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View Full Version : Buff Up the Scout


Star&Moon
2 May 2013, 02:13
Pleeease?

The Scout is one of my favorite new classes, but the scout isn't very good strategically, here's what I personally thing should be changed:

1. Less Downsides:
The Scout takes damage more than other worms, the scout is knocked around farther than any other worm, the scout can't deal that much damage with weapons. That is quite a lot for downsides... there really doesn't need to be that much.

2. Add distinguishing features:
I'm guessing it's too late to change this, but the scout is very unattractive in the fact that he is just a tiny Soldier. He should have like a bigger tail, I mean, it doesn't make sense that the scout can move around with such a small tail. Maybe he could be given a curly tail akin to 2nd generation worms.

3. Add a weapon advantage:
The Scout needs an advantage on some weapons, or at least, some weapons that DON'T have damage subtraction. Perhaps he could have a buff with Water Weapons.

4. Make it so the Scout can move around in those forts:
I'm not kidding, the scout's high/long jumps make it so he has a very hard time getting around in forts.

I hope you consider all these, and make the Scout awesomer!

IlikeFARTS
5 May 2013, 17:48
Personally, I like the scout just the way he is. He was probably named 'scout' because of his exploration abilities. He came move faster, better, and stronger with all utilities. He picks up crates faster AND generates them faster ;). Play with all scouts if you don't believe me. I've also stated in older posts, you need to focus on the weapons that are more strength affected i.e. poison gun, water gun, magnet. I also don't mind sacrificing my jet pack to pick up two coins, a very easy task for a scout. 10 coins is 10 less coins in your enemies pocket ANNNDDD since everyone loves to go negative in the shop every coin is actually worth double. I must admit in a ranked much i have traded my scout in for a second scientist, this is mostly due to my love for the darkside. Hope that helps.

BongMong
5 May 2013, 20:20
A little rebalancing is required in the classes, but very little. I have looked at this in another thread and my suggestion is that Scouts get the same damage output as Scientists and Scientists are no longer allowed to heal other Scientists (though they can still heal themselves). I feel this would make the classes very balanced indeed.

Star&Moon
17 May 2013, 21:54
I GOT it! The Scout can have buffs with the Water Weapons!