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Star&Moon
15 May 2013, 02:33
I'm pretty sure Team17 doesn't take ideas for full games, but I came up with this idea and it's awesome and I feel like sharing it.

So, imagine a full-scale war, in the Worms world, that's what would be the glory of Worms: Modern Fortfare.

So, in Modern Fortfare, at your fort, you prepare for battle with rivaling forts, who will win? Your Scientist stays at the fort and you control troop movements, structure and vehicle buying, and placing structures, and buying worm troops with him. The other classes make up the bulk of your army. The goal is to reach the other player's base and to wreck it, but that won't be easy. If two groups of different armies meet on the isometric battlefield, you go into a skirmish, which is classic turn-based warfare between two or more worm teams. The setting of the skirmishes and the schemes are all based the different areas of the map that troops could meet. When you win a skirmish, the enemy's troops must temporarily retreat and you are allowed to move on. However, as you get closer, the skirmishes get more and more fierce, as the enemy is allowed to have their own structures in skirmishes as well as sentry guns and minefields. If you prove your worth and reach the enemy's base, a skirmish starts, with the base as a structure, and you must infiltrate the enemy's base and destroy the Scientist's computer. This is the only time he is allowed in battle.

So, other than large scaled battles? What's new in this game idea of yours? Well, structures! Structures can be placed, and will be part of the skirmish's battlefield if skirmishes occur near them. Structures can be tall, and house many worms with sentry guns, or they can be flat and covered with mines and barrels.

Vehicles! Worms can move around the battlescape much quicker with them, and in skirmishes they can be useful for transporting worms and getting around mines quickly.

There can be a lot in depth and strategy with Worms: Modern Fortfare. What do you guys think of my idea?

piki1802
16 May 2013, 16:45
One word: super-duper-awesone-never-know-very-meaningfull-errr, what was I going to say? Oh, right super-duper-awesone-never-know-very-meaningfull-idea-to-team17. I never knew that a word could be so long :P

franpa
16 May 2013, 19:42
I misread the title, I thought it said Worms: Modern Fartfare

_Kilburn
16 May 2013, 22:15
So it's Worms Forts with added vehicles in a more modern setting? I'm completely okay with that.

The name is terrible though. :p

MtlAngelus
16 May 2013, 23:54
Hah, depth and strategy? You're pitching this idea to the wrong developer. :rolleyes:

Star&Moon
17 May 2013, 22:03
So it's Worms Forts with added vehicles in a more modern setting? I'm completely okay with that.

The name is terrible though. :p

It's like Worms: Forts Under Siege?

I actually haven't played that one.

Thurbo
19 May 2013, 14:35
Hah, depth and strategy? You're pitching this idea to the wrong developer. :rolleyes:

Because the Worms series and especially Worms Armageddon is severely lacking depth and strategy.

What I gotta ask, is it supposed to be 2D or 3D (like Worms Forts)? I'd rather go with 2D and I think that's what you mean. This also sounds a lot like I expected Worms Battle Islands to be like when it was announced; managing your island and inventory before battling opponents on it, not just placing random objects on a random landscape. I can definitely imagine that, Battle Islands was a step in the fortress management/regular gameplay direction, after all.

Star&Moon
19 May 2013, 15:25
Because the Worms series and especially Worms Armageddon is severely lacking depth and strategy.

What I gotta ask, is it supposed to be 2D or 3D (like Worms Forts)? I'd rather go with 2D and I think that's what you mean. This also sounds a lot like I expected Worms Battle Islands to be like when it was announced; managing your island and inventory before battling opponents on it, not just placing random objects on a random landscape. I can definitely imagine that, Battle Islands was a step in the fortress management/regular gameplay direction, after all.

The Skirmishes are in the 2D, but the overveiw where you control troop movements is Isometric 3D.

I actually didn't realize there were some worms games that were a tad similar, I was sort of thinking "what if there was a full-scale war in the Worms world" and also "what if Worms was mixed with Total Annihilation?"

Shadowmoon
20 May 2013, 20:43
Was it me or were the missions on Worms Forts Under Siege actually quite hard? Although saying that, might have been that I was 10 years old and was crap at games back then