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View Full Version : Who's up for an OpenTTD Online game?


SupSuper
9 Jan 2007, 18:47
For the uninformed: http://www.openttd.org

Ok, since the other thread didn't go anywhere: post the times/days/timezones/whatever you can play at! So we can settle... well, something. :p

Monday-Thursday @ 10am-11pm
Friday-Sunday @ 3pm-5am GMT
(not including breaks)

Paul.Power
10 Jan 2007, 00:16
*downloads v0.4.8* Woo.

My best days are Thursday through Sunday

Pickleworm
10 Jan 2007, 03:22
I'd be able to play Friday/Saturday nights, anywhere from, say, 9PM-11PM EST. I'd be able to continue far past 11PM, it would just be nice to start then.

MrBunsy
10 Jan 2007, 17:11
Almost any days other than tuesday, after about 8 pm (GMT). Ish. Probably excluding weekends.

Does anyone know if version 0.4.8 is compatable with 0.5.0 RC3? Because RC2 can't seem to connect to RC3.

Lex
10 Jan 2007, 23:31
My brother and mother love OpenTTD.

Pigbuster
10 Jan 2007, 23:59
Is there anywhere I can the stuff I need to put in the data folder?

Pickleworm
11 Jan 2007, 01:02
Is there anywhere I can the stuff I need to put in the data folder?

There is a really good chance of it being in here: http://www.tt-forums.net/viewtopic.php?t=3407

Also I didn't even notice RC3 was out, I'll update now.

SupSuper
11 Jan 2007, 02:00
There's a 5.0 already? And here I am using 4.8 like a sucker. :mad:

I even have 3.5 lying around somewhere, back when OpenTTD was at its earlier stages and didn't even have proper multiplayer support.


Looking at the posts, how does a weekend game sound?

Paul.Power
11 Jan 2007, 18:00
There's a 5.0 already? And here I am using 4.8 like a sucker. :mad:I downloaded 4.8 because it was the last stable version.

SupSuper
11 Jan 2007, 23:04
Yeah but when you've been getting open-source software long enough you realize that most "development builds" aren't as unstable as you'd think. "Nightly builds", on the other hand...

FutureWorm
12 Jan 2007, 02:21
There is a really good chance of it being in here: http://www.tt-forums.net/viewtopic.php?t=3407

Also I didn't even notice RC3 was out, I'll update now.
thanks I needed these too :cool:

Paul.Power
12 Jan 2007, 22:41
Oh, go on then (downloads RC3)

MrBunsy
12 Jan 2007, 23:23
Way hey! Just discovered the dedicated server option! I might try this out.

Paul.Power
13 Jan 2007, 14:32
*looks around at the availabilties* 9pm today, then?

SupSuper
13 Jan 2007, 15:46
That might end up around dinner time, but ok. Just poke me on MSN when you're up for it.

supremeguy@hotmail.com, if you still don't know it by now.

Paul.Power
13 Jan 2007, 21:12
*notes time*

It's a bit hard to poke you on MSN if you aren't on MSN, Dan ;)

MrBunsy
13 Jan 2007, 21:25
...did you just delete a post? :confused:

SupSuper
13 Jan 2007, 23:03
The game has begun with me, Pickleworm and Paul.Power.

IP: 65.175.170.39
Pass: asdfgs

SupSuper
14 Jan 2007, 06:14
Game(s) ended but I'm too tired to write about them so more tomorrow.

Zero72
14 Jan 2007, 09:15
My one-train business seems to be working this time, though. :)

Xinos
14 Jan 2007, 10:49
Last night I learned how to use Pre-signals. Hooray!
http://wiki.openttd.org/index.php/Pre-signals

I suggest hitting the random page button on that wiki and start absorbing the knowledge.

Paul.Power
14 Jan 2007, 12:31
Reports:

Game 1 was called to a halt in about 1974, with me declared the winner and Dan second, Pikkul third, and Munkee and Zeor struggling to survive (partly because they joined late, mostly because Munkee doesn't seem to be able to get the hang of passenger railways.

My highlight moment was when my brand new electric locomotive (On principle, I will never buy a diesel: it's steam or electric for me) beat one of Dan's planes to a subsidy, causing me to sing:

# Said Harold Helicopter to our Percy, you are slow /
Your railways are quite out of date, and not much use you know /
But Percy with his stone trucks did the trip in record time /
And we beat the helicopter on Our Old Branch Line #

I mean, sure, planes are faster, but they do all that faffing about on take-off and landing. That's where I beat him. It's also where Percy beat Harold in Percy the Small Engine.

Game 2 hasn't been finished, but as it stands Dan's in the lead with me now coming up on the rails (I overspent at the start and had to repay my loan when I shoul have been busy capturing subsidies). Zeor's one-train-empire is duking it out with Munkee's two boats and they're around level pegging. Munkee's gone bankrupt.

Pickleworm
14 Jan 2007, 14:55
Game 2 hasn't been finished, but as it stands Dan's in the lead with me now coming up on the rails (I overspent at the start and had to repay my loan when I shoul have been busy capturing subsidies). Zeor's one-train-empire is duking it out with Munkee's two boats and they're around level pegging. Munkee's gone bankrupt.

They're my two boats :p

And we're playing on a much larger map for the second game so people can join in and it will still be fun!

MrBunsy
14 Jan 2007, 15:50
Ooh, let us know when you're playing again could you? I'd like to see this one train empire.

SupSuper
14 Jan 2007, 16:40
Ooh, let us know when you're playing again could you? I'd like to see this one train empire.Just pop up on MSN when you're up for it.

Also, for those that wondered what the hell I suddenly started talking about in the chat:
http://i6.photobucket.com/albums/y237/supsuper/water_train.png

Xinos
14 Jan 2007, 19:12
Haha, nice. You should expand that into a lake.

SupSuper
14 Jan 2007, 21:42
Haha, nice. You should expand that into a lake.It only works if the water is "shaped" like that: like a diagonal train track.

Anyways, the game is being continued:
IP: 65.175.170.39
Pass: asdfgs

Join while you still can!

SupSuper
15 Jan 2007, 03:52
End of today's game. (game 2 continued)

Summed up: Paul beat me, I beat Paul, Paul beat me, I beat Paul, Paul beat me, I beat paul...

Pikkul is the boat king, I'm the bus king and Paul's the copter king.
Zeor managed to get a subsidy with his all-city-train, I founded a refinery and Paul built a canal.

Zero72
15 Jan 2007, 04:54
I no longer consider the linking of every city to be a realistic goal. Not on that map. :p

Xinos
15 Jan 2007, 09:18
Heh, check out this savegame, it's a rather small map but we got it resembling a circuit board..

Paul.Power
15 Jan 2007, 14:00
End of today's game. (game 2 continued)

Summed up: Paul beat me, I beat Paul, Paul beat me, I beat Paul, Paul beat me, I beat paul...

Pikkul is the boat king, I'm the bus king and Paul's the copter king.
Zeor managed to get a subsidy with his all-city-train, I founded a refinery and Paul built a canal.
And I refuse to completely phase out steam until absolutely necessary.

With any luck, I should still have three steam engines going in 2000.

MrBunsy
15 Jan 2007, 15:43
Once I've got this last exam out the way, I'll shan't be going to bed early, so I'll try and join you all.

By the sounds of it, no-one's attempted a huge rail network?

Paul.Power
15 Jan 2007, 16:28
Once I've got this last exam out the way, I'll shan't be going to bed early, so I'll try and join you all.

By the sounds of it, no-one's attempted a huge rail network?Dan's lazy, I don't know how, Zeor has a sizeable railway line but is content with just having one engine on it, Munkee doesn't get trains (and went bankrupt anyway) and Pikkul seems quite happy playing with his "botes" ;)

SupSuper
15 Jan 2007, 18:11
I'm too busy keeping my company value above Paul's to have time to attempt a huge rail network. Plus yeah, I'm lazy. :p

I have a couple of two-train routes going though. Merely to show Paul how one-way signals work.

MrBunsy
15 Jan 2007, 18:41
Meh, huge rail networks are what I like best. Nothing beats dozens of trains making nearly a million a year each.

SupSuper
15 Jan 2007, 18:51
Yeah but they're more fun to watch when you at least have monorail. ;)

Paul.Power
15 Jan 2007, 19:44
I'm too busy keeping my company value above Paul's to have time to attempt a huge rail network. Plus yeah, I'm lazy. :p

I have a couple of two-train routes going though. Merely to show Paul how one-way signals work.I know how one-way signals work: I picked that up watching the AI in Locomotion.

It was the two-way ones outside stations that threw me a bit.

Meh, huge rail networks are what I like best. Nothing beats dozens of trains making nearly a million a year each.

Thing is, I'm one of these sentimental people who doesn't care about how big the profit is so long as there _is_ a profit (Or even, as with some bus services, simply that it's providing vital community-growing work).

I've made my ten million, I'm kinda happy.

Paul.Power
15 Jan 2007, 19:54
Also, tonight I insist I can only play for a couple of hours or so. I have lectures tomorrow.

MrBunsy
15 Jan 2007, 19:59
Thing is, I'm one of these sentimental people who doesn't care about how big the profit is so long as there _is_ a profit (Or even, as with some bus services, simply that it's providing vital community-growing work).

I've made my ten million, I'm kinda happy.The profit's not so much really, once I've got enough to fund my company to do anything I want. What I really love is trying to control a huge network, I love redesigning the junctions, and trying to keep everything flowing as fast as posible, despite there being too many trains on too few tracks. And the best way to get hundreds of trains ploughing across this network is to have one power station for the coal of an entire map, one factory, one steelworks etc, which also has the happy side effect of a huge profit.

I'm not exactly sentimental about the steam engines though, they're too slow compared to maglevs and electric.

Paul.Power
15 Jan 2007, 20:03
I'm not exactly sentimental about the steam engines though, they're too slow compared to maglevs and electric.Thing is, a lot of my work is on fairly short runs, so speed doesn't matter so much. After all, sometimes the loco might not even _hit_ top speed.

Zero72
16 Jan 2007, 09:50
Yeah but they're more fun to watch when you at least have monorail. ;)Theoretically, trains will eventually become so fast that a single train circuit visiting two dozen cities is actually viable. :p

Hey guys, do me a favor and keep one eye on my train for me. I can't play at all Mondays through Thursdays. I probably won't have time left to complete the circuit at this rate. :-/

I saved the game locally at one point, though.

SupSuper
16 Jan 2007, 11:32
Theoretically, trains will eventually become so fast that a single train circuit visiting two dozen cities is actually viable. :p

Hey guys, do me a favor and keep one eye on my train for me. I can't play at all Mondays through Thursdays. I probably won't have time left to complete the circuit at this rate. :-/

I saved the game locally at one point, though.No worries about it, I can hardly play during that time either since I have school so I can't stay up late enough to catch up with the EST timezone. :p

I know how one-way signals work: I picked that up watching the AI in Locomotion.

It was the two-way ones outside stations that threw me a bit.Well if you have stations act as a dead-end, you need to let trains go in and out (two-way) of the stations.
If you want to keep it one-way all the way, you need to do a looping track, which is the better choice since the trains won't get in the way of each other (mostly), but it's more of a bother to build, and I'm lazy. :p

Here's a visual example:
http://img207.imageshack.us/img207/6939/onewaywn9.png

MrBunsy
16 Jan 2007, 17:40
Woah! 90 degree corners! And does that signal layout now work in Open TTD? Because back in TTDpatch you needed the pre-signals in order to get the trains to wait properly.

SupSuper
16 Jan 2007, 19:26
Don't think so, I was just proving a point, not making some super-efficient layout. :p

http://wiki.openttd.org/index.php/Pre-signals

Paul.Power
16 Jan 2007, 21:20
'Fraid I can't play tonight, chaps. Deadlines and all.

Zero72
17 Jan 2007, 10:03
Woah! 90 degree corners!I recall seeing an option to enable/disable trains making 90-degree turns.

SupSuper
17 Jan 2007, 14:57
I recall seeing an option to enable/disable trains making 90-degree turns.I thought TT trains could always do 90-degree turns.

MrBunsy
17 Jan 2007, 16:27
Yeah, but the trains slow down ridiculously, and openTTD does have an option to disable them completely.

SupSuper
18 Jan 2007, 17:43
I think trains slow down much more ridiculously on slopes.

Also, RC4 is out!

Also, Paul seems to be getting way too addicted to the game. To the point he keeps on playing and beating me while I'm offline.

Paul.Power
18 Jan 2007, 17:49
I think trains slow down much more ridiculously on slopes.

Also, RC4 is out!

Also, Paul seems to be getting way too addicted to the game. To the point he keeps on playing and beating me while I'm offline.Oh, come on, I didn't play on _that_ much longer.

Besides, as you didn't really give any warning of your departure, I thought it must be something involuntary and temporary.

Paul.Power
20 Jan 2007, 10:35
*cough*

ph34r my 1337 n37w0rk1n9 5k1112!

http://img151.imageshack.us/img151/8017/leetnetworking5el.th.jpg (http://img151.imageshack.us/my.php?image=leetnetworking5el.jpg)

:rolleyes:

Oh, and also, I'm at home this weekend so, because of the whole Internet thing, I can't play.

SupSuper
20 Jan 2007, 19:48
Pfft that's nothing, here's my highly-complicated sloppily-built yet profitable transport network. I loaded our multiplayer game just to mess around with new stuff.

Iron: Lower Overwood > Upper Overwood
Iron: Lower Sartfinghill City > Upper Overwood
Steel: Upper Overwood > Renhill Heights
Grain&Livestock: Overwood Branch > Renhill Heights
Goods: Renhill Heights > Overwood Sidings
Coal: Overwood Mines > Chanton Woods

Beware inconsistencies since it's pieced together out of several screenshots:
http://i6.photobucket.com/albums/y237/supsuper/th_complex_route_solid.png (http://i6.photobucket.com/albums/y237/supsuper/complex_route_solid.png)

http://i6.photobucket.com/albums/y237/supsuper/th_complex_route_transparent.png (http://i6.photobucket.com/albums/y237/supsuper/complex_route_transparent.png)

MrBunsy
20 Jan 2007, 20:40
Pffft. This network manages to have trains making more than £1,000,000 a year! And designing junctions properly is very important, too sloppy and it'll cause crazy tailbacks. Great fun though.

http://homepage.ntlworld.com/paul.wallin/images/network2small.jpg (http://homepage.ntlworld.com/paul.wallin/images/network2.png)

And it's not finished yet :p

Pickleworm
20 Jan 2007, 21:08
Pfft that's nothing, here's my highly-complicated sloppily-built yet profitable transport network. I loaded our multiplayer game just to mess around with new stuff.

Iron: Lower Overwood > Upper Overwood
Iron: Lower Sartfinghill City > Upper Overwood
Steel: Upper Overwood > Renhill Heights
Grain&Livestock: Overwood Branch > Renhill Heights
Goods: Renhill Heights > Overwood Sidings
Coal: Overwood Mines > Chanton Woods

Beware inconsistencies since it's pieced together out of several screenshots:
http://i6.photobucket.com/albums/y237/supsuper/th_complex_route_solid.png (http://i6.photobucket.com/albums/y237/supsuper/complex_route_solid.png)

http://i6.photobucket.com/albums/y237/supsuper/th_complex_route_transparent.png (http://i6.photobucket.com/albums/y237/supsuper/complex_route_transparent.png)

If you actually want to play you can always just message me, Paul kept playing after you logged off one day so it's not like you'd have some sort of unfair advantage.

I'm surprised that just about every city is already colonized. If we restart should I make the map absolutely massive?

And holy crap that is a crazy railroad I need to practice doing stuff like that.

Zero72
23 Jan 2007, 09:27
Yyyyyyyyyyyyyyyyyyyyyyyyyyyeah, I think I'll just stick with watching my choochoos go back and forth.

Pigbuster
26 Jan 2007, 06:52
Is there any way to have old trucks replace themselves automatically?
I'm tired of having to clone the cars of my mighty truck empire.

Zero72
26 Jan 2007, 07:07
Configure patches > Vehicles > Autorenew vehicle when it gets old.

SupSuper
26 Jan 2007, 10:28
Don't forget Vehicle list > Manage list > Replace vehicles when you wanna upgrade to better models.