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View Full Version : New Weapon Request: Toxic Cluster Bomb


DrJambo
8 Jun 2007, 12:42
This is something I once created with Fiddler when I used to play WA under the 3.00 patch all those many years ago. I remember the weapon being so much fun then and therefore, as the Fiddler program seems to be "fiddly" with versions of WA greater than 3.00, I thought I'd put this forward as a request. I've no idea if new weapon requests are worth making or not, but here goes anyhow:

What about a variation of the cluster bomb that releases poison similar to that of the skunk? Poisoning is such a cool aspect of WA and the game seems to lack a projectile version of a weapon that poisons. One could make the bombs ever so slightly less powerful than standard cluster bombs to compensate the additional poisoning effect.

What do you think?

Gnork
8 Jun 2007, 13:08
^^
***ed by chemical warfare hehehe

bonz
8 Jun 2007, 14:48
Fiddler scheme compatibility is planned for the (v4.0?) patch.

DrJambo
8 Jun 2007, 16:08
Is v4.0 planned for our lifetime?

Run
8 Jun 2007, 16:23
DC and CS aren't allowed to create new weapons (if i remember correctly) because it counts as new content which Team17 don't particularly want to see happening. A better editor, though, won't count as new content

Is that right?

Gnork
8 Jun 2007, 17:06
cool, so the editor can be used to let various sheep blow out from the clusters as it explodes x) - or toxic waste as suggested, hehehe

Muzer
8 Jun 2007, 17:53
Why don't Team17 want to see new content? They happily let people distribute tweaks that essentially enable new content. They are releasing DLC for WXBLA

yakuza
8 Jun 2007, 19:30
Because Worms must remain worms, they might not do anything against fiddler but that doesn't mean they're going to allow new content into their 8 year old game which I believe they want to remain the same as when they created it.

Gnork
8 Jun 2007, 20:07
Because Worms must remain worms, they might not do anything against fiddler but that doesn't mean they're going to allow new content into their 8 year old game which I believe they want to remain the same as when they created it.

Somehow sounds like bs.... if ya wanna keep the old game, then don't apply the updates. The engine and the global idea of Worms are not suffering due to some tweaks and updates. Or do you think team17 is creating a new 2D Worms game for the PC, thus being afraid an 8 year old game will *** them due to the new beta update? Doesn't it feel great to see such old software being very alive? A few mutations here and there won't matter, call it evolution xD

Melon
8 Jun 2007, 20:33
Somehow sounds like bs.... if ya wanna keep the old game, then don't apply the updates. The engine and the global idea of Worms are not suffering due to some tweaks and updates. Or do you think team17 is creating a new 2D Worms game for the PC, thus being afraid an 8 year old game will *** them due to the new beta update? Doesn't it feel great to see such old software being very alive? A few mutations here and there won't matter, call it evolution xD

Team17 has said that they don't want the content of the game changed. Dc and CS are allowed to incorprate features, like replays, large maps and rankings, but they aren't allowed to add any "media" into the game. I don't know the reasons, but I assume it could be some sort of lisencing or copyright thing with distribution of the game or something, I don't know, and I'm not going to pretend I know the slightest thing about it.

Also, if you were to add in this weapon, where would it go? You'd have to replace one of the existing weapons.

P.S. I do like the idea of the weapon though, I personally felt there should be another basic poison weapon like a poison dart or something.

bonz
8 Jun 2007, 21:02
Also, if you were to add in this weapon, where would it go? You'd have to replace one of the existing weapons.
That would be the least problem. You could simply expand the weapons panel to have a 6th column.
Remember, that even now the F5 row can have a 6 weapons in it, when you have both the supersheep and aquasheep enabled.

yakuza
8 Jun 2007, 21:27
Somehow sounds like bs.... if ya wanna keep the old game, then don't apply the updates. The engine and the global idea of Worms are not suffering due to some tweaks and updates. Or do you think team17 is creating a new 2D Worms game for the PC, thus being afraid an 8 year old game will *** them due to the new beta update? Doesn't it feel great to see such old software being very alive? A few mutations here and there won't matter, call it evolution xD

You are full of crap, sorry. If you seriously believe they don't want to change the content (note the updates don't really change content just tweak it) because there's a new 2d worms game coming and they don't want to cannibalize over reasons that actually make sense such as emotional value and licensing then you need your head checked.

Evolution? Look, if Cybershadow and Deadcode started adding new weapons then it'd be chaos for million thousand reasons. So just wait like a good boy for fiddler and then you can make your own little weapons...

DrJambo
8 Jun 2007, 21:46
Team17 has said that they don't want the content of the game changed. Dc and CS are allowed to incorprate features, like replays, large maps and rankings, but they aren't allowed to add any "media" into the game. I don't know the reasons, but I assume it could be some sort of lisencing or copyright thing with distribution of the game or something, I don't know, and I'm not going to pretend I know the slightest thing about it.

Also, if you were to add in this weapon, where would it go? You'd have to replace one of the existing weapons.

P.S. I do like the idea of the weapon though, I personally felt there should be another basic poison weapon like a poison dart or something.

It really is cool too! I guarantee you'd enjoy using it. Poison is a much underused aspect of the game. If Fiddler ever becomes truly usable with the betas then I will make it again. If no new content is really allowed then it is indeed a shame. C'est la vie.

yakuza
8 Jun 2007, 21:51
You're allowed to make whatever you want with the fiddler, just don't expect any official weapon addon.

Run
8 Jun 2007, 22:57
Why don't Team17 want to see new content? They happily let people distribute tweaks that essentially enable new content.

Ah but that's the difference - enabling new content isn't the same as shipping it with the updates

DrJambo
9 Jun 2007, 00:24
Well, if it's policy that there'll never be new content so to speak, then I'd be happy if they could just make The Fiddler work with the betas and possibly more user-friendly online.

Run
9 Jun 2007, 09:13
Eventually we'll be able to use scripting, which will be infinitely more powerful than even the fiddler ;)

KRD
9 Jun 2007, 13:46
Why oh why must people be so eager to destroy the balance provided by the time tested schemes used online today...

I need to find a way to not worry about easily accessible online Fiddler support. Someone will have to preach about standards and balance and things like that when the option becomes widely available and I don't think I'll have the time or will to do it myself. Any volunteers?

yakuza
9 Jun 2007, 14:19
how many times you play with people you know as opposed to going to ag for a random game?

Melon
9 Jun 2007, 14:21
I'm sure I've mentioned it in the Worms 2 forum before, but I personally never really liked Worms 2's level of customisability with the weapons. I never played Worms 2 online, although I imagine I could have gone into a game that appears normal, only for the other player to use the handgun where each shot causes a HHG style explosion.

I imagine it would be worse with fiddler support (again, I was never online during the time it was around) as the handgun could now spawn poisonous banana clusters with each shot.

As with everything though, only the good ones will stand the test of time, and I personally would like to see the totally rubbish Suicide Bomber replaced with something worth using. Besides, as far as I'm aware, online fiddler support will only be allowed in a specific channel on the secure WormNET that's planned, one that won't affect ranking. This is good, because I can avoid that channel if I want to.

It's a shame Aku has left. He'd gladly have moaned at the terrible weapons that will no doubt spawn from it all.

Gnork
9 Jun 2007, 17:29
If someone shoots with a weird gun spawning unexpected sprites that doesn't have to mean it's very powerful by default. I'd love to make a weird and effective weapon - but it should still fit into the scheme and have its balanced settings. Why be afraid of a nana dumping bird if the nana's bring a total damage comparable to a good piece of dynamite. Sure, there will be fools making weapons that blow you, the surrounding area and the rest of the map away, maybe leaving 5 pixels intact... Heh, look back into the good old days of Doom.. many add-ons came out, many sucked. But the those that didn't gave the game that little extra nitrogen it needed. Same will happen with fiddler stuff. We just might have to search in massive amounts of crap to find them -.- Not only your enemy will use the weapon against you, you can also find it in a cr8!

KRD
9 Jun 2007, 19:13
Ooh, Melon. If non-standard schemes were limited to a particular channel, I might just manage to completely ignore the mess once this happens. Thank you for this unexpectedly relaxing stream of thought.

Gnork, it isn't just the overpowered weapons I'm afraid of, those will probably die out after the initial period of exhilaration anyway. Any sort of change will be bad if too many people embrace it and eventually want it in my beloved [insert legendary scheme of preference here] scheme. I'm just the kind of person that always preferred playing Doom sans mods, if you catch my drift.

yakuza
9 Jun 2007, 20:00
Well I don't know what's the big deal. All the schemes have been changed and have evolved to meet the requeriments of the community, and no big mess up has taken place as far as my taste goes.

There's no BngLeague people who dislike the way we Bng now. There's none who strongly stands against no crates in elite anymore, same with dynos in ropes etc, everyone adapts and everyone is happy. New possiblities make for better schemes, in the long run I'm sure the stablished schemes will adopt new user made weapons that will improve the playability and strategy of said schemes.

At least, with fiddler it will be the community who chooses were the game is going. If you don't trust it will do good for you at least accept it will be good for the majority.

KRD
10 Jun 2007, 00:36
In all those cases we're talking about taking weapons and options out of the scheme. And not exactly overnight, all those changes were thoroughly discussed on community forums visited by practically every active WA player. Such a forum doesn't even exist anymore, as far as I know! I don't imagine many people will even think about taking anything out to improve a scheme's playability when they can just slap anything from an infinite list of new things in.

You're right, though, whatever happens it'll probably suit the majority. I never said it wouldn't, I'm just making sure the minority is represented as well. :o

franpa
10 Jun 2007, 05:17
There's no BngLeague people who dislike the way we BnG now.

worms 2 BNG ***s W:A BnG, i miss it sooo much but the timing engine in worms 2 makes it very hard to play efficiently.

yakuza
10 Jun 2007, 18:24
worms 2 BNG ***s W:A BnG, i miss it sooo much but the timing engine in worms 2 makes it very hard to play efficiently.

Wrong, it might be more fun for you, but WA bngers are much better than w2 bngers, and have been through all history.

But I was talking about WA exclusively so don't pull a franpa and change the topic please.

redwraith
14 Jun 2007, 20:13
Good thoughts, Melon. I fully agree with you.