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View Full Version : Why Did you never release this to us..?


Anubis
28 Dec 2006, 11:11
http://pc.ign.com/articles/354/354863p1.html

This article is almost 5 years old, but you had 25000 new registerd users everyday, yet never released OnlineWorms to NorthAmerica and Europe, why?

StaTich
28 Dec 2006, 11:25
oO, it is the first time I hear about this game, if asians liked this game, why didn't u guys give us some of the goodness?

Vercetti
28 Dec 2006, 13:38
Team17 probably doesn't have the rights or the altered code. Wizgate licensed it and they can do whatever their license allows them to do with it. I'm guessing they are not required to send any code to team17. I'm curious if it was a one time license fee and it would be interesting to know how much it would cost for another company to license it.

Spadge
28 Dec 2006, 13:55
This was a deal with a Korean company for their territory only, sorry.

bonz
28 Dec 2006, 15:12
I'm wondering if T17 gets any money out of it, since the game is free of charge.

Spadge
28 Dec 2006, 15:29
It was generously termed a "brand building exercise" which worked to some extent, however I can't imagine us repeating it.

Plasma
28 Dec 2006, 18:10
OnlineWorms was specifically designed for Eastern countries only, as none of the other worms games were released there.

SupSuper
28 Dec 2006, 18:40
I don't see the big deal, it looks exactly like the 2nd Worms Generation.

bonz
28 Dec 2006, 18:48
Well, "Worms World Party Aqua" has some additional weapons. One of those underwater scooters, IIRC.

Anubis
28 Dec 2006, 21:08
The only deal is that Worms should be united, it's turn based and doesn't need a good ping. Asian and rest of world in worms sucks so much. I want one big server for 2D worms. :x

Metal Alex
3 Jan 2007, 23:23
"Worms World Party Aqua" has some additional weapons. One of those underwater scooters, IIRC.

What the hell? Does that exist? I need INFO!

bonz
4 Jan 2007, 00:25
What the hell? Does that exist? I need INFO!
I can't remember where I exactly read it. I think it was in this thread (http://forum.team17.co.uk/showthread.php?t=30793) or a link I followed.
Online Worms: World Party Aqua supposedly had buyable items. Maybe that's what it was.

quakerworm
4 Jan 2007, 03:43
i played online worms a couple of times years ago. somebody let me use their account to try it. i don't remember anything in it that made it feel all that different from wa.

bonz
4 Jan 2007, 11:44
i don't remember anything in it that made it feel all that different from wa.
Yes, the Korean, Chinese and Japanese versions of Online Worms were a direct port of W:A, while the Korean-only World Party Aqua was based on WWP and supposedly had additional items.

Pieboy337
4 Jan 2007, 14:30
Yes, the Korean, Chinese and Japanese versions of Online Worms were a direct port of W:A, while the Korean-only World Party Aqua was based on WWP and supposedly had additional items.
if it did, would it be possible to put it in WWP from a patch or somthing?

Metal Alex
4 Jan 2007, 15:06
Deadcode... read that... WA...

I mean, sprites are done, coding is done... maybe converting is needed, but if there are extra weapons, they can be in!... in the next patch :p

I also saw that the worms in different teams... are dressed different (well, hair, hats and that :p)... any hope for that in WA?

bonz
4 Jan 2007, 17:01
I also saw that the worms in different teams... are dressed different (well, hair, hats and that :p)... any hope for that in WA?
Maybe.
AFAIR, CyberShadow contacted Cambridge Animation Systems and asked about the original sprite creation tool Animo. Can't remember the outcome though.

Without proper tools, editing the sprites would be a lot of work.

AndrewTaylor
4 Jan 2007, 19:14
It'd be quite a lot of work even with the editors.

Spadge
4 Jan 2007, 19:29
Maybe.
AFAIR, CyberShadow contacted Cambridge Animation Systems and asked about the original sprite creation tool Animo. Can't remember the outcome though.

Without proper tools, editing the sprites would be a lot of work.

Animo was a total NIGHTMARE to use.

Plasma
4 Jan 2007, 20:10
Animo was a total NIGHTMARE to use.
Really? Why? What was so bad about it?

Spadge
4 Jan 2007, 22:24
Difficult, cumbersone, horrible interface. And that was just the NeXT Step o/s.

Most of the features being used for the worms sprites were dropped and unsupported soon after we started using it, so we never planned for anything more. We also had few people who used and understood it - it was an entirely different beast to the other tools and tech.

bonz
4 Jan 2007, 23:54
Did DC and CS get all unused sprites and other remnants from the art department with the source code?
Maybe there's still something lurking.