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Akuryou13
26 Aug 2010, 06:00
what the hell am I playing? a turn-based strategy game or fscking mario kart? having a mission where you have to launch a grenade with a super sheep and PRAY that it goes down a tiny hole is NOT good game design. placing oil barrels above a crate that you are required to collect by the mission and also requiring that you blow up said oil barrels (and subsequently begin praying the fire doesn't set off the sensitive crate, lest you have to start over again) is NOT good game design. having a mission where you have to use an armageddon to win, but if that armageddon happens to kill your LONE worm (by knocking it into the giant ****ing hole you placed right under him) you fail is also NOT good game design.

The super sheep maze in W:A? THAT was good, frustrating bonus-level fun. it was insanely hard, required a bit of luck, but it was largely based on the players' skill. This new crap? where it's entirely based on the luck of the draw? this is retarded.

Did the T17 staff get completely replaced since the W:A days or something? it's like I'm playing the results of another company trying to recreate the worms magic. the base game is there, but all the little extra design choices made don't make any sense.... and don't get me wrong, I LOVE the worms game that's in here, but some of these mission designs are just stupid. REALLY REALLY stupid.

D_Wormkill
26 Aug 2010, 07:27
what the hell am I playing? a turn-based strategy game or fscking mario kart? having a mission where you have to launch a grenade with a super sheep and PRAY that it goes down a tiny hole is NOT good game design. placing oil barrels above a crate that you are required to collect by the mission and also requiring that you blow up said oil barrels (and subsequently begin praying the fire doesn't set off the sensitive crate, lest you have to start over again) is NOT good game design. having a mission where you have to use an armageddon to win, but if that armageddon happens to kill your LONE worm (by knocking it into the giant ****ing hole you placed right under him) you fail is also NOT good game design.

The super sheep maze in W:A? THAT was good, frustrating bonus-level fun. it was insanely hard, required a bit of luck, but it was largely based on the players' skill. This new crap? where it's entirely based on the luck of the draw? this is retarded.

Did the T17 staff get completely replaced since the W:A days or something? it's like I'm playing the results of another company trying to recreate the worms magic. the base game is there, but all the little extra design choices made don't make any sense.... and don't get me wrong, I LOVE the worms game that's in here, but some of these mission designs are just stupid. REALLY REALLY stupid.

These levels you mentioned are called puzzle games. But as you said, the super sheep maze is a map created by community. =P

Akuryou13
26 Aug 2010, 07:43
These levels you mentioned are called puzzle games.no, no, no. the puzzle aspects are brilliant. I applaud the design of level 30 for being creative. but once you've figured out the clever little puzzle involved, then you get to mario kart ville. I had the formula down perfectly, and I still had to try another 10 times before I completed it. not because I would do something wrong, but because fire would burn down and hit the crate, or the armageddon would strike all the way through and destroy my worm.

hell, the time I DID finish it, it was with an extraneous worm and about a mile above my hidey hole still in tact because the random level design decided to favor me twice in one go. there was no sense of accomplishment in that. I just happened to draw a favorable hand that time.

D_Wormkill
26 Aug 2010, 07:45
no, no, no. the puzzle aspects are brilliant. I applaud the design of level 30 for being creative. but once you've figured out the clever little puzzle involved, then you get to mario kart ville. I had the formula down perfectly, and I still had to try another 10 times before I completed it. not because I would do something wrong, but because fire would burn down and hit the crate, or the armageddon would strike all the way through and destroy my worm.

hell, the time I DID finish it, it was with an extraneous worm and about a mile above my hidey hole still in tact because the random level design decided to favor me twice in one go. there was no sense of accomplishment in that. I just happened to draw a favorable hand that time.

Seriously? I didn't encounter this problem. Maybe...did you jump down nearby the sentry?

Akuryou13
26 Aug 2010, 07:49
Seriously? I didn't encounter this problem. Maybe...did you jump down nearby the sentry?why is THAT relevant at all? the time I completed it the sentry missed me entirely and I just walked right passed it without issue. other times? I sometimes had to drop down to collect the crate directly, and sometimes had to drop down and slowly scoot forward till I got the crate without setting off the sentry. this is all during times where the barrels either didnt' explode or exploded but didn't burn the crate once the wind changed. it was the barrels' fire that caused the majority of the randomness, as I've stated in both of my posts thus far.

bonz
26 Aug 2010, 10:06
having a mission where you have to launch a grenade with a super sheep and PRAY that it goes down a tiny hole
You are aware that you have to use the 2 girders and build a diagonal barrier to direct the mine down into the hole, once it's pushed around by the magnets?

I found the correct position and angle for the girders in my second try.
placing oil barrels above a crate that you are required to collect by the mission and also requiring that you blow up said oil barrels (and subsequently begin praying the fire doesn't set off the sensitive crate, lest you have to start over again)
Which mission are you referring to here?
having a mission where you have to use an armageddon to win
Ehrm, what?
This mission is actually so easy to accomplish that I thought that it's rather a joke mission instead of a seriously hard final mission.

All 3 times that I finished it, the terrain above me was big enough to not nearly get damaged anywhere close to my worm in the middle.

Darkspark
26 Aug 2010, 10:31
Did anyone else that medal mission in W:A where you used a super sheep to collect as many crates as possible in a limited time?

The current supersheep is so unmanoeuvrable, that type of game would be impossible now. You would crash into the landscape within seconds.

Plasma
26 Aug 2010, 11:20
Did anyone else that medal mission in W:A where you used a super sheep to collect as many crates as possible in a limited time?

The current supersheep is so unmanoeuvrable, that type of game would be impossible now. You would crash into the landscape within seconds.
As opposed to WA's super sheep? Y'know, the one that's notoriously hard to fly?


...yeah.

Thurbo
26 Aug 2010, 11:45
I dislike it the campaigns are simply not as creative and challenging as in the WA days...

...but I really don't understand what you mean by praying and having luck, apart from if you do a stupid turn and hope the AI misses ;)

But really, the Armageddon never managed to kill me so I don't know about this or if it could happen, but as for the other missions you described, I think you just did it wrong. Like the one with the sheep, you simply have to place your girders right so the mine rolls to the enemies.

Akuryou13
26 Aug 2010, 17:26
Ehrm, what?
This mission is actually so easy to accomplish that I thought that it's rather a joke mission instead of a seriously hard final mission.

All 3 times that I finished it, the terrain above me was big enough to not nearly get damaged anywhere close to my worm in the middle.this is my point exactly. you got lucky 3 times in a row. I got unlucky 3 times in a row, and the armageddon blasted my final worm to bits. I didn't hide anywhere different when I beat the level, I just got lucky. that's freakishly irritating.

and the oil barrels I was referring to were on the same mission.

Grabondall
26 Aug 2010, 18:27
The campain is seriously awful. Most of the time it's: '' So you killed ennemies in your last mission.....now you have to....KILL MORE ENNEMIES YAAAY!''


As a guy who loved the armageddon campain, this made me cry a little.

DrMelon
26 Aug 2010, 19:18
I would have liked a series of puzzle challenges. I love the puzzles.

In fact, a puzzle designer wouldn't have gone amiss.

SilPho
26 Aug 2010, 19:24
Ding ding, there's a good idea for a future feature :)

Wormetti
26 Aug 2010, 19:33
this is my point exactly. you got lucky 3 times in a row. I got unlucky 3 times in a row, and the armageddon blasted my final worm to bits. I didn't hide anywhere different when I beat the level, I just got lucky. that's freakishly irritating.

and the oil barrels I was referring to were on the same mission.

There are many ways to pass level 30, the easiest way doesn't depend on luck as much as some other ways.

bonz
26 Aug 2010, 19:43
As a guy who loved the armageddon campain, this made me cry a little.
Well, in WA all missions were either kill-'em-all or get-crate-with-secret-weapon...

Now in WR the campaign is riddled with jetpack races, rope races and get to the exit puzzles too.

Wormetti
26 Aug 2010, 19:47
Open Warfare 2 on DS and PSP had some great puzzles. I'm surprised the PSP ones haven't made it to other Worms games.

MonkeyforaHead
26 Aug 2010, 21:25
Open Warfare 2 on DS and PSP had some great puzzles. I'm surprised the PSP ones haven't made it to other Worms games.

Yeah but the main body of the campaign was an outright *******. I gave up on the first space mission after a few dozen failed attempts.

As for the final level of the main campaign in WR, I had two problems with it: one, the severe randomness of the drill which on several occasions dumped me in the water or drilled me off to an impenetrable corner of the land. The other problem was, yes, getting myself wrecked by the ensuing armageddon.

One attempt was even failed because the armageddon sort of "went wide" and focused on the outer sides of the map. It only killed half the enemies.

Alia5
27 Aug 2010, 01:07
what are you complaining about?
all the missions are just too easy and if you got skill, you dont need luck xP

Greene
27 Aug 2010, 02:14
Completely agree with the campaign being a little on the easy side.. It's largely just a series of standard deathmatch scenarios with a few scattered puzzles inbetween. I do miss the quality of Armageddon campaign, it had lots of interesting and quite varied scenarios. Hell even Worms 2 had a more varied campaign than the WR. :(

MtlAngelus
27 Aug 2010, 03:03
Some are WAAAY too easy and extremely pointless. Like the jetpack/roping ones. Get to the end before time runs out! Oh look, I finished with half a BILLION YEARS left of time!

Figure out how to reach the end! Why, there's only one weapon I can use and it's extremely obvious how to use it! HOW CLEVER!

Figure out how to kill this two worms! Blah blah same as above.
Yeah, those are the very early ones, but there is literally no difficulty at all. It feels like a huge waste of time just to advance in the campaign. Also too many "kill everyone!" missions so far. At least give us lush, interesting custom drawn maps for these like in W:A, rather than just maps that look like they were straight out of the generator...

Also are these the same ones as W2A? Definitely seems like they are, but to be honest I don't quite remember. :P

Akuryou13
27 Aug 2010, 04:21
what are you complaining about?
all the missions are just too easy and if you got skill, you dont need luck xPoh god. no. the majority of the campaign is so easy a lobotomized monkey could beat it. there was one level I had trouble with because the computer started using pixel-perfect grenade tosses and would lob grenades half across the level just to have them land on a pixel, flying in a completely different direction and exploding teh millisecond it was in range of my worms.

aside from that? cake walk.

I was just talking about relying on luck for some of the bonus missions. it's retarded.

franpa
27 Aug 2010, 15:40
Some are WAAAY too easy and extremely pointless. Like the jetpack/roping ones. Get to the end before time runs out! Oh look, I finished with half a BILLION YEARS left of time!

Figure out how to reach the end! Why, there's only one weapon I can use and it's extremely obvious how to use it! HOW CLEVER!

Maybe they should have taken a hint from the giant Maze RR someone made for W:A.