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Shirdel
20 Jul 2007, 21:50
I think everyone knows about the sides (LightSide, DarkSide, GreySide and BrightSide), But in the BrightSide part of the Worms 3D Wormapedia, It said something about the "SewerSide" and the "FlipSide". I think a explination is needed, don't you?

MtlAngelus
21 Jul 2007, 09:50
The answer is very simple you see, sewerside is

pilot62
21 Jul 2007, 10:48
They're just joke sides more than anything.

IIRC the Sewerside (pronounced like suicide) are supposed to be nutjobs who love big bangs and explosions more than winning and often blow themselves up in the process.

Flipsiders are those lucky sorts who always win regardless.

They're not 'real' sides (as if any of the sides are actually real or even cared about these days) and you'd be hard pressed to find anyone claiming to be one of them.

Metal Alex
22 Jul 2007, 16:01
I'm a flipsider

pieman280
22 Jul 2007, 22:17
I'm A greysider. I use Both lightside and darkside tactices.

pilot62
22 Jul 2007, 23:55
Frankly, with the decrease in strategy brought by W3D, I dont think anyone realy cares about sides any more. They used to be a big thing, with regular discussions in the forum and large arguments, now this is the first mention of sides I've heard for months.

KRD
23 Jul 2007, 01:17
Oh, I don't think that's quite the reason these sides lost their cool status and why the debate surrounding them began to wane. I'd much rather blame it on the fact that anyone not using all or at least most of these approaches when required to adapt simply won't win a default scheme against an average or above average opponent on WormNet1.

The mentalities behind all of the sides remain present and discussed, however, but the actual strategies aren't as important; darksiding goes beyond just that.

For example, everyone knows what to expect from your stereotypical German in, let's say a game of Team17 these days. Lots of girders and hiding on top waiting for sudden death, yes, but they'll also probably not say more than a few lines throughout the game and when they will, it'll be the strictly minimal "gl&hf" at the beginning or an outburst of poorly worded insults when you mention you aren't having much fun trying to escape their blocks each turn.

Disclaimer: The above anecdote is exaggerated and completely made up. Any resemblance to actual people or historical situations is but a figment of your sick imagination.

Metal Alex
23 Jul 2007, 02:30
I'm A greysider. I use Both lightside and darkside tactices.

you completely killed my joke :(

robowurmz
23 Jul 2007, 09:11
A Flipsider is one who is more interested in doing trick shots, like Ninja Rope tricks, grenade bounces.etc.

Just like Skateboarding "Flipside".

Either that, or, they could foold you into thinking that they're a lightsider, then FLIP into darkside.

pilot62
23 Jul 2007, 11:33
Oh, I don't think that's quite the reason these sides lost their cool status and why the debate surrounding them began to wane. I'd much rather blame it on the fact that anyone not using all or at least most of these approaches when required to adapt simply won't win a default scheme against an average or above average opponent on WormNet1.I haven't been on any wormNET for a while, admittedly, but I'm not quite sure about what you're saying.

IIRC, when sides originally came into being, there was just the Darkside and people who wouldn't sink to that level (alias lightsiders). In my opinion, all other sides (greyside, brightside, etc) are merely affectations, being prepared to use either tactic, rather than being a tactic in themselves.
In 2d worms, the Darkside has always been a strategy that works, albeit in a way which makes everyone else hate you, and so has the lightside. There's easily enough scope for adaptability without using girders and blowtorches. Yes, it does take more skill and make your job harder, but it also makes for a better game for all.

I haven't played any worms online for quite a while, admittedly, but I never found sticking to sides gave much of a disadvantage, if any.
But I'm not sure I haven't misinterpreted your post, so correct me if I'm talking bollocks.

MtlAngelus
23 Jul 2007, 12:26
Prodside FTW!
Except they almost always loose.
But it still rocks. :cool:

bonz
23 Jul 2007, 17:41
Disclaimer: The above anecdote is exaggerated and completely made up. Any resemblance to actual people or historical situations is but a figment of your sick imagination.
Hehe! :D
Wyv completely destroyed you, didn't he?

Plasma
23 Jul 2007, 18:44
Frankly, with the decrease in strategy brought by W3D,
I disagree with that statement.



Yes.

yakuza
23 Jul 2007, 19:04
I disagree with that statement.



Yes.

You might want to elaborate on that disagreement, I'm curious myself on how anyone in their right mind could argue against 2D Worms having more strategy depth than the 3D series.

robowurmz
23 Jul 2007, 19:38
There's a simple explanation;

The Worms 3D weapons never went where you wanted them to go, so you had to be more strategical and attempt to fire your weapons in the stupidest and most wacky ways, to hit a simple target.

pilot62
23 Jul 2007, 20:17
Much as I loved W3D, I'm fairly sure I made more kills with the prod than any other weapon.
Half the time who won was decided on who went first, and there was almost no capcity for darksiding, or any other strategy than getting close and bazookaing every oposing worm into the water.

yakuza
23 Jul 2007, 20:36
There's a simple explanation;

The Worms 3D weapons never went where you wanted them to go, so you had to be more strategical and attempt to fire your weapons in the stupidest and most wacky ways, to hit a simple target.

Without going into too much depth, and knowing my statement probably has a counter argument:

There's a higher chance in winning a game 1 worm vs 10 in a 2D Worms than in 3D, which means stategy is more important in the first.

I think Plasma is a frustated Worms2D player who found his home in the 3D series.

Plasma
24 Jul 2007, 11:11
I think Plasma is a frustated Worms2D player who found his home in the 3D series.
Nah, I still like the 2D games. I just thought that the 2D ones required more skill, trying to get where you want and hit who you want from a distance, while the 3D ones relied more on strategy, and having to plan out your moves so that the enemy isn't able to hit you with a point-blank shot.
Although, when I say Worms3D, I mean the 3D worms series in general. I never actually played W3D itself, which would be why I didn't count the small maps thing.

pilot62
24 Jul 2007, 11:25
Nah, I still like the 2D games. I just thought that the 2D ones required more skill, trying to get where you want and hit who you want from a distance, while the 3D ones relied more on strategy, and having to plan out your moves so that the enemy isn't able to hit you with a point-blank shot.
Although, when I say Worms3D, I mean the 3D worms series in general. I never actually played W3D itself, which would be why I didn't count the small maps thing.

Well yea, as far as strategy goes W4M is a hell of a lot better than W3D, but still, nothing like 2d worms.

gloworm
25 Jul 2007, 12:46
and i thoght the sewersiders are the worms who always in offens and lett them selves open to the enemy

Shirdel
1 Aug 2007, 07:51
I think the reason why the Sides have gone is because that everyone started turning their attention to the cool, fun schemes like RR and Shoppa and so everyone apart from n00bs and newbies play cool games with Indy land which eliminates the stragety in a way.

yakuza
2 Aug 2007, 21:51
I think the reason why the Sides have gone is because that everyone started turning their attention to the cool, fun schemes like RR and Shoppa and so everyone apart from n00bs and newbies play cool games with Indy land which eliminates the stragety in a way.

Not very accurate. People still play loads of Elite and Bng, even Team17, which are schemes were darksiding plays a big role, the reason no one talks about it anymore is because any competitive player nowadays adopts both the lightside and darkside depending on the situation therefore no one makes a big deal about darksiding because it's considered part of the game (arguably not in BnG anymore as leagues prohibit darksiding in the scheme). Light vs Darkside are too oldschool for me to remember, which leads me to believe they were never a sweat to begin with, in WA that is.

You can say the greyside has taken control over the second generation of wormnet games.

I could elaborate and say that lightsiding is the dumbest thing ever, but I won't.

pieman280
6 Aug 2007, 19:59
I still like the sound of the sides and i'm thinking of a way to bring them back I have to admit it does seem to die out a little in 3D games. now about that debate over stratagy I think 3D and 2D are equall because in 3D you can't dig a hole like in 2D unless if you have a tweaked shotgun like I do :)
but going along with what robowurmz said It does take more stratagy and skill to fire you're weapon.

And another thing the light side probably would loose if they never hide at least once. usually one of my darksider tactics I use would be: if you think the other team would air strike you then put a girder over your head. it should last for that turn, but I thought I would just share one of my rarly used darksider tactics

yakuza
6 Aug 2007, 20:33
I still like the sound of the sides and i'm thinking of a way to bring them back I have to admit it does seem to die out a little in 3D games. now about that debate over stratagy I think 3D and 2D are equall because in 3D you can't dig a hole like in 2D unless if you have a tweaked shotgun like I do :)
but going along with what robowurmz said It does take more stratagy and skill to fire you're weapon.

And another thing the light side probably would loose if they never hide at least once. usually one of my darksider tactics I use would be: if you think the other team would air strike you then put a girder over your head. it should last for that turn, but I thought I would just share one of my rarly used darksider tactics

Head over to laene.nl/fb and under games played search from some Elite replays, you'll see how darksiding got so proffesionalized and widely used it's now normal and never discussed.

Paul.Power
7 Aug 2007, 17:42
I submit that this is a more accurate rendition of types of modern Worms players:

http://www.deviantart.com/deviation/37712526/

Plasma
7 Aug 2007, 18:38
I submit that this is a more accurate rendition of types of modern Worms players:

http://www.deviantart.com/deviation/37712526/
AGREED! (Genius!)

I'd be a water type player.

yakuza
7 Aug 2007, 19:35
Haha, that's an awesome description. Although, like I mentioned, most competitive players dominate all four elements almost equally.

Plasma
8 Aug 2007, 00:50
One more nice thing about that is that the different elements do seem to have an opposite element too, in play style and in being challenging.

Haha, that's an awesome description. Although, like I mentioned, most competitive players dominate all four elements almost equally.
Ehh... I wouldn't quite say that. Yes, the experienced players will be able to use all four types, they normally have one 'base' side that they prefer in times where they really have a choice.

Anyway, like there used to be a greyside, now there could be a neutral, mabye?

KRD
8 Aug 2007, 01:42
The Newtside.

http://i11.tinypic.com/54n6lhh.jpg

Shirdel
8 Aug 2007, 08:19
I submit that this is a more accurate rendition of types of modern Worms players:

http://www.deviantart.com/deviation/37712526/
I'd be a Air player, no sweat.

yakuza
8 Aug 2007, 13:39
One more nice thing about that is that the different elements do seem to have an opposite element too, in play style and in being challenging.


Ehh... I wouldn't quite say that. Yes, the experienced players will be able to use all four types, they normally have one 'base' side that they prefer in times where they really have a choice.

Anyway, like there used to be a greyside, now there could be a neutral, mabye?

It's not a matter of preference, it's a matter of what's objetively better, even if I'm better at roping than at tossing nades doesn't mean I'll rope to somwhere I can toss a nade to, say, in an elite.

Plasma
8 Aug 2007, 13:41
It's not a matter of preference, it's a matter of what's objetively better, even if I'm better at roping than at tossing nades doesn't mean I'll rope to somwhere I can toss a nade to, say, in an elite.
Ok, now you've completely lost me.

Shirdel
8 Aug 2007, 17:22
I know what you're talking about. An easier way of saying it is: "Even though you're only on 1 side, you can do things people from other sides would do."

Plasma
8 Aug 2007, 17:36
I know what you're talking about. An easier way of saying it is: "Even though you're only on 1 side, you can do things people from other sides would do."
Yes.... yes.

yakuza
8 Aug 2007, 19:28
Ok, now you've completely lost me.

I missread you I guess, ''when they REALLY have a choice'' makes more sense to me now that I've read it a second time.

BuffaloKid
9 Aug 2007, 00:22
it's the "in an elite" bit that throws me... what do you mean?

yakuza
12 Aug 2007, 16:52
it's the "in an elite" bit that throws me... what do you mean?

Elite scheme, based on the old Elite League channel and tweaked through the years to remove the luck factor. It's arguably the most allaround scheme that really shows the value of a worms player.