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View Full Version : <Weapon Enhancement Suggestion(s)>


Cassidy
13 Oct 2012, 06:16
I think the Golden Bazooka should make a bigger hole... maybe somewhere between the size of the Mine and the Holy Hand Grenade's holes...

and, for the Mine, you should be able to drop it on a worm's head..
Ex.- I and an enemy worm were on a hill(steep incline) and I tried to plant the mine on top of the worm and it just fell straight through him and into the valley below...
---I wish it wouldn't do that; it should stick right to him... I haven't tried using the dynamite in that situation yet, but I wish the same for that weapon as well...

Thanks

0.152.06

Cassidy
15 Oct 2012, 08:17
Also, the Sheep doesn't jump high enough.. it's constantly getting stuck or turned around by the smallest thing... it's like the ground has to be perfectly flat for it to do it's business...

ElBobbo
15 Oct 2012, 16:31
We're still tweaking values of the weapons, so we can look into this. I will forward your suggestions to the relevant members of the team.

chaos58
21 Oct 2012, 01:31
Grenades act like they are stick when thrown directly at a worm but interacting with the terrain they bounce like made of rubber. Why is that?

Also weapons should inflict more damage when deployed in a semi enclosed space like a hole. Explosion there should be amplified from the effect in an open space. Shockwaves should follow that rule too and take the terrain config into account.

Homing missiles are very imprecise for a payed weapon. Decrease the time needed for it to take off and lock on the target.

Where is the napalm? Or mines already on the terrain?

Cassidy
22 Oct 2012, 06:38
Homing missiles are very imprecise for a payed weapon.

Where is the napalm? Or mines already on the terrain?


I agree; Homing Missiles are a bit inaccurate...