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View Full Version : worms "terminology" rope race and shoppa aka shopper


vartaxe
26 Aug 2010, 23:26
i found this great post about "shoppa" @ http://teamsao.com/index.php?option=com_kunena&Itemid=53&func=view&catid=3&id=18371#18375

so here is the quote
Btw, a little bit of terminology for those not in the know....

There were various tweaks you could make to make your own "game modes", and several were recognised by clans and the community as a whole, here are just a few

RR AKA Rope Race. These consisted of speccially tailored "tracks", you would all spawn in the same place, and it was literally a race to the finish using the ninja rope. Both the skills to do this and the tracks themselves were at times spectacular, heres an example below of a standard/decent rope racer.

http://www.youtube.com/watch?v=lTP5crYaGW8&feature=player_embedded

and heres an example of a EXTREMELY GOOD rope racer....

http://www.youtube.com/watch?v=0uaioIyZVh0&feature=player_embedded


Shoppa - Shopper

The whole point of a shopper is that you had nothing but a ninja rope and a couple of other barely useful items), and in EVERY turn a weapons crate would spawn randomly on the map somewhere. The rules of the shoppa say you are NOT allowed to attack anyone UNLESS you have first picked up whatever is in the crate (Rule 3 of PACK, Crate Before Attack)

Heres an example of a shoppa attack

http://www.youtube.com/watch?v=DhePqitcPOg&feature=player_embedded

Note he also uses "Rope Knocking", where is where you swing into someone from a ninja rope to knock them closer to another worm, so you get 2 for the price of 1 when you attack, you can see him doing this between 26-30 secs into the video.

He also does AFR, which is Attack From Rope, meaning he launched his bazooka while still attached to the ninja rope, which requires more skill

BTW PACK were the rules for shoppers that were created by the community

P Pile, Piling is when more than 1 (so 2 or more....) worms are stood beside/ on top of each other
A ABL (Anyone But Last, you are allowed to attack anyone, expect for the person who is currently last
C CBA (Crate before attack)
K KTC (Kill the Cow(ard)), means "kill the person who has cheated"

Other rules that were flexible and varied from match to match include

ATL/KTL Attack/Kill The Leader - you are ONLY allowed to attack the person who is in the lead

AFR - Attack from rope, you must attack from a ninja rope (without touching the ground)

Rope Knocking - Using the ninja rope to push worms together into a PILE

Forts, Where the map is a pre-built style fort, and you gotta kill each other. This inspired the game "Worms Forts"

BnG - Bazooka and Grenades. a great tester of skill. using bazookas and grenades only, kill each other. Respect is earned by setting the timer on grenades so they explode JUST as they hit their opponent (throwing a nade with maximum timer so it sits beside its target for a few seconds demonstrates a lack of skill and judgement). Also the wind system meant amazing bazooka shots are abundant. Its a no frills game, but great for showing off skill and judgement.


So much community input, completely shaped the game

Heres a montage of some of the other random game modes/challenges created by the fans

http://www.youtube.com/watch?v=6IWY6XqMy7k&feature=player_embedded

here is another good all round video, demoing some good BnG Skills as well as Shopper Skills too

btw is it possible to embed youtube video in the forum?

Skeeter
26 Aug 2010, 23:33
Love shopper mode but i always hated rope knocking as my mate always liked to knock my worms into water. I mean i could do the same but if he was first turn then its kinda hard to avoid if my spawn is near a ledge of water. But i dont cry about it its part of shopper so..

SupSuper
27 Aug 2010, 02:18
The Worms Knowledge Base (http://worms2d.info/Main_Page) is a pretty good reference.