PDA

View Full Version : Microsoft To Enable User-Created Xbox 360 Games!


SupSuper
14 Aug 2006, 22:52
I'm im a mood to be lazy and just link stuff.

http://www.gamasutra.com/php-bin/news_index.php?story=10458

M3ntal
15 Aug 2006, 00:35
Woah, sweet!

Xinos
15 Aug 2006, 01:41
lol. Okay, so the games you make with this service can be run on PC aswell.

What we currently have:

Making games for free on PC.
Running thoose games on TV-out with a gamepad making it identical as to playing it on a console.


And what we get with XNA

Paying to make games for PC and Xbox360 at the same time.


I must be missing something, what makes this so great?

Glenn
15 Aug 2006, 02:24
You only have to pay if you want to distribute the game via Xbox Live. The basic development kit is free.

MrBunsy
15 Aug 2006, 09:56
What's the betting someone will find a way to distribbute it for free?

Star Worms
15 Aug 2006, 12:58
lol. Okay, so the games you make with this service can be run on PC aswell.

What we currently have:

Making games for free on PC.
Running thoose games on TV-out with a gamepad making it identical as to playing it on a console.


And what we get with XNA

Paying to make games for PC and Xbox360 at the same time.


I must be missing something, what makes this so great?
You could say the same about any console.

IMO, it looks like Sony's PS3 will be the least popular of the 3 new consoles. I don't see either Nintendo or Sony making this available and it sounds like it will be good.

Vader
15 Aug 2006, 16:48
This is cool but I don't even understand Python. If I could even begin to code games for my GP2X I would. As a result, this is of no interest to me. :(

I just think the 360 is too clinical. It has no charm at all in my eyes. That is why it will fail in the long run, I reckon.

Pigbuster
15 Aug 2006, 17:25
I think Ninendo is thinking about supporting indie developers to distribute Wii games through the game download/catalog thing they have going.
At least, it was said in an interview. No idea if they'll go through with it.

SupSuper
15 Aug 2006, 18:56
This is cool but I don't even understand Python. If I could even begin to code games for my GP2X I would. As a result, this is of no interest to me. :(Shame that, Python seems to be becoming common-ground on games, much like LUA.

Vader
15 Aug 2006, 20:48
Yeah. I just can't find any tutorials which actually help me get my head around it.

That and my short attention span result in a lack of ability and knowledge :(

worMatty
15 Aug 2006, 23:43
What do you mean the 360's too clinical, Stef?

Vader
16 Aug 2006, 00:26
It feels too much like a machine. It has no personality. It just doesn't feel right to me; it feels like an erroneously formulated ethos of what gaming should be.

AndrewTaylor
16 Aug 2006, 00:41
It feels too much like a machine. It has no personality. It just doesn't feel right to me; it feels like an erroneously formulated ethos of what gaming should be.
I know what you mean. Nintendo and Sega were always pretty good at making games machines something that you could feel attached to, but the X-Box and the X-Box 360 feel just like giant video players that happen to do games as well. There's no sense that they've ever been someone's pet project; that any love went into them. They're Cool By Committee, and it comes out feeling far, far too artificial. It's like the difference between Will And Grace and Only Fools And Horses -- you can pour as much money and production staff as you want at something, but we can still tell if your heart's really in it or not.

Vader
16 Aug 2006, 00:55
I've never agreed with you more.

Part of the reason I love the GP2X so much is for the backing community and the fact that the device alone is what makes people want to be a part of that community. With the Xbox and 360 it's like the community is imposing itself on you: "HEY, USER! I AM IN YOUR HOME NOW! YOU WILL LOVE ME PLEASE! HURRY UP AND INTERACT WITH ME!"

Oh, except Will & Grace would still be rubbish even if their hearts were in it.

Xinos
16 Aug 2006, 10:53
Python is rather easy, atleast the syntax is.

Actually I think this game thing is an okay idea, my previous post was a 3 in the morning rant.

Vader
16 Aug 2006, 16:18
You're talking to someone who has only ever coded in HTML and ActionScript, pretty much.

Xinos
16 Aug 2006, 17:09
Meh, untill you get up to the advanced parts of a programming language, like how to write network protocolls and handle 3D space, they are all very much the same.

Vader
16 Aug 2006, 17:40
I beg to differ.

ActionScripting doesn't require blitting. I don't understand how to make something scroll from left to right in python (not that I've given it extensive amounts of effort) let alone create an entire game.

Flash makes everything too easy and it's taken me nigh on 8 years to get this good at that :P

Xinos
16 Aug 2006, 20:28
I beg to differ.

ActionScripting doesn't require blitting. I don't understand how to make something scroll from left to right in python (not that I've given it extensive amounts of effort) let alone create an entire game.

Flash makes everything too easy and it's taken me nigh on 8 years to get this good at that :P

"making an entire game" is included in the "advanced parts" I was talking about. And what's this about Flash being very userfriendly, that doesn't change the fact that ActionScript itself looks like any other programming language out there and share the very same contstruction logic.

In flash you PUT the code on seperate objects, and in c++ you controll all the objects from the code. But it's still the same basic principle.

Vader
16 Aug 2006, 20:31
Oh, right.

I mean, I started to learn JavaScript a while back (as you can see in the maps etc section of my site) which was quite easy to pick up. I can't remember any of it now, but it did help me get my head around defining stuff a bit.

If I could find somewhere that taught me how to do it in a way I understand then I'm pretty sure I could learn Python, it's just that I never have.