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Javasurf
2 Oct 2012, 21:18
Any idea what is going on with the Worms Mayhem gamespy server? It has been down since last Friday. Thanks

Whiplash
3 Oct 2012, 15:12
Any idea what is going on with the Worms Mayhem gamespy server? It has been down since last Friday. Thanks

Yeah, same problem here. I hope it will be solved soon.

Javasurf
3 Oct 2012, 15:52
I know that a mod has to approve posts before they are publicly posted, but does anyone from Team 17 actually attempt to fix the issues posted on this board? I seem to see a lot of issues posted, but not a lot of solutions...

fuhrer
3 Oct 2012, 17:14
ok ok , i have just recieve an e.mail from gamespy manufacturer:


"The online services for this game is no longer supported which means the GameSpy services have been disabled."

AFC/ 415.420.0159


this means we can not play this game in multiplayer option anymore...:(((((
THANKS TO GAMESPY....:(

SupSuper
3 Oct 2012, 17:49
There is a reason this board isn't in "Currently Supported titles", although the multiplayer servers are probably Gamespy's responsibility so you'd have better luck asking them instead (http://www.poweredbygamespy.com/status/).

Thurbo
3 Oct 2012, 18:27
Looks like they killed another community

By the way, I was thinking The Gamespy servers for Worms 3D were still up... are they?

On another note, the game has been re-released on PC via Steam with the name Ultimate Mayhem (http://store.steampowered.com/app/70600/)... That's not the same and it's still missing mods and custom maps of course, just wanted to leave that here :(

gdfsgdfg
3 Oct 2012, 23:22
Wow, go to hell gamespy I can't play worms ultimate mayhem due to my 2003 pc. Team 17 do something make a patch :l

rojano97
5 Oct 2012, 02:02
NOOO, rays this game was one of the most played if not the one coming after WA, hopefully a patch to add Team17 WormNET ... or take out Worms 4 Mayhem on Steam, it would be a boom in sales, you say?

Whiplash
5 Oct 2012, 16:00
Damn. If it's really true that Gamespy is not supporting this game anymore, than Team 17 should really find some solution there.
The only problem is that they will probably prefer to have Worms 4 Mayhem dead and get more players to Worms Ultimate Mayhem. I wouldn't be surprised if Team17 actually initiated killing of Worms 4 there.
I wouldn't be angry about it if they made Worm Ultimate Mayhem as a game where big bugs from Worms 4 are fixed. I kinda liked idea of having copied game with better graphic, but I can't like if they copy also all the bugs and glitches.
I'm a gamer who doesn't like Steam **** either cause it kills that feeling of "owning the game". All in all = f***.

fuhrer
5 Oct 2012, 17:43
I playe both of W4M and WUM, and my opinion is W4M is better than WUM... i think its a good idea if team17 make a new server for worms mayhem... actually they will release a new worms project name ( worms revolution) in 10 october, but in my opinion nothing compare to worms 4 mayhem

Javasurf
5 Oct 2012, 21:15
I'm starting to realize that this is the unfortunate side of the company Team 17. They make some nice little games, but customer appreciation/support? You might as well look somewhere else. I think the most disappointing part of this was literally no notice. One day they just said "hey, we don't make much money from this one anymore, let's kill it."

...And that's the end of a great gaming community. I'll miss the public chat, where there were always ppl ready to play, no matter what time of day.

fuhrer
6 Oct 2012, 08:21
Yes, i am agree with you javasurf... most of the people even dont know yet what is happening to gamespy server! i contact with so many of them and they are still waiting to play this game via network!
i think if its just about money, team17 maybe have a chance to make a new server and we will pay for this game, but i guess they dont care anymore about it...

Muzer
6 Oct 2012, 13:12
To be fair, Team17's own servers have never gone down permanently. Worms 4: Mayhem is hosted externally, as was Worms Open Warfare 2: PSP, and both of those went down not under Team17's control. Worms 2, Worms Armageddon and Worms World Party's servers which ARE hosted by T17 are still going very strong (even if nobody uses two of them ;)).

StepS
6 Oct 2012, 13:54
though I never played this game or something, I pretty much hate this fact too (especially the WOW2 one as Muzer said above)...
you guys should make a petition to Gamespy to bring the server back. not sure if Team17 would care updating their old game

fuhrer
6 Oct 2012, 14:10
I sent an E.mail to gamespy technical section, and ask them to bring server back, but they are not responding yet...!
Its a good idea if we all send them E.mail and ask them to change their minds...

Muzer
6 Oct 2012, 15:23
But yeah, it IS very sad. I have fond memories of playing the original private beta online demo. Oh, how time has flown.

bazsi
6 Oct 2012, 18:31
I've played the game since 2005 almost every day, so I'm very upset too.

*Logan*
7 Oct 2012, 02:47
So..DO the Worms 3D servers work? I haven't installed the game yet to try...

gdfsgdfg
7 Oct 2012, 15:37
Sent an e-mail sheesh, guess I'll have to a buy a new pc soon..... I have a ton of games on steam that are waiting to be played asap....

Thurbo
7 Oct 2012, 19:40
The only problem is that they will probably prefer to have Worms 4 Mayhem dead and get more players to Worms Ultimate Mayhem. I wouldn't be surprised if Team17 actually initiated killing of Worms 4 there.

What is this tinfoilhattery?


I don't want to get the CD, install W3D and try to remember my Gamespy account right now, but as Worms3D-Portal has been suspended very recently without any word it sure is likely Worms 3D servers are down as well.

Whiplash
8 Oct 2012, 12:16
Even GameSpy is not supporting W4M online server anymore, there is still a nice alternative solution for all players to keep playing the game as they did before.
It's pretty easy to make it if you just fallow these few simple steps:
Program that you need for that is called Tunngle. It kinda makes LAN (local network) to act like regular Internet connection. So, the only difference will be that you go in "Local Network" instead of "Internet" game option. All other stuff are pretty much the same.



So, here are the instructions:

1. Tunngle download.
http://www.tunngle.net/community/files/file/331-tunngle-setup-v4415exe/
(Check if that's still the last version)
2.Create the account at the Tunngle.
https://www.tunngle.net/community/index.php?app=core&module=global&section=register
3. Accept the terms and fill all that is needed there.
4. Check your mail after you did that so they can activate the account through the link q are displayed. You just need to click at one link inside of that massage.
5. Tunngle installed on the pc.
6. Open Tunngle and add your username and password.
7. On the left side in "search network" get Worms 4 Mayhem and give enter.
8. Click on orange arrow right click config and browse to find worms4mayhem.exe (you can also pick launcher.exe there if you want to).
9. After doing that, you just need to click on that orange arrow whenever you want to open your game.
10. After game is started, chose "Local Network" from game options and you're ready to play!



Advices:
-You can use Tunngle lobby to wait for other players. It will inform you by sounds when someone is joining to the room or typing something there. So, you can do other things on your PC without fear that you will miss anything.

-If there is only 1-3 players in Tunggle lobby, I suggest you to try make a contact with them trough the Tunngle chat and then you can all start the game and meet up there.

-If there is more than 4 players in the Tunngle lobby, it's very possible that some(few) of them already created the game, so you can start W4M immediately and use ingame chat to see if anyone is online or if somebody already created the game(s).
Basically, it's always good to start the game and check if someone is already online, no matter how many people are in Tunngle lobby. That's one of the Tunngle's missing options for now - you can't see who is in the game already and who's not. But I hope developers will make it be possible soon.
See ya.

gdfsgdfg
8 Oct 2012, 13:58
Lol tungle da fuq is that, hamachi master race

Whiplash
8 Oct 2012, 14:00
Lol tungle da fuq is that, hamachi master race
Hamachi: max players in the server = 6
Tunngle: max players in the server = 255

Muzer
8 Oct 2012, 14:14
All that needs to happen is for someone to reverse engineer how the network protocol works without having a working server with which to test it, and then make a custom server, then get users to edit their /etc/hosts files to point to this custom server ;)

(Yes, obviously not being serious.)

StepS
8 Oct 2012, 14:17
All that needs to happen is for someone to reverse engineer how the network protocol works without having a working server with which to test it, and then make a custom server, then get users to edit their /etc/hosts files to point to this custom server ;)

(Yes, obviously not being serious.)

assuming both clients and hosters need a white IP, this is very hard.

Muzer
8 Oct 2012, 14:58
Hmm? Not quite sure what you're talking about, there, but W4M IIRC worked the same as previous games in that you still need to port forward, ie games are not played *through* the server. I might be wrong.

I also remember figuring out that the chat is based on IRC (but more rigorously policed for external clients than WA's WormNET). So all that would really need to be done is to work out the game list and any other gubbins like login, etc., if they existed (can't remember whether or not they did). It wouldn't be as hard as I thought, therefore. Still an awful lot of work, though.

StepS
8 Oct 2012, 15:12
Hmm? Not quite sure what you're talking about, there, but W4M IIRC worked the same as previous games in that you still need to port forward, ie games are not played *through* the server. I might be wrong.

I also remember figuring out that the chat is based on IRC (but more rigorously policed for external clients than WA's WormNET). So all that would really need to be done is to work out the game list and any other gubbins like login, etc., if they existed (can't remember whether or not they did). It wouldn't be as hard as I thought, therefore. Still an awful lot of work, though.

yes, you need to port forward.
but i have been told many times that in W4M ALL players, regardless of if they join or host have to forward ports.

Muzer
8 Oct 2012, 15:32
Oh, I see what you mean... but surely that could just imply that all clients connect (or send datagrams with UDP) to each other rather than the server being at all involved. I don't know.

gdfsgdfg
10 Oct 2012, 16:28
Or you can ask your internet provider to open all ports.

*Logan*
12 Oct 2012, 14:24
If anyone is curious, I have some news.

First, Yes, Worms 4 works great with Tunngle. I have hosted several games with multiple players now with no problems.

Second, the Worms 3D Gamespy Servers are still active. I was just there, and there are lots of players now, probably because the Worms 4 servers are gone.

Phantom
12 Oct 2012, 14:40
Wow, go to hell gamespy I can't play worms ultimate mayhem due to my 2003 pc. Team 17 do something make a patch :l

It's not T17's fault that you have a 2003 PC and that you can't run WUM. Also, this game isn't supported anymore so yeah, no patch.

NOOO, rays this game was one of the most played if not the one coming after WA, hopefully a patch to add Team17 WormNET ... or take out Worms 4 Mayhem on Steam, it would be a boom in sales, you say?

WUM = W4M, I don't see the difference other than graphics, the mechanics are still the same and there are W3D and W4M maps.

Muzer
12 Oct 2012, 15:07
It's not T17's fault that you have a 2003 PC and that you can't run WUM. Also, this game isn't supported anymore so yeah, no patch.



WUM = W4M, I don't see the difference other than graphics, the mechanics are still the same and there are W3D and W4M maps.

I haven't tried WUM but I've heard they managed to add lots of glitches.

And you can't tweak it, only one of the most crazy/fun (for some people) aspects of W4M...

Phantom
13 Oct 2012, 10:57
I haven't tried WUM but I've heard they managed to add lots of glitches.

And you can't tweak it, only one of the most crazy/fun (for some people) aspects of W4M...

I've played WUM enough and I didn't encounter glitches much, or at all.
It's true though, you can't tweak it.

Thurbo
13 Oct 2012, 11:06
Weird enough. Why did they shut down the servers of Worms 4 but not Worms 3D? If the Worms Forts Gamespy servers are still up I'm gonna laugh so hard.

I guess Alex abandoned Worms 3D Portal for a different reason then... probably didn't want to pay for it any longer :p

Anyway, is there still a place to download all the user updates? I haven't played Worms 3D for ages and can't find the datas anymore.

I've played WUM enough and I didn't encounter glitches much, or at all.
It's true though, you can't tweak it.

You can add custom maps though, by replacing official ones. Also someone find a way to get around that dumb Steam cheat protection no one really asked for pls

TheeAndrew
13 Oct 2012, 23:08
Oh thank God that is a solution!!!

Thank you very much!!!!! :)

ScottK
14 Oct 2012, 14:36
Hi all, I'm the developer of GameRanger.

Worms 4: Mayhem and Worms 4: Mayhem Demo have been supported on GameRanger for a while now, and this has been very popular for the other games affected by the server shutdowns (eg. SWAT 4, Empire Earth II, and FlatOut 2).

I'd invite you to take a look. This game does not need to die.

Phantom
15 Oct 2012, 01:21
If the Worms Forts Gamespy servers are still up I'm gonna laugh so hard.


You do realize that everyone who uses Retro Purple/Retro Purple Fixed themes (ex. me) can see this normally?

TheeAndrew
15 Oct 2012, 08:18
The f***ing GameSpy doesn't support the Internet Network Play,so you have to use Tuungle to play online. >:(

Muzer
15 Oct 2012, 13:07
You do realize that everyone who uses Retro Purple/Retro Purple Fixed themes (ex. me) can see this normally?
:rolleyes:

Paulos
25 Nov 2012, 20:55
Well, if I may add my two cents to the story,
Some time ago I developed a W4M launcher that had an option to connect to the encrypted IRC channel that game uses to chat, browse the available games and launch the game directly to the server. I was using parts of work of Luigi Auriemma who was able to break the cipher that Gamespy uses when encrypting their IRC and when encrypting the list of available servers.
See more here: http://aluigi.altervista.org/papers.htm#peerchat

Without any modifications, I was able to compile the peerchat server proxy to run on Debian virtual server, so after some tests I could probably host a virtual server for Worms 4 chat and server list. All I need now is a working prototype of a master list server. (Or maybe not, experience will tell. If anyone is capable of doing that, of course. :) ) After that, we could set our little private server and redirect the peerchat to our server using hosts file.

How does that sound? :)

Muzer
25 Nov 2012, 21:12
Nice! I was wondering about this.

StepS
25 Nov 2012, 21:28
I was using parts of work of Luigi Auriemma who was able to break the cipher that Gamespy uses when encrypting their IRC and when encrypting the list of available games.
See more here: [url]http://aluigi.altervista.org/papers.htm#p

did he try to hack the WWP IRC encryption as well? It still hasn't been cracked after years, a passcode transformed into encrypted symbols using an unknown method during connection.

Paulos
25 Nov 2012, 22:46
did he try to hack the WWP IRC encryption as well? It still hasn't been cracked after years, a passcode transformed into encrypted symbols using an unknown method during connection.

I think not, but if you would ask nicely... :) So far he cracked passcodes for many games, AFAIK.
Actually, the only thing about Worms I found on his webpage is:
Worms Armageddon (LAN) Fake invisible players DoS and match freeze 0.1 :)

Paulos
25 Nov 2012, 23:11
So, what I have figured out in these 30 minutes of time I had left:
- First, Worms 4 ask some worms4.available.gamespy.com server - probably if there are any available servers for Worms 4.
Sent HEX packets on UDP port 27900
09 00 00 00 00 77 6F 72 6D 73 34 00
(it hides worms4 string in it)

- The PC gets a cryptic response of:
FE FD 09 00 00 00 01

which could be an IP address, but I'm not sure yet as I don't have more time to investigate on other games...

Worms 4 didn't do anything else after it got this response (except for showing Unable to connect) - which probably means this is the response we need to understand (and replace) first.

EDIT: HA, guess I found it. FE FD 09 00 00 00 01 - the last byte is the important one. On other games, there is 00. Is that the sign that the game server is "down"?

Paulos
26 Nov 2012, 15:37
So I have done some more tests today, and here's what I came up with:

If you disable the connection to worms4.available.gamespy.com (for example by using hosts file), the main network game screen actually loads fine! The chat works; the only thing that doesn't work is the game discovery and created games are disconnected after a minute with an error message (cannot connect to GameSpy servers). So entirely disabling the server is not the way to go...

However, I've already created my own IRC server with the GS peerchat proxy and I tested it and it also - surprisingly - works fine, when overriden peerchat.gamespy.com in the hosts file.

ObeseWhale
3 Dec 2012, 05:58
You can still play online without messing around with any network settings using Tunngle. It is a VPN program that allows the LAN option of a game to be played over the internet.

Check this thread for more info: http://forum.team17.co.uk/showthread.php?t=58789

Paulos
3 Dec 2012, 09:34
Yeah, that's also an option :) But does the chat work there? Can't try it out right now. Also, are there many people playing through Tunngle servers?

Muzer
3 Dec 2012, 14:17
You can still play online without messing around with any network settings using Tunngle. It is a VPN program that allows the LAN option of a game to be played over the internet.

Check this thread for more info: http://forum.team17.co.uk/showthread.php?t=58789

But that's not fun. We computer geeks love to mess around with trying to get things to work ;)

Paulos
13 Jan 2013, 23:37
I'd like to ask fellow community for a favour: Does anyone here have any network dump of any Worms 4 network game you have ever played? It would help me very much to understand the process of communication between Gamespy master server and the game.

So far I have resolved the problem of initial connection to Gamespy master servers - the server must send back a specific reply for the network game screen to show up. With help of Aluigi's work, I was able to decrypt comm between GS master server and the game, related to the game list. I will be able to simulate both.

But the problem lies in the area of creating games.
The game sends some kind of a heartbeat to worms4.master.gamespy.com, UDP port 27900, after the network game is created. One packet contains the description of the game, the other is some kind of a "confirmation" - maybe? I'm stuck at this point as the response can be virtually anything. And the server must respond, otherwise the network game shuts down with a notice - unable to contact Gamespy server, check your UDP connection. These two packets are repeating each 10 seconds, and after three unsuccessful attempts to connect, that error message is thrown.

To be honest, I don't know how difficult this will be. I am basically trying to emulate the master server in its whole. Thanks for any help! If you have any idea, how to help, feel free to send it in or PM me.

gdfsgdfg
16 Jan 2013, 00:37
Well I'm not sure what you mean by network dump but wow screw gamespy man this game was still popular, There were players all the time.

Team17 doesn't even care one bit.

Squirminator2k
16 Jan 2013, 00:49
Well I'm not sure what you mean by network dump but wow screw gamespy man this game was still popular, There were players all the time.

Team17 doesn't even care one bit.
Why should they care about a game from 2005 that doesn't run on many modern PCs and doesn't make them any more money? And why should GameSpy care about maintaining servers for a game that is, at this point, nearly a decade old without a strong fanbase?

gdfsgdfg
17 Jan 2013, 16:53
I installed worms 3D just to prove you wrong and I was right. The server still works fine but there are no players so there was no other reason to close the w4m servers. :mad:

Muzer
17 Jan 2013, 19:16
Er... what? Just because they close a newer game's server doesn't mean they have to close all the older game's too. Companies work in weird ways. It could be the contract they took out for Worms 3D was for longer, so they're obliged to keep paying - or it could be when the W3D contract expired they renewed it but didn't for the W4M one because it expired later after the change in management.

Squirminator2k
17 Jan 2013, 23:28
Or, as with the Minecraft server my friend Jeff was paying for but cancelled because he didn't have the money, it may jsut be that no one's bothered to switch it off yet.

gdfsgdfg
18 Jan 2013, 11:31
I know i know but there making me sad, I love this game I don't want it to die like this :(

Muzer
18 Jan 2013, 12:53
Whatever the case, it's clear that the Worms 3D server is on borrowed time. Someone might want to start taking network logs of the gamespy part of it. This might also help with W4M, you never know.

Squirminator2k
19 Jan 2013, 05:48
It should help, considering Worms 3D and Worms 4: Mayhem share the same base engine, more or less (which always bugged me about Worms 4 - during Worms 3D development when the game was still being called "Worms 3" they insisted the new number was for the engine jump. Worms 4: Mayhem is to Worms 3D what Worms Armageddon is to Worms 2, and yet it gets its own number. Which is silly. And nobody cares but me.

But that's secondary to the point that "Worms 4: Mayhem" is a terrible name for a game.

Muzer
19 Jan 2013, 16:13
It should help, considering Worms 3D and Worms 4: Mayhem share the same base engine, more or less (which always bugged me about Worms 4 - during Worms 3D development when the game was still being called "Worms 3" they insisted the new number was for the engine jump. Worms 4: Mayhem is to Worms 3D what Worms Armageddon is to Worms 2, and yet it gets its own number. Which is silly. And nobody cares but me.

But that's secondary to the point that "Worms 4: Mayhem" is a terrible name for a game.
No worse than Worms 2: Armageddon when Worms 2 and Worms Armageddon already exist as games ;)

Paulos
19 Jan 2013, 17:55
Well, I though Worms 3D is different from Worms 4 when it comes to network game, but, fortunately, it shares the one common thing, exactly the one that I needed to simulate. :) It's only good that Worms 3D server wasn't closed. I'll see what I can do now. The things are moving the right way...

Btw, have you seen Worms 3D servers these days? They're incredibly crowded! Though with only some Russians and no games :)

EDIT: well, I'm being really close to understanding that whole mess. I'm not any genius, I'm mainly using Luigi's decryption algorithms, but his work really helped me solve the issues I faced along the way. So if you hear me - thanks.

As soon as I have some working proof of concept, I'll release the details.

Muzer
19 Jan 2013, 21:55
Wonderful! Be sure to make it open-source ;)

I would definitely be interested in learning all about it.

Paulos
19 Jan 2013, 22:29
I have to make it open-source, the work of Luigi Auriemma is under GPL, so when I use it, I have to release source of every derivation that gets public. ;)

And, actually, even though my code says: parseThatGamespyCrap, it's not really that bad. :p The structures are clean to explain. I will only need some guinea pigs to test with along the way... anyone interested? :)

(After I learn how to deal with raw bytes in Python, of course...)

Muzer
20 Jan 2013, 00:44
I have to make it open-source, the work of Luigi Auriemma is under GPL, so when I use it, I have to release source of every derivation that gets public. ;)

And, actually, even though my code says: parseThatGamespyCrap, it's not really that bad. :p The structures are clean to explain. I will only need some guinea pigs to test with along the way... anyone interested? :)

(After I learn how to deal with raw bytes in Python, of course...)
Sure! I'll need to get ahold of another copy of the game, though, as I lost my disc ages ago. I might see if I can get ahold of the American version as I reckon the UK (Codemasters) version's really evil copy protection makes it a lot less likely to work under Linux. Or maybe the Sold-OUt version lacks it... I'll have a look and order something tonight.

Paulos
20 Jan 2013, 09:47
Sure! I'll need to get ahold of another copy of the game, though, as I lost my disc ages ago. I might see if I can get ahold of the American version as I reckon the UK (Codemasters) version's really evil copy protection makes it a lot less likely to work under Linux. Or maybe the Sold-OUt version lacks it... I'll have a look and order something tonight.

That's great! Thanks! I'll probably send you a PM. :)
Lol, those evil copy protections. Czech original Worms 3D CD has SecuROM - and it is really efficient in a way that every copy of the original CD fails to work. And when you crack the original plate, go buy a new copy... :) Though Czech Worms 4 "Totální nářez" was released without any copy protection.

Just by the way, I suppose you are buying Worms 4. Do you have Worms 3D now? That would allow us to gather some more data as we speak, and progress further more quickly.

{Edit: I will probably spend most of the time figuring out if solution A is better than solution B and inventing solution C in the process... So we don't have to hurry. ;) }

Muzer
20 Jan 2013, 16:28
That's great! Thanks! I'll probably send you a PM. :)
Lol, those evil copy protections. Czech original Worms 3D CD has SecuROM - and it is really efficient in a way that every copy of the original CD fails to work. And when you crack the original plate, go buy a new copy... :) Though Czech Worms 4 "Totální nářez" was released without any copy protection.

Just by the way, I suppose you are buying Worms 4. Do you have Worms 3D now? That would allow us to gather some more data as we speak, and progress further more quickly.

{Edit: I will probably spend most of the time figuring out if solution A is better than solution B and inventing solution C in the process... So we don't have to hurry. ;) }
Yes, I have just installed Worms 3D yesterday, it's there and ready to play. SecuROM works beautifully under wine (though I had an issue at first with my old disc being too dirty to work with it :p).



Yeah, wrt Worms 4 Mayhem's copy protection, I believe people hated StarForce so much, and it didn't work on so many systems, that they ditched it and just rereleased it with no copy protection at all. With that in mind, I've bought a Sold-Out release in hope that it lacks said protection.




(Now I'm just having issues with Worms Forts Under Siege's SafeDisc v4 ;))




Are you on IRC? If you want to talk, I'm on a variety of networks (including Efnet, Gamesurge, Freenode), take your pick if you're an IRC user.

Paulos
20 Jan 2013, 17:07
Yes, I have just installed Worms 3D yesterday, it's there and ready to play. SecuROM works beautifully under wine (though I had an issue at first with my old disc being too dirty to work with it :p).

Yeah, wrt Worms 4 Mayhem's copy protection, I believe people hated StarForce so much, and it didn't work on so many systems, that they ditched it and just rereleased it with no copy protection at all. With that in mind, I've bought a Sold-Out release in hope that it lacks said protection.

(Now I'm just having issues with Worms Forts Under Siege's SafeDisc v4 ;))

Are you on IRC? If you want to talk, I'm on a variety of networks (including Efnet, Gamesurge, Freenode), take your pick if you're an IRC user.

I use IRC on Freenode, so pick a channel and let's chat ;) I listed several other options in my PM, so the choice is yours :)

Muzer
20 Jan 2013, 17:34
I use IRC on Freenode, so pick a channel and let's chat ;) I listed several other options in my PM, so the choice is yours :)
OK, brilliant, how about #w4mserver ? I'm there.

Paulos
26 Jan 2013, 20:15
Neat, huh? :) Manually created, but we're not far from showing actual hosted games :)
http://img22.imageshack.us/img22/9915/worms4mayhem20130126211.png

StepS
26 Jan 2013, 22:51
Awesome !:eek:

gdfsgdfg
27 Jan 2013, 09:44
Oh how did you do that? You tricked the game to connect to the worms 3D server?

Paulos
27 Jan 2013, 14:40
Well, we were able to emulate the game list that GS server sends whenever it's asked for it. Though I used some parts from Worms 3D, as these two games work in a similar manner. :) It's not full browser yet, but I'll work on it as soon as we work out the biggest issue that struck us.

The game uses special Gamespy Peerchat IRC server for chat and also for creating a "staging" game room where all the players meet, choose a team and the game is started. (It can be emulated :) ) The room name is created from the IP address of the game host using some complex algorithm that I don't understand at all. :p It's described on Luigi's research page (http://aluigi.altervista.org/). But that algorithm does't work exactly as expected, which gives us a serious issue. We'll sort it out though in the coming weeks :p (EDIT: we've solved it!)

So, stay tuned for more news, we're really close to building something working :)

Paulos
27 Jan 2013, 20:02
Me and Muzer playing the first online game since the Gamespy servers shutdown :p

http://img9.imageshack.us/img9/83/worms4mayhem20130127204.png

gdfsgdfg
28 Jan 2013, 18:27
Cool, I tried using tunngle and its horrible and full of afk people I've only managed to play 1 match so far.

ObeseWhale
31 Jan 2013, 08:37
First match was played weeks ago using Tunngle.

It works just like it always did. Server browser showing games you can join. All it needs is to grow the community and get more players.

Muzer
1 Feb 2013, 09:17
Yes, but it relies on yet another third-party not exploding, in addition to quite likely not working in Linux (though I haven't tried it). It's also not fun nor is it a challenge as this is for us computer geeks.

StepS
1 Feb 2013, 09:19
and it isn't really an online server. it's just an emulated LAN, i assume, which brings less features than when playing online

Paulos
1 Feb 2013, 10:15
Well, feature-wise, LAN game feels the same as the game over Internet (Gamespy). And yes, Tunngle was the first, but technically, it's a game over artificial LAN. We're emulating the original Gamespy servers so that we're able to play truly online, with direct connection. Tunngle was a bit slow when I tried it last time - and it requires a sign-up.

However, there is one great advantage in using Tunngle - you don't have to manually forward port 5911. UPnP port forwarding in Worms 4 doesn't always work as intended... :)

Paulos
31 May 2013, 13:26
Okay folks, now I'm getting really close to the actual betatest. It seems that our emulated server is now able to successfully show games in the list, maintain a list of connections and also send correct information to clients. Stay tuned, I will probably post a follow-up soon.

Currently, this server can only be used for Worms 4. Some parts are written with other GS games in mind (our server is actually based on information from Worms 3D), some aren't, but the whole thing has been tested only on Worms 4 Mayhem. Also, Worms 4 Mayhem is not Ultimate Mayhem. Don't mix these two beasts, they use completely different network protocol. ;)

Oh, btw - see the attachment. This little tool changes the contents of the hosts file. :)

StepS
3 Jun 2013, 12:46
Beautiful!