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w0rm
21 Jul 2006, 19:08
well i made a little scheme for training w2w.

[options]

infinite time
god worms
worm select

sudden death: no hp loss, no water rise


but after sudden death, the worm select does not work anymore! is this a bug or is it wanted like this or is this to make the game more excitingly?

evilworm2
21 Jul 2006, 19:14
[options]
infinite time, god worms, worm select
sudden death: no hp loss, no water rise

but after sudden death, the worm select does not work anymore! is this a bug or is it wanted like this or is this to make the game more excitingly?

I never heard of this before. This is very strange. Can you attach a replay to be examined?

bonz
21 Jul 2006, 19:37
That's how it is.

Deactivate all sudden death options (=game ends when sudden death counter reaches zero) and use an external scheme editor to set a very high round time (e.g. 99 min).

Seita
21 Jul 2006, 20:19
Note that if you set it to 128 or higher, you will have a sd time of 255 - n seconds instead of having n minutes so the longest time you can reach is 127 minutes.

Lex
21 Jul 2006, 22:27
I have always wondered why that one is a signed byte. It seems rather silly.

w0rm
22 Jul 2006, 11:48
i hope they will fix this in the next patch

Lex
22 Jul 2006, 12:13
Fix what? The signed round length byte, or the loss of worm selection after sudden death? If you mean the latter, I'm sure that won't be "fixed".

KRD
22 Jul 2006, 12:32
Goodbyeee Team17 scheme if that was to be "fixed".

Bonz: Yah. But surely there's a more useful combination of words to be implemented, eh...

bonz
22 Jul 2006, 12:41
Goodbyeee Team17 scheme if that was to be "fixed".
Well, instead of "fixing" and option would do the trick.