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View Full Version : Will Worms2: Armaggedon for PC support "unofficial" game modes?


VooD
19 Feb 2010, 00:45
Well, I think it's not unknown for Team 17, most of the people playing Worms Armageddon online on PC doesn't play the standart modes, but Shopper, FlyShopper, ShopperRace, etc...

So, will those modes be supported?

jsgnext
19 Feb 2010, 17:24
they werent supported in WA at first.....they are supported since Deadcode and then cybershadow patched it.

bonz
20 Feb 2010, 20:22
What are you guys talking?
You could always play those "game modes" in W:A.
There were never any hard coded rules added by Deadcode/CyberShadow in the betas.
(As opposed to the hard coded game modes in W4M, which actually enforced rules.)

So, all it needs for W2:A to play such game modes, would be a map editor or the ability to import maps.

X-Ray99
20 Feb 2010, 20:56
And of course creating the schemes for W2A.

Thurbo
21 Feb 2010, 14:18
Creating schemes is of course possible.
Hope it includes a map editor, XBox version doesn't :(

bonz
22 Feb 2010, 12:00
Creating schemes is of course possible.
This was to be expected.
Hope it includes a map editor, XBox version doesn't :(
Ouch!
I really, really hope that there is one included in the PC version. Even if it's just a simple one like in W:A/WWP.
Without a map editor, I highly doubt that this game would even get anywhere near to the popularity that W:A/WWP had.

And this would be quite a shame, since this is the first 2D Worms PC game in 9 years, basically getting treated as the successor to W:A/WWP by the players.

i<3worms:)
22 Feb 2010, 15:12
This was to be expected.

Ouch!
I really, really hope that there is one included in the PC version. Even if it's just a simple one like in W:A/WWP.
Without a map editor, I highly doubt that this game would even get anywhere near to the popularity that W:A/WWP had.

And this would be quite a shame, since this is the first 2D Worms PC game in 9 years, basically getting treated as the successor to W:A/WWP by the players.

Map Editor, custom maps, custom speech banks, custom schemes must be IN otherwise I feel Team17 would let us down alot!

Thurbo
22 Feb 2010, 16:01
It would really surprise me if a speech editor would be included. PC games of today are not as easy to tweak as they were 9 years ago, while you could just create a new speech and put it in the proper folder, you had to erase one in W3D and put in another one with the same name if you wished to have an own voice used by your team.

_Kilburn
23 Feb 2010, 21:20
It would really surprise me if a speech editor would be included. PC games of today are not as easy to tweak as they were 9 years ago, while you could just create a new speech and put it in the proper folder, you had to erase one in W3D and put in another one with the same name if you wished to have an own voice used by your team.

Just blame whoever coded the soundbank loading system. If you really wanted to make your game support custom soundbanks, making a system that dynamically loads sound files from a given folder is damn easy, not much harder than loading them from a hardcoded list. That was pretty damn annoying in Worms 4 Mayhem, because most of the resource lists were apparently hardcoded, couldn't find any way to make the game load more than what it's meant to load.

D_Wormkill
24 Feb 2010, 19:07
And if you tried to modify speeches, well, I tell you it was quite hard, even with soundbank editor. Most of the audio speeches will be ruined when you transform them, letting you to choose among few audio records.

_Kilburn
25 Feb 2010, 08:40
That's obvious, you will always need to convert them so they are playing properly.

yakuza
25 Feb 2010, 11:13
Speechbanks are a very minor feature in the grand scheme of things which will barely influence the game's popularity, if at all.

MaggotB
25 Feb 2010, 12:01
I agree with Ropa. :p

D_Wormkill
25 Feb 2010, 12:20
So far we know that a map editor will be included and this is a very good thing, seen that we can use the WA system of map sharing.
Now the main priorities are the worm select option, the crate-per-turn availability, initial teleport, crate selection and possibly new sudden death modes. These are the things I think are the most relevant by now.

Thurbo
25 Feb 2010, 14:00
I share all your opinions but the worm select thing. This game differs a lot from WA, and worm select would destroy the gameplay itself... at least a lil' bit. See, it happens just too often your worms have a bad start position at the beginning, and if you play with one worm against three after 2-3 turns, you have an important advantage coz you can attack opponents now by taking care what enemy worm's the next one then. Using tactics like girdering enemys, setting robo-guns or hiding yourself and using Airstrikes, you can still earn a win.

Happened to me loads of times in OW2 DS. For example, I had first turn and killed one enemy, while my opponent had the opportunity to kill three worms of mine in one single turn. Next thing I did, was roping into a hole with another enemy and set a robo gun in a very closed tube you had to pass to reach me. I walked on the head of the enemy next to me. My opponent tried to get through the tube, but it was quite clear the robo-gun would get him, and it did. he used the jet pack, the gun shot him and he fell into the water.

My next turn I used to shoot my enemy with an uzi, hurting him with a total damage of 50 ;) Next turn was unfortunately to that worm, but didnt dare to move behind me coz of the robo-gun, thus he just did the same I had done... shot me with an uzi. hurt 49 BTW. However, next turn I killed him by using shotgun. My opponent didn't dare anymore to get into the tube, he just shot a zook (trying to create another way to reach me by destroying some landscape) and went to a save spot (at least he thought so ;)). Next turn I used ninja rope to get to the spot he was at and used my blowtorch to prod him into the water.

Cathulhu
25 Feb 2010, 15:27
Worm select is fine, as long as it's an option and not mandatory. The more options, the better. So everyone can create rules that he likes.

I prefer to play without Worm select. As an item, ok, but only from crates.

i<3worms:)
25 Feb 2010, 15:53
I don't like the Worm Select utility and always have it disabled whenever i host games on WA

D_Wormkill
25 Feb 2010, 16:19
Worm select is just for custom styles. I don't like play with them too (except having one of them during standard mode against tail nail noobers). XD

Cathulhu
25 Feb 2010, 17:41
I don't like worm select either, but i have friends who like it, so i add it as a crate item and make it pretty rare. So i don't have to constantly deal with it and my friends can use it from time to time. A compromise which i can live with.

D_Wormkill
25 Feb 2010, 20:41
I don't like worm select either, but i have friends who like it, so i add it as a crate item and make it pretty rare. So i don't have to constantly deal with it and my friends can use it from time to time. A compromise which i can live with.

A point to you, my friend. =)

Thurbo
25 Feb 2010, 22:22
But there will be players making this option infinite, thus it would require me to host all the time I want to play this game.

As I said, for THIS game with THIS gameplay it's even worse than in WA.

Good thing it's unlikely to be in since even Team17 didn't like it too much :D

_Kilburn
26 Feb 2010, 08:13
But there will be players making this option infinite, thus it would require me to host all the time I want to play this game.

As I said, for THIS game with THIS gameplay it's even worse than in WA.

Good thing it's unlikely to be in since even Team17 didn't like it too much :D

I don't see the problem here, it's not like you're forced to join games with infinite Worm Select. It's like the Full Wormage, how many games using that scheme did you encounter in WA?

franpa
26 Feb 2010, 11:24
I don't see the problem here, it's not like you're forced to join games with infinite Worm Select. It's like the Full Wormage, how many games using that scheme did you encounter in WA?

Exactly, idiotic schemes will never be popular unless you let them be popular.

Cathulhu
26 Feb 2010, 12:29
And being the host isn't that hard. It's not like you need massive amounts of upload to host Worms. And port forwarding is pretty easy. Even for a non-techie.

Thurbo
26 Feb 2010, 14:34
I don't see the problem here, it's not like you're forced to join games with infinite Worm Select. It's like the Full Wormage, how many games using that scheme did you encounter in WA?

Has nothing to do with WA because thats the Worms game with the most pro players, not many newbs out there. Worms Reloaded is much more similar to OW2, and THERE idiotic schemes like Total Wormage are very popular. By searching for a rondom match, 70% of the players choose TW. Due to this, I just stopped playing random matches.

franpa
26 Feb 2010, 16:59
This PC game, likely will feature a way to find games just like you do in W:A... otherwise yes your point would stand as potentially valid.

theovarian
17 Mar 2010, 05:45
i remember how much i used to love this game. would get this again for my pc. i can already imagine the sleepless nights.