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Dora
13 Feb 2013, 19:59
I'm a bit curious, what are you guys looking the most forward to?

Me:

Booby traps as scheme option
Some may find them annoying, but I can't wait to have them! It brings a bit more thinking to the game:

is this crate worth the risk?
will I survive if this crate contains a booby trap?
is the change of a booby trap low or high?

It should make playing against CPU5's a bit harder. And I think me and my friend are going to laugh when one is booby trapped - well... one of us. :p

Random health crates
Seems not like much, but I am looking forward to it. A bit more gamble is good, I think that's part of the fun.

Other scheme options
I think Deadcode and Cybershadow have much more nice scheme options in store for us. I've heard of a option that makes player mines and minestrike have the same fuse as the scheme setting, that would make mines more useful to block and minestrike more effective. I bet there are many more I don't know about, but I will like. Random worm selection which this version has (and I hadn't heard about before I updated the game) for example is a great addition, it takes away predictability (who will die next?) and makes you unlucky or lucky. But I've heard this was a option in Worms 2.

The scribble feature and fiddler* seem like really nice new features but both I will probably not use (much) as I play mostly offline against CPU5' s with a friend or alone. *But of course I will likely use the weapons people made with the it.

Here's where I got the information from. (http://feedback.worms2d.info/forums/5998-worms-armageddon)

Hail Deadcode and Cybershadow! :D Their hard work is appreciated. I think more people might replay the game because of these updates, it certainly was the deciding factor for me when I thought of buying this game.

Almost forgot! I'm also eagerly waiting for project X to become available again, some people made some really cool weapons that I would like to be in my default scheme.

So what are you looking the most forward to?

jsgnext
13 Feb 2013, 22:39
Scheme options, in general...that will be the most radical change to the game...

KRD
13 Feb 2013, 23:56
As a mostly online player who enjoys schemes like BnG, Hysteria, Intermediate and Warmer best, I can't wait for that scribbling feature. Calling shots, pointing out combos, strategies and tricks that way is going to be bliss. As will drawing dicks moustaches over worms... preferably as the game is being streamed to thousands of viewers. Oh yeah and infinite spectator slots so that anyone can at any point tune into matches that are currently in progress!

Extremist2
14 Feb 2013, 02:40
It will be awhile, so for now, I'll stick to just hoping for more players! :o

franpa
14 Feb 2013, 09:55
Been waiting for booby trap crates for numerous years now, they're in Worms 2 as an option but completely removed from all the later games.

Dora
14 Feb 2013, 10:41
Scheme options, in general...that will be the most radical change to the game...

I agree. I'm definitely looking forward to the new scheme format. It's probably going to take a while, but it will be worth it!

As a mostly online player who enjoys schemes like BnG, Hysteria, Intermediate and Warmer best, I can't wait for that scribbling feature. Calling shots, pointing out combos, strategies and tricks that way is going to be bliss. As will drawing dicks moustaches over worms... preferably as the game is being streamed to thousands of viewers. Oh yeah and infinite spectator slots so that anyone can at any point tune into matches that are currently in progress!

I think the scribble feature is a genius idea. If it's offline too I'm going to use it when playing with a friend. And it's not that I do not play online, just not often. The scribble makes me think of those cartoons in which the character has a drawning of his plan:

Like in the Worms 1 cutscene (last of the video) (http://www.youtube.com/watch?v=4ckbNvrM83A)

It will be awhile, so for now, I'll stick to just hoping for more players! :o

I hope so too.

Been waiting for booby trap crates for numerous years now, they're in Worms 2 as an option but completely removed from all the later games.

I thought almost no one liked them. :p I do, I like a bit of gambling.

What also sounds great is unlimited cavern maps.

Star&Moon
14 Feb 2013, 13:00
Yes! A scribbling feature!

I love this idea!

raffie
14 Feb 2013, 16:33
Something like that already exists for Project-X :confused:

Alby1987
15 Feb 2013, 09:55
Importing single and multiplayer missions from WWP cd, and the possibility to use the mission editor for creating user missions :D

Muzer
15 Feb 2013, 10:47
Importing single and multiplayer missions from WWP cd, and the possibility to use the mission editor for creating user missions :D
Custom, multiplayer, online-capable missions would be pure wine.

Star&Moon
15 Feb 2013, 12:53
Custom, multiplayer, online-capable missions would be pure wine.

Coop missions? Yes, YES! I approve.

Muzer
15 Feb 2013, 12:57
Custom, multiplayer, online-capable missions would be pure wine.
er, pure win* :p

Squirminator2k
15 Feb 2013, 22:47
Something like that already exists for Project-X :confused:

Yes, but not the base game. And as awesome as project X may be, not everybody wants to have to use mods to gain access to cool features.

raffie
15 Feb 2013, 22:58
Yes, but not the base game. And as awesome as project X may be, not everybody wants to have to use mods to gain access to cool features.

I don't really understand that, but if one rather dreams of a feature than actually have it, I guess that's their choice :confused:

Squirminator2k
15 Feb 2013, 23:25
Except it will be in the base game, so I don't understand your attitude.

SgtFusion
16 Feb 2013, 05:51
Except it will be in the base game, so I don't understand your attitude.
If someone wants it now, then they can use Project X for now, and then stop using Project X once it is in the base game. If they're willing to wait, they don't have to use Project X. If they're that opposed to using mods, they'll just have to wait until it's in the base game. I don't see an attitude problem on his part - he was pretty much just pointing out those facts.

LTKiller
16 Feb 2013, 14:33
Using Project X implies not using the latest update though.

Dora
16 Feb 2013, 17:38
Yes! A scribbling feature!

I love this idea!

:p You didn't have to request it, it's a planned feature (4.0 though I believe).

Everything mentioned here is planned. I bet there's more we don't know about.
I'm kind of hoping for more unpredictability like other weapons, as sheep do, become liberated. Someone had the idea for sudden death; mines, crates and barrels randomly explode. I would like these kind of things, but I can do without.

Back to what's planned:

Co-op sounds good, but what are the possibilities?

Muzer
17 Feb 2013, 13:56
Project X also implies not being able to use the longbow, and I believe a few others, as well as irritating graphical glitches. There are plenty of reasons not to use it.

Pac-Man
17 Feb 2013, 18:12
Name me one of the "irritating" graphic glitches.
And you can in fact use the longbow. Just don't touch arrows in the landscape too often since the arrow mask is different from the one in the original game.
There are plenty of reasons to ignore your post.

StepS
17 Feb 2013, 18:46
there's bug in the mask indeed, but only the one which is stuck in landscape (not the one which is flying). this would have been fixed ages ago but the developer has gone like forever, without letting others help him (and he was asked many times about it)

Pac-Man
17 Feb 2013, 19:01
For me it looked like you ****ed him off

Muzer
17 Feb 2013, 19:36
Name me one of the "irritating" graphic glitches.
And you can in fact use the longbow. Just don't touch arrows in the landscape too often since the arrow mask is different from the one in the original game.
There are plenty of reasons to ignore your post.
One of the graphical glitches is that the worms tend to jiggle about on the landscape. I noticed this when watching someone's PX live stream, and it rather irritated me.

But yeah, you can't seriously expect to use PX, even in casual play, if it'll desync when a relatively common action (assuming longbow is in the scheme) is done. I've had people desync on me before because of this, and it's damn annoying. It could be more than that in a serious game.

StepS
17 Feb 2013, 20:13
worms jiggle because PX uses its own sprite model: all sprites are separated from landscape, and yep, they are not "ideally" synchronized. Kawoosh also blamed this, as well as an anti-aliasing which still affects worms in semi-full coordinate (for example, X coordinate 1576,5 which is not an integer - it's a real coordinate in WA, but the sprite is drawn with blur in PX when this happens)
it's bugs of engine, and was the most Entuser wanted to fix (he doesn't care about porting something before fixing all the bugs)
but he's gone

Dora
17 Feb 2013, 20:20
Something I forgot that may be even more important is stability. My computer is unstable, so that plays it's part, but with this version I haven't had any freeze (only one time it quit to desktop, which isn't as bad as a freeze).

Wormkit was even worse, it freezed very often. So I'm really happy with project x becoming available in the main game, well, if project x is going to be updated.

Pac-Man
17 Feb 2013, 20:29
but he's gone

i miss him and praise him for all his effort

i'm so emotional! i need a break!

StepS
17 Feb 2013, 20:31
Wormkit was even worse, it freezed very often.

"wormkit"? are you referring to a <specific module>? (related (http://blog.worms2d.info/wormkit-and-3-6-30-0))

Dora
17 Feb 2013, 20:56
"wormkit"? are you referring to a <specific module>? (related (http://blog.worms2d.info/wormkit-and-3-6-30-0))

Oops! I am aware that wormkit doesn't do anything at all, so it shouldn't cause problems.

It's probably project x than, because I couldn't play with it very long. Whenever wormkit would freeze when I started it might be the same as the regular game freeze.

Luckely I do not have any problems now. But I'm not even sure if that's because of the new update.

StepS
18 Feb 2013, 13:09
I heard about some freeze issues as well, and they were not related to modules. it could be probably due to incompatibility, old drivers or the rendering system used before. now it seems fine indeed

Dora
18 Feb 2013, 17:15
My computer has hardware issues, so it's the most likely it's my computer. Though it is a fact it did freeze very often when trying project x.

I'm really happy with this version. When I tried the new graphics options it did sometimes freeze but since I made it default again I have only had the one time quit to desktop I talked about.

Those changes that do not add to gameplay may not be that exciting but they are definatly important too. The faster loading times that 4.0 talks about for example may not seem that exciting but for sure it will be nice. Though the game already loads fast. You get what I'm trying to say! :p

Interesting, I was looking what is planned and the language support was actually planned for 4.0

Custom sizes for randomly-generated levels will come later.

Funny, I was just wondering if randomly generated maps could become bigger, they are a bit too small for my liking. I'm looking forward to this. I wonder though how that will work with airstrikes and such though. Would love to have very high maps like I know Worms 2: Armageddon has.

I'm very thankful that such a old game is still being updated. I wish I could do something in return, all I can do is translate in Dutch, which I will do.

StepS
18 Feb 2013, 20:16
Interesting, I was looking what is planned and the language support was actually planned for 4.0

if you mean the txt files, it's still limited to the character map. it's similar to what Localizer did on 3.6.31.0, except it now uses txt files. the main plan for 4.0 is to support unicode and fonts to allow translate to any language

Dora
18 Feb 2013, 21:57
if you mean the txt files, it's still limited to the character map. it's similar to what Localizer did on 3.6.31.0, except it now uses txt files. the main plan for 4.0 is to support unicode and fonts to allow translate to any language

Thanks for pointing out.

There's so much more to look forward to. The mine and barrel placement for example. When maps can be made bigger I'm going to make levels with in stead of water on the sides large pieces of land with mines on it, minefields. Should be tons of fun!

jsgnext
28 Feb 2013, 21:15
Project X has tons of features...but it isnt the same as having those features in the base game...

1- Not everyone knows project X, or wants to downlaod Project X...so its hard to find a project X game online... (this is the most important difference)
2- Not everyone knows how to make it run properly (it crashes a lot for some)
3- Causes desync issues sometimes when you play with non-Project X players (not just the longbow one, there are some random desyncs too)
4- On some systems it causes video artifacts (Ex: in my PC it looks exactly the same as the untouched game, but in my laptop worms flicker sometimes and worms names screw up)

Numer one and Number 2 are the main differences (the ones that cant be "fixed" as long as Project X isnt part of the base game)....and they apply to Rubberworm too or Any other game-changing usermade mod...

StepS
28 Feb 2013, 22:45
(not just the longbow one, there are some random desyncs too)

do you have examples? i'll add to the list

jsgnext
1 Mar 2013, 00:03
do you have examples? i'll add to the list

I said random because I cant reproduce them...If I detect something that can be reproduced Ill post it on the forums (or on the PX ones)...
If your asking for desync replays....I lost all my replays a month ago :(
I remeber a Desync being "Select Worm" related...I dont know if that has been fixed or not...

Squirminator2k
1 Mar 2013, 06:06
Yeah, the problem with optional downloadable add-ons, especially fan-made add-ons, is they tend to split a community. Fan-made ones are especially lousy for this because a broadly insignificant percentage of the total userbase tends to download mods like this, which means it's harder to find a game that supports them.

Rolling a new feature into an official patch, though, levels the playing field. Everybody has the same feature set, and the community remains intact.

1batata
10 Mar 2013, 23:57
2 questions: Why should we have so high expectations even if that's far ahead into the future? Won't that hurt us more while we wait? True, we had great things in 3.7 but telling by the pacing it seems 4.0 we'll be like an "end of the journey" update. ProjectX is quite interesting and innovative too but there are forces preventing it to unite with the official game both technical and legal issues.

Obn3g0n
11 Mar 2013, 14:02
Legal issues?

1batata
11 Mar 2013, 18:14
Legal issues?

Comes from the idea that Deadcode has the source code, Team17 no longer supports Worms Armageddon, and NEVER ProjectX. Correct me if I'm completly wrong about that.

SgtFusion
12 Mar 2013, 04:08
Comes from the idea that Deadcode has the source code, Team17 no longer supports Worms Armageddon, and NEVER ProjectX. Correct me if I'm completly wrong about that.

Like I said in the other thread - just because Team17 doesn't fully support something, it doesn't mean they're opposed to it. Not only that, but CyberShadow and DeadCode have confirmed that there will be Project-X-like features eventually added to W:A (in 4.0).