PDA

View Full Version : increase or decrease grenade,banana... time


68040
29 Sep 2012, 04:58
A thing i miss is configure the time to xploit a bomb(grenade,banana,holy...) i think that is a great thing to increase the options in a battle.
On the other hand i see the move scroll of island when change the team a lot of hard and a bit portion of the island dont see for pick up the coins and fx.
Its a great game for the rest i have 0 bugs, all perfect,great job and thanks.

ElBobbo
30 Sep 2012, 20:18
Hey 68040,

Just to let you know, timer fuse changes is something that the team have been discussing. We don't have any plans for it to go in just yet, but we'll be monitoring the players response to the situation. So you're vote has been counted :)

born_dead
5 Oct 2012, 23:56
I second the notion

Lmpycustrd
8 Oct 2012, 18:41
I am definitely on this wagon! Fuse timers can be gamechanging when the nade-chucker knows what they are doing.

Cassidy
9 Oct 2012, 11:56
I second the notion


...ditto...

kolomvos
9 Oct 2012, 17:21
Yes yes and yes :)

Towelie
28 Oct 2012, 02:59
YES! :) And how about, for now, you set same timer to all grenades & bombs? Banana's and cluster's 3 sec's, comparing to grenade's 5 sec's, makes them useless for long distance and hard to run away from in close combat.. :\

ElBobbo
2 Nov 2012, 11:53
Just to let you guys know, if we do this guys, it won't be in for launch.

luisromano
6 Nov 2012, 03:14
Just to let you guys know, if we do this guys, it won't be in for launch.

Will you be able to switch the time when you're throwing it?? [like in the famous worms armageddon :p ]
It's a good way to prepare the weapon for long or short range!

ElBobbo
6 Nov 2012, 14:14
Not for launch.