William says: lmfao cybershadow says: huh? William says: I remember you telling me that landgen was no longer used in the newer versions, but yet you are using it like i did to make the bigger maps cybershadow says: I don't make bigger maps cybershadow says: I wanted to do that, though William says: the support for it William says: i meant cybershadow says: W:A hasn't used Landgen.exe for a while now cybershadow says: DC made it a thread proc cybershadow says: in the end, it's the same code, except it's in WA.exe William says: thats is cool. good job. I'm in the process of building rc2 from the ground up so it's going to take quite a while to do. BTW i was wondering when you guys are going to release another beta. Also good job on makeing the map size bigger than what i was able to get to work. cybershadow says: cybershadow says: we'll release it when we'll be done fixing all the bugs William says: i have millions of bugs when i try to make it bigger than 7000*7000 William says: K cybershadow says: currently we're having hardware problems - DC's primary monitor burned out, and my PC keeps resetting while W:A is loading for some reason cybershadow says: BTW, are you going to seed RC1/upload it somewhere? I'm curious myself cybershadow says: I hope it doesn't violate the EULA or DMCA, otherwise we'll have to remove it... William says: have you tried making support for newer Graphic cards. Me and Fidoz had the upload limit set for 7 peers 14 total. 12 people got it completely just not sure who. We are done seeding rc1 for now and we are working on a site that will show actual game play and we are gonna take a different approach on rc2. instead of your selected alpha testers we are going to release each time a feature is added. cybershadow says: well that's odd cybershadow says: I had the torrent running 24/7 the last few days, and so did Lex, and we didn't get a single byte William says: rc1 will be availble both torrent and direct download same for rc2 alpha's on the site. I'm going to get another ISP just for WA CE so everyone can get it without draging down our own Internet cybershadow says: rednecks has offered to host it for you on his site cybershadow says: I can do the same - I can give you an FTP account on thecybershadow.net William says: we both have cable internet and here the net is advertised at 9mbs. so on avg dls are 700kbs total. I'll tell you the same thing i told him. I don't want any help from people who have been negative. But thank you for the offer cybershadow says: I don't remember ever being negative on rc1 cybershadow says: but ok, have it your way William says: actaully you have been negative about wa ce and calling me a lier just like almost everybody becuz of your very convincing "evidence". cybershadow says: well cybershadow says: you did try to give out the leaked batty ropes version as your own cybershadow says: that wasn't very nice William says: well what. even one of the moderaters said " Its not your job to prove him wrong." and actually the zero's in the coding you seen for it is actually encryted with a A.R.E.P so that way you can't see that coding. you should do more research. cybershadow says: Sorry, that confusing techno-babble doesn't work on me. cybershadow says: If you knew something about cryptography, or information transformation in general, you should know that there exists no reversible algorithm which decreases the data's entropy to 0. cybershadow says: If that were possible, you would be able to pack anything to a few bytes. William says: i guess you never heard of using basic computer language programing. William says: like i said i'm using more than just one program William says: it would take me years just to do one thing to wa if i just used one program cybershadow says: You're straying a bit from the topic. I don't understand what do you mean by basic computer programming, though... William says: every program use 1's and 0's. 1= on. 0=off. basic computer language. cybershadow says: You could say that's the basis of all things digital, actually cybershadow says: But do go on William says: well each file encrter encryts files the way the program was made. some show a diffent coding instead of the real coding and others hide the coding showing only tiny bits of the coding. A.R.E.P. means Anti Reverse Enginnering Protection. William says: why do you think no one has broken the coding for windows cybershadow says: okay cybershadow says: and, well, that depends on what do you mean by "broken" William says: now does it make sense? cybershadow says: if you mean copy protection checks, Windows Genuine Advantage, they've all been cracked cybershadow says: the only thing that makes sense is that you're trying to cover up a big chuck of zeroes with theory which doesn't apply here cybershadow says: you could have at least added pseudo-random data William says: no one has ever been able to see the main coding for windows. meaning to actually beable to see the coding. not copy protection and shit like that. i mean the actual coding for the windows OS cybershadow says: you mean the source code? cybershadow says: you do know that compilation is a one-way process, right? William says: your still lost on what i'm saying. cybershadow says: in that case I don't understand your terminology - in particular, "original coding" cybershadow says: the only thing that comes close to that would be the source code William says: ok. every software ever created has the source code with in the software. there is no way to bypass that. are you with me so far? cybershadow says: sorry, that's not true William says: how do you figure? cybershadow says: during compilation, source code is compiled to machine code, which is then linked and saved as an executable William says: ok so what you are saying is that the source code is compiled to 1's and 0's correct? cybershadow says: the source code can also be represented as 1's and 0's cybershadow says: all you have to do is take the ASCII value of each character and convert it to binary cybershadow says: and this is completely reversible cybershadow says: For example, the word "Hello" in binary is 100100001100101011011000110110001101111 cybershadow says: 0100100001100101011011000110110001101111 actually (missed a leading 0) William says: i know what you are saying but you are contradicting yourself. your pretty much saying there is no way to get the source code from a program than has been comipled to binary { machine code) when it fact you can get it. eveything can always be broken back down to what it originally was created. encrytion just fools you from actually seeing the code. cybershadow says: if you burn a book, you can't bring the book back from the ashes cybershadow says: the process of compilation removes such programmer-friendly elements such as comments, identifier names, etc. - and leaves only the computer-friendly machine code and data William says: ah but you can becuz what are books made from paper. paper is made out of wood. wood is make from atoms. and atoms are broken down even further William says: btw how old r u? cybershadow says: if we are to go into chemistry, then burning (oxidation) is the process of combining atoms of carbon and other elements with oxygen, thus releasing energy cybershadow says: however, this particular example isn't about matter, it's about shape - if you melt a metal figurine, there's no way to get it back, even though you still have all the metal the figurine is composed of cybershadow says: I'm 20 years old William says: becuz you should have by now figured out that anything and everything is possible. and you should realize that the engery that is released can always be brought back together. cybershadow says: I don't know enough physics and chemistry to know if it's theoretically possible to reverse all chemical reactions (humans had little luck achieving that so far) William says: well of course in our kids generation they only use 5% of the brain. and look how much they know now compare to what we knew as we where kids. every generation gets smarter. William says: whats wwrong. having a hard time trying to prove me wrong cybershadow says: I'm not trying to prove you anything, unless you want to be proven wrong cybershadow says: I was just pointing out some inconsistencies in your statements and decisions William says: well thats what almost everyone has been trying to do. when you first started making shit for wa. did almost everyone call you a liar until you showed them that you infact was building something for worms cybershadow says: no, because I didn't tell anyone I was doing anything before I had it ready William says: well see. when i first started the wa ce project which was the bigger maps. only a few people knew that i was making it and also that it was far from being close to being done just to see if people would like to beable to play on a bigger map and it got leaked to the wa community. then everyone called me a liar and wanted to prove what was done right then and there. I refused to at the time becuz cybershadow says: yes, you don't have to explain yourself to me William says: so do you get what i'm saying or are you still lost. i have no problems explaning it even more. cybershadow says: I do William says: and don't worry the whole wa community will actually get to see rc2 as it is being made reguardless of how many bugs are in it. but one last ? for u. have you guys or are you guys planning to and 32bit true color support or support for 24bit audio support or even newer graphic cards support with the features of the sound cards/ graphic cards? such as EAX or Pixil shader? William says: use not and cybershadow says: Well, we are certainly going to try to make it work on modern video cards. 32-bit colour is already planned for 4.0 and its new front-end. There isn't much point in improving the audio system, though, because the original audio files aren't of a very high quality... I'm not sure how pixel shaders apply to 2D sprite games as well. William says: ah but there is for both. a lot of people would love audio streaming and support for mp3 and such. also you cant have matrix style moves look good without pixil shaders and TNL cybershadow says: Well, even if we added the code, who's going to supply the MP3s? William says: well everyone on the net has there own mp3's so what kind of mp3's do you want. like sound FX and stuff like that or actual artists mp3s cybershadow says: We can't add actual content to the game, you know cybershadow says: Team17 wouldn't approve of that William says: no one said you had to put your own mp3's into the update. just the support for it. cybershadow says: oh, I see William says: i'm sure there are hella lot of people could come up with there own stuff cybershadow says: I guess cybershadow says: if many people will request that feature I'll keep it in mind William says: actually a lot of people who still does support my project have asked me if i would add support for mp3's and other audio formats instead of being limited just to wav files. and to tell you the trueth the hardest part of the whole wa ce project is going to make it so w2, wa, and wwp able to play agaisnt each other. it will take about 2 - 2 1/2 years just to beable to get one of them William says: working and thats just guessing William says: on time frame cybershadow says: yeah cybershadow says: we're not sure about W2 support ourselves William says: i atleast want wwp becuz there are still quite a few people who play it. haven't really checked in to see roughly how many people still play w2. oh and just to let you know wa and wa ce both work on vista. only problem I have ran into so far is when you minimize it crashes. and that usually happens even after you minimze once. other than that its just like it's running on XP cybershadow says: Good to hear; also, agreed about WWP William says: Well I'll let you get back to what ever you were doing. I'll let you know asap when the site is gonna be up and with rc1 and rc2 both avaible for download. cybershadow says: sure, thanks William says: no problem. and good job on what you guys have done so far and good luck with what you guys plan on doing to wa. cybershadow says: thanks