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Klakurka
13 Jan 2007, 22:09
Hey, I was just reading up on Castlevania for the Xbox Live Arcade. It is stated that they WILL be breaking the 50mb limit for that game. I also know that Team17 said "It was a challenge to fit Worms into the 50mb limit." So what I'm wondering is this:

Will Worms be modified to go over the 50mb limit? I'm sure the actual transfer of DLC -> the full game would be simple to actually do, but not so simple to get through Microsoft's little "process".

But do u think it's possible at such late notice?

DaKing240
13 Jan 2007, 23:14
Thats an interesting point.

AndrewTaylor
14 Jan 2007, 00:06
Certainly possible, but totally unnessecary. The 50MB rule has not been abandoned; Microsoft have just made an exception, and while future execptions are likely I can't think of any reason why Worms would require one, especially since they've already made a 50MB version.

Spadge
14 Jan 2007, 05:43
Not possible so late on. The initial offering has to be <50mb and it is, just.

We will be providing other content (a mixture of free and some charged) at a later date.

retireduser1
14 Jan 2007, 06:31
I believe that game is supposed to be the exception rather then the new "rule."

I personally do not think the 50mb limit is completely bad. I believe it does force developers to keep the games simple and more arcade like. I like this. I enjoy the fact that XBLA games do not require a lot of time investment from me to get through or learn.

Plus, I think it allows newer/smaller developers to compete with older/larger developers. I believe it does this by leveling the playing field. There is a very limited amount of game content that you can create that will fit into 50mb, specially in the HD era. This means you do not need a large team to create the game content for a 50mb XBLA game, so I highly doubt will see older/larger developers dedicating game content creation teams of 40+ to a 50mb XBLA game. In other words, I think this means we will see the same level of quality from newer/smaller developers as we do from older/larger developers. In addition, the $5 to $15 costs of XBLA games will force development cost to be smaller.

I always like to see the new IPs and ideas that are coming out of newer/smaller developers.

GhostySpad
15 Jan 2007, 13:51
Not possible so late on. The initial offering has to be <50mb and it is, just.

We will be providing other content (a mixture of free and some charged) at a later date.

I hope that the most will be free of course but I will keep my ms points ready for the extra content :)

dejay
16 Jan 2007, 08:47
I'm hoping for a 007 voice pack to download as well as some new texture packs.

GhostySpad
16 Jan 2007, 21:48
Is there actually a limit to extra arcade content?? Otherwise they should just bring a pack out of 100 mb with all the missing stuff :D

alex atkin
16 Jan 2007, 22:34
Im pretty sure 50MB applies to each extras pack too. That way with the 2 memory card slots you can have the game on card 1 and an extras pack on card 2 (already a good example of this is Lumines). Im fairly sure that was the whole point of the system to begin with.

AndrewTaylor
17 Jan 2007, 10:43
Is there actually a limit to extra arcade content?? Otherwise they should just bring a pack out of 100 mb with all the missing stuff :D

Who says there's missing stuff? This is a game designed for a 50MB cap.

GhostySpad
17 Jan 2007, 12:02
Who says there's missing stuff? This is a game designed for a 50MB cap.
I mean the stuff like the weapons that are not already in there (super sheep, carpet bombs ect.):)

AndrewTaylor
17 Jan 2007, 13:49
There are an infinite number of weapons that are not already in there. The Sticky Old Woman. The Cornflakes Bomb. The Medieval Sausage Dog Strike. They're not missing; they're not supposed to be there.

You're thinking of an expansion pack.

Vercetti
17 Jan 2007, 14:00
WOW PSP is around 185MB, 115MB is movies, 30MB soundbanks, 17MB music, 23MB for everything else. Many of the data files are already compressed. Worms XBLA would be similar, it doesn't need the movies but it does need higher resolution images. Some of the soundbanks or music would need to be put into a content pack.

I'm not expecting new weapons in content packs, it has the exact amount of weapons it was designed to have, none were excluded due to storage space limits.

Is the limit 50,000,000 or 52,428,800 bytes? The sizes I wrote were based on 1MB = 1,000,000 bytes.

yilez
17 Jan 2007, 14:58
I'd say 50,000,000.

It is a little known fact that a megabyte is 1,000,000 bytes. A mebibyte, however, is 1,048,576 bytes.

They changed the standard a few years ago, much to the confusion of every technical person.

That is why you 20 GB hard drive is only 13GB or 13'GiB' as it should be properly labeled.

AndrewTaylor
17 Jan 2007, 15:02
They changed the standard a few years ago, much to the confusion of every technical person.

It confused nobody; it just annoyed them. They (at least, I) just ignored the new standard and continued using the useful one.

yilez
17 Jan 2007, 15:07
It confused nobody; it just annoyed them. They (at least, I) just ignored the new standard and continued using the useful one.

:) Same here.

I suppose the only confusing thing is that nobody actually got told about it. They just did it and carried on as normal.

The Medieval Sausage Dog Strike

That sounds amazing! Which game was it in?

Vercetti
17 Jan 2007, 16:17
The Medieval Sausage Dog Strike.

That sounds amazing! Which game was it in?

Heh, it does sound like it would be amusing. It's not in any Worms game but it should be.

yilez
17 Jan 2007, 16:28
Aw, thats a shame. I was under the impression it would be in Worms Armageddon, or one of the other ones I hadn't played.

retireduser1
17 Jan 2007, 17:22
Aw, thats a shame. I was under the impression it would be in Worms Armageddon, or one of the other ones I hadn't played.

I personally would have loved a direct port of Worms Armageddon; however, I do not think we will ever see that.

quakerworm
18 Jan 2007, 00:01
It confused nobody; it just annoyed them. They (at least, I) just ignored the new standard and continued using the useful one.
almost everyone with a brain has ignored it. 0x3E8 is not a nice round number. 0x400 is. and the real y2k is coming at 0x80000000s since unix epoch, which should be some time in 2038 in your silly human time.

Haoshiro
24 Jan 2007, 14:23
I recently read they recently increased the XBLA limit to 250MB, and up to 450MB with special approval from Microsoft.

Do you think this has effected "Worms HD" and delayed the release so they could add more content?

Can anyone at Team17 comment on what they know about this new XBLA limit?

retireduser1
24 Jan 2007, 15:39
Do you think this has effected "Worms HD" and delayed the release so they could add more content?

The new limit has had no effect on Worms XBLA. It sounds like it is having troubles with a few small bugs right now.

Spadge
24 Jan 2007, 15:43
That's correct. I don't believe there's been any official upgrade of the size either - not that I'm ruling it out. Worms weighs in around 48Mb I think, but there will be downloadable content after that.

Darius2
24 Jan 2007, 15:45
I recently read they recently increased the XBLA limit to 250MB, and up to 450MB with special approval from Microsoft.
If MS is changing the size limit, it doesn't mean it's going to apply to every arcade game starting now. Games already in development (such as Worms) were designed to fit in 50mb from the beginning. They can't suddenly throw in 5x as much content at the very end.

This rule would only apply to games beginning development, so they can be designed with the new size in mind. It's very likely that larger arcade games won't appear until after a larger memory card is released (with few exceptions like Castlevania).