Also the ball can take tedious routes at a very low angle, taking ages to get back to the bottom.
beaver2009
4 Jan 2005, 12:12
But then it'd mostly rely on how many sheep you hit, and thats alot to do with luck.
And shotgun skills. ;)
Also the ball can take tedious routes at a very low angle, taking ages to get back to the bottom.
And then you hit it at such an angle to the girder that it straightens again, unlike someone who doesn't know what he's doing and might just hit the ball not caring about the angle, resulting in it taking another long diagonal route.
That doesn't stop it happening in the first place though. There's no need to imply that I'm an idiot.
Nah, it's happened to me, once its at a low angle it can be quite hard to gte it straight again, and vica versa.
Hi everyone.. Im back from my trip :)
Well anyway, Im glad to hear that you enjoy the game.
About the comments:
- The exploding/disappearing ball bug was known.. we have no idea why it happens and its pretty rare..
- When the ball hit the side of the paddle its suppose to go up, thats how it is in alot of good breakouts.
- The mole bomb is suppose to be a not-so-good bonus.
- I told my friend that people would be annoyed by the mega ball.. maybe now he will agree that it should be timed.
- Yeah, i agree that the aiming should be saved and start straight up.. It will be done in the next version.
- I didnt really understand what you meant plutonic with your first bug report.
- The ball-through-paddle was also known but I think its very very rare.. I have only seen it once.
One thing the games lacks is the ability to save, otherwise, great job!
Yes but then you would get people saving after every level they won, and reverting to it everytime they lost a ball.
If saving was implemented I think it should be so that if you loaded a game and lost the save game would dissapear. so you couldn't re-try it.
And what the hell, I LOVE mega ball, it shouldn't be timed! :eek:
Plutonic
6 Jan 2005, 00:46
sometimes on collision with the with 2 objects they dont dissapear.
its simple mate, it happens alot on mega ball, if a ball manages to hit 2 block at the same time, yes it is possible, then either only one or sometimes neither of them breaks. Its the same if the ball hits the wall and a block at the same time, it bounces like its hit them both but the block doesnt break.
when colliding at certain angles the ball withh jump a few pixels to the side before moving away again
eactly as it says, at some angles - normally very small ones, the angle of reflection is correct, but the possition of the ball changes.
MadEwokHerd
6 Jan 2005, 03:53
Is there anything you could do to make the game faster? Maybe give an option to turn off the background/water/particle effects?
its simple mate, it happens alot on mega ball, if a ball manages to hit 2 block at the same time, yes it is possible, then either only one or sometimes neither of them breaks. Its the same if the ball hits the wall and a block at the same time, it bounces like its hit them both but the block doesnt break.
eactly as it says, at some angles - normally very small ones, the angle of reflection is correct, but the possition of the ball changes.
Ah, I think these bugs are there because of thats how the "Bouncing Ball" system in multimedia fusion works.. Ill try to create a custom movement in the next version.. Maybe it will solve it.
OK, after having played the game for a while now, and having got to level 12, here are some points I'd like to make about the game...
The bug where the ball dispapears is REALLY annoying, its heppend quite a few times to me now.
With the power ball, it should wear off after a number of explosins, not timed as too often do you get nothing from it.
Once with the concrete donkey, it took out just one lonely brick, rather than a big block of bricks on the side of the screen.
With girdir exension, it is extreemly hard to shoot at blocks right next to the wall.
IMO, the mortar is the worst weapon, its really only good for taking out individual bricks.
The mega ball is imensly fun.
Its a big improvement on the original and the sound effects are much better, not to mention the graphics and gameplay.
IMO, some of the earlier levels are harder that the later ones.
beaver2009
7 Jan 2005, 18:45
IMO, the mortar is the worst weapon, its really only good for taking out individual bricks.
Try firing it over a group of bricks without letting it explode so it keeps raining clucters.You can take out up to around 10 at a time.IMO it's the best weapon.
Yes! I completed it on Medium after many many many many many attempts!
Is it a record? Tell me it's a record.
beaver2009
11 Jan 2005, 18:03
Yes! I completed it on Medium after many many many many many attempts!
Is it a record? Tell me it's a record.
Did you get a new cheat?
No, actually. It was exactly the same as the first. :-/
Cyclaws
11 Jan 2005, 21:33
Yes! I completed it on Medium after many many many many many attempts!
Is it a record? Tell me it's a record.
E-101 Worm (Kenny Tornado) has had it in his sig for about a week now, that he beat it on easy and medium.
pilot62
12 Jan 2005, 15:46
Both times I've had the ball through paddle bug I collected a crate at exactly the same time as hitting the ball, coincidence? :confused:
Well, probably, but I just thought I'd mention it. ;)
dawnraid
12 Jan 2005, 18:03
lol well it looks like I might not get to try it, the "Bandwidth Limit has Exceeded"
Wow and its only, what, the 13th?
Well.. Just like we execpted the bandwidth is reaching the sky... It says that we have 3gb for month but we already got 9 giga......
About the bugs, we still have no idea why they happen.
What about the refresh rate Darky? Is there anything you can do about that?
And what the hell, I LOVE mega ball, it shouldn't be timed! :eek: Read the whole thread, someone found a bug that supposedly there are places where the mega ball can't get through, so you can't complete the level. And if it was your last ball, that would be a problem.
Maybe the mega ball should be able to break the unbreakable blocks, then it would be able to get through anywhere! :D
I got the megaball on quite a few missions where it couldn't get through, but luckily i had a tonne of weapons to shoot all the remaining blocks anyway :)
wormnuva
13 Jan 2005, 12:03
:mad: :mad: :mad: :mad: i cant download it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 :mad:
Are you connected to the internet?
Do you have a computer?
More information would be just grand.
chip5541
13 Jan 2005, 14:46
Working now!
Best breakout game available. Full stop.
Great game.. well done !
SargeMcCluck
17 Jan 2005, 22:38
What about the refresh rate Darky? Is there anything you can do about that?
Any progress with this Darky? Or any of the other things? I really want to play it...
Any progress with this Darky? Or any of the other things? I really want to play it...
No, I dont think its possible to change the refresh rate inside the game but we still havn't given up yet :P
Dig this Sarge my man:
Alt-Tab out of Worms Breakout 2, and go to your display settings and change your refresh rate back to what it was before you started the game. Slightly awkward but it works, ludicrously simple isn't it!!!
double post edit
Ok cool cats, I've created a Worms Breakout 2 Launcher (bloopy.topcities.com/worms/WormsBreakout2Launcher.zip) in C++, which means it should work on most Windows PCs. I took advantage of the new-found information that I could reset the refresh rate from Windows display settings.
If you get any errors or problems, let me know. There might be a problem if you have only installed Worms Breakout 2 on your specific Windows profile, I can't be bothered testing that right now. :P
Also I don't know how dual monitors usually work, but if you have apps in windows on one screen and full screen apps on another screen, make sure the refresh rate is okay for the other monitor before you launch.
SargeMcCluck
21 Jan 2005, 15:20
Woo! Now I just need to redownload it again. Pity both the mirrors are not working at the moment. D:
MSN PROGRAM FILE TRANSFER TO THE RESUCEWE!¬!!!
Oh wait you're not online. Bollocks.
Terra Worm
21 Jan 2005, 16:29
Best breakout game available. Full stop.
Great game.. well done !
You are SO right man. I mean, Mega Balls and Mole Bombs are quite good mixed together (that is, if you're a Worms fan).
Oh, and BTW Foster, I think we could be good friends. :)
A couple of things about that launcher I made:
It won't work if you rename Worms Breakout 2.exe :p - but you'd have figured that out anyway if you did
It just gets the refresh rate of your desktop and uses that, so if you wanted a different refresh rate in the game you could change your desktop refresh rate.
Plutonic
22 Jan 2005, 23:38
appologies for the mirror being down, its a domain issue, use this link:
http://69.90.88.12/download/programs/files/WBO2install.exe
appologies for the mirror being down, its a domain issue, use this link:
http://69.90.88.12/download/programs/files/WBO2install.exe
Atlast! A working link... :)
Cyclaws
23 Jan 2005, 12:58
Darky: Do you mind if I host the game on WormsTournaments?
Bloopy: Do you mind if I host your little patch thingy on WormsTournaments?
I don't mind if you host it at all.
Plutonic
24 Jan 2005, 12:01
Atlast! A working link... :)
not a problem, i will try yo get the old domain name working again asap.
Cyclaws
24 Jan 2005, 23:33
I don't mind if you host it at all.
Thanks. I'll add it to my site tomorrow. :)
Oh yeah, I imagine Darky would be happy for there to be another mirror for his game Cyclaws.
Cyclaws
25 Jan 2005, 19:00
Oh yeah, I imagine Darky would be happy for there to be another mirror for his game Cyclaws.
Okay, thanks.
Worms Breakout: http://www.wormstournaments.com/downloads/wbo2install.zip
Worms Breakout Launcher: http://www.wormstournaments.com/downloads/wormsbreakout2launcher.zip
Worms Tournaments: www.wormstournaments.com
Thanks bloopy and cyclaws...
About the next version, we have made some progress with it and now we need the public's opinion:
When you make custom level sets, do you think the levels should be locked so people cant view/edit them in the level editor and must play them by the order you created or they should be unlocked so people can play in whatever order they want and even edit the level?
We really dont care.. you decide :)
Locked, and such. It gives a motivation.
beaver2009
25 Jan 2005, 21:39
Thanks bloopy and cyclaws...
About the next version, we have made some progress with it and now we need the public's opinion:
When you make custom level sets, do you think the levels should be locked so people cant view/edit them in the level editor and must play them by the order you created or they should be unlocked so people can play in whatever order they want and even edit the level?
We really dont care.. you decide :)
Locked and editable after unlocking.
Locked and editable after unlocking.
What do u mean after unlocking?
beaver2009
25 Jan 2005, 21:48
What do u mean after unlocking?
When you unlock it you can edit it.
Btw, is there any way of saving games?
When you unlock it you can edit it.
Btw, is there any way of saving games?
Ah erm... I dont think you understand. You dont really unlock the levels, people create custom world which contains levels, okay? I ask you if you think its good that everyone can view/play any level in the world or no.
beaver2009
25 Jan 2005, 22:07
When you make custom level sets, do you think the levels should be locked so people cant view/edit them in the level editor and must play them by the order you created or they should be unlocked so people can play in whatever order they want and even edit the level?
Ah erm... I dont think you understand. You dont really unlock the levels, people create custom world which contains levels, okay? I ask you if you think its good that everyone can view/play any level in the world or no.I understand.I feel it's better to have to unlock.
Any chance of Save Games?
Cyclaws
25 Jan 2005, 22:44
I think it would be a great idea to make levels, and I think you should be able to lock them.
What do u mean after unlocking? I think he might mean something like locked and editable after completing. I'd prefer that they stayed locked, the levels would be quite simple so it's not really worth editing somebody else's.
I've played quite a bit of Worms Breakout now, only made it to about level 7 though. I get the bug where if the ball hits two blocks in very quick succession, only the first block is destroyed. The same thing happens if the ball hits the wall and then a block, the block sometimes isn't destroyed. This caused my ball to get stuck bouncing around and never changing its path because the block wasn't being destroyed, but luckily I had a grenade to do the job. Also, I got the exploding ball bug a couple of times, which is not good when it's your last ball. :-/
One thing I'm not so keen about in the game is that the blocks aren't rectangles. It means that the ball can bounce off in any direction, and often into the water. It makes the game quite a lot harder than other breakouts! :p Also I may be wrong, but the ball seems to only travel at specific angles. I think it would be better if the ball could travel at any angle, so that you can never hit it back and forth through the same gap repeatedly (unless you are madly accurate). I would also try having the ball randomly increase or decrease its angle by 1 degree when it bounces off a wall or block, so that the ball won't ever get stuck (hopefully). Like I said in the previous paragraph, I had a ball get stuck bouncing back and forth along the same route. This could happen with the indestructable blocks, particularly if you get the multi-ball power-up and the balls go off on some unluckly angles.
Anyway, I look forward to the next version and the level editor. :D
Even perfectly square blocks will have the potential to bounce the ball off at any angle ;)
To be honest I don't think the angles are actually varied enough. The most verticle angle you can get is very very easy to repeat again and again and again, it can be quite difficult to get a minor deviationg to send it on another angle (without batting it horrible across the screen)
Even perfectly square blocks will have the potential to bounce the ball off at any angle ;) But obviously not if you use really simple collision detection that decides if it hit the top or the side of the block, and reflects the ball's movement either horizontally or vertically... which you could do with rounded blocks, though it wouldn't always look quite right.
MadEwokHerd
26 Jan 2005, 05:24
About locks: I like Ricochet style, in which you can play or edit any level after you hit the next checkpoint.
Practically, for this game, it appears that would mean unlocking the levels once you beat the entire world (not level-by-level--it should be easy to beat whatever level you start at).
Of course, if you do that, people will make their last level impossible to beat just to keep it locked, so...
I would prefer there be no technical restriction (if you want a challenge, have the discipline to enforce it, damnit!).
I think he might mean something like locked and editable after completing. I'd prefer that they stayed locked, the levels would be quite simple so it's not really worth editing somebody else's.
I've played quite a bit of Worms Breakout now, only made it to about level 7 though. I get the bug where if the ball hits two blocks in very quick succession, only the first block is destroyed. The same thing happens if the ball hits the wall and then a block, the block sometimes isn't destroyed. This caused my ball to get stuck bouncing around and never changing its path because the block wasn't being destroyed, but luckily I had a grenade to do the job. Also, I got the exploding ball bug a couple of times, which is not good when it's your last ball. :-/
One thing I'm not so keen about in the game is that the blocks aren't rectangles. It means that the ball can bounce off in any direction, and often into the water. It makes the game quite a lot harder than other breakouts! :p Also I may be wrong, but the ball seems to only travel at specific angles. I think it would be better if the ball could travel at any angle, so that you can never hit it back and forth through the same gap repeatedly (unless you are madly accurate). I would also try having the ball randomly increase or decrease its angle by 1 degree when it bounces off a wall or block, so that the ball won't ever get stuck (hopefully). Like I said in the previous paragraph, I had a ball get stuck bouncing back and forth along the same route. This could happen with the indestructable blocks, particularly if you get the multi-ball power-up and the balls go off on some unluckly angles.
Anyway, I look forward to the next version and the level editor. :D
Actually, if the ball keep hitting walls/golden bricks for about 25 hits without hitting anything else it will add 1 angle to it. Your problem was something else: The way the ball bounces is kinda stupid in multimedia fusion. so when the ball hits a wall and a brick the game knows it needs to bounce from the brick so it does, therefore setting the walls/golden brick count to 0.. The brick isnt destroyed because the ball isnt there anymore (or something like that), we are trying to create a custom ball movment with more angles and no bugs. The current one only have 32 angles (Lame :()
I really dont think its a good idea that levels are uneditable till u finish them.. We are talking about user-made levels.. Your not getting the user's level as an award or something.. Ill try to explain in 1 more way:
Should custom-made levels be editable after the release?
Should they be viewable in the editor after the release?
Can people play them only in the order u specified (Like the normal levels in the game) or play them at any order?
By the way, the next version will have lots of cool bricks to add to ur levels that do not appear in the game.
And dont think we arent adding utility and super sheep bonuses :)
Feel free to add your own ideas for stuff to add to the next version.
I guess there's no harm in being able to edit other people's levels or view them in the editor. I think you should have to play them in the order specified though.
A couple of ideas:
The worm paddles with a paddle when you move the paddle (like a canoe).
When you get multi-ball and support girder, every ball has a support girder. (Hmm maybe that's a bit excessive)
double post edit
Woo I'm made it to level 10 24 or something on easy now... the ball changing angles when it bounces off the blocks still catches me out every now and then. :p It would nice if the game had checkpoints, so that you could go back the the level you have reached, but without the score you would've gotten if you had completed all the levels before it. Otherwise I just have to keep trying!
Wow! I need to keep my eyes open more often. I remember WB1. It was fantastic. I'm so getting this.
...
Or I would, but one server is over its bandwidth for the month and the other seems broken. :-/ Oh well, I'll keep checking back.
Cyclaws
27 Jan 2005, 19:53
Wow! I need to keep my eyes open more often. I remember WB1. It was fantastic. I'm so getting this.
...
Or I would, but one server is over its bandwidth for the month and the other seems broken. :-/ Oh well, I'll keep checking back.
Here, you missed my mirror: www.wormstournaments.com/downloads/wbo2install.zip
Another suggestion: If we already have a power up like mega ball or girder extension, there's not much point in giving another one of these to us, because it doesn't have any effect. Perhaps only power ups that will have some effect should be dropped?
I'm still enjoying the game, and trying to complete it... and swearing every now and then. :p
Guy_From_I
28 Jan 2005, 06:51
On the save game topic:
At the end of each level, there should be the option to save and quit. Then in the game's menu, a 'Continue' option becomes available. As soon as the player loads the 'continue game', then the save game is deleted, so it is not possible to continuously re-load the game from the same point.
Summing up, a single-save spot to allow the user to quit and come back to their game.
Would it not be possible to minimise and copy the save game file, allowing to replace it though?
Guy_From_I
28 Jan 2005, 22:33
Would it not be possible to minimise and copy the save game file, allowing to replace it though?
NOW WHAT KIND OF LAME ASS CHEATER DOES THA.....
..oh I mean..who would do such a thing?...um...
Yeah, I guess that's possible. Unless Darky knows something we don't...
MadEwokHerd
29 Jan 2005, 01:22
That is assuming you know exactly where all of the data wb2 keeps is located.
There's no 100% reliable way to protect it, and no way to protect it that isn't 100% evil.
It's a free (in a sense) game. IT IS NOT NECESSARY TO MAKE THE PROGRAM PARANOID ENOUGH TO WATCH THE PLAYER'S EVERY MOVE.
stbrookes
5 Feb 2005, 18:36
I've played Worms Breakout 1 and I didn't get very far in the game, but Worms Breakout 2 is a different matter. It has to be one of the best Worms Breakout games as Swed Simon said and I already love it. :D
I've already seen what the effects of the weapons are, even the super weapons, it's totally awesome and I'm already over half-way through the game. That's on Easy of course. ;)
All I can say left is 'Good Job'.
Ill have to download it as soon as iv got the i-net at my house (im on someonelses computer)
i can't download it!
ive tried all three mirrors, the last is corrupted, and the other two just don't work :mad:
someone please fix this...
Plutonic
10 Feb 2005, 04:29
its here: www.wormscc.co.uk ,
I would give you the full link but i dont know it off by heart. Click downloads, then programs and its top of the list.
Sorry for the downtime, we are moving servers and darkys links just can't keep up ;)
Cyclaws
10 Feb 2005, 17:16
i can't download it!
ive tried all three mirrors, the last is corrupted, and the other two just don't work :mad:
someone please fix this...
Could you tell me which one's, were currupt/don't work, I'll need to fix it if its one of mine.
Could you tell me which one's, were currupt/don't work, I'll need to fix it if its one of mine.
yeah, the one on wormstournament, so yours. i downloaded it twice, with no success, i even used two programs that fix corruptions...
i got the one from Plutonic, thanks man
Plutonic
10 Feb 2005, 19:52
i got the one from Plutonic, thanks man
No problem, that address shouldn't change now
Exthermor
28 Aug 2008, 10:23
What is Worms Breakout 2's last version? I downloaded 1.00 is it first and last? Where can i download the latest if available (newer than 1.00)?...
SupSuper
29 Aug 2008, 05:13
It's the first and last.
Exthermor
29 Aug 2008, 08:45
Thank you SupSuper.. I playing WB2. It's very funny...
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