PDA

View Full Version : Crashed during local gameplay


ibflff
21 Dec 2012, 06:47
I tried to send a report to the developers, but I got an error. Failed to send (This made me add WA.EXE to the McAfee Firewall Program Permissions manually, hopefully the next time I send).

I have attached the zip file with ERRORLOG.TXT and CRASH.DMP created 12/20/2012 at 2:24 PM Pacific Time. Developers, see if you can analyze this problem.

From a game within "Create a single or multi-player game".

3.7.0.0 on Windows 8 x64

StepS
21 Dec 2012, 10:20
Crashed during gameplay? Do you have a replay file of that happening?

Pac-Man
21 Dec 2012, 12:43
"Operating system: unknown Windows version (6.2.9200)."
didn't we just have an update? :D

CyberShadow
21 Dec 2012, 12:50
Could you please post the replay file from that game?

Replays are automatically saved to the User\Games subfolder.

ibflff
21 Dec 2012, 19:02
Could you please post the replay file from that game?

Replays are automatically saved to the User\Games subfolder.
http://www.mediafire.com/?2ord6b6wczthv1h Because this replay is over 100KB.

Played on a custom image import island terrain, the apocalypse bunker with scheme "The Full Wormage." Human team with 1 worm and three CPU 5 teams with 8 worms each. After the very first turn by a CPU with Shotgun, the game crashed and the replay ended here.

Deadcode
31 Dec 2012, 06:34
http://www.mediafire.com/?2ord6b6wczthv1h Because this replay is over 100KB.

Played on a custom image import island terrain, the apocalypse bunker with scheme "The Full Wormage." Human team with 1 worm and three CPU 5 teams with 8 worms each. After the very first turn by a CPU with Shotgun, the game crashed and the replay ended here.

Thank you for reporting this bug and posting the replay!

I have now figured out what caused the bug and fixed it. This crash happens if a CPU Worm, while enumerating possible places to which to walk, reaches its maximum search depth at a point in its path where it would fall and retain control.

Because the entire right side of the map is a tall steep slope, every pixel on it is a point where a worm would fall if it walked there. This results in a high chance that a CPU Worm will crash when analyzing walking routes if it's close enough to that slope.