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View Full Version : Request: Make Prod actually worthwhile.


Haoshiro
22 Mar 2007, 21:09
Prod as it stands now, is completely worthless. It ends up just being a duplicate of "Skip Go", with the small exception that you might be able to knock someone over.

I've seen Prod fail in ridiculous scenarios. Just today someone was on the right edge of a cliff, so close that you couldn't see ANY land past him. The edge had a slight upward slope. One of the other teams tried to prod him, but rather then be pushed a few pixels off the edge, he slid back towards the attacker.

I understand their is likely a very logical explanation for this, code is always logical at some level, even when it's completely wrong.

I also understand that in nearly every circumstance Prod could be used, Fire Punch would work just as well or better (especially as it stands now).

Prod seems to work effectively in only two scenarios:

1) You want to skip your turn without inflicting and damage whatsoever.
2) There is a worm standing in water, and you want to shove his face into the water.

Prod has almost always been about the comedic factor of knocking someone off an edge, you use it because it's humiliating.

I believe it would once again be worthwhile if it would knock a worm just slightly up and with a slight arc. Not far, just a few steps is all.

If you don't want to do that, just remove it and replace it with Parachute. :P

Plasma
22 Mar 2007, 21:14
That's because the prod is specifically designed as the ultimate insult, where even if it fails, the player is still confident that he can win; and not as an actual strategic weapon.

Although you're not the first one to complain about the prod being just too weak...

Kelster23
22 Mar 2007, 21:26
You know, if you put the damage for unarmed combat higher, prod might do something.

OctoPoos
23 Mar 2007, 00:15
Prod and Dragon Punch are the same. Prod is just for people who suck at worms, and always stick next to an edge. Theres no point in using prod in the middle of land.

Haoshiro
23 Mar 2007, 04:13
Prod and Dragon Punch are the same. Prod is just for people who suck at worms, and always stick next to an edge. Theres no point in using prod in the middle of land.

There are other ways you can end up on a ledge rather then just because you suck. In my example the worm ended up their due to a blast that pushed him, just not quite far enough.

Bad spawns can cause this too.

gman3_14
23 Mar 2007, 08:25
That's because the prod is specifically designed as the ultimate insult, where even if it fails, the player is still confident that he can win; and not as an actual strategic weapon.

Although you're not the first one to complain about the prod being just too weak...

i agree..prod does what it is suppose to do..u cant push another worm up a hill(even if the hill is pathetic and insultingly small)..the point is prod IS an insult..if ur so concerned about killing..just about every attack will move the opposing worm..


jetpacksR4theWEAK

Paul.Power
23 Mar 2007, 13:37
There are one or two situations where Prod beats FP/DB.

29644

This is the classic one.

Haoshiro
23 Mar 2007, 14:03
There are one or two situations where Prod beats FP/DB.

29644

This is the classic one.

And if the current Prod that example right their would likely fail.

To be effective it needs to be just slightly stronger, a small arc, and a bit more distance.

As it stands, it works so infrequently that you just make people scared to use it because they don't know what will happen. Which is terrible, in the old games it didn't do damage, but at least you knew prod would actually move the target worm.

Kingdangle
23 Mar 2007, 14:58
Im sorry but i totally disagree. if you have a problem with it then just dont use it. I find it a great move. I mean that other guy shows a classic example. And yes the prod would work in that example, you obviously dont play enough or havent played long enough to understand that.

1) No matter what punch you use, if a worm is beside a hill no matter how pathetic it is, it cannot be punched over it. FACT.

2) In the example above. both FP and DP are likely to knock the worm over the water. It wouldnt be so bad if the worm had less than 30 health, but anymore and the prob is ideal. FACT.

Now please go away and either learn how to use all the weapons or dont come on here *****ing about something you dont really undrestand. You are the kind of person that wants naplam strikes and donkeys etc. It has been said umteen times that this is a strategic game. Its not 'war fare' or armegeddon' you know :rolleyes:

Haoshiro
23 Mar 2007, 15:13
Im sorry but i totally disagree. if you have a problem with it then just dont use it. I find it a great move. I mean that other guy shows a classic example. And yes the prod would work in that example, you obviously dont play enough or havent played long enough to understand that.

1) No matter what punch you use, if a worm is beside a hill no matter how pathetic it is, it cannot be punched over it. FACT.

2) In the example above. both FP and DP are likely to knock the worm over the water. It wouldnt be so bad if the worm had less than 30 health, but anymore and the prob is ideal. FACT.

Now please go away and either learn how to use all the weapons or dont come on here *****ing about something you dont really undrestand. You are the kind of person that wants naplam strikes and donkeys etc. It has been said umteen times that this is a strategic game. Its not 'war fare' or armegeddon' you know :rolleyes:

No, I'm not, and you are being completely ridiculous. I love the current weapon set, if anything I'd recommend removing the Banana Bomb for the sake of balance - that puts me at the opposite end from the crazed W:A fans.

Have you actually even ever used Prod in the 360 version of Worms? I've seen it fail to do simple things like that image depicts several times - to other players.

And that is the problem, if it can't even do that gauranteeed then something is wrong.

You people are getting hung up by the fact I used the word "slope" and translated that to mean "hill". I was talking about a worm on a *peak*, and couldn't be knocked off it.

Prod is rarely used, so I don't expect everyone to understand the request. But I'm not the first to post about it - I just made a dedicated thread for it.

Muzer
23 Mar 2007, 17:48
I'm a WA fan, but I still like WOW and I would like WXBLA if I had a 360. I'm not sure what your wording meant, whether you mean WA fans that are crazed or that all WA fans are crazed. Please re-evaluate :p

Haoshiro
23 Mar 2007, 17:55
I'm a WA fan, but I still like WOW and I would like WXBLA if I had a 360. I'm not sure what your wording meant, whether you mean WA fans that are crazed or that all WA fans are crazed. Please re-evaluate :p

There has been a lot of complaining on these forums by people who bash it because it's not like WA, they seem to think it should have been WA2 and isn't.

Kingdangle was accusing me of being one of those people who just hate on Worms XBLA because it isn't WA.

I definitely like WA, but when I said "crazed WA fans", I was specifically referring to those who are constantly complaining about WOW/XBLA - of which I was being compared. :)

gman3_14
23 Mar 2007, 17:56
prod is perfect..i use it all the time..i failed once and learned from my mistake..if there is a slope in ur way then use the shotgun..just be sure to hit the slope and the worm with the first shot..the goal in this situation is to move the worm..not do 50 dmg..i agree with just avoiding prod if u dont feel like testing it out in a practice game(against urself)..most schemes have infinite shoty..and it could verywell b the most versatile weapon in the game..

actually now that i think about it..i use the blowtorch for those situations..the problem with all of these(including prod)is getting far enuff from the edge afterwords to not b in danger urself..



jetpacksR4theWEAK

Haoshiro
23 Mar 2007, 18:19
prod is perfect..i use it all the time..i failed once and learned from my mistake..if there is a slope in ur way then use the shotgun..just be sure to hit the slope and the worm with the first shot..the goal in this situation is to move the worm..not do 50 dmg..i agree with just avoiding prod if u dont feel like testing it out in a practice game(against urself)..most schemes have infinite shoty..and it could verywell b the most versatile weapon in the game..

actually now that i think about it..i use the blowtorch for those situations..the problem with all of these(including prod)is getting far enuff from the edge afterwords to not b in danger urself..

Sure, there are other things (like the Shotgun) that can take it's place - and do so more effectively. Which is part of the point, actually. If it was slightly improved it could have a practical application that isn't made entirely pointless by the other options.

Past worms games gave the Prod a slight upward arc, this let you knock a worm over a slight bump or incline, and helped prevent the target worm from just instantly sliding back towards you.

As it is now (and yes I have tested this in private games vs myself), Prod causes the worm to slip/slide fairly well, so on a downward slope they can go a decent distance. But because there is little to no upward arc, if the slop is just slightly inclined, they instantly slide the opposite direction.

Perhaps many of these replies aren't realizing how slight a change I am talking. I'm only suggesting it be modified just slightly to be more like it was in past worm games, not even exactly like it used to be... which could be argued had too much arc.

Plasma
23 Mar 2007, 18:25
As it stands, it works so infrequently that you just make people scared to use it because they don't know what will happen. Which is terrible, in the old games it didn't do damage, but at least you knew prod would actually move the target worm.
Like I said earlier:
That's because the prod is specifically designed as the ultimate insult, where even if it fails, the player is still confident that he can win; and not as an actual strategic weapon.


The harder the prod is to do right, the more humiliating it is to your opponent!

phoenix96
23 Mar 2007, 18:46
Perhaps many of these replies aren't realizing how slight a change I am talking. I'm only suggesting it be modified just slightly to be more like it was in past worm games, not even exactly like it used to be... which could be argued had too much arc.

But this isn't past Worms games! It's Worms on the 360, intended for a different audience. ;)

Haoshiro
23 Mar 2007, 20:39
Like I said earlier:

The harder the prod is to do right, the more humiliating it is to your opponent!

But this isn't past Worms games! It's Worms on the 360, intended for a different audience. ;)

Sure it's a humiliation weapon, I don't disagree. But when time and time again you see Prod used in a situation where it would obviously work, and then doesn't, there is a problem.

If a worm is at the very edge of a cliff, it shouldn't matter what the slope is, that worm should easily be pushed off with a Prod - every time.

This is even more true for a game trying to be mass-market general consumer friendly. Players should be able understand why something failed if it fails, not just be confused because a weapon didn't do what it's understood to do. But that has been the case in almost every case I've seen it fail, everyone in the game was completely confused as to why it didn't work - even the one getting attacked!

That's when good laughs turn into bewilderment, and the comedy factor is instantly lost with the feeling of "so something is wrong with this game."

gman3_14
23 Mar 2007, 21:40
The harder the prod is to do right, the more humiliating it is to your opponent!

WoW!..i completely agree..someone give this guy a ribbon..
(^in case there is any confusion..i really mean this^)

i think you make a Very good point(Haoshiro)..i suggest a different perspective..of all the worms options(with the exception of skip go and surrender)something could go wrong..prod is insulting because the effort ur worm makes is minuscule and considering the sacrifice you are making to strat and possible(and somewhat likely)error..the only reason to use it would b to insult ur opponent..or it could b a sign of sportmanship...probably everyone has had a spawn next to the edge..using prod could say..im acknowleding that ur spawn was unlucky..lets see if u get unlucky twice..even though it would be easy to kill it..it always had a chance to survive..prod shouldn't b too easy

Haoshiro
23 Mar 2007, 22:53
WoW!..i completely agree..someone give this guy a ribbon..
(^in case there is any confusion..i really mean this^)

i think you make a Very good point(Haoshiro)..i suggest a different perspective..of all the worms options(with the exception of skip go and surrender)something could go wrong..prod is insulting because the effort ur worm makes is minuscule and considering the sacrifice you are making to strat and possible(and somewhat likely)error..the only reason to use it would b to insult ur opponent..or it could b a sign of sportmanship...probably everyone has had a spawn next to the edge..using prod could say..im acknowleding that ur spawn was unlucky..lets see if u get unlucky twice..even though it would be easy to kill it..it always had a chance to survive..prod shouldn't b too easy

While I don't disagree in principal, I also don't think the suggested "improvement" actually makes it easier.

It's still not going to do damage, and it need not necessarily even go further, the arc just makes it "work" properly even if a slight upward slope exists.

So it'll still only "work" if the worm is near enough to an edge/mine.

As it stands there is enough chance that it will not move the worm do to a very small slope you might not even be able to see (since the worms sit "on" some of the ground) that it can even lose its ability as a humiliation move.

If you know for a fact that a shotgun or firepunch would kill the target, but he is close enough to the edge to Prod, you'd choose to do that either to humiliate (not so much, imo) or for the Comedic factor (much more likely). If Prod fails where other solutions would have worked, albeit less humoursly, then the purpose of Prod itself is lost.

Which has been my point all along.

gman3_14
23 Mar 2007, 23:13
im not saying ur wrong..is it possible that prod is not intended to push someone off a cliff???...rather much more complex an attack as to 'move' another worm 'down' a slope to collide with another worm and then even triggering a mine and even afterwords..two enemy worms are strategically right ontop of oneanother...and no other move(except blowtorch..in which case u would go also)would move the worm down the slope without the worm 'leaving' the ground...and in fact if prod did slightly lift the worm it could setup this scenario for utter failure...!!!???....

KRD
24 Mar 2007, 17:59
...and in fact if prod did slightly lift the worm it could setup this scenario for utter failure...!!!???....

Not at all.

Good luck with your ongoing crusade, Haoshiro. And I don't just mean this prod thread, heh.

Haoshiro
25 Mar 2007, 00:01
Not at all.

Good luck with your ongoing crusade, Haoshiro. And I don't just mean this prod thread, heh.

Haha, never considered it a crusade... hmm. :)

But I do really love Worms XBLA, it's all I play on 360 anymore and is my favorite version of worms next to the original.

So I figure, hey, if I could bring up any requests or bug reports that could improve this game it's only going to benefit everyone. I'm a developer myself, and I know it can be easy to overlook something - or that someone else could have a better idea for how something should work - even if I'm the one who created it in the first place.

Not all suggestions are going to be good, though, but I like to think I've thought things through a lot before bringing them up. :) At least, I certainly try.

Farmer Joe
12 Mar 2009, 07:35
The prod is just meant to poke your opponet and nothing else.
Its not exactly a super weapon.

MtlAngelus
12 Mar 2009, 22:38
The prod is just meant to poke your opponet and nothing else.
Its not exactly a super weapon.

It's supposed to slightly push your opponent, which it fails to do in some scenarios.

Spadge
13 Mar 2009, 17:45
It was designed purely as a ****-take, an insult. It's not strategic. It's there for humiliation only.

KRD
13 Mar 2009, 19:14
And it serves the purpose exceptionally well. I actually enjoy the fact it isn't 100% safe, this way you have to be confident enough in your abilities to use it!