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View Full Version : so this game was more than 4 months in certification at MS ...


qwertz
9 Mar 2007, 07:48
... and yet it crashes almost every time you try to host a 4 player ranked match :(

WTF did they do the whole time ?? :mad:

they told us they want worms to be absolutely bugfree thats why the testing took so long :rolleyes:


and the left stick needs to react more sensitive, its hard to aim with some of the weapons :(

Jebus
9 Mar 2007, 08:03
In all that time there wasn't much they could do in terms of testing thousands of people all trying to play at the same time. And the aiming problem is just a shortcoming of the 360 controller's analog stick. If anything it might help to change its sensitivity in your personal settings.

Edwin
9 Mar 2007, 08:10
You got problems? I can't even play the game without it hard locking my 360.

qwertz
9 Mar 2007, 08:12
And the aiming problem is just a shortcoming of the 360 controller's analog stick. If anything it might help to change its sensitivity in your personal settings.

its not a shortcoming of the stick
in games like geometry wars, mutant storm, heavy weapon and assault heroes you can aim pixel perfect

Luther
9 Mar 2007, 08:30
qwertz, have you tried the workaround being suggested on this forum? Wait 30 seconds after your lobby fills up with 4 players before hitting start?

qwertz
9 Mar 2007, 08:44
qwertz, have you tried the workaround being suggested on this forum? Wait 30 seconds after your lobby fills up with 4 players before hitting start?


not yet, I will do that but even if that works its not really a solution and you should work on a patch to fix this

Jebus
9 Mar 2007, 09:07
its not a shortcoming of the stick
in games like geometry wars, mutant storm, heavy weapon and assault heroes you can aim pixel perfect

Those games all use the radial movement of the stick for aiming whereas in Worms you're just using up and down to change the degree of your aim (since left and right is for moving and the second stick is camera). The shortcoming of the stick is its sensitivity in regards to how far you move it from center, not what degree it's being moved in, and it's the former that matters when aiming in Worms.

Paul.Power
9 Mar 2007, 09:18
Those games all use the radial movement of the stick for aiming whereas in Worms you're just using up and down to change the degree of your aim (since left and right is for moving and the second stick is camera). The shortcoming of the stick is its sensitivity in regards to how far you move it from center, not what degree it's being moved in, and it's the former that matters when aiming in Worms.Why didn't they stick it on the digital pad, then?

Jebus
9 Mar 2007, 09:26
Why didn't they stick it on the digital pad, then?

Well technically they did since the D-pad functions the same as the left stick in the game, but it's even worse to use since it doesn't allow for any analog sensitivity at all.

Luther
9 Mar 2007, 11:30
not yet, I will do that but even if that works its not really a solution and you should work on a patch to fix this

I said workaround, not fix.

Galrikh
9 Mar 2007, 15:55
Hope a fix comes fast, before there where only 2 Games hosted -.-
I gave it up too that I be the host, because I always must my 360 reboot after this -.-

Turboman
9 Mar 2007, 19:53
Give them a break. Use the word "bugfree" loosely as it is very hard to make a program "bug free".