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Darthuvius
26 Dec 2009, 00:30
Hi! What are the chances of Team17 developing a Roguelike Alien Breed Game? for the Xbox Live Arcade?:eek::eek:

robowurmz
29 Dec 2009, 22:28
Hm, this could work out very well, in a sort of "Arcade Mode" or "Endless Mode" play option.

The game would get progressively harder as it went on through the infinite rooms.

This is actually a neat idea, but this is of course coming from someone who is partial to roguelikes in any case.

zamo
9 Jan 2010, 03:56
Yup, a random dungeon generator would be neat; I don't think it's late to add it to, let's say, the 3rd episode.

Once you beat the 3rd episode you unlock access to the marine corps game mode. Teams of 4 marines (2 players are nice but 4 would be a blast) are sent all over the galaxy to vessels that reported breed activity.

Random generator would create all kind of spaceships (maps) or even an "assault the breed hive" mode. To represent marines just add berets or helmets to te actual playable model and tweak a bit the skin to represent militar paterns et voilá.

I have high hopes of team 17 tanking note of some of the great ideas users are sparing at the forums. Some are really neat and will improve the product a lot compared with the effort it will take (PC modding communities usually push the games at least that far so for the guys creating the source material sould be a cakewalk)

Cheers.

Darthuvius
10 Jan 2010, 05:31
There are various types of randomness that could be created, with varying types of development time to create them.

A selection of hand crafted maps with random alien spawns would be the simplest but also the least interesting. I would like random dungeons and random monster spawns, and a lot more guns.

Team17 has mentioned to me that they are disappointed in the sales of Alien Breed so far, its not surprising considering the games hefty pricetag. Of course there is still the Playstation and the PC markets approaching.

Back on topic though, if this game was roguelike it would be an instant classic. It would give the game staying power, and that opens up DLC possibilities.

Alien King
14 Jan 2010, 18:30
If you want staying power, then some sort of map-editor would open it up for the community to add their own content.
That would of course be much easier for the PC community, not sure how well it would work on the console market.

robowurmz
15 Jan 2010, 10:57
If you want staying power, then some sort of map-editor would open it up for the community to add their own content.
That would of course be much easier for the PC community, not sure how well it would work on the console market.

You could create preset "Tiles", in much and such the same way that Timesplitters did it on the PS2.

There are various room and corridor tiles, and so you make your own configuration of various passages and whatnot, and then add entities afterwards (such as enemy spawns, player spawns, health and ammo pickups and so on).

You could make levels have stairs and multi-level rooms and such. It was really a very good method of level creation.

Darthuvius
16 Jan 2010, 02:06
I wonder if an editor is in the works for the PC version. I might buy it twice if they did, also I would need Xbox controller support on the PC.

Alien King
16 Jan 2010, 12:28
You could create preset "Tiles", in much and such the same way that Timesplitters did it on the PS2.

There are various room and corridor tiles, and so you make your own configuration of various passages and whatnot, and then add entities afterwards (such as enemy spawns, player spawns, health and ammo pickups and so on).

You could make levels have stairs and multi-level rooms and such. It was really a very good method of level creation.

I haven't played the game myself, but such solutions are a little inelegant and tend to lead to boring looking levels.
But it would be something and would probably be enough.

Globalnet
16 Jan 2010, 14:46
Id doubt its possible.

they are using the Unreal Engine i think and if so that would mean hundreds of codes. You see unreal is built to the fact that you need to use theyre editor to create a map. A generated map is proboly possible but will require dozens of days perhaps.

Alien King
16 Jan 2010, 15:51
Id doubt its possible.

they are using the Unreal Engine i think and if so that would mean hundreds of codes. You see unreal is built to the fact that you need to use theyre editor to create a map. A generated map is proboly possible but will require dozens of days perhaps.

I forgot it used the Unreal Engine.
Well it should still be possible for PC users.

Although it should still be possible to create a map-editor suitable for consoles, but that would be too much of a time investment.

Squirminator2k
21 Jan 2010, 06:04
Id doubt its possible.

they are using the Unreal Engine i think and if so that would mean hundreds of codes. You see unreal is built to the fact that you need to use theyre editor to create a map. A generated map is proboly possible but will require dozens of days perhaps.

Yes. Hundreds of codes.

You'd be surprised how flexible the Unreal Engine is. I reckon it'd be doable, even if they just designed a bunch of interlocking map chunks that were randomly selected and sewn together by the engine.

eturkey
3 Jun 2010, 09:05
Definite feature request for Episode 2. :cool:

Naga664
4 Jun 2010, 05:02
Hell yeah. The very first thing that my friends and I thought of when we played this game was how awesome a random/infinite dungeon type feature would be.

That and a 4-player coop mode.

The infinite dungeon was awesome in Torchlight, I just wish I could have shared it with my buddies.

A 4-player random mode and/or some map or modmaking tools would really boost the replayability of this game.

Maybe just an asset set for the UE3 development kit or something.