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Cb14
9 Apr 2010, 23:38
I've seen various artists have their own art threads here, so I decided to create one, hoping I'd eventually become a worthy artist. :)

At the moment, I've drawn one particular pic, but I feel something is missing. Probably, it's due to a relatively empty background. Or something else?

Just in case, here Boggy C is trying hard to squeeze that darn "homing" pigeon into the launcher.
http://i1023.photobucket.com/albums/af358/Mr_Cb14/pigeon.png

Plasma
9 Apr 2010, 23:50
While it is well drawn, I do have to question what his left hand is grabbing...

poninja
9 Apr 2010, 23:52
I've seen various artists have their own art threads here, so I decided to create one, hoping I'd eventually become a worthy artist. :)

At the moment, I've drawn one particular pic, but I feel something is missing. Probably, it's due to a relatively empty background. Or something else?

Just in case, here Boggy C is trying hard to squeeze that darn "homing" pigeon into the launcher.


Good! But what is the thing that the worm is grabbing with the left hand? :-/

super_frea
10 Apr 2010, 00:01
Poor homing pigeon. Not only is his soul purpose to seek out a specific target and explode, but to add insult to injury, he's having his wang pulled off beforehand.

Nice job though. Especially on the launcher,

Cb14
10 Apr 2010, 00:07
Oh Gee! Well, it's pigeon's legs. :D
Although otherwise he could be... ahem... arming it, just like any other projectile.:)

How do I make it clear that those are legs?

super_frea
10 Apr 2010, 00:10
You can't really it's just a rather unfortunate pose :p

Cb14
10 Apr 2010, 00:25
Well, how about this?

http://i1023.photobucket.com/albums/af358/Mr_Cb14/pigeon1.png

Now he's looking like a ballet dancer, though. :-/

poninja
10 Apr 2010, 02:17
Well, how about this?

http://i1023.photobucket.com/albums/af358/Mr_Cb14/pigeon1.png

Now he's looking like a ballet dancer, though. :-/
Its fine....

Good Arts men!!!

Thurbo
10 Apr 2010, 14:00
Boggy C? lol

I don't know what's up with these guys, it was quite clear he's grabbing the pigeons feet... I wonder why everybody's so off with the worms' colours. I mean, everybody's using human skin colours instead of this high orange-red :-/

Cb14
10 Apr 2010, 15:30
Boggy C? lol
Yeah, I thought that Boggy B is way too frequently drawn :)

I don't know what's up with these guys, it was quite clear he's grabbing the pigeons feet...
Actually, with all those details I paid attention to, it was strange not to draw pigeon's legs properly. But nevertheless, I couldn't even think of it being anything other than legs. Until they pointed this out, of course.;)

everybody's using human skin colours instead of this high orange-red :-/
You mean "this" as on your avatar?
If so - good point, but I think even Team17 sometimes use color resembling that of human skin. E.g., Worms 3D cover.

Thurbo
10 Apr 2010, 19:44
Yeah, I thought that Boggy B is way too frequently drawn :)

Team17 used the name "Boggy C" as a joke in a W4M vid which showed how the story of Worms 4 was produced (as if it was a movie). Boggy C was a stuntman stepped in for Boggy B in an action scene.

You mean "this" as on your avatar?
If so - good point, but I think even Team17 sometimes use color resembling that of human skin. E.g., Worms 3D cover.

"this" as for the usual worm's colour.

I just checked the colours for the W3D colour and they are almost the same as T17 uses for paper drawings.
http://i22.tinypic.com/ak95q0.gif
Look at all that pink for some of the shadings, that's certainly not what a human's skin looks like ;)

Cb14
10 Apr 2010, 20:01
Boggy C was a stuntman stepped in for Boggy B in an action scene.
Wow. Uh. Guess I wasn't the first one to use that character, then. Gotta consider Boggy D. :) Or even Doggy D.

Look at all that pink for some of the shadings, that's certainly not what a human's skin looks like ;)
Depends on a human's skin. :D
The highlights there are still "yellowish", and it is sunny weather on my pic. But whatever.

Thurbo
10 Apr 2010, 20:38
All right. But still the hand drawn stuff as well as the W3D sketches got the same colours as I use like in my avatar :)

Pyramid
10 Apr 2010, 22:11
Ok, two things I'd like to point out:
1. Everyone knew it was feet, they're just being silly.
2. Official art means sh*t in here. This is a fan art forum, meaning it doesn't matter how you draw your worms, that's your perspective as a fan, your style.
Actually, most of the older people in here dislike using official art, since it's somewhat considered unoriginal.

Thurbo
10 Apr 2010, 22:40
Okay, why not starting drawing blue worms then?

Joking, but I was talking about colours and not the layout considering official art :p

Pyramid
10 Apr 2010, 23:06
Okay, why not starting drawing blue worms then?

Joking, but I was talking about colours and not the layout considering official art :p

There are some blue worms, black worms, white worms
Even the official games had blue worms

Thurbo
10 Apr 2010, 23:37
There are some blue worms, black worms, white worms
Even the official games had blue worms

Hm, I've never seen blue worms here :p
Official art NEVER included blue worms
In-game worms could be set to blue but it was the player's decision. In the profile menu you could disable using different colours for the worms at all. I don't know what the colour thing was good for actually, but it made me and my friends stop having arguments about what team colour each of us wanted :D
- "I'm red"
- "Hey I wanted to be red!"

Pyramid
10 Apr 2010, 23:53
Yes, Worms 4 had Blue Worms
They're "aliens worms", but still, that shows that there's no such thing as colour limitation
Plus, it changes on every edition. Worms 1 art had nothing to do with these new art. There's no logic in geting attached to so called "official style"

Cb14
11 Apr 2010, 00:09
Hey, I just wanted to say that there's nothing technically wrong in drawing a worm which is human-style-colored, since, like Pyramid said, "official style" changes from game to game.
Humans just tend to make worms more "humane". Including skin color. :)

So, back on topic, isn't there anything to improve anymore? Other art threads seem to be literally flooded with suggestions. Of course, if one pic is just not enough, there will be more coming.

Pyramid
11 Apr 2010, 00:15
Keep'em coming
The shadow on behind the head should follow the tail form, instead, it's straight

Thurbo
11 Apr 2010, 01:53
To be back on topic, too: There's a shading missing on the worm's head, the one from the pigeon. In addition, to take your post about your details into consideration, you could add a few more details to the worm's hands... but I assume that counts to your "own style"-comments, so nvm.

http://i597.photobucket.com/albums/tt52/Thurbo1/Cb14spic.jpg?t=1270991832

poninja
11 Apr 2010, 04:20
Btw, I took the liberty of downloading your pic and changing the colours... Well I think with the real worms' colours it looks thousand times better, but still just my opinion.

http://i597.photobucket.com/albums/tt52/Thurbo1/Cb14spic.jpg?t=1270947137

but it gets boring :P

Akuryou13
11 Apr 2010, 04:42
Btw, I took the liberty of downloading your pic and changing the colours... Well I think with the real worms' colours it looks thousand times better, but still just my opinion.hey, how about you shut the hell up?

colors are used dependant entirely upon the scenery and the overall mood of the piece of work being created by the artist. skin tones between humans vary widely from cool or warm variations of the same peach tone as well as dark to light. worms are based upon a human design and color scheme and so all of the various colors that could be found on a human can also work on a worm.

in fact, your version works less effectively because the warmer skin tone makes that worm stand out from the background much more than the muted tones that were used in the original. your version's worm is more the center focus while the original allows the eye to travel around more and view the entire image. heck, I find your version even makes the worm start to almost float off the image because of how much it sticks out from the other muted colors that were used in the background. now, had you used a darker version of a similarly-muted color then it might have remained effective artistically, but as it is, your version isn't as good.

now. in critique of the original, I think the worms color IS a little pale perhaps a slightly (emphasis on slightly) darker/redder version of the same color, but the choice is entirely yours as the original is quite well done. your worm simply looks like he hasn't seen the sun in a few years :p

and further: nice perspective work. you're off to a very nice start. if you want suggestions, I suggest keeping all your line-work a similar style. the worm's lines are very thick and clunky while the lines on the bazooka's details are all very fine. varying a line's width is an effective strategy if you know how to do it, but the overall width should remain similar.

MtlAngelus
11 Apr 2010, 05:19
I'VE GON DUN FIXED IT. :cool:

http://img530.imageshack.us/img530/3061/fixed.png

Pyramid
11 Apr 2010, 05:35
I'VE GON DUN FIXED IT. :cool:


There's light on the monocle but not on the hat. You suck :mad:

Akuryou13
11 Apr 2010, 05:59
There's light on the monocle but not on the hat. You suck :mad:you also didn't put the bird's shadow on the hat! you suck twice! :mad::mad:

MtlAngelus
11 Apr 2010, 06:04
There's light on the monocle but not on the hat. You suck :mad:

you also didn't put the bird's shadow on the hat! you suck twice! :mad::mad:

IT'S A MAGICAL HAT YOU IMBECILE BEASTS. :mad:

CAN YOU NOT READ, THAT I FIXED IT? HOW COULD I FIX IT AND IT BE WRONG? USE LOGIC.

Thurbo
11 Apr 2010, 11:23
your worm simply looks like he hasn't seen the sun in a few years :p

That was just my opinion.

Cb14
11 Apr 2010, 13:55
It looks like even I haven't been able to evade MtlAngelus's grasp. lol.

Regarding Thurbo's mod: now he sorta looks like he has a sunburn. :)

Pigeon-to-head shade: looks like it (although it's there, but apparently I didn't take surface curve into account)

Regarding lines, there's actually just 1 px difference in brush widths (3 for worm, 2 for launcher - regarding contours; launcher's details are 1 px), but wow, what a difference. Amazing.
So, the main purpose of varying brush widths is to emphasize distance to the POV?

Also, I had an opportunity to see my pic on a different display, and it looked somewhat more "yellowish". Along with everything else. Could such thing cause a color-conflict?

P.S. In the next pic I'll try to do more "tech" things. Maybe an arsenal.

Thurbo
11 Apr 2010, 14:15
Also, the hat looks kinda two-dimensional :-/

Regarding Thurbo's mod: now he sorta looks like he has a sunburn. :)

Really? I just can't see this :D Real Life Worms got that colours as well as T17 artists always used them, so...

Maybe I should really shut up, seems I've no idea how to let the colours having an "harmonized" effect :-/ (That's what you mean isn't it?)

Cb14
11 Apr 2010, 14:49
No need to shut up. Maybe you don't have any idea about color management, but I don't either, honestly.
Oops. Looks like I've just noticeably dropped down in artists rating. :)

Akuryou13
11 Apr 2010, 16:11
Really? I just can't see this :D Real Life Worms got that colours as well as T17 artists always used them, so...

Maybe I should really shut up, seems I've no idea how to let the colours having an "harmonized" effect :-/ (That's what you mean isn't it?)colors are situational. no one color is perfect for every situation. even the green of a tree changes depending on the time of day and what it's placed next to. just because the team17 coloration works well in most situations doesn't mean it has to be forced on ALL situations. cb's coloring works pretty well here while the t17 colors don't work quite so well (too much saturation), but that's only with this image. it's a style thing.

No need to shut up. Maybe you don't have any idea about color management, but I don't either, honestly.
Oops. Looks like I've just noticeably dropped down in artists rating. :)lol, don't worry. now that I'm taking college courses on that subject, I'm looking back at my old work and cringing at how much I didn't know anything about colors :p

Regarding lines, there's actually just 1 px difference in brush widths (3 for worm, 2 for launcher - regarding contours; launcher's details are 1 px), but wow, what a difference. Amazing.
So, the main purpose of varying brush widths is to emphasize distance to the POV?distance and weight. thicker lines imply heavier weight, so mostly they should be used on the bottoms of things. they also imply closeness to the point of view. the thicker the lines the closer and object appears to the viewer, the thinner the lines, the farther away. that's why I said it should be uniform. sure, there may only be one pixel difference, but it's a large difference on this scale.

MtlAngelus
11 Apr 2010, 16:53
Also, the hat looks kinda two-dimensional :-/


Magical. Hat.

Do I need to explain with apples and oranges here?

Cb14
11 Apr 2010, 17:28
MtlAngelus is hereby asked to leave this thread and not return until his magical hat becomes compliant with Wormiverse's laws of physics.

Speaking of lines thickness: what if I want to draw a detail, but it becomes indistinguishable due to thick lines? A rough example would be pigeon's feathers.

P.S.
cb's coloring
It seems impossible for me to understand why absolutely everyone is truncating my nick to two letters. "14" is not really a number. :-/

Thurbo
11 Apr 2010, 17:40
colors are situational. no one color is perfect for every situation. even the green of a tree changes depending on the time of day and what it's placed next to. just because the team17 coloration works well in most situations doesn't mean it has to be forced on ALL situations. cb's coloring works pretty well here while the t17 colors don't work quite so well (too much saturation), but that's only with this image. it's a style thing.

I know that, for trees' leafes I'd use a dark blue-green or something like that. I think it has to do with the colour of the light encountering on the object.

However I could prove a real worm's colour at day (as in Cb14's pic) is almost the same as I used...
http://www.daswissensblog.de/wp-content/uploads/2008/03/regenwurm.jpg (Ew, worm's sperm :p)

MtlAngelus
11 Apr 2010, 17:51
Speaking of lines thickness: what if I want to draw a detail, but it becomes indistinguishable due to thick lines? A rough example would be pigeon's feathers.

If your extra-thick lines are too thick then you should reconsider the thickness of the regular-thick lines. Lines should never be too thick that it interferes with detail, unless you are doing something extremely cartoony, in which case keep objects cartoonishly large and not too detailed. Also only make the outlines thick. In the example of the feather you can draw the whole thing with regular thick lines and then draw extra thickness around it so the line doesn't alter the inner details. If that makes sense to you.
mtlangelus is hereby asked to leave this thread and not return until his magical hat becomes compliant with wormiverse's laws of physics.

. .

Cb14
11 Apr 2010, 18:11
However I could prove a real worm's colour at day (as in Cb14's pic) is almost the same as I used
Well, they are also glossy and segmented. And don't have any eyes and eyebrows. I totally suck at drawing worms. :)

Akuryou13
11 Apr 2010, 18:25
I know that, for trees' leafes I'd use a dark blue-green or something like that. I think it has to do with the colour of the light encountering on the object.these (http://www.hisglory.com/photos2/Green%20Leaves.jpg) leaves run the gamut from warm yellow-green to cool blue-green. these (http://mayang.com/textures/Plants/images/Trees/trees_5081339.JPG) are all cool blue-greens. and these (http://depts.washington.edu/czone/images/trees_buselm.jpg) are all warm yellow-green.

now, explain to me again how you justify using only dark blue-green to represent leaves?

However I could prove a real worm's colour at day (as in Cb14's pic) is almost the same as I used...
http://www.daswissensblog.de/wp-content/uploads/2008/03/regenwurm.jpg (Ew, worm's sperm :p)here (http://treephort.files.wordpress.com/2009/05/earthworm1.jpg). that one's brown. this one (http://www.theallotmentgarden.co.uk/gardening-blog/wp-content/uploads/2009/03/earth-worm-300x238.jpg) is much more red than even your team17 example. and this one (http://farm4.static.flickr.com/3635/3311356135_b7edf245fa.jpg) is very much grey.

and yet ALL of those worms are exactly the same colors. the only reason your example appears more red like the example from team17 is because of the surrounding colors. the green pops out the reddish tones much more than anything else, proving your point more effectively. however, if you actually look rather than talk, you can see on the right of even YOUR image are exactly the colors that cb14 used in his original drawing. and if you want, I'll recreate a drawing using only those colors on the right of that bottom worms' tail to show you exactly why and how those colors are equally effective for the skin tone of a worm, and I'll even do so in an environment where your generic team17 coloration WON'T work.

Thurbo
11 Apr 2010, 19:20
and yet ALL of those worms are exactly the same colors. the only reason your example appears more red like the example from team17 is because of the surrounding colors.

Yes, so why is my version wrong? no surrounding colours in Cb14's pic make Boggy C having a skin that seems to be human skin coloured... Or am I wrong again because I just don't know exactly how that stuff works?

now, explain to me again how you justify using only dark blue-green to represent leaves?

Whoops, I forgot to say dark blue-green colours would be a good option for leaves AT NIGHT. Of course you can vary it, too :)


Oh and you don't have to draw a pic where the colours won't work because I think I already know the perfect example: The Open Warfare 2 cover :p

gingerneck
11 Apr 2010, 19:56
I am deeply offend by this thread. You can not be drawing bird with a big tiddle in this forum there are two reason why:

1. bird have internal testincles and no tiddle
2. why is worm tugging on that bird tiddle?? It should remain internal on a bird.

Pyramid
11 Apr 2010, 21:37
However I could prove a real worm's colour at day (as in Cb14's pic) is almost the same as I used...
http://www.daswissensblog.de/wp-content/uploads/2008/03/regenwurm.jpg (Ew, worm's sperm :p)

Oh, we're talking about REAL worms colors? Than I must go back to my blue worms point
http://www.freakingnews.com/pictures/29500/Blue-Worms--29813.jpg

Thereyago

Thurbo
11 Apr 2010, 22:12
...do you want to take the p*** outa me?!

.JeT
11 Apr 2010, 22:29
I am deeply offend by this thread. You can not be drawing bird with a big tiddle in this forum there are two reason why:

1. bird have internal testincles and no tiddle
2. why is worm tugging on that bird tiddle?? It should remain internal on a bird.

Oh Gingerneck, you so crazy

and SHUT UP GODDAMN.

Akuryou13
12 Apr 2010, 03:46
Yes, so why is my version wrong? no surrounding colours in Cb14's pic make Boggy C having a skin that seems to be human skin coloured... the blue of the sky is setting off the light orange tone on the worm. the color coordination doesn't seem to be intentional, and so it's not that strong a relationship, but that's why that color works. the t17 coloration is too red to work off the sky and not quite the same vibrance of the green.

my point with all of this is only that your touting the t17 colors as perfect is useless. they aren't the perfect answer, as NO color is a perfect answer in all situations. colors change with their surroundings. you keep saying things to try to sound like you know what you're talking about, but you don't here. just accept that your suggestion wasn't a valid one here and let's end the discussion. it's not that big a deal, no one knows everything, god knows.

Thurbo
12 Apr 2010, 16:04
lol, it's just that I got the expression the worm's colour is too bright. I could try colouring it with a high red-orange :D but alright I'll shut up now.

poninja
12 Apr 2010, 22:37
make new arts!

Cb14
13 Apr 2010, 08:03
Working on it, don't worry.

Cb14
13 Apr 2010, 18:53
OK, here we go. This one is pretty much infinished, as I need some suggestions for the scenery, but that's why there's "W.I.P." line in the theme. Anyone?

Oh, and here Boggy D bought himself a jetpack, but forgot to purchase the steering thrusters option.

http://i1023.photobucket.com/albums/af358/Mr_Cb14/jetpack1.png

I've decided to add some red to worms' colors.

DrMelon
13 Apr 2010, 19:00
Looks good, looks good. I like it!

Thurbo
13 Apr 2010, 19:01
lol this time the colours look pretty good!
The scene remembers me of OW2 Desert Theme Movie (http://www.youtube.com/watch?v=LQEUqCwZSBE) :p
Nice work on the gestures; Boggy D doesn't just look as if he was of panic though... his left hand seems to cover the important part of the mouth :D
Or maybe his mouth corners are too much up

Cb14
13 Apr 2010, 21:35
Boggy D doesn't just look as if he was of panic though...
Uh. Well, considering how much he has flown by this moment, he might actually start to like it. :)

Pyramid
13 Apr 2010, 23:12
I like the angle
That thing on the back is a worm without head, right? maybe putting him a lil' more down. A somewhat heavy shading on the opposite side of the flames, for effect

Cb14
13 Apr 2010, 23:19
I like the angle
That thing on the back is a worm without head, right? maybe putting him a lil' more down. A somewhat heavy shading on the opposite side of the flames, for effect
That is actually an intact worm lying on his side. He's just knocked out.
And I'm not doing any reasonable shading right now, because I still have to decide on the scenery and, therefore, sun position. Then there will be shadows and lighting.

poninja
14 Apr 2010, 02:33
OK, here we go. This one is pretty much infinished, as I need some suggestions for the scenery, but that's why there's "W.I.P." line in the theme. Anyone?

Oh, and here Boggy D bought himself a jetpack, but forgot to purchase the steering thrusters option.



I've decided to add some red to worms' colors.

nice but

-The Jetpack worm tail looks a bit strange
-The other worms are too big
:p

Pyramid
14 Apr 2010, 03:19
I don't think the tail is wierd, neither that the worms are too big, since he doesn't seem to be flying up, but forward, and close to them

poninja
14 Apr 2010, 03:24
I don't think the tail is wierd, neither that the worms are too big, since he doesn't seem to be flying up, but forward, and close to them

you broke my heart :(

Roboslob
14 Apr 2010, 05:00
-The Jetpack worm tail looks a bit strange



Tail is fine, because you need to consider his flight path, and also the air resistance would pull his tail in that way.

Again the flight paths seems to be horizontal, with minimal lift. This is the case because he has already hit another worm. Although in my opinion, the worm on the ground should be on the other side of the smoke trail(or flipped), because he is shown to be hit on the back of the head, and it is unlikely that he would fall forwards after being hit in the back of the head by the jetpack worm.

Cb14
14 Apr 2010, 06:35
On downed worm's position - it's hard to tell, really, because you would need to know the worm's position before the impact, Boggy D's speed and spin and some other things. He could even roll a bit after being hit. There's not much to figure these out from.

Akuryou13
14 Apr 2010, 06:36
the middle worm that's standing on the ground is far too small or far too low. the perspective is all sort of odd, so I'm not sure if I'm even latching on to the right cause of it, but I'm strongly inclined to believe that the middle worm should overlap the far worm that's lying unconscious.

nicely drawn, though. I just don't understand the perspective.

Cb14
14 Apr 2010, 06:54
Oh come on! There's no setting at all, you can't say for sure. I thought the farthest worm would be on the high ground. Maybe the smoke trail doesn't indicate that very clearly.
I still need the scenery suggestions. Really. This is still unfinished.

Akuryou13
14 Apr 2010, 08:07
Oh come on! There's no setting at all, you can't say for sure. I thought the farthest worm would be on the high ground. Maybe the smoke trail doesn't indicate that very clearly.
I still need the scenery suggestions. Really. This is still unfinished.lol. when you set your first line you set a requirement for the scale of every subsequent line. similarly, when you draw a single figure, you set up the perspective of every subsequent figure.

it's the way the worms are standing. they are angled on a specific plane. I guess the worm in the background could be on a hill or something reasonably, but something in there still just looks a bit off. I can't put a finger on what.

could be the smoke trail? the worm seems to be flying in horizontally, but the trail would have to be coming from up in the air, judging on perspective.

I dunno, I'm grasping at straws at this point, I just know SOMETHING is funny.

Cb14
14 Apr 2010, 15:06
It's a W.I.P., there has to be something funny. :)

Thurbo
14 Apr 2010, 15:49
Well I just can't figure out where the perspective is off. But I don't even see "something funny" :p

I think I had to look a very long time at the pic to see what Aku means

Pyramid
14 Apr 2010, 20:31
I don't know if this applies here, but there's like a little rule that says that the best way to make various people in different distances
Using a line to make the eyes of all of them in the same height, only making one smaller or bigger than the other

http://img685.imageshack.us/img685/8666/wormssample1.png

Since the plane here could not be linear, then I don't think that's the case. Just thought it was worth mentioning

Thurbo
14 Apr 2010, 22:09
Lol I didn't know that rule... but you can't use it often I bet since a lot of environments are not as flat as in your pic. Plus, persons' sizes differ from each other (for worms it works though :))

Akuryou13
15 Apr 2010, 03:58
Lol I didn't know that rule... but you can't use it often I bet since a lot of environments are not as flat as in your pic. Plus, persons' sizes differ from each other (for worms it works though :))worms are proportioned exactly the same as people. if most worms appear the same height and build its due to uncreativity on the part of the artist. for the game it HAS to be standardized, but if the fan art is that's just a shame.

and 90% of all environments are flat or change height slowly. that rule works for everything unless you're making a random mesa, as are decently common among worms landscapes.

Cb14
15 Apr 2010, 09:13
unless you're making a random mesa
Good Heavens! Finally, a scenery suggestion! Thank you, oh great Akuryou! :)

Thurbo
15 Apr 2010, 15:24
worms are proportioned exactly the same as people. if most worms appear the same height and build its due to uncreativity on the part of the artist. for the game it HAS to be standardized, but if the fan art is that's just a shame.

Oh I actually draw them always the same sizes unless it should be pointed out (Like a very small worm representing weakness or something like that)

However I've neither ever seen you differing your worms' sizes (in one pic of course) nor I can remember anyone else did.

Roboslob
15 Apr 2010, 16:38
Did you look at his paint competition post?

Akuryou13
15 Apr 2010, 17:09
However I've neither ever seen you differing your worms' sizes (in one pic of course) nor I can remember anyone else did.um....
http://silverwynde.deviantart.com/art/Knight-Vs-Mage-159589983
http://silverwynde.deviantart.com/art/Battle-for-the-Spire-II-151349956
http://silverwynde.deviantart.com/art/Three-Wise-Worms-148378854
http://silverwynde.deviantart.com/art/Forum-Group-148378434
http://silverwynde.deviantart.com/art/Tal05-148375523
http://akuryou13.deviantart.com/art/Worms-Fort-Under-Siege-40950189
http://akuryou13.deviantart.com/art/Forum-Group-Pic-32400804

just to name a few.

Thurbo
15 Apr 2010, 17:55
Hmm... Most of them I haven't even seen :p and in some the sizes didn't differ that much thus I had recognized it lol

(Pictures one and two are slightly invalid because the size differences are caused by the perspective)

Roboslob
15 Apr 2010, 18:30
Pictures one and two are slightly invalid because the size differences are caused by the perspective

I really don't understand what you think you're talking about. OF COURSE they're different sizes do to perspective, thats what we've been talking about the whole time!

edit: You're talking about actual physical size differences aren't you? Threw me off, since the discussion was all about perspective. Aku meant it poor choice by the artist, if every worm is the same size, do to perspective, as if every character were standing next to each other, in every scene.

Pyramid
15 Apr 2010, 19:16
I really don't understand what you think you're talking about. OF COURSE they're different sizes do to perspective, thats what we've been talking about the whole time!


Emphasis on this

Akuryou13
15 Apr 2010, 19:25
Hmm... Most of them I haven't even seen :p and in some the sizes didn't differ that much thus I had recognized it lol

(Pictures one and two are slightly invalid because the size differences are caused by the perspective)of COURSE they're different sizes based on perspective. that's what started this conversation.

I also tossed in the character sheet of those groups of sigworms to further expand my argument on THIS portion of the discusion. each worm present is a different size, build and body type. some are angular, some smooth, some stocky, etc.

no matter what you were looking for I provided a link, now quit your pedantic complaining.

edit: and hell. even the first two. the white-robed worm has a heavier brow and more-defined upper lip than the purple-clad worm in the other image. his head is also larger and he's obviously shorter.

Thurbo
15 Apr 2010, 19:41
edit: You're talking about actual physical size differences aren't you? Threw me off, since the discussion was all about perspective. Aku meant it poor choice by the artist, if every worm is the same size, do to perspective, as if every character were standing next to each other, in every scene.

Oh, okay, then I got it wrong it seems

Akuryou13
15 Apr 2010, 23:44
Aku meant it poor choice by the artist, if every worm is the same size, do to perspective, as if every character were standing next to each other, in every scene.I actually meant both.

Roboslob
16 Apr 2010, 02:06
I actually meant both.

I stand partially corrected.

Thurbo
16 Apr 2010, 15:06
lol, and actually I started talking about worms' physical sizes when Pyramid posted his pic with the red horizone line :)

Pyramid
16 Apr 2010, 19:03
lol, and actually I started talking about worms' physical sizes when Pyramid posted his pic with the red horizone line :)

It makes no difference the size, it'll still work on a flat plane, simply cause the ground is the same for everyone involved in the pic

Thurbo
16 Apr 2010, 19:44
I see a difference. It differs due to the perspective but not due to varying physical sizes.

Cb14
28 May 2010, 10:35
Here's another one. This time I decided to put a little more effort into the background.

http://i1023.photobucket.com/albums/af358/Mr_Cb14/banana_shading.png

poninja
28 May 2010, 16:10
Very Nice, is that an airport?

Cb14
28 May 2010, 22:01
Of course not, it's a sea port. See that water over there?

SupSuper
28 May 2010, 22:07
Very Nice, is that an airport?On the sea?

Looks more like a docking area.

Pyramid
29 May 2010, 02:09
I should point out that the ground behind the worm is unleveled on both his sides
Is very high on the left side and low on right, even though it's plain where he is

Akuryou13
29 May 2010, 03:29
I should point out that the ground behind the worm is unleveled on both his sides
Is very high on the left side and low on right, even though it's plain where he isit's at an angle, behind him is the edge of the pier. even then the angles wouldn't actually meet up, but it's not so far off.

Thurbo
29 May 2010, 10:50
I think the angle of the right crate to be a bit strange... well I guess it's possible but still... Anyway, I like the thousands of clouds in the background :)

Btw, what everybody makes thinking it's an airport probably is the worm waving the red flags and looking up (do they have that on docks, too? However I didn't ever see that :p)

Cb14
29 May 2010, 10:51
I should point out that the ground behind the worm is unleveled on both his sides
Is very high on the left side and low on right, even though it's plain where he is
Sorry, I have some trouble understanding the issue. Do the crates cause it?

Upd: the worm with red flags was supposedly guiding the dock crane operator. Is this uncommon in real life?

Pyramid
29 May 2010, 23:14
Sorry, I have some trouble understanding the issue. Do the crates cause it?



No, I though it was a traight line, behind him. Only now I realized it's an angle with Aku's comment