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View Full Version : Worms Open Warfare 2, coming this July!


shadow900
3 Apr 2007, 21:52
http://www.eurogamer.net/article.php?article_id=74921

True? Fake?

I'm guessing it's True.

I hope this version will actually be good :cool:, now they have a second chance.

AndrewTaylor
3 Apr 2007, 22:11
I hope they got someone else to do the DS version this time.
I hope this version will actually be good
I can't believe you would troll your own thread.

Basti@n
4 Apr 2007, 02:24
...Really? ...Only 4 months after the first one?

Spadge
4 Apr 2007, 08:00
Oiriginal DS was released in March 2006, this will be released some 16 months later in July 2007.

We can't say too much just yet, since that's for THQ's PR to do, but yes it's a wholly different development team and we've co-developed. We think you'll approve.

Akuryou13
4 Apr 2007, 08:07
Oiriginal DS was released in March 2006, this will be released some 16 months later in July 2007.

We can't say too much just yet, since that's for THQ's PR to do, but yes it's a wholly different development team and we've co-developed. We think you'll approve.just one question? will is suck large hairy monkey balls like the last one did? :p

asl
4 Apr 2007, 08:39
well if it has online multiplayer, i am going to buy it for sure!!!!

Spadge
4 Apr 2007, 09:08
just one question? will is suck large hairy monkey balls like the last one did? :p

Do you really expect to recieve an appropriate response to that?

Akuryou13
4 Apr 2007, 09:14
Do you really expect to recieve an appropriate response to that?eh, fair enough. :p

just figured I'd poke fun at how horrible the last one was.

here's to hoping the sequel proves more entertaining and less buggy.

Muzer
4 Apr 2007, 15:49
WOW! WOW 2, with a WOW factor much more than the original WOW :p
It might even be better than WOW!

Luther
5 Apr 2007, 10:19
eh, fair enough. :p
just figured I'd poke fun at how horrible the last one was.
here's to hoping the sequel proves more entertaining and less buggy.

The PSP version of WoW had no bugs that I'm aware of. I was really pleased with how the game turned out. I thought it was excellent.

AndrewTaylor
5 Apr 2007, 12:58
Oiriginal DS was released in March 2006, this will be released some 16 months later in July 2007.

We can't say too much just yet, since that's for THQ's PR to do, but yes it's a wholly different development team and we've co-developed. We think you'll approve.

This is well worth following. Any idea when any details might be released?

Akuryou13
5 Apr 2007, 15:15
The PSP version of WoW had no bugs that I'm aware of. I was really pleased with how the game turned out. I thought it was excellent.right, forgot about that one :p I've only played the ****-poor DS version

Plasma
5 Apr 2007, 15:24
right, forgot about that one :p I've only played the ****-poor DS version
Well yeah, that version's just dire!


Hopefully W:OW2 won't be outscourced half-way through like the DS one.

Paul.Power
5 Apr 2007, 15:35
Funky chicken.

I'm thoroughly amazed no-one has asked about new weapons (let alone new "old" weapons) yet.

SupSuper
7 Apr 2007, 18:36
Funky chicken.

I'm thoroughly amazed no-one has asked about new weapons (let alone new "old" weapons) yet.Don't encourage them.

AndrewTaylor
7 Apr 2007, 19:59
No, I think it's an interesting point.

I mean, nobody would agree to publish "Worms Open Warfare II: The Version That's Not A Bit Rubbish", so rather than just making a DS version that runs properly, there must be something new. And, particularly with the XBLA version kicking around, I don't imagine new graphics and sound will cut the proverbial. So some kind of gameplay update is all but inevitable, and new weapons seem kind of likely.

But would they be imported weapons from W:A, or whole new things we've never seen, or W4 ideas put into 2D for the first time? Or some combination?

edstittle
9 Apr 2007, 18:11
id buy it if it was a straight port of worms armagedon/world party with online and single-cart modes

ohms
9 Apr 2007, 18:32
If the DS version has Online WiFi play, I'm sold!

worms360x
9 Apr 2007, 20:40
just as long as this 2 one is better on nintendo ds then the last one:-/

Squirminator2k
10 Apr 2007, 19:11
Yes - I'd appreciate a playable DS version (although being the consumer whore that I am, I will probably end up with both versions - I still play WOW-PSP every now and then).

Yoshi123
11 Apr 2007, 13:51
If it has new weapons, lots of landscapes and wi-fi online multiplayer stuff, I'm gonna be getting Open Warfare II!:)

Metal Alex
11 Apr 2007, 16:21
Just a hint. The game on DS can be better than the last one. Luther, you must be pleased about the PSP one, but how about the DS one? no comments, I guess...

What I say is that at least, try. :p The last one seemed like you said: "wow, PSP is much better. Here, program the DS version, Timmy, we'll be in the PSP room"

Timmy being the first guy passing near :p

AndrewTaylor
11 Apr 2007, 16:35
Don't be silly.


This is England; we don't have Timmys. Aside from Timmy Mallet, obviously.

CreatiVe2
12 Apr 2007, 01:56
So. i am guessing there is no talk of development due to a NDA? nothign can/will be confirmed until the release date? i'd buy WoW2 if it mearly had a Holy hand grenade ahaha. online multiplayer would be the biggest sell point. 50$US vs 35$US. altough servers would have to be devoted on Team17's part. any mods allowed to reveal any additional info?

Spadge
12 Apr 2007, 09:29
We are unable to make any comment as yet.

AndrewTaylor
12 Apr 2007, 10:51
any mods allowed to reveal any additional info?

I'm allowed to but I don't have any.

Darkspark
12 Apr 2007, 22:48
Just give it more options such as indestructible terrain, the ability to design your own maps (but obviously not save them) and play them over Wi-Fi online, and unlimited and well implemented roping, and 80% of the people here will be happy.

Roping is what keeps people playing W:A, and will ensure an online hit.

From what somebody once wrote,

the greatest sacrifice a games developer can make is to design his game around it's controls.
The most selfish act a games developer can make, is to design a game with the vision of the game put before its controls...

About the controls, perhaps assign weapons to holding down the right shoulder button, which pops up an menu on the upper screen, which is selectable with the navigation pad. The lower screen should be used for the action, and perhaps used to interact the user with their weapons.

E.g, for the homing missile, it can be guided with the stylus, whilst aiming a shotgun for example, could be aimed with the stylus, and dragged towards the target. Double tap to fire. Of course other factors need to be taken into account... but hopefully they should be sorted.

If worse happens, make a 2d Worm type./ ds kirby rainbow game.

Instead of a rainbow, we can draw girders.
Can't go wrong with kirby.

Paul.Power
13 Apr 2007, 15:31
aiming a shotgun for example, could be aimed with the stylus, and dragged towards the target. Double tap to fire.It could be, but would that actually be any better than aiming it conventionally? Somehow I doubt it.

Melon
13 Apr 2007, 15:48
Snails for palm pilots (PDA's whateer you want to call them) allowed you to shoot a gun by clicking anywhere on screen. Guaranteed hit everytime, even across the entire length of the map.

So unless the aim was limited to only working if you clicked near the worm, it's a bad idea (here's an idea, how about setting the angle AND power of the shot by clicking next to the worm. The further away you click, the more power. Click too far away and it doesn't work, to prevent the above gun problem).

Drawing in girders doesn't sound too bad though, but you'd need to do it carefully, as that can no doubt be abused too. Maybe you can set 2 points to place it between, so you can get all 360 degrees rotation instead, rather than free hand drawing?

P.S. By "click" I mean tap the screen, obviously :p)

AndrewTaylor
13 Apr 2007, 16:14
here's an idea, how about setting the angle AND power of the shot by clicking next to the worm. The further away you
click, the more power. Click too far away and it doesn't work, to prevent the above gun problem
Good idea.

E.g, for the homing missile, it can be guided with the stylus, whilst aiming a shotgun for example, could be aimed with the stylus, and dragged towards the target
Not so good idea.

Drawing in girders doesn't sound too bad though, but you'd need to do it carefully, as that can no doubt be abused too. Maybe you can set 2 points to place it between, so you can get all 360 degrees rotation instead, rather than free hand drawing?

No, you have people drag a line out, then you discard everything except the first and last points. That would feel a lot more natural, and if people know they're drawing girders they won't try and do curves.


Honestly, I think you're all still thinking "how can we use the touchscreen to control the game?" when you should be thinking "how can we control the game?" and bearing in mind that if you need one you have a touchscreen to play with. Personally, I'd keep it the same as it was in WOW1 -- weapon selection and minimap on the touchscreen, and game on the top screen with standard controls. Far less confusing for all involved.

I'd like to see homing missile target selection, and airstrike aiming, and things like that on the touchscreen, though, maybe including girders. Anything you use the mouse for in W:A can go on the touchscreen without ruining it too much. Anything else, no.

Paul.Power
13 Apr 2007, 22:05
No, you have people drag a line out, then you discard everything except the first and last points. That would feel a lot more natural, and if people know they're drawing girders they won't try and do curves.A la Run's "Angle Delight" (one of the best ideas on WormTech IMO, but curiously didn't make it across to Worms Unlimited).

here's an idea, how about setting the angle AND power of the shot by clicking next to the worm. The further away you click, the more powerI think I've seen that used before.

Plasma
13 Apr 2007, 22:15
Honestly, I think you're all still thinking "how can we use the touchscreen to control the game?" when you should be thinking "how can we control the game?" and bearing in mind that if you need one you have a touchscreen to play with. Personally, I'd keep it the same as it was in WOW1 -- weapon selection and minimap on the touchscreen, and game on the top screen with standard controls. Far less confusing for all involved.
Actually, we're pretty much trying to think of ways to use the touchscreen; trying to imagine possibilities that would be the easiest to use alone wouldn't be as fun.

Muzer
13 Apr 2007, 23:01
Check out my thread about ONM below for more information on WOW 2!

AndrewTaylor
13 Apr 2007, 23:06
I think I've seen that used before.

Team17's own Arcade Pool II featured this control method as an option.

Paul.Power
14 Apr 2007, 18:15
Team17's own Arcade Pool II featured this control method as an option.In a Worms clone, I mean.

May even have been the fabled RTGHAW.

Melon
14 Apr 2007, 18:53
That style of power bar was used in Snails, the game I mentioned above for having the really accurate guns problem.

Paul.Power
14 Apr 2007, 18:59
Possibly, but I've never played Snails.

I have, however, played RTGHAW.

Wormetti
14 Apr 2007, 19:10
Any chance of WOW2 supporting host migration or perhaps even dedicated servers?

AndrewTaylor
15 Apr 2007, 04:09
Any chance of WOW2 supporting host migration or perhaps even dedicated servers?

This... is a handheld game.

It's something to kill time. Does it really matter much if it has a few issues with online play (which it clearly doesn't need)?

Wormetti
15 Apr 2007, 04:23
It doesn't really matter but ONM says it will support ranking, so it's more than something to kill time. It's also much more likely that the host will have to leave or their battery will run out. Despite being portable, the DS and PSP are played more at home than anywhere else. Some DS games would be too embarrassing to play in public since they require talking to and blowing an electronic gadget. I don't expect host swapping to be added but if enough people request it, a future Worms game may support it.

Squirminator2k
15 Apr 2007, 10:08
It doesn't really matter but ONM says it will support ranking, so it's more than something to kill time.
I do not see the connection.

It's also much more likely that the host will have to leave or their battery will run out. Despite being portable, the DS and PSP are played more at home than anywhere else.

http://www.benpaddon.co.uk/wp-content/uploads/2007/02/objection.gif

You say that the host will have to leave or his/her battery will run out, but then you also make the (inaccurate) statement that the DS is played mostly at home. If it's being played at home, surely the host - and indeed any of the players - can just have their DS plugged into the mains?

Incidentally, having been on trains rather a lot lately, I can say that the DS is played rather a lot on the move. The PSP less so, but this is probably because nobody owns one.

Some DS games would be too embarrassing to play in public since they require talking to and blowing an electronic gadget.

That depends largely on what games you own. I can quite happily sit down with my DS on the train, because I spend a lot of my time at the moment playing either Tetris or ANimal Crossing: Wild World. Or Brain Age, which I don't play half as often as I should do.

I don't expect host swapping to be added but if enough people request it, a future Worms game may support it.

Worms XBLA doesn't need the host to remain in the game for it to continue running. I know all of the other games do, I'm just giving some additional info.

Melon
15 Apr 2007, 13:25
Worms XBLA doesn't need the host to remain in the game for it to continue running. I know all of the other games do, I'm just giving some additional info.

Incorrect. If the host QUITS the game, the game automatically ends, so if he loses all of his worms, he must remain watching the game until it's over. Sometimes that can take 20 minutes, supposedly, I don't have Worms XBLA.

So it's just like the other Worms games in that respect.

Squirminator2k
15 Apr 2007, 13:55
Are you sure? I'm certain I've been in games where the host has left and the game has continued without problems...

Plasma
15 Apr 2007, 15:05
Some DS games would be too embarrassing to play in public since they require talking to and blowing an electronic gadget.
...

...

...

http://en.wikipedia.org/wiki/Mobile_phone


.....

AndrewTaylor
15 Apr 2007, 18:57
...

...

...

http://en.wikipedia.org/wiki/Mobile_phone


.....

Yes, that's clearly the same thing.

Muzer
15 Apr 2007, 19:23
lol, nice ;)

kikumbob
15 Apr 2007, 22:06
...

...

...

http://en.wikipedia.org/wiki/Mobile_phone


..... Why would you blow a mobile phone?

Wormetti
16 Apr 2007, 05:24
I do not see the connection.

You say that the host will have to leave or his/her battery will run out, but then you also make the (inaccurate) statement that the DS is played mostly at home. If it's being played at home, surely the host - and indeed any of the players - can just have their DS plugged into the mains?

I've played Tetris DS at home more than anywhere else since I really only enjoy Tetris multiplayer and online is the easier way for me to get a game. I played New Super Mario Bros almost entirely at home since I just couldn't put it down. I don't play those games much anymore. Now, I mostly play my DS on a train or while waiting for a train although I do some homebrew developing at home. I was just thinking about on average, of course there will be exceptions. I have no statistics, so I could be wrong but I know many people play their DS at home and definitely the PSP since you can't see the screen outside, the games take a long time to load and most games are not designed for short sessions. Perhaps they are played more at school or work. I'm interested in the statistics. The online games are probably played at home more than anywhere else. Schools usually have restricted access points.

It doesn't exclude the other point, even if it was only rarely played away from home, it's still more chance of the host leaving than on XBOX 360. DS and PSP being wireless, the connection is also more likely to drop.

Worms XBLA ends if the host leaves (the host is always the red player).

There's a difference between talking to someone on a mobile fine and saying RED, GREEN, YELLOW, BLUE, I said BLUE, POO, BLEW, BLEEW in to your DS microphone.

robowurmz
16 Apr 2007, 07:26
I think that a supersheep should be there. That should be controlled with the stylus.

Wormetti
16 Apr 2007, 07:58
Stylus would just make it harder but I guess that's what you want, a guided dynamite (same damage) shouldn't be too easy but it should be balanced with the other super weapons (if it was like WWP where you can only pick one). HHG isn't guided but it makes up for that by doing 80 damage and the large blast radius. I would like the game to be playable entirely without the stylus but it should still be supported for those who like to use it. I see people selecting menu items with the stylus when often it would be faster to use the dpad and A. I guess it's like comparing typing to using the mouse.

An Aqua Sheep wouldn't be as useful in WOW since the ground extends past the water and it doesn't dissappear when the water rises above it like it did in WA. It looks better and is more realistic the WOW way but I miss being able to shoot the homing missle under water to get your target. It still goes under water but there's usually lots of land in the way.

Can you make it so the sheep can be dropped from rope? I would like airstrike, teleport, girder and homing missile to be usable from rope aswell.

AndrewTaylor
16 Apr 2007, 12:58
What on Earth would the point be in teleporting, airstriking, or using the homing missile from a rope? It'd be a nightmare to control and totally useless.

Wormetti
16 Apr 2007, 13:33
You can use them from rope in WA, that's really only why I mentioned them. Sheep from rope is the only one that I wanted to use but couldn't. I have used teleport, girder, homing missile and airstrike from rope in WA but that was only when I didn't have time to drop from rope, there was an attack from rope rule or I was just messing around. Teleport from rope could be useful if you only had water below you and couldn't get back up to land with rope in time or at all. Homing missile from rope could be used to get a homing missile to a location and then hide in a place that you couldn't fire homing from. Airstrike from rope could be used to attack a worm and then move your worm close to that location. You didn't mention girder but you could rope to the roof, put a girder under yourself and fall onto it.

In the WOW tutorial, your worm can survive under water. Any chance of a option to that enable that? I thought it was amusing, I don't know how practical it would be but it would be fun to test. It would be a good achievement to unlock.

Plasma
16 Apr 2007, 17:29
a guided dynamite (same damage) shouldn't be too easy but it should be balanced with the other super weapons (if it was like WWP where you can only pick one).
We already have that; it's called the 'super sheep'.
:p

In the WOW tutorial, your worm can survive under water. Any chance of a option to that enable that? I thought it was amusing, I don't know how practical it would be but it would be fun to test. It would be a good achievement to unlock.
It wouldn't be practical at all, really. Water only stays at the bottom of the screen, where a worm should die anyway, except for during sudden death, which would defeat the point on having a sudden death anyway if it didn't do anything.

Wormetti
16 Apr 2007, 18:33
We already have that; it's called the 'super sheep'.
:p

I know that, I was saying the Super Sheep is a remote controlled dynamite. I should have quoted the one line post above mine or just not mentioned dynamite at all. I wrote "(same damage)" to show that I meant same damage as Super Sheep but I can see that it could mean same damage as normal dynamite. Oops.

As for walking underwater not being practical, I agree somewhat, although it would make a nice utility. Worm puts on a mask and oxygen tank and then blow torches underwater to hide. There could be an oxygen limit, so they can't stay down there forever. That is a lot of extra code, testing and graphics but adding a "cheat" to enable a feature that already exists (going underwater without dying) would be relatively easy. It could be enabled by terrian code or many different ways that wouldn't require changing the menus and interface.

Someone could write a trainer for PSP WOW that enables underwater walking. It would just be a novelty, none of the weapons are designed to be fired while underwater but I assume sheep would detect that it's in water and sink as soon as you released it and most weapons would react the same as if you fired them into water. It would be amusing watching the AI.

AndrewTaylor
16 Apr 2007, 23:11
It'd lead to nothing but underwater hiding and games that lasted forever, you realise?

Wormetti
17 Apr 2007, 06:32
It'd lead to nothing but underwater hiding and games that lasted forever, you realise?

It depends how long the worm could stay underwater (perhaps drain energy) or what happens when they are underwater but there is no land under them to stand on. Why can't there just be some novelty fun modes? It wouldn't be enabled in ranked games.

I really doubt Team17 will add such a feature, so I'll just ask again for somethnig more realistic, let the player drop sheep from rope.

AndrewTaylor
17 Apr 2007, 10:27
Why can't there just be some novelty fun modes?

There can be. But novelty no-fun-at-all modes would just detract from the game.

Darkspark
17 Apr 2007, 18:13
I've played Tetris DS at home more than anywhere else since I really only enjoy Tetris multiplayer and online is the easier way for me to get a game. I played New Super Mario Bros almost entirely at home since I just couldn't put it down. I don't play those games much anymore. Now, I mostly play my DS on a train or while waiting for a train although I do some homebrew developing at home. I was just thinking about on average, of course there will be exceptions. I have no statistics, so I could be wrong but I know many people play their DS at home and definitely the PSP since you can't see the screen outside, the games take a long time to load and most games are not designed for short sessions. Perhaps they are played more at school or work. I'm interested in the statistics. The online games are probably played at home more than anywhere else. Schools usually have restricted access points.

It doesn't exclude the other point, even if it was only rarely played away from home, it's still more chance of the host leaving than on XBOX 360. DS and PSP being wireless, the connection is also more likely to drop.

Worms XBLA ends if the host leaves (the host is always the red player).

There's a difference between talking to someone on a mobile fine and saying RED, GREEN, YELLOW, BLUE, I said BLUE, POO, BLEW, BLEEW in to your DS microphone.

I personally know of nobody that uses outdoor access points to connect to the nintendo wi fi service. I and others have tried it a few times, and even in Tottenham Court Road London where there should be a few free "The Cloud" access points, it was a struggle getting a connection, and even harder to maintain it. You literally have to make sure you don't move the ds an inch once you have a connection.

My friends and I usually use wireless routers at home, and those of us that don't have that use the Nintendo Wi- Fi dongle. But I too believe something like 90% of people using Wi-Fi do it at home. Its the only way to get a stable connection.

As for the interface of Worms Online, if it was even close to the Metroid experience, its doing well. But if its as successful as I hope it will be, cheating will be rampant.

For online games I like playing Mario Kart, Tetris, Animal Crossing, Metroid Hunters (But its so hard!) and finally the greatest Bomberman Land Touch!

Muzer
17 Apr 2007, 19:24
I wonder if Team17 could put in some sort of checking feature that won't boot if it detects that the code has been modifyed by Action Replay? (HINT HINT)

Wormetti
18 Apr 2007, 08:09
It would be a shame to see the multiplayer ruined by cheaters soon after release. Cheats like in Metroid (invincibility) probably won't be possible, they would just make Worms go out of sync. It's not really possible to stop an aimbot or cratespy but hopefully that's too complex to code for the losers who want to cheat. The 360 version doesn't have to deal with memory hackers since no one has figured out how to run unsigned code on the current kernel.

kikumbob
21 Apr 2007, 12:54
Not enough people cheat on worms for it to be a big problem.

Darkspark
21 Apr 2007, 20:50
Not enough people cheat on worms for it to be a big problem.

Rankings change that assumption. I use tetris as an example. Hate straight line cheaters. Like it even more if I manage to beat them.

kikumbob
21 Apr 2007, 21:13
If you add rankings into any game, the amount of cheating is bound to go up. So is, and this is true for every RTS game Ive ever played, the amount of spamming/unsportsman-like/noobish game playing-the sort of stuff aimed at beating the other player to increase your ranking rather than to just play a good, fun, game. Fortunatly, worms isnt an RTS and doesnt have much that you can be unsportsman-like with. Unless you make up rules. KTW etc.