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drunken mo
12 Aug 2007, 20:57
i personally am a lightsider (showing on my avatar).

for those unawair, darksiders basicly hide underground and try to tunnel underneif.
lightsiders usualy stand and fight.
so what are you?

btw i put an ; instead of L in lighsider, its hard to write using the wii browser.

Plasma
12 Aug 2007, 22:13
The Lightside and Darkside thing has worn out. Now, we use this! (http://www.deviantart.com/deviation/37712526/)

drunken mo
12 Aug 2007, 23:05
ok, thnks

t3n characts

enigma_0Z
13 Aug 2007, 05:33
I'd have to say that I'm a ;ightsider.

Although, I used some darksided tactics (eg: burrowing thru the mountain rather than climbing it...) to get to where I want to go, I do not just hide and use the air strikes.

Starlover1
13 Aug 2007, 06:07
Lightsider... and i also have all four Elements Mastered since im a Major worm Fan .

Shirdel
13 Aug 2007, 06:42
I'm neither. I'm a Brightsider. Anyways, why'd you put in a poll like this 1 in W:OW2? Move it!

Eyedunno
13 Aug 2007, 10:08
I'm sort of a darksider, although I don't usually go so far as to dig tunnels unless I'm desparate; a nice shotgun cranny is usually enough.

Also, on the four element theory, I'm water, but with some elements of fire and air too. I use the rope a lot to move, and I like the HHG and Banana Bomb, but mainly only in finishers, for the same reason that it's cool in post-SSFII Street Fighter games to end rounds with Super Combos.

froglegs
16 Aug 2007, 19:59
i am a lightsider and im all water for that element thing all i really use is shotgun, mines, dynomite, and fire punch so im an all water

Betty P
8 Dec 2007, 23:14
HI, im new to worms so this may seem silly, but could someone explain the four element thing?

:)

Plasma
9 Dec 2007, 13:18
HI, im new to worms so this may seem silly, but could someone explain the four element thing?

:)
Like Paul said:

Fire - Destructive players

Destructive players don't care too much about winning or efficiency: they want big explosions, and they want them now. As such, they like all the powerful weapons such as the Banana Bomb and Holy Hand Grenade. Their main strength is that their sheer flamboyance will sometimes pull off wins against more controlled opponents: it is wise to be careful if you battle one, lest they get it right and gain the upper hand.

Air - Ropers

Specialists with the Ninja Rope, Ropers have practically created a whole sub-genre of Worms with their large variety of weapon schemes based around it. Unfortunately, they often seem to forget that other types of Worms games exist. They're amazing with a rope, but take it away from them and they can struggle.

Earth - BnGers

Eschewing powerful weapons such as the Banana Bomb and "cheap" weapons such as the Shotgun, the down-to-earth BnG (Bazooka and Grenade) players focus on honing their skills with the most basic but flexible weapons. They think of themselves as traditional Wormers, holding true to the series' roots. They can hit targets at great distances and dominate the end game, but one notable weakness is their preference for executing a skillful shot over an easier one that might actually be more strategically advisible.

Water - Strategists

Usually less skilled than the others, Strategists fall back on a superior understanding of the situation and an ability to use their brain to solve problems. To a strategist, Worms is more like an extremely complex chess game than a slowed down action game. Strategists prefer easy to use but effective weapons like the Shotgun, Dynamite and Dragon Ball, although their plans with these weapons can get quite complicated, using them to knock enemy worms into mines and water and detonating oil barrels. Strategists love multiple kills and water kills, because they make life easier. In situations with a limited weapon set, however, they can get a bit lost. For the record, I'm a Strategist.

OveRLoaD
9 Dec 2007, 15:49
Both, being the bringer of light and dark gives you the full worms experience.

810Damage
10 Dec 2007, 02:46
Like Paul said:

Fire - Destructive players

Destructive players don't care too much about winning or efficiency: they want big explosions, and they want them now. As such, they like all the powerful weapons such as the Banana Bomb and Holy Hand Grenade. Their main strength is that their sheer flamboyance will sometimes pull off wins against more controlled opponents: it is wise to be careful if you battle one, lest they get it right and gain the upper hand.

Air - Ropers

Specialists with the Ninja Rope, Ropers have practically created a whole sub-genre of Worms with their large variety of weapon schemes based around it. Unfortunately, they often seem to forget that other types of Worms games exist. They're amazing with a rope, but take it away from them and they can struggle.

Earth - BnGers

Eschewing powerful weapons such as the Banana Bomb and "cheap" weapons such as the Shotgun, the down-to-earth BnG (Bazooka and Grenade) players focus on honing their skills with the most basic but flexible weapons. They think of themselves as traditional Wormers, holding true to the series' roots. They can hit targets at great distances and dominate the end game, but one notable weakness is their preference for executing a skillful shot over an easier one that might actually be more strategically advisible.

Water - Strategists

Usually less skilled than the others, Strategists fall back on a superior understanding of the situation and an ability to use their brain to solve problems. To a strategist, Worms is more like an extremely complex chess game than a slowed down action game. Strategists prefer easy to use but effective weapons like the Shotgun, Dynamite and Dragon Ball, although their plans with these weapons can get quite complicated, using them to knock enemy worms into mines and water and detonating oil barrels. Strategists love multiple kills and water kills, because they make life easier. In situations with a limited weapon set, however, they can get a bit lost. For the record, I'm a Strategist.






air and water 4 me all the way

Betty P
10 Dec 2007, 17:13
Thanks Plasma that cleared it up a lot for me.

I think i would say im water although i do like my big explosions too

Siphon
22 Dec 2007, 19:43
air and water 4 me all the way

Same here. I don't fit into just one of the 4. I think if we are going to get analytical, strategists love rope too because if you are good with it, you can get to exactly the right place to execute your strategy.

I'm a strategist (water) first, and a roper (air) second.

Midtown123
24 Dec 2007, 23:15
I am definetly a lightsider.:rolleyes:

My Element is fiyah.:D

Moiz575
31 Dec 2007, 14:14
Water 4 me.

IllusiaX
4 Jan 2008, 12:19
Lightsider with a hint of fire and a dash of water (my wormage receipe)

Wise1
8 Jan 2008, 08:08
I'd say I'm probably mostly Darkside.
Of the 4 elements I'd say I'm a Water and Earth type. I think carefully about what I'm going to do. My playing style is like this. I try to get all my worms seperate so there can't be a mass killing, and I try to put my worm on top of one of my opponents at the end of the turn, so if they hurt me they'll hurt themselves. I stink at roping, and instead use girders or other stuff to hide, and shoot with long range weapons when I get the chance. I am normally very lucky, and I'm great at winning even if I get behind by a lot.

CrimDeLa
24 Feb 2008, 17:39
I'm both, more dark because I usually make a fort so I'm not so spread out, most of the time it is in a big cavern fort to protect me against air strikes.

Shadowmoon
24 Feb 2008, 17:47
I'm both. Sometimes i'm a darksider, other times i'm a lightsider.

It depends what situation my team is in.

Raffeh
24 Feb 2008, 19:28
Lightsider. I hardly even go underground and use Air Strikes. I only use Air Strikes as a last resort or if I just want the match to end.

TeDdywoRm
25 Feb 2008, 07:46
I'm both. Sometimes i'm a darksider, other times i'm a lightsider.

It depends what situation my team is in.

In short, you're a brightsider.

_________________

Anyway, I'm a brightsider too.:D

My elements are air(not so much),earth, and water.

wickedfool
25 Feb 2008, 13:18
100% Darksider.