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skunk3
5 Sep 2012, 00:32
Here's several suggestions that I would love to see implemented.

1. Make an option for non-timed matches. As it is, the player with the most HP after a certain amount of time wins, which doesn't sit well with me. There should be an option to play until one team completely destroys the other. For now, all anyone has to do in order to win is spam shotguns (50 damage) and take up a lot of time during turns. Cheap and boring!

2. The backflip works in the wrong direction. It should launch a worm up and backwards, rather than up and forwards. This makes no sense.

3. I personally would like to see a control scheme in which a player could use nothing but keys, rather than relying on the mouse. (Obviously, the mouse would be necessary for certain functions.) It would *feel* more precise for me. At the least I'd like to be able to aim and shoot using keys.

4. This is a nitpick, but I miss clouds. :(

5. Allow for longer worm names. My go-to (Bootsy Collins) is too long, which is a shame since I've used that worm name since 1998.

6. An option to disable the movement of water waves and/or clouds would be nice for people on slower systems. I have a pretty nice PC and as is, I still get some choppiness, mostly from the waves and the jumping fish.


That's all for now!

Luther
5 Sep 2012, 12:24
2. The backflip works in the wrong direction. It should launch a worm up and backwards, rather than up and forwards. This makes no sense.

I kind of like the high jump still moving you forwards, instead of backwards. Maybe it would be more visually intuitive if the animation was now a forward flip. What do you think?

Gulgurth
5 Sep 2012, 16:04
I like conception of non-time match and disabled some graphics but also i like forward flip.

xydroh
6 Sep 2012, 18:16
5. Allow for longer worm names. My go-to (Bootsy Collins) is too long, which is a shame since I've used that worm name since 1998.


Would like that too, allows you to get more creative with the names