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dcrew
16 Jan 2012, 18:53
I tried asking StepS on skype but he's afk ^.^

[18:41:50] $tep$: lol no
[18:41:52] $tep$: needs fix in px
[18:42:21] Dean Reynolds: NZOPOOKDFGKOSD
[18:42:31] Dean Reynolds: StepS
[18:42:38] Dean Reynolds: need ya help
[18:43:11] Dean Reynolds: I made a map in ms paint, and tried opening it in worms but it just crashes worms when I open the map
[18:43:46] Dean Reynolds: It was so long ago when I made my first map so I don't remember the steps on how to save it properly

Anyway, I made my newest Warmer map but whenever I click to load it in worms it just crashes, And I haven't made a map in so long so I forgot how I did my first one.

Here's the map I made:

http://screensnapr.com/e/F4gvrH.png

GreeN
16 Jan 2012, 19:24
http://worms2d.info/Colour_map

Pac-Man
16 Jan 2012, 20:40
Let me point out what Green wanted to tell you.
Versions of W:A before 3.6.28.0 only allowed maps that are exactly 1920×696 pixels in size. Version 3.6.28.0 introduces support for arbitrarily-sized maps, with the following restrictions:

the width and height of a map must be divisible by 8; [...]
looks like thats right. but youre using an (completely useless) alpha channel here:
Colour limitation

Since W:A uses a paletted display, the number of colours that may appear simultaneously on-screen is limited. The majority of the colour space is used for in-game graphics for the Worms, weapons, objects, water, UI elements, etc. Therefore, the colour maps may only use a limited number of colours in the palette (excluding black, which is treated as transparent), without affecting other Worms graphics:

64 colours and less – the map will be displayed perfectly, with no glitches
65–96 colours – the map background sprites (falling debris, clouds, etc.) are removed; the destroyed-soil background may be glitchy
97–112 colours – destroyed soil will be transparent; the destroyed-soil border is solid gray (  #9C9D9C). The background gradient palette will be evenly loaded into the remaining space in the palette, and the background gradient is redithered using the map + background palette—thus, a map with 112 colours (bar black) will have a background gradient dithered exclusively from the map's palette.
113 colours and more – the map will not load.

These restrictions apply to the palette size, not merely the number of unique colours. WA will automatically reduce the palette losslessly, or offer to dither the image. Internally WA only supports a palette of 113 colours or less and requires that the colour at palette position 0 is black.

I didn't know Dean Reynolds is playing worms, only snooker. Lol

dcrew
16 Jan 2012, 20:45
@Pac-Man, You're too late. Already fixed after GreeN sent the link.

Pac-Man
17 Jan 2012, 16:27
:'( i hate you, green. now you get all the pancakes