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View Full Version : What Changed in W3DEditor v2.0??? (W4/W3D Map Editor)


AlexBond
3 Mar 2008, 22:51
I will be doing new version Editor with Gerich, and I want know what you want see in this version. Next version will work with W3D and W4 maps, to open textures, imports and more others.

Plz write all what you not like in W3DEditor v1.0 by AlexBond.
I want know what need change and create new...

P.S. While Editor would not have alpha version, I not will publish it.

Gerich
4 Mar 2008, 04:52
It also can be localized!=)

dzani
4 Mar 2008, 20:22
Ok maybe to improve a bit interface...I am not saying its not good,its good but maybe to make it more easier for use....And just to speed it up a bit...Nothing more here...>Everythign is good...

jsgnext
5 Mar 2008, 20:38
maybe add 2d basses cameras for easy editting....i mean front,back,left,right,top apart from the 3d camera(like some 3d editing programs) it makes the mapeditor a lot easier to use...

AlexBond
9 Mar 2008, 17:31
I already made something:
Show Boxs
http://worms3d-portal.com/files/showboxs_480.jpg

Replacer
http://worms3d-portal.com/images/replacer/003.gif
=>
http://worms3d-portal.com/images/replacer/004.gif

jouman
10 Mar 2008, 06:04
maps need to be XAN-files

_Kilburn
10 Mar 2008, 09:14
Not sure if it's possible, but can you add a feature for creating heightmaps (.hmp) when creating maps for Worms 4 Mayhem ? I remember the structure of .hmp files isn't very complicated, maybe you can take a quick look at those ? :p

Awesome work, by the way, makes me want to go play Worms 4 again. :)

AlexBond
10 Mar 2008, 12:21
Not sure if it's possible, but can you add a feature for creating heightmaps (.hmp) when creating maps for Worms 4 Mayhem ? I remember the structure of .hmp files isn't very complicated, maybe you can take a quick look at those ? :p

Awesome work, by the way, makes me want to go play Worms 4 again. :)
In Version 1.0 was way to Open .hmp (File -> Open Height map...) and Save (File -> Save Height map...) but I not know how to make edit of Textures for Height maps... this format have 100x100 float values and 100x100 byte values, how decode byte values?
Maybe made for byte values Bitmap?

jouman
10 Mar 2008, 14:28
yea but how I can play them,if they are not XAN-files(in worms4):p

Samurai_k
10 Mar 2008, 15:42
Renaming the XOM files to XAN :P

Gerich
11 Mar 2008, 16:47
haha! Formats are compatible! just rename it. But some emiters should be deleted!

jouman
11 Mar 2008, 17:30
oops!heheXD ps. samurai I just downloaded your maps ;D

AlexBond
20 Mar 2008, 12:53
If in New version will use PixelShader for multitexturing it is normal? Or find other way?

inertial.d
21 Mar 2008, 06:19
Not that the program isn't easy to use, for a free map editor, it is absolutely genius and very nice interface.. reminiscent of Apophysis, which is neet. But as it were, the main thing for me that would make it easier would be when creating/editing height maps to be able to select a group of (at a loss for a better term) the little boxes that are making up the poxel for each clip and edit them all at once with the same value. Not very good at programming so dunno how hard it'd be, maybe just making it so you could shift click the values in the table on the panel and edit the selected bunch.. This could be applied for textures for the hmap and normal poxels too.. the lil bucket tool works pretty well, but being able to blank a bunch of the little boxes or fill a bunch of them that need to be same value/texture would be nice

AlexBond
21 Mar 2008, 13:29
inetrail.d I try make new editing for HMaps, I have some ideas about it.

Now I make multitextures for HMap:
http://worms3d-portal.com/images/TexturesMulti.gif

Some problem with Lighting after multitextures. Not know maybe use PixelShader for it... I Not know...

inertial.d
22 Mar 2008, 01:18
Some problem with Lighting after multitextures. Not know maybe use PixelShader for it... I Not know...

I only know how a pixel shader works in theory, but that makes some sense to use pixel shader for a lighting issue. If I understand correctly, the pixel shader calculates the amount of light coming off the pixels and shades appropiately after the vertex shader has calculated the orientation of the triangles and light emitters on to a 2d plane (usually..). But dunno how hard pixel shader is to work with, never really gotten that far into it..

AlexBond
22 Mar 2008, 13:25
I think PixelShader not needed, I used GL_COMBINE_RGB_ARB of multitextures (with textures speed little down).

Also I made New technic for select objects, now it work very fast =). For it I used color index instead standard select mode for OpenGL.

Now I think as the fastest to display wireframe for object. Strange, but triangular object drawn faster than wireframe...

I add Water effect in Editor:
http://img120.imageshack.us/img120/9494/fastfooddinoeditorvv7.png (http://imageshack.us)

AlexBond
27 Mar 2008, 00:33
Finally I made multitexturing for objects:

http://img72.imageshack.us/img72/958/dinoyf5.png

Do you see the difference?

inertial.d
27 Mar 2008, 01:00
Wow! That's nice! Awesome work Alex, looks like its coming along great.. can't wait to get my hands on the new version and play with it =)

Gerich
1 Apr 2008, 15:31
And i'm working on the another version of Replacer! It will be a very powerfull tool for manipulating with poxel tree. It will look like a new programming language. Now I am writing an object support in replacer for expressions like that
currentpoxel.move(currentpoxel.x+10,currentpoxel.y +10,currentpoxel.z+10);

Or

if currentpoxel.isemitter and currentpoxel.y>10 then
begin
currentpoxel.delete;
end;
if currentpoxel.deleted then output.write(currentpoxel.name+" is deleted")

Don't think it will be hard to understand=)

_Kilburn
1 Apr 2008, 22:20
if currentpoxel.isemitter and currentpoxel.y>10 then
begin
currentpoxel.delete;
end;
if currentpoxel.deleted then output.write(currentpoxel.name+" is deleted")

More like
if currentpoxel.isemitter and currentpoxel.y>10 then currentpoxel.delete();
if currentpoxel.deleted then output.write(currentpoxel.name+" is deleted");

:p

Gerich
2 Apr 2008, 05:43
=)It was just an example of what I can include into Replacer=)It doesn't exists now!
Now there are only simple math (+,-,*,/,div,mod), brackets, support for main datatypes like integer,real,byte,char,string and autoconversion beetwen integer and real.

If you know Delphi I can show you this language in use.

AlexBond
2 Apr 2008, 22:24
In my opinion old version was more easy, and understand for users.
currentpoxel.move(currentpoxel.x+10,currentpoxel.y +10,currentpoxel.z+10);

equals
Replace: (Pos.x=+10)&(Pos.y=+10)&(Pos.z=+10)

-------------------------------------

if currentpoxel.isemitter and currentpoxel.y>10 then
begin
currentpoxel.delete;
end;
if currentpoxel.deleted then output.write(currentpoxel.name+" is deleted")
like
Find: (Emitter=False)&(Pos.y=10)
Replace: (Poxel=Delete)

in old replacer not use "<", ">", "or".

Gerich
3 Apr 2008, 05:57
AlexBond! I can't find you in ICQ! It was just an example! I can make your variant! It is not hard for me. I want to show you, that my variant of replacer will be more flexable. I've already made the support of methods.

AlexBond
17 Jun 2008, 23:31
Who can me for make multilanguage translate for W3DEditor v2.0? I can make only Rus/Eng version, but me need help!!!!!!

Last little details for Realise!!!!!

Stryke
28 Jun 2008, 15:43
Who can me for make multilanguage translate for W3DEditor v2.0? I can make only Rus/Eng version, but me need help!!!!!!

Last little details for Realise!!!!!

u mean like evry language of lands where worms is known? i could help you making it dutch!

AlexBond
30 Jun 2008, 18:50
u mean like evry language of lands where worms is known? i could help you making it dutch!

Editor is Done, you if you can translate to Dutch write there http://worms3d-portal.com/portal.php?topic_id=778

Get editor you can here (http://worms3d-portal.com/portal.php?topic_id=779).

dzani
2 Jul 2008, 15:16
If someone downloaded please host it on rapidshare and post link cause reigstering on alex website is like O_o,too slow............
EDIT:It was my error i selected i was younger than 13 and that caused more time to register,i registered again properly and there is no problem.

NewAlpha
17 Jan 2010, 20:57
So yeah, i downloaded it and all; but i can't seem to open it with WinRar.
So...Any ideas? :confused:

Edit:Okayyy i figured it out. But how do you save it though?
Edit Edit: Yeah nvm

jser12
17 Dec 2010, 18:04
where the hell is the download link?

lemon_tea
18 Nov 2012, 07:09
W3DMapEditv2.2 (http://www.mediafire.com/?azngius5y71dkrn)