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View Full Version : Payload Resource ID ???


nbaztec
7 Mar 2008, 08:53
Hey all i just wanna know if nyone can post a list of d Payload Resource ID's
like 56 is for a plasma

<ArielFX>WXP_PlasmaGlow</ArielFX>
<DetonationFX>WXP_DarkKnight</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>4</ProjectileMaxPower>
<ClusterSpread>1</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>

Thanks

_Kilburn
7 Mar 2008, 09:21
Here you go.


0 8 ball
1 Special banana
2 Baseball
3 Special shell
4 Beans
5 Beachball
6 Trooper
7 Book
8 Boot
9 Bowling ball
10 Brick
11 Burger
12 Explosive
13 Canary
14 Cheese
15 Chicken
16 Classic bomb
17 Special cluster bomb
18 Dice
19 Russian doll
20 Donut
21 Dumbell
22 Easter head
23 Eye
24 Fish
25 Foot
26 Globe
27 Special grenade
28 Hamster
29 Hotdog
30 Kitten
31 Loo roll
32 Magic bullet
33 Meat
34 Ming vase
35 Ape head
36 Morning star
37 Conker
38 Parcel
39 Penguin
40 Pineapple
41 Er...
42 Present
43 Rabbit
44 Razor ball
45 Fun cube
46 Shrunken head
47 Sick bucket
48 Skull
49 Snow Globe
50 Old teeth
51 Mystical weight
52 ?
53 ?
54 ?
55 ?
56 [Invisible]

nbaztec
8 Mar 2008, 17:46
Gee....Thanx _Kilburn

Hey i have another Question for u

I registered some Detonation FX in PartTwk.xml

<ContainerResources href='WXP_BeamStartParts'/>
<ContainerResources href='WXP_BeamStartStars'/>
<ContainerResources href='WXP_DarkKnight'/>
<ContainerResources href='WXP_Bonfire'/>
<ContainerResources href='WXP_BonfireBase'/>
<ContainerResources href='WXP_BonfireBase_SmallFlames'/>

************************************************** ***

<XContainerResourceDetails id='WXP_DarkKnight'>
<Value href='WXP_DarkKnight-0'/>
<Name>WXP_DarkKnight</Name>
<Flags>81</Flags>
</XContainerResourceDetails>
<EffectDetailsContainer id='WXP_DarkKnight-0'>
<EffectNames>WXP_BonfireBase</EffectNames>
<EffectNames>WXP_BonfireTall</EffectNames>
<EffectNames>WXP_BonfireBase_SmallFlames</EffectNames>
<EffectNames>WXPL_WormGhost</EffectNames>
<EffectNames>WXP_FE_Ghost</EffectNames>
<EffectNames>WXP_StormDarken</EffectNames>
<EffectNames>WXP_StormDarken</EffectNames>
<EffectNames>WXP_Rainfall</EffectNames>
<EffectNames>WXPL_WormGhost</EffectNames>
<EffectNames>WXP_FE_Ghost</EffectNames>
<EffectNames>WXPL_WormGhost</EffectNames>
<EffectNames>WXP_FE_Ghost</EffectNames>
<EffectNames>WXPL_WormGhost</EffectNames>
<EffectNames>WXP_FE_Ghost</EffectNames>
<EffectNames>WXP_Skulls_GasCloud</EffectNames>
<EffectNames>WXP_Skulls_GasCloud</EffectNames>
<EffectNames>WXP_RainfallBG</EffectNames>
</EffectDetailsContainer>


and in the Wepon Part

<ArielFX>WXP_PlasmaGlow</ArielFX>
<DetonationFX>WXP_DarkKnight</DetonationFX>

Bt when i blow up i dont get any of those FX why???

Also are there some ARielFX which You'd like to recommend

************************************************** **

And d last when i change the Graphical look in the weapon

<GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunBarrel</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunButt</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunSight</GraphicalResourceID>

Should 2nd part be this.....or....

<GraphicalLocatorID>BLASTER_body_Root_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_Barrel_Root_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_Butt_Root_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_sight_Root_locator</GraphicalLocatorID>

this.........

<GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_Barrel_Root_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_Butt_Root_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_sight_Root_locator</GraphicalLocatorID>


bt wen i change to the 2nd part i dont get any other gun parts shown in d game


Thanx a lot

nd You rule d tweaking man,,,,..!:D

_Kilburn
8 Mar 2008, 18:46
Looks like DetonationFX never worked for factory weapons, whatever you set it to. An alternative solution would be setting the ArielFX of the clusters to your explosion effect.

For ArielFX effects, I don't know, haven't played the game for a while, and I don't remember what I used to use. :p

And for the locator thing, you don't have to change it, it should work anyway. The gun may look a little different though. Try to keep BLASTER_body_Root_locator.

nbaztec
9 Mar 2008, 11:39
Hey can u atleast remember nd tel wat FX has d smokey effect
the cloud effect dat is..........d one in the smoke bomb.

thankz

_Kilburn
9 Mar 2008, 14:21
Wow, try to write better, I can hardly understand you. :-/

Anyway, if you want a huge cloud, you can use WXPL_TowerStormCloud.

nbaztec
10 Mar 2008, 11:28
Thanx for that but my Game crashes whenever I used that effect ...............
any suggestions:p