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phoenix96
13 Mar 2007, 18:25
I've noticed something odd. Every once in a while, one of the crate text messages shows up at the top of the screen, the camera moves to follow the path a crate would take (even down to the bounce when it lands), and you can hear crate sounds, but the crate doesn't seem to actually be there. Sometimes, from the camera movement it looks like the crate would be landing "behind" the land itself.

It doesn't affect gameplay at all so it's of little consequence, but it was a peculiarity and I thought the developers might be interested in it.

Gojira
13 Mar 2007, 19:12
Could be. At least I obeserved the same thing, but I'm not sure if it was my fault, since it only occured when was scrolling the map. So I'm not sure if there really weren't any crates or I moved the crate out of sight. I usually don't keep track of all the crates on screen, so I coundn't say, if there was a new one after the message.

Sylosis
13 Mar 2007, 19:31
Yeh, the crates always come down, its just that you're not looking at it as the camera is hard to control. Just look around the map and you'll see it somewhere where it wasn't before.

quakerworm
13 Mar 2007, 20:04
I've noticed something odd. Every once in a while, one of the crate text messages shows up at the top of the screen, the camera moves to follow the path a crate would take (even down to the bounce when it lands), and you can hear crate sounds, but the crate doesn't seem to actually be there. Sometimes, from the camera movement it looks like the crate would be landing "behind" the land itself.
was it a cave map? after seeing ai-teleports-out-of-map bug, i wouldn't be surprised if the crates could fall onto the top border as well.

DanTycoon
14 Mar 2007, 00:05
One cause of it may be is that you're not centered on the viewing. If you move the view to the left or right, the camera is now centered on that X point. So the box is falling, but since the view is centered off on a different part, the camera just follows the box, but off-centered. Augh, it's complicated. If you don't get it, I could whip up a simple flash example to show you. I think I'll do it anyways :D

DanTycoon
14 Mar 2007, 00:54
Bad Worms Flashimation (http://img457.imageshack.us/img457/4013/badwormsflashimationhh9.swf)
There ya go. It's a very quick thing. I made the worm just for fun, lol. Don't sue me T17...pweez >.<. It may help you, it may not. I didn't feel like making the water go all the way to the bottom of the screen, so it just kinda stops, with a border, of course. I hope you find it...simple.

Siege88
14 Mar 2007, 01:06
Haha that's awesome^. Is it just the way I've been controlling the camera or is the camera often too slow to follow the action onscreen? I notice a lot when I'm not touching any of the camera controls, if someone fires a weapon, the camera is too slow to keep up with the shot and you miss seeing the actual explosion. I don't remember that ever being a problem before in previous versions.

DanTycoon
14 Mar 2007, 01:46
Ty ^.^

The camera often times tries to keep both the missile and the worm on-screen at the same time, oftentimes managing to get them both off-screen. It's just the way the game is made. It's not your fault, unless you move the camera :P. Just press the right analog (analogue ?) stick to re-center it on the "main" action/worm.