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View Full Version : Knock ~> No Second Shotgun Shot?


TonY
30 May 2006, 05:19
Hey, why is it that if you get ropeknocked (but don't fall down or take any kind of damage) that you lose your second shotgun shot?

Here's a replay that shows it. Start watching @ 2:45.

Dando
30 May 2006, 05:39
That is most likely a bug, one of the others will know if it is being fixed by deadcode.

KRD
30 May 2006, 12:26
Don't think it's a bug. You know how sometimes in a scheme without fall damage [Warmer, for example] you fall straight-down from the rope onto a worm's head and lose your turn, Ton? It'll happen if you hit an exact spot on the worm, making it move a little.

That's also the thing people use in RR's to get one worm off the head of another by teleporting above them and make the lower one move a bit so the one sitting on its head falls down.

Bottom line is you just got terribly unlucky, heh.

Deadcode
31 Mar 2013, 09:37
So, I just saw this thread and replay for the first time. My knee-jerk reaction was that the loss of turn should definitely not happen.

On second look... this is an unusual situation. The worm that hit the active worm was moving pretty fast, fast enough that it knocked the active worm into moving fast enough to lose its turn, just like what happens when you try to rope knock a worm too fast.

So... yeah, I guess it was just really bad luck.

Extremist2
1 Apr 2013, 05:07
So, I just saw this thread and replay for the first time.

7 year old thread. It's like digging to the center of the earth for bugs. :o

Jakebob
3 Apr 2013, 01:12
7 year old thread. It's like digging to the center of the earth for bugs. :o

It really is dead code.