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View Full Version : SEVERAL ISSUES - what's the deal?


Transfixed
15 Oct 2012, 05:59
I signed up on this forum just to say the following:

Hi there, HUGE Worms fan here. I play Worms 2: Armageddon at least several times per week on XBLA. I am truly a huge fan so take this will all sincerity.

Anyway - was super stoked to hear about new Worms game, waited and waited, then downloaded to my Xbox on day 1.

Fired it up, started the game aaaaaand...... W.T.F.

First of all - what in the world is going on with the frame rate? It is slow, sluggish, unresponsive and makes everything I try to do an absolute chore.

Secondly, so many of the items and weapons are either completely broken - or seem not to work at all! What is going on here?!

Let's get this straight - Worms, at least W2:A, is a physics-based game. Those who play W2:A know exactly what I mean. The game is smooth, fluid, and pixel-perfect in its rendering of in-game physics, which makes everything you do predictable, understandable, and highly highly strategic. From the ninja rope to the jet-pack to the petrol bomb - you know what you're going to get when you use it, you know how much damage any given weapon can inflict, and it's up to your level of skill and know-how to pull off a win. That is precisely what makes the game so great!!

So... NONE of that is apparently present in Revolution?? How do you explain the disastrous decisions to go from a near perfect formula to....this?

The all-important shotgun is now sloppy and unpredictable. wtf.
All of the weapons seem to now do random levels of damage instead of a set amount.
The mines now operate in an unpredictable and nearly useless way.
The flames from petrol bombs/oil drums etc now just sits on the landscape awkwardly instead of burning down through it.
The aiming pointer is now a weird generic circle which is very difficult to use and imprecise.
The 3D is straight-up awful in how it makes the landscape very difficult to discern exactly where you're standing, where you'll end up when you jump, where that mine is sitting, whether you can make it up a ledge, etc etc. The whole thing is just very frustrating to maneuver around, and the sluggish, choppy performance of the game only exacerbates the problem. You really should have stuck with keeping the terrain 2D and used 3D backgrounds and effects only. The depth effect simply doesn't communicate information clearly enough to tell what the hell I'm actually doing. Very, very frustrating for a long-time Wormer.

As many have already pointed out - the menus are flat-out unresponsive. Selecting a weapon is a chore and a half, taking several 'clicks' of the stick to get to the next weapon, and seeming to have a lag which is just terrible.

And then there's the icing on the cake. What, and I mean *WHAT* has been done to the ninja rope?! Did the entire staff of Team 17 take a hard-partying holiday and utterly forget what made their core gameplay so fantastic? The physics-based ninja rope is one of the defining features of Worms, simple to use - difficult to master - and opening the door to ANY type of gameplay, aggressive, defensive, whatever. If you've got a ninja rope in your inventory then you always have at least a shot at pulling off a win. It's what made Crazy Crates mode so amazing - infinite ropes! And it's what made 'Pro' mode so difficult - only two ropes! This new rope is so insultingly terrible I can scarcely believe they released the game like this. It is nearly unusable. No swinging, no bouncing, no aiming it at the ground and pushing yourself upward. Nothing. Just a floppy, sloppy wet noodle which at best can get you up one ledge - if it doesn't disconnect and drop your ass to the ground first.

I hate to be so harsh, but it's truly pathetic. They took all their good stuff and said "ehhhh let's scrap ALL of that and make something much, much crappier - but hey - 3D! Kinda!"

I mean, have you tried to use your own jet-pack, Team 17? Newsflash - it does't work for $#!%! Oh sure, there's a fuel gauge which burns way too rapidly, but the left/right movement is utterly unresponsive to the point of making it a nearly useless utility, which only compounds the problem of the horrific ninja rope!

All I'm saying is this - if you're going to make a new Worms for young children with no interest in SKILL-BASED STRATEGIC GAMEPLAY, then just be honest, come out and say so! I had my hopes rather high and have been crushed as a huge Worms fan.

So I'm going right back to playing W2:A, because I have no interest in sloppy, sluggish, random-seeming gameplay with unrealistic gelatin-water everywhere.

Anyone wants to hit me up on XBLA for some real Worming, gamertag: Circumvenscion.

Good luck on your next game, Team 17! I truly hope you can fix this somehow!