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MrLee
5 Jul 2009, 15:35
Hi, you might remember me from great WA ranked games, CL2K, and this lovely forum. If you don't, you missed so much.

And it looks like Team17 haven't missed a trick this time either. You boys sack someone or something? How has it taken you this long to pull off a decent remake of W2/WA?

Wow.

You've given me my petrol bombs, the flames, the smoke! The bat, proper ropes, sweet gfx on the HDTV. This is everything WA could have been.

The lightning, bunker busters, what else have you added that I haven't seen yet?

Priced perfectly, I might add. Crack open the bubbly because you have a winner. Dust off the Ferrari because now you can afford to put petrol in it. Stick another log on the fire because tomorrow is another day. And...

Oh, and, bring Cheech back out the woodwork because this game has hats. You just could resist that one, could you boys?

robowurmz
5 Jul 2009, 16:50
If you hadn't noticed already, the gameplay has fallen into a ditch somewhere.

MrLee
5 Jul 2009, 17:30
What makes you say that?

I've spent the best part of the afternoon playing on online, because the AI are just as dumb as they always were, and there hasn't been any grumbles.

Maybe I'm easily pleased these days.

robowurmz
5 Jul 2009, 17:48
I feel that the physics are just too heavy; also, as has already been said, the bouncing of the worms makes up for just too many luck-based shots.

Also, I've had a game grind to a halt due to an annoying bug wherein a mine would not stop moving (due to a magnet) and thus my turn never ended.

Rope is still uselessly broken, since it's nigh on impossible to get anywhere higher than your starting position (so flinging yourself at high speeds out of a cave isn't possible - and you could do that in the very first Worms game) so I feel it could be more accurately re-named as "Grapple Rope" rather than the more active "Ninja Rope".

AndrewTaylor
5 Jul 2009, 18:01
Oh, thank Heavens they finally toned down the ridiculously overpowered rope.

Vader
5 Jul 2009, 18:11
I never thought I'd see you again, MrLee.

Cheech is around now and then on MSN.

jsgnext
6 Jul 2009, 00:52
i was dissapointed coz of the rope...with this rope physics, the roerace schemme is boring and stressing like hell....but the rest of the game is fine for me (i prefer the bounce of WA, but the W2A is not bad at all).
I must say, everyone who wanted a remake of WA....dont look for this game.......but if u just wanted a brand new worms game,u must buy it.

Etho.
6 Jul 2009, 01:46
You shouldn't ever expect the rope of the console worms games to handle like it does in W:A for PC. Roping well requires a great amount of precision, which is something you just can't have with an analog stick.

However, even with this limitation Team17 could have, and should have implemented the roping mechanics better. They "should have" because they implemented a rope race scheme, and rope race maps to appeal to rope lovers.

Some things that annoy me about the rope in W2:A are:

1. You can not shadow with it. Shadows, spikes, and archs are the basis for almost all roping maneuvers. Spikes and archs are difficult to perform with an analog stick. But shadows are something Team17 could have very easily supported in the roping mechanics. The problem is that the rope refires vertically instead of reversing the rope angle.

2. There is no rope knocking.

3. You only get one chance to connect the rope to the land. If you miss, you are probably dead.

4. It's possible to perform the alien trick, but it is more of a bug than it is a cool maneuver. The worm hits the wall, stops as its health gets deducted, then it falls again and takes fall damage again.

jsgnext
6 Jul 2009, 03:24
You shouldn't ever expect the rope of the console worms games to handle like it does in W:A for PC. Roping well requires a great amount of precision, which is something you just can't have with an analog stick.



yes, but the physics arent good enough for rope race anyway.
We will c in the pc ver if the precision make a diference

Mr Church
6 Jul 2009, 05:25
The rope is really easy to use, you just have to make sure to fire it fast enough when youre moving with it. I mean, it's kinda annoying you only get one flip until ur toast but if ur fast it shouldnt be big deal.

BetongÅsna
6 Jul 2009, 06:50
Mr Lee! Yay!

And I'm glad there's someone around here not out to pick holes in the game. Makes me look forward to it more :)

Secow
6 Jul 2009, 07:18
Well new user to Team 17 forums. :D All i can say is WHY THE HECK DID YOu GET ME ADDICTED TO THIS GAME?!?!?!? sry for all the caps. ;) I luv the physics in this game. xD I think it is worth the 800 microsoft points.

Shadowmoon
6 Jul 2009, 09:00
i was dissapointed coz of the rope...with this rope physics, the roerace schemme is boring and stressing like hell....but the rest of the game is fine for me (i prefer the bounce of WA, but the W2A is not bad at all).
I must say, everyone who wanted a remake of WA....dont look for this game.......but if u just wanted a brand new worms game,u must buy it.


W2A still has potential to be the new WA, none of the PC versions features have been revealed yet, if it has loads of customization it should beat it, regardless of the physics....



Which on that note I don't find too bad, they don't bounce around much either, only time i've seen that is when baseball batting a worm, apart from that I like the physics, they aren't exactly like WA but they are close.

yakuza
6 Jul 2009, 10:16
Which on that note I don't find too bad, they don't bounce around much either, only time i've seen that is when baseball batting a worm, apart from that I like the physics, they aren't exactly like WA but they are close.

Close?

...

Vader
6 Jul 2009, 10:54
He means "close" as in "near".

One of us is missing something, here.

yakuza
6 Jul 2009, 12:02
He means "close" as in "near".

One of us is missing something, here.

And you mean near as in nowhere near.

Right?

Vader
6 Jul 2009, 12:18
Ah, I see what you mean.

I wouldn't know, I don't have a 360. I'm going by what other people have said... which is that the physics are closer to WA than any other console Worms to date.

cHAKKmAN
6 Jul 2009, 12:18
The problem is that the rope refires vertically instead of reversing the rope angle.
Are you sure about that? I saw a video where it actually looks like the rope WOULD reverse the angle:
http://www.youtube.com/watch?v=AYKPB4Tfzws
Check 1:42. I never played w2:a though so i cant judge.

Luther
6 Jul 2009, 14:59
The problem is that the rope refires vertically instead of reversing the rope angle.

I don't think this is true.

Muzer
6 Jul 2009, 18:07
which is that the physics are closer to WA than any other console Worms to date.
Aside from WOW2DS, which actually uses the W:A physics engine. This is still the best modern console Worms game by a long shot; I've always hated the new physics engine since nothing bounces like it used to. Except in this game worms bounce too much and objects bounce not enough still from what I've heard.

Etho.
6 Jul 2009, 18:11
My bad, you are correct. The rope does reverse the angle. I carefully tested to see why it is not possible (or very difficult) to do a shadow, and found the real issue. It is because of what the angle limiter is set to.

In W:A for example, the rope will refire between the range of about -45 degrees to 45 degrees, with 0 degrees being perfectly vertical. So if the reverse angle of the rope was 135 degrees (down and to the right), the limiter would cause it to refire at 45 degrees (up and to the right).

In W2:A, the limiter range is much smaller. This causes the rope to refire at a much more vertical angle. I believe it's range is either -30 degrees to 30 degrees (PI/-6 to PI/6), or it may be -22.5 degrees to 22.5 degrees (PI/-8 to PI/8).

MrLee
6 Jul 2009, 18:15
BetongÅsna, Vader =) Can't say I bother much with IM these days. Jabber or nothing really.


We used to pick holes in WA but, looking back, some of those little nuances made the game what it was. The nuances in W2A are fine.

I must admit, after roping around for a while, I found it harder than it should be. I put that down to the controller more than anything else. Even using the D-pad doesn't help.... Will the game work with a USB keyboard?

I've been rinsing this every free minute I have. The old T17 scheme, that is now being called Crazy Crates, is a laugh a minute. The ranked T17 games remind me so much of WA - the idling in the T17 room. I must have wasted hours in there waiting for a game. W2A: this is what they call fun. Did I say the graphics, minus the hats, are sweet?

Saying all that, Team17, you must fix the bugs quickly. The freezing, the UI, the game hosting, the freezing... not the actual game, save those 'fixes' for W3A.

Any of my old CL2K buddies or OSW clan members about? Gamer tag is IndaUK

Shadowmoon
6 Jul 2009, 18:24
Aside from WOW2DS, which actually uses the W:A physics engine. This is still the best modern console Worms game by a long shot; I've always hated the new physics engine since nothing bounces like it used to. Except in this game worms bounce too much and objects bounce not enough still from what I've heard.


......really? where did you find that out? loaded up WOW 2 PSP and WA, don't see how the physics are identical.



If your saying WOW 2 DS is the best modern console worms game, i'd disagree, Worms 2 Armageddon is the best so far, there's a lot more modes to play, there's more weapons and the physics are better too.

Muzer
6 Jul 2009, 18:37
WOW2-PSP and WOW2-DS are very different games (though they appear similar on the surface).

WOW2-PSP was made by Team17 in-house, and is basically a build on WOW1-PSP, mingled with a bit of W-XBLA.

WOW2-DS was made by Two Tribes. They are the same people who did the WWP-NGAGE (the second best Worms console game IMHO), whose engine was based on an improved WWP-PS1 engine, which was in turn based on the WWP-PC engine which is the same as the WA-PC engine. They based the WOW2-DS engine off the WWP-NGAGE engine. It is a very tenuous link, but surprisingly most of the links in the "chain" of ports are rather strong, and the engine remained similar between versions.

Vader
6 Jul 2009, 18:51
WWP N-Gage

I have that but no N-Gage, thank Glod.

jsgnext
6 Jul 2009, 19:51
In W2:A, the limiter range is much smaller. This causes the rope to refire at a much more vertical angle. I believe it's range is either -30 degrees to 30 degrees (PI/-6 to PI/6), or it may be -22.5 degrees to 22.5 degrees (PI/-8 to PI/8).

Now u got the point....i think thats the problem with the new rope.....but i have to wait to the pc ver to see if its really a ''problem'' or its just different from WA (im not good with gamepads, im better at keyboard)

KRD
7 Jul 2009, 01:12
Hello, Lee.

Maybe I'm easily pleased these days.

Either that or your lust for satire has reached new heights since you last came to visit. Whichever it is, it's very nice to see you doing so well. :p

SpaceInsom
7 Jul 2009, 02:51
Hello, Lee.



Either that or your lust for satire has reached new heights since you last came to visit.

Indeed. I've been playing worms since the original, I remember you from the community, I vividly and fondly remember The Allotment, WACL, CL2K, Snooper and all that stuff, and I think you'd have to be nuts to think anywhere near that highly of W2:A.

Hi, though. Nice to see ya.

Jarzka
7 Jul 2009, 14:48
I tried the Xbox demo version and I don't really like it. The Finnish translation is bad, physics is mad and they have taken the old Finnish voices from the old Worms game and set it up badly. Graphics is a little better than in previous titles, but it doesn't really help. And by the way the game gets me angry when it says "YOU HAVE LEARNED AN ACHIEVEMENT. BUY THIS GAME TO KEEP IT NOOOOOW!!"

So, I'm not going to get this game for PC (certainly not from Steam). Worms Armageddon is much better :)

Shadowmoon
7 Jul 2009, 14:53
Yes, that was the demo. The full thing has over 50 soundbanks, loads of hats, a great ammount of great landscape types, and deathmatch, rope race, forts and crazy crates mode.

Dodgymat
7 Jul 2009, 18:01
Any of my old CL2K buddies or OSW clan members about?

Hi old timer. Expect a FR soon!

MrLee
7 Jul 2009, 20:02
Alright mate? =) Bumped into Bish a year back on another forum... I'll catch up on Live sometime.

The Allotment - heh. I learnt all my friendly forum skills there.

I still say playing Ranked Crazy Crates on W2A, led on the sofa, with a big mugga tea, on my big chav 42" plasma, in HD, is sweet.

£4.69 too. What else can you get for £4.69?


Anyone seen Alex (Sarge?) about?

Muzer
7 Jul 2009, 20:37
Worms Armageddon and Worms 2?

SargeMcCluck
7 Jul 2009, 23:24
Anyone seen Alex (Sarge?) about?

Hah. My first visit to the T17 forum since early 2008, and you choose the same day.

I'm around. Married, of all things. Don't spend much time gaming nowadays, don't even have a 360.

I'll probably get W2: A when it comes out for the PC, though. I wonder if the PC version will be able to play on the same network as the 360 version. I hope so.

AndrewTaylor
8 Jul 2009, 01:06
Oh, congratulations.

Well, I assume so. You didn't say 'happily married' but I'm guessing so anyway.

MtlAngelus
8 Jul 2009, 01:59
W2A still has potential to be the new WA, none of the PC versions features have been revealed yet, if it has loads of customization it should beat it, regardless of the physics....
There is that quote from T17 that makes it sound as if the PC version won't be too different. I can't dig it up right now but it should be around somewhere...

Akuryou13
8 Jul 2009, 03:37
There is that quote from T17 that makes it sound as if the PC version won't be too different. I can't dig it up right now but it should be around somewhere...right, but I think he's talking gravestones and flags and the like. possibly hats at some point down the line, maybe, though I won't hold my breath there.

PC should have some bits that the console won't and then if/when it starts getting upgraded like W:A then we'll see some awesome.

also, welcome back old guys/gal. good to see some ancient faces around.

MrLee
8 Jul 2009, 19:10
Hah. My first visit to the T17 forum since early 2008, and you choose the same day.

I'm not staying long... Glad you stuck your head in my thread and said 'ello


I'm around. Married, of all things. Don't spend much time gaming nowadays, don't even have a 360.

I'll probably get W2: A when it comes out for the PC, though. I wonder if the PC version will be able to play on the same network as the 360 version. I hope so.

I've been and done the getting married thing too. The outlaws said they'd pay for the meal and I didn't have anything else to do that weekend, so I thought why not?

And no one tells you that getting married makes you fat. I thought that was cruel thing to keep secret.

Addicted to CIV4 in the evenings while the TV is on. My hands still hurt.

Take it easy mate.

SargeMcCluck
8 Jul 2009, 22:25
I'm not staying long... Glad you stuck your head in my thread and said 'ello

Yeah, I can't imagine I'll be around for too long. Just had an urge to check up on things. I'd have missed your thread but MtlAngelus pointed me towards it.


Addicted to CIV4 in the evenings while the TV is on. My hands still hurt.

I've not played a game of CIV4 in a while. Should reinstall it sometime, great fun.

I was going to send you a PM, but you've got them disabled. If you could enable them or PM me an email address, I'd like to say one or two things in private.

Congratulations on the marriage. All the best.

Plasma
8 Jul 2009, 22:41
Addicted to CIV4 in the evenings
Join the queue.


Seriously though, if you have Steam or MSNmessenger, I'll play you sometime!

MrLee
9 Jul 2009, 19:17
Um, not sure my version of CIV4 works online. Must admit I am getting fed up of the cheatin' AI and could do with some proper competition... but I mainly play during the dull TV moments. Most games take 2 or 3 or 4 days...

PMs are on with all manner of email alerts.

indauk

(at)

gmail

(dot)

com

That's me done now. =)

Seer-
5 Jan 2010, 11:22
Hah. My first visit to the T17 forum since early 2008, and you choose the same day.

I'm around. Married, of all things. Don't spend much time gaming nowadays, don't even have a 360.

I'll probably get W2: A when it comes out for the PC, though. I wonder if the PC version will be able to play on the same network as the 360 version. I hope so.

Had to re-register just to say hi2u.
I just listened to some Placebo for the first time in yeeaars and came to think of worms and Alsex for some unaccountable reason.
That's some weird **** right there. You living in Lund huh.